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This is the discussion thread for a recent post on GTPlanet:
This article was published by Andrew Evans (@Famine) on June 22nd, 2019 in the Gran Turismo Sport category.
On board looks very good. Drive Club ish, no?
My only worry is that he is driving a 4WD Rally car and it looks super twitchy. Can't imagine the high powered MR and FR cars. Oh boy.
My only worry is that he is driving a 4WD Rally car and it looks super twitchy. Can't imagine the high powered MR and FR cars. Oh boy.
Thanks for the info. Have you driven a FR car in the rain yet? If so, what are your impressions. Also, good luck today!It's because we everyone had to use a torque distribution of 25:75 for qualifying. They enforced that to make it more challenging and so it looks more entertaining.
For the race today however we can use any torque distribution.
I'm not sure if all of the teased items will be in the next update, but if they are, it's going to be huge GB wise. Will take forever to download.
Keith.
I'm not sure if all of the teased items will be in the next update, but if they are, it's going to be huge GB wise. Will take forever to download.
Keith.
I feel it looks like a mix between DC and GT6. It looks really good but not quite up to Driveclub's graphics. Driveclub's rain visuals are perfect hands down but GT Sports's are still very pretty.On board looks very good. Drive Club ish, no
Did I hear the live stream presenters correctly? That there’s no difference physics-wise between light and heavy rain conditions—the only difference is visual?
That’s what I heard. I instantly thought about whether the rain itself was only visual, and the difference in physics coming from the use of wet tyres
A wet track is a wet track. Your view will be more obscured with heavy rain but I don't see how it would affect the physics. Unless they wanted to simulate puddles and standing water.
What it is FOV?
Fingers crossed that there is puddle and wet line physics.