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This is the discussion thread for a recent post on GTPlanet:
This article was published by Andrew Evans (@Famine) on June 19th, 2020 in the Need for Speed Series category.
Criterion so they'll go drift mode again :/I really hope they change their physics model a bit, the last 3 games went reallt weird with it to me, but nevertheless I'm kinda hyped.
Criterion so they'll go drift mode again :/
While the physics were better, I still wouldn't call it "good."Unfortunately... But glad there was a little light with a Heat, one good Need For Speed in 10 years is better than none.
While the physics were better, I still wouldn't call it "good."
Definitely agree to disagree. That something slightly improved doesn't automatically make it good, in my opinion. It was passable.No, compared to everything after Shift 2, those physics were good, if not great. We may disagree, but I had pleasure playing with them.
Criterion in name only. Most of the people from Ghost were integrated into their companyCriterion so they'll go drift mode again :/
I’m old school come from NFS1.
This so much. HP2 was such an absolute gem for me, I question why I haven't found a way to relive it since it's inexpensive by now. I thought Criterion's Hot Pursuit was a great step back in that direction as well, then their Most Wanted completely turned me back off the franchise.They need to stop with the tuner scene vibe and go back to what made NFS great.
Criterion so they'll go drift mode again :/
Outside from a few outliers (Underground, Prostreet, Shift), they never really left. Just about every NFS game is either heavily influenced or tries to build upon the original Hot Pursuit structure. Saying that "they need to go back to the classic era" is little more than an aesthetic choice at this point, and aesthetics aren't what's going to fix the series.They need to stop with the tuner scene vibe and go back to what made NFS great.
Going to whole heartily disagree.Outside from a few outliers (Underground, Prostreet, Shift), they never really left. Just about every NFS game is either heavily influenced or tries to build upon the original Hot Pursuit structure. Saying that "they need to go back to the classic era" is little more than an aesthetic choice at this point, and aesthetics aren't what's going to fix the series.
Outside from a few outliers (Underground, Prostreet, Shift), they never really left. Just about every NFS game is either heavily influenced or tries to build upon the original Hot Pursuit structure. Saying that "they need to go back to the classic era" is little more than an aesthetic choice at this point, and aesthetics aren't what's going to fix the series.
They need to stop with the tuner scene vibe and go back to what made NFS great.
Your "few outliers" list is missing Underground 2, Most Wanted 05, Carbon, Undercover, The Run, Most Wanted 2012, NFS2015, Payback and Heat. All of these only have two things in common with the early games; cops, and supercars. In fact in my list there's only two major games released after HPII missing, Hot Pursuit 2010 for obvious reasons and Rivals as that seemed like a sequel to HP.
Did you honestly think I wasn't including that with the first game?Your "few outliers" list is missing Underground 2
Most Wanted was originally conceived as a successor the Hot Pursuit games, hence the emphasis on cops and the more supercar orientated car selection. Obviously it inherited some of the aesthetics and visual customization of the UG games but those are definitely less prominent and take a back seat in favor of all things cops.Most Wanted 05
All games that were influenced by Most Wanted (and by extension, HP) to varying degrees.Carbon, Undercover, The Run, Most Wanted 2012, NFS2015, Payback and Heat.
An open-world based successor to a Hot Pursuit game. Where have I seen that before?In fact in my list there's only two major games released after HPII missing, Hot Pursuit 2010 for obvious reasons and Rivals as that seemed like a sequel to HP.
It's almost as if that's what the NFS series was built on...All of these only have two things in common with the early games; cops, and supercars.
Did you honestly think I wasn't including that with the first game?
Most Wanted was originally conceived as a successor the Hot Pursuit games, hence the emphasis on cops and the more supercar orientated car selection. Obviously it inherited some of the aesthetics and visual customization of the UG games but those are definitely less prominent and take a back seat in favor of all things cops.
All games that were influenced by Most Wanted (and by extension, HP) to varying degrees.
They need to stop with the tuner scene vibe and go back to what made NFS great.
Carbon definitely has more Underground influence, but it still retains most of the mechanics and structure of MW. Meanwhile, Undercover was pretty much built off of ideas that didn't make the cut for MW or Carbon.But this one I absolutely disagree. Let's go game by game:
This reminds me of the constant arguments in the NFS fanbase whether NFS Underground 3 is needed or not.They need to stop with the tuner scene vibe and go back to what made NFS great.
This reminds me of the constant arguments in the NFS fanbase whether NFS Underground 3 is needed or not.
They need to stop with the tuner scene vibe and go back to what made NFS great.
This.This reminds me of the constant arguments in the NFS fanbase whether NFS Underground 3 is needed or not.