450pp Street Car Tuners Club -- Nightly 9:45-12:00 EDT

  • Thread starter chuyler1
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Online and offline are totally different. You're better off timing in your lobby if you want to use a car for online racing
 
As leadbedr said, there is a significant difference between grip offline and online. When you find tunes posted in the tuning section of this site, they are usually garbage online unless specifically stated that they are online safe. I believe the reason is that we race with tire wear and fuel consumption on and fuel weight is added to cars which makes them have different weight distribution when you hit the track.

For FF cars, there is a common hack to get them to turn better. Drop the rear ride height by 5-10 clicks. I was running 0/-10 on my Mazda3 last night. I also installed the LSD with 5/10/15 settings. Finally, you want to have a relatively tall 1st and 2nd gear to minimize wheel spin. I was running a mid rpm turbo and engine stage 2. If the car had 6 gears it would be a perfect replica of the Mazdaspeed3. Nic was the only driver to beat me...but that's because he got a 2.5 second head start at Deep Forest by getting through traffic quicker. Once we were both out of traffic, I ran laps within 1-2/10ths of him but I couldn't close the gap. His Mini is very quick.
 
chuyler1
As leadbedr said, there is a significant difference between grip offline and online. When you find tunes posted in the tuning section of this site, they are usually garbage online unless specifically stated that they are online safe. I believe the reason is that we race with tire wear and fuel consumption on and fuel weight is added to cars which makes them have different weight distribution when you hit the track.

For FF cars, there is a common hack to get them to turn better. Drop the rear ride height by 5-10 clicks. I was running 0/-10 on my Mazda3 last night. I also installed the LSD with 5/10/15 settings. Finally, you want to have a relatively tall 1st and 2nd gear to minimize wheel spin. I was running a mid rpm turbo and engine stage 2. If the car had 6 gears it would be a perfect replica of the Mazdaspeed3. Nic was the only driver to beat me...but that's because he got a 2.5 second head start at Deep Forest by getting through traffic quicker. Once we were both out of traffic, I ran laps within 1-2/10ths of him but I couldn't close the gap. His Mini is very quick.

Clicks ?

All this time I thought they were cm since the limited options in suspension tuning seem to be metric.
 
clicks of the button. I have no idea whether there is any measurement they relate to. I doubt it is cm though, because most street cars don't have 25cm of travel to work with. They maybe sit 12cm off the ground in stock trim.
 
Maybe, but at -25 don't you get a good amount of tuck? I think that would be closer to a 2.5" drop. I really think it's just arbitrary. They might as well call it -100% and +100%. -25 is simply the lowest value they allow for a car.
 
It was my understanding that it was in mm as well. And I think some cars only have 20 mm of travel (well, 40, 20 up and 20 down). I actually was impressed that, as far as I understand, all of the values were real world numbers that made sense with the exception of downforce. Not sure why downforce isn't given in a real world number.
 
this is why i've been doing concourse racing. The tuning isn't realistic, it's tuning to exploit the crappy physics.
 
Yes, basing everything on increments of ten, it must be evil!

There are four poppyseeds in a barleycorn. There are three barleycorns in an inch. There are three inches in a palm, and four inches in a hand. There are three hands in a foot. There are three feet in a yard. There are two yards in a fathom, and 11 fathom in a chain. A chain is four rod. 40 rod is a furlong, and there are eight furlong are a mile.

How hard was that?
 
There are four poppyseeds in a barleycorn. There are three barleycorns in an inch. There are three inches in a palm, and four inches in a hand. There are three hands in a foot. There are three feet in a yard. There are two yards in a fathom, and 11 fathom in a chain. A chain is four rod. 40 rod is a furlong, and there are eight furlong are a mile.

How hard was that?

I got part of the way through and threw up.
 
I got part of the way through and threw up.

There are three teaspoons in a tablespoon. There are two tablespoons in an ounce. There are eight ounces in a cup. There are two cups in a pint. By the way, one pint of water weighs one pound.
 
It was my understanding that it was in mm as well. And I think some cars only have 20 mm of travel (well, 40, 20 up and 20 down). I actually was impressed that, as far as I understand, all of the values were real world numbers that made sense with the exception of downforce. Not sure why downforce isn't given in a real world number.
I highly doubt 