Assetto Corsa Competizione Could Come to Consoles "If the Performance Is Good Enough"

The game overall is lacking in content.
So as much as it is nice to have the game, it's only 10 tracks and maybe 10 car models.

Wise thing to do would be to release a proper AC2 with Blancpain in it when the new consoles release, so you can be there cashing in and also get more exposure as a launch title.

And it gives Kunos enough time to transfer all the cars and tracks to Unreal Engine 4.
That is clearly not going to happen. More over if the game sells well, Marco has said that other cars are something they could think about if enough people request it, I.e GT4, Blancpain Asia, and now GT2 too. So I expect it to have more than 10 tracks eventually. Red bull Ring will replace zolder next year ( think it's zolder) so there's another track added already.
 
They were referring to both current desktop (which is a lie...) and console CPUs in their RD interview.
Back up your statement then, article after article I see you making bold statements without backing it up. To my knowledge they haven't said anything regarding desktop CPUs, if its GPUs then that makes sense, VR is pushing them to the limits with the best results coming from downsampling. The only place I could see them saying modern desktop CPUs are bad is if they are taking abou thaving crazy numbers of AI then yes, reflecting 60 or so AI accurately is not possible, games have done it but have cut corners in order to maximise performance.

It's not just about the graphics, which by all accounts are pretty OK on the PS4 Pro and XBox 1 X. It's the awful Jaguar processors that are used in these consoles that's the real bottleneck. If the physics engine in ACC is too heavy on the CPU then you could slide that graphics slider all the way down to wireframe and still not get an acceptable frame rate.
The physics calculations are fine, CPUs are massively powerful when it comes to math, the problem comes from AI which they calculate in realtime when they are on the screen. Many games place a cap on the refresh rate of ai input, AC does this(at least on pc until the lowest lod is triggered(at 200m away if I remember correctly), could be different on console) for the sake of realism.
That is clearly not going to happen. More over if the game sells well, Marco has said that other cars are something they could think about if enough people request it, I.e GT4, Blancpain Asia, and now GT2 too. So I expect it to have more than 10 tracks eventually. Red bull Ring will replace zolder next year ( think it's zolder) so there's another track added already.
The way they worded it before was that this is basically a GT Prologue research and development title so that when the large investment is thrown into AC2 they have the polish and a stable foundation. They are now under a publisher so they do have their expectations looming above them. Plans change though, medium to large tier IT projects rarely stick to their original plans especially with agile work flows being more and more common these days.
 
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The way they worded it before was that this is basically a GT Prologue research and development title so that when the large investment is thrown into AC2 they have the polish and a stable foundation.

So you basically say that ACC is to AC2 what Netkar Pro was for AC?
 
So you basically say that ACC is to AC2 what Netkar Pro was for AC?
In a way, difference though is AC's and netkar are both bespoke wildly different engines. The current expectation is Kunos will stick with unreal, while AC2 will without a doubt use a newer version of it I highly doubt they will completely overhaul unreal(aside from the 2D feature which needs to be overhauled asap). It reduces the pressure of tuning themselves to the new engine itself so they can focus on features instead of stability. Think of buying a house but then adding a conservatory where you dont need to care about the foundation of the house(unless your house is a mess). Kunos have limited time, they have pushed out ACC much faster then what would seem typical for a team of this size but its still not enough to be called an AC2 as it lacks tons of features, it not gonna have fwd support or 4wd support or hybrid or the big one mod support etc etc. Supporting all of that would take way too long and they just cant afford that I imagine so we have ACC for now.
 
50 cars (11 manufacturers) with 12 tracks is the 2018 calendar.

Perfect numbers, frees up resources to focus on quality not content.
It's 50 liveries on 11 car models. No one ever argued that Project Cars 2 has 1000 cars with all the liveries.
 
Yes, we should not act as if we get massive content thrown at us.
It's 10-11 tracks and 11 different car models. By todays standards its a 29,99 game.
If they charge full price 49,99 then i expect the in-depth simulation of this series to be out of this world and setting new standards.
 
It's 50 liveries on 11 car models. No one ever argued that Project Cars 2 has 1000 cars with all the liveries.

