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This is the discussion thread for a recent post on GTPlanet:
This article was published by Andrew Evans (@Famine) on June 18th, 2020 in the Gran Turismo 7 category.
I have a question.
Does GT Sport have ray-tracing or not?
This is only the first trailer for Gran Turismo 7 too, so there may be more yet to come from the studio.
Yes. It uses "Iris" ray tracing to create the environment lighting. However it is pre-rendered, not real-time. I put it in the article.I have a question.
Does GT Sport have ray-tracing or not?
Well, it more implies that PD may optimise the processes further for future trailers and even the game.This implies that there may not be more about GT7. I hope you didn't write that because you know something we don't, @Famine
I'm sure I've heard Kaz saying he wants 240 fps but how he's going to achieve that + ray tracing is anyone's guessIf a ps5 can do 4k 60fps and ray tracing
can that mean at 1440p or 1800p” like GT Sport “ can we see for the first time up to 120fps on consols
If a ps5 can do 4k 60fps and ray tracing
can that mean at 1440p or 1800p” like GT Sport “ can we see for the first time up to 120fps on consols
Well, from what I've seen so far, am I the only one who thinks this Ray tracing thing is overhyped?
I mean, yeah, more realistic lighting and reflections, nice, but, is it that important?
Well its normal that after that many years we get a new generation playstation, however, they focus so much on graphics perfection. They should focus on creating more quantity of content faster, rather.No but how can you justify selling more powerful consoles otherwise lol PS4 Pro is more than enough for most as the overwhelming majority uses 1080p monitors/TVs. Gotta use some fancy stuff!
If there is not dynamic weather,or what you described, some will not be happy, PD kind of gave a nod to it in the trailer, I feel. It does not bother me, but they should be able to something like it done.Just pre-baked ray tracing in enviroments. So, this is why we get fixed ToD and weather conditions in GTSport.
GT7 trailer and gameplay video already had ray tracing reflection's, but not shadows. So, I think we are half-way to get dinamic ToD and weather, if PD implements ray traced shadows, we could get all dinamic conditions. Anyways, PD can do some shortcuts to get dinamic condictions, using some tricks, like did in GT6, who knows...
Problem is Alex didn't find proof there is rt during gameplay (he said he need more gameplay to be sure)
Actual useful features and visual embellishments?No but how can you justify selling more powerful consoles otherwise lol PS4 Pro is more than enough for most as the overwhelming majority uses 1080p monitors/TVs. Gotta use some fancy stuff!
I too wonder if ray tracing is what is important for gt sport, if photo realism is what you get but at the cost of only enough cpu power that you end up racing against one Single AI opponent and they’re a ghost car, why bother? Save those resources for better AI or something. Isn’t game play what makes a great game ? Also I need VR details ! I’m dying to know what VR means for GT7. Hopefully we can get a few ghost cars this time..
The gameplay is not evaluable if it had RT or not....gameplay shown in demo didn't had raytracing at all, while trailer did have.
The driven car is a mazda with the same color as the other mazda....if you look closely at the beginning of race, where driven car is approaching red Mazda, there is no raytraced car in back of red Mazda. Also in tunnel, at the back straight Aston Martin has strange reflection refresh rate/flicker, same as in GTS TBH
GT Sport used a pre-rendered ray tracing solution for the environments, and that was pretty much the reason why there's neither dynamic weather nor time. Real-time ray tracing should change that and make dynamic weather and time possible again.I'd personally find dynamic weather, realistic damage, large 40 car grids, big crowds and other track furniture that make things feel alive more exciting.
Better lighting? Meh, it already looked pretty damn good.
You can see it pretty clearly in the interior shot of the Carrera GT, in a couple of places. The most obvious is the reflection of the helmet in the reflection of the mirror - as the car goes into the shadow of the tunnel, the driver's lid also goes into shadow in the mirror. That's an inter-reflection - the effect of the reduction in light reflected in the helmet is reflected in the reflection of the helmet in the rear-view mirror - which is RTRT in action. You'll also spot the reflection of the tacho needle in the bezel (which is something also shown earlier in the clip in a close up of the binnacle, but this is during gameplay, or at least a replay).Problem is Alex didn't find proof there is rt during gameplay (he said he need more gameplay to be sure)
The most obvious is the reflection of the helmet in the reflection of the mirror - as the car goes into the shadow of the tunnel, the driver's lid also goes into shadow in the mirror. That's an inter-reflection - the effect of the reduction in light reflected in the helmet is reflected in the reflection of the helmet in the rear-view mirror - which is RTRT in action.
The Carrera GT is a convertible. Perhaps the roof was off.It might be that I'm wrong and it's just the angle of the mirror, but I'd at least have expected to see the roof of the car reflected in the helmet.
The Carrera GT is a convertible. Perhaps the roof was off.
The gameplay is not evaluable if it had RT or not.
As DF also says: from the few gameplay shots, it's too difficult to say if there is or not.
Certainly, from the video comparisons with GTS, the lighting inside the cabin has taken a decided step forward.
The driven car is a mazda with the same color as the other mazda.
I have tried over and over again to see some reflections, but it is too difficult because the movement is too fast and the distances are not enough to understand it.