Churley! Ha!
chuyler1As leadbedr said, there is a significant difference between grip offline and online. When you find tunes posted in the tuning section of this site, they are usually garbage online unless specifically stated that they are online safe. I believe the reason is that we race with tire wear and fuel consumption on and fuel weight is added to cars which makes them have different weight distribution when you hit the track.
For FF cars, there is a common hack to get them to turn better. Drop the rear ride height by 5-10 clicks. I was running 0/-10 on my Mazda3 last night. I also installed the LSD with 5/10/15 settings. Finally, you want to have a relatively tall 1st and 2nd gear to minimize wheel spin. I was running a mid rpm turbo and engine stage 2. If the car had 6 gears it would be a perfect replica of the Mazdaspeed3. Nic was the only driver to beat me...but that's because he got a 2.5 second head start at Deep Forest by getting through traffic quicker. Once we were both out of traffic, I ran laps within 1-2/10ths of him but I couldn't close the gap. His Mini is very quick.
Cm-mm-kg-dl
Texans believe the metric system is a commie plot.
Yes, basing everything on increments of ten, it must be evil!
There are four poppyseeds in a barleycorn. There are three barleycorns in an inch. There are three inches in a palm, and four inches in a hand. There are three hands in a foot. There are three feet in a yard. There are two yards in a fathom, and 11 fathom in a chain. A chain is four rod. 40 rod is a furlong, and there are eight furlong are a mile.
How hard was that?
I got part of the way through and threw up.
Anyone wants to practice that tonight?450pp tuner's club 1 year anniversary tournament
I highly doubt 10mm change in ride height on one end of the car could make as significant a difference as 10 clicks in this game. You can get some pretty major oversteer in a FF with just 10 clicks, and you're telling me that is less than 1/2" difference between front and rear?It was my understanding that it was in mm as well. And I think some cars only have 20 mm of travel (well, 40, 20 up and 20 down). I actually was impressed that, as far as I understand, all of the values were real world numbers that made sense with the exception of downforce. Not sure why downforce isn't given in a real world number.
So you're saying the game isn't realistic.
NicktuneAnyone wants to practice that tonight?