That's what I said, 50 cars, 11 manufacturers.
PC2 is a fun game but I only race 2 disciplines leaving hundreds of cars untouched.
For me speaking of content, less really is more.
I look at it like building a house get a strong, bug free foundation laid before you go to market.
Don't just throw it together then spend the next year stomping bugs, with limited content the opportunity is there to have a very fined tuned sim.
 
I don't think this will be a massive seller, it's quite niche really. I'd imagine the viewing figures for the series aren't massive, as when I used to have SKy and it was on Motors tv (in terrible SD) the stadiums were always empty and it looked pretty much like a gentleman's racing series than a factory supported thing. Tbh, I always thought Assetto Corsa sold above its content level on consoles. If you didn't get the DLC packs it was a pretty poor show really. At least the PC had endless mod content.

Also pretty sure an Xbox One X could run this quite easily seeing as it doesn't appear to far off what a 1070 can do with Horizon 3.
 
Yep, Blancpain is doing well at some event's like Brands Hatch or Spa, but worse at Nürburgring or Misano.

I also don't like that it's basically a Audi R8 Cup at this point, can't be bothered with watching.

If the Audi dominates at both Monza and Brands Hatch there is something wrong with the BOP.

I'm gonna build myself a small pc for gaming, but I get myself the base AC game over this.
 
If I understand correctly, ACC could well be a trial version for AC2. If that is the case, I'm probably going to wait for AC2.
 
For me there is no point 'waiting' for AC2 as i just want to support Kunos and play their newest title on the new engine. I expect EA to be around 25€ and to me as a racing games enthusiast it's a no brainer coming from one of the best in the business. I don't get how for you guys it's not a no brainer as well :)
 
For me there is no point 'waiting' for AC2 as i just want to support Kunos and play their newest title on the new engine. I expect EA to be around 25€ and to me as a racing games enthusiast it's a no brainer coming from one of the best in the business. I don't get how for you guys it's not a no brainer as well :)

For me, it's mostly lack of content - 13-odd cars and 10 or 11 and tracks in the full release, most of which I can already drive in other games (and I'm not that fussed about any of the 3 tracks I haven't already got), is not a lot. In fact it makes GT Sport look positively stuffed with content...

If it ends up being £20 or so then I might get it but it's not worth any more than that to me personally.

I'm also very much in wait-and-see mode when it comes to playability with a pad - I don't get on at all with AC's pad controls so that's another area where I remain to be convinced.
 
For me, it's mostly lack of content - 13-odd cars and 10 or 11 and tracks in the full release, most of which I can already drive in other games (and I'm not that fussed about any of the 3 tracks I haven't already got), is not a lot. In fact it makes GT Sport look positively stuffed with content...

If it ends up being £20 or so then I might get it but it's not worth any more than that to me personally.

I'm also very much in wait-and-see mode when it comes to playability with a pad - I don't get on at all with AC's pad controls so that's another area where I remain to be convinced.

Again, Competizione will not be about the content.

It's about the quality of the limited content.

It's about recreating the Blancpain series through an evolution of the existing AC physics engine, but completely independent from UE4's built in physics which means we'll get incredible graphics performance paired with AC's great physics.
Factor in weather, time of day, endurance racing, and Kevin Minolin designed speed and behavior ranking system in my opinion it makes GT Sport look positively stuffed and I hope the heads @PD will think... Wow, look what's going on over there at 505.

No idea on what they'll charge for EA, 1.0 next year I expect will be 59.99.

Marco said recently it absolutely will have good pad support.
 
Let's agree to disagree on content - it's just nowhere near enough for me, especially when it's all bloody GT3 :lol: Full time of day and weather is not new either.

Forgive me if I take "game developer says {feature} will be good" with a pinch of salt ;)

And putting it out as a full priced game with the limited scope of just the main Blancpain series would be madness IMO, but we'll see ultimately.
 
I'm also very much in wait-and-see mode when it comes to playability with a pad - I don't get on at all with AC's pad controls so that's another area where I remain to be convinced.

I fiddled around with the controller settings in AC and am very happy with it and hope that ACC will feel at least similar. (Forza 7 and GT Sport feel numb in comparison. PC2 is decent too)
In case you want to try, these are my settings in AC.

