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This is the discussion thread for a recent post on GTPlanet:
This article was published by Andrew Evans (@Famine) on April 3rd, 2020 in the Gaming category.
Real military spec Hummers also do not have Hummer or AM badging (at least on the outside).Very interesting.
But I think there's a catch to racing games. COD was using a likeness but there was Hummer or GM badging on the Humvees. It was just a realistic depiction of something everyone already knows is a hummer.
There's part of the ruling I didn't quote where the judge notes that it wasn't essential for COD to include Hummers at all, but it was a decision made for the pursuit of realism. Now say you have a racing game where the career mode has a GT3 category... well you don't need to include a McLaren 720S at all, but if you make the decision in the pursuit of realism...If a racing game tried to throw a Porsche GT3 car into a game for instance, they wouldn't be able to say Porsche GT3, it would be, race car A or something bland.
I don't think they would be able to use this to just throw trademarks into the game. Unless everyone buying it didn't care that the game was void of any logos, badging, etc.
In essence, any game which pursues realism as a primary goal could use this ruling as a defense against having to acquire expensive licenses for registered trademarks.
Except for all the scenes in which you drive around in - and shoot from - a Humvee.It’s a background element placed for artistic reasons, and is not the center focus.
That's not part of the ruling.COD had been judged that it doesn't make any influence on selling cars.
Thanks, read and got it.That's not part of the ruling.
Again, I linked the entire ruling so that everyone can read it.
That's not part of the ruling. In fact the ruling even found that COD toys, which included a Humvee, were compliant - and that's literally a physical toy using the design and intellectual property of the car company, sold for profit!In case of a CoD game, I can kind of understand where the ruling comes from (though I don't entirely agree with it).
In the case of racing games, however, the developer would be directly profiting from using the design and intellectual property of the car company.
"If realism is an artistic goal..."I get the impression this could signal the death of arcade racing games featuring real cars. Plus, where do you draw the line on what counts as realistic?