Speed Sensitivity 50% (i found that higher setting will make the car not turn in well at higher speed corners)
Steering Speed: 10% (the higher the number the faster the wheel will turn when you apply stick - twitchy then)
Gamma: 2
Filter: 0.4 (the higher the number the slower the wheel will come back to center when releasing stick)
Deadzone: 0.02
Rumble Effects: 50%
 
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I don't play much online but since everybody seems to complain about online racing been mostly GT3 class, I think there's a big (for racing games standards) audience for this game.
 
I don't play much online but since everybody seems to complain about online racing been mostly GT3 class, I think there's a big (for racing games standards) audience for this game.

There is a huge audience for GT racing.

There's daily club races with AC, rFactor2, and R3E.

I don't know what the server population is on console, but you can always find quick races on PC with AC, R3E, and PC2.
rFactor2 however is mainly just practice servers for upcoming club and endurance races.
 
I fiddled around with the controller settings in AC and am very happy with it and hope that ACC will feel at least similar. (Forza 7 and GT Sport feel numb in comparison. PC2 is decent too)
In case you want to try, these are my settings in AC.

Speed Sensitivity 50% (i found that higher setting will make the car not turn in well at higher speed corners)
Steering Speed: 10% (the higher the number the faster the wheel will turn when you apply stick - twitchy then)
Gamma: 2
Filter: 0.4 (the higher the number the slower the wheel will come back to center when releasing stick)
Deadzone: 0.02
Rumble Effects: 50%

Cheers for that, if and when I fire up AC again I'll give them a go 👍
 
Forgive me if I take "game developer says {feature} will be good" with a pinch of salt ;)
You must be thinking of a certain other marketing babble machine. ;)
Kunos have always been very "toned down" when speaking of their own game(s), and that's quite refreshing. Especially since they deliver on what they say (IMO).
 
You must be thinking of a certain other marketing babble machine. ;)
Kunos have always been very "toned down" when speaking of their own game(s), and that's quite refreshing. Especially since they deliver on what they say (IMO).

Nope, I'm thinking of pretty much all game developers ever :) I am old and cynical....
 
Don't expect much from ACC if it will be tailored for consoles (Kunos already blaming "current CPUs" for being to "weak")...

Hell nah I ain't buying that. That's a good excuse for the publisher not giving them enough money tho lol. People eat that 🤬 up like cotton candy

@gregc are you me? I'm in the same boat. It's sinking. I don't believe ACC will be worth a $50 price tag, AC ported to console was definitely not. This game could be a repeat of that now commonplace marketing formula. Everyone save themselves a headache, Carry on with PCARS2, Iracing, rfactor2 or whatevers tried an tested. Don't buy the hype. I'm looking to get a discounted wipeout omega collection. Screw these poser lackluster sims lol I'm headded back to the arcades.
 
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So you basically say that ACC is to AC2 what Netkar Pro was for AC?

I see it more like what Ferrari Virtual Academy was to AC. FVA was a product that was built for a specific customer, but it was the start of Kunos building a commercial simulation product instead of a (very good) hobbyist product. I suspect that FVA was a lot more of the basis of AC than NkP was, although obviously they're all in the same lineage.

I see ACC as a similar step, they've got the Blancpain license so that they can build a specific product while bringing their tech up to the next level, in this case implementing Unreal. The development from that will likely be rolled over to AC2 or whatever they call it.

The one thing you can't accuse Kunos of is not being smart about what they develop and where they put their resources. That they can put out polished products that can compete with the big boys (in limited ways, obviously) with such a small staff, and apparently turn enough of a profit to keep them in business is quite impressive. I see them as a great embodiment of the business strategy that many small steps build to great success.
 
That they can put out polished products that can compete with the big boys (in limited ways, obviously) with such a small staff, and apparently turn enough of a profit to keep them in business is quite impressive. I see them as a great embodiment of the business strategy that many small steps build to great success.

Absolutely agree. To this day i play the basic+dlc content of AC more than i play every other racing title i own (PC, PC2, FM7, GTS).
After many many trys even a console fanatic friend of mine acknowledged that FM7 and GTS may look better in many regards but after having driven AC on my PC he simply can not enjoy these other two anymore the way he used to. Driving feeling in AC can be so addictive and as a driver you get so much more feedback from what the car is actually doing. An eyecandy game will get you only so far in the racing genre.
 
I have said it before, but I never said it here. After playing AC on my PC, I just cannot go back to Forza for long periods of time. If I spend more than 5 minutes on the game, I grow more and more frustrated with it. It lacks so much even it has more cars than I could shake a stick at, and more than enough interesting tracks to satiate me. But the ham fisted delivery is what kills my enjoy enjoyability of Forza. I'd rather run hot laps and race the AI in AC, than do anything in Forza.

ACC really has been the only sim I have ran since installing it. I do have gripes about its FFB, but they are still minor cause no other sim in my library is as rewarding. Plus it's the first sim I could fall into, meaning; it felt natural to race in. No learning curves. No getting use to it. Just start it up, set up the wheel (initially) and go! I just felt at home and in sync with the Hurican.

I don't think the majority of console players would appreciate this raw of a sim. They like the pizzazz of eye candy and eargasms ahead of great physics and vehicle control. If this game were to get ported and do well on consoles, I'd be surprised.
 
After playing AC on my PC, I just cannot go back to Forza for long periods of time. If I spend more than 5 minutes on the game, I grow more and more frustrated with it.

I feel exactly the same, that is why i deinstalled and never installed months ago. It's just not doing it for me anymore. I rather play AC and ACC as for the simulation aspect of things and have Forza Horizon 4 for arcade fun.
I feel like FH4 knows what it wants to be while FM series has lost it's footing after FM4 and actually is in the Forza Franchise of Microsoft playing only second fiddle to Horizon series in my opinion. I dont even thing FM7 looks really good anymore. I actually like the look of AC and PCars2 maxed out way more. And of course now ACC. Even in this early Beta state, the game is much more lively.
I also hope that if the current gen consoles are to get ACC, that Kunos will manage to bring as much physics from the PC version to the consoles.
 
Anybody here know more about the performance of the unreal 4 engine on the ps4?
Watching the minimum CPU system requirements(Intel Core i5-4460,recommended Intel Core i5-8600K) and seeing how the game performs in comparison with AC on my PC(Intel core i3-7100,8 gigabytes DDR4, GTX 1060 3GB) I highly doubt that the ACC will come to the current generation consoles.
 
Watching the minimum CPU system requirements(Intel Core i5-4460,recommended Intel Core i5-8600K) and seeing how the game performs in comparison with AC on my PC(Intel core i3-7100,8 gigabytes DDR4, GTX 1060 3GB) I highly doubt that the ACC will come to the current generation consoles.

It's definitely taxing on performance, but i reckon it will get better.
I get with 20 AI drivers and time of day at 7pm (low sun long shadows) in ACC everything maxed out during the first corners 70-80 fps, which seems like much, but i run it in 1440p with a Zotac Amp Extreme GTX 1080Ti.
AC in comparison runs in the exact same scenario with 130 fps.
So yeah, even with more optimization sure incoming to ACC, i can't see this game port over to console unless they water it down really hard graphically and physics wise.
I would rather see the game come 2020 to the next gen consoles in all it's glory and hope that Kunos does not cut down on the PC version now just so they can bring it to current gen later too.
 
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Let's agree to disagree on content - it's just nowhere near enough for me, especially when it's all bloody GT3 :lol: Full time of day and weather is not new either.

Forgive me if I take "game developer says {feature} will be good" with a pinch of salt ;)

And putting it out as a full priced game with the limited scope of just the main Blancpain series would be madness IMO, but we'll see ultimately.

According to a quick look at the servers lists people only race GT3 cars and only at Nords and Spa, so if anything ACC has far more content than is needed by most sim racers. :sly: :lol:
 
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According to a quick look at the servers lists people only race GT3 cars and only at Nords and Spa, so if anything ACC has far more content than is needed by most sim racers. :sly: :lol:

Lol, that is of course true - one of the reasons I very rarely even look online, just not cars I'm particularly interested in (sim) driving. Love watching them IRL though!
 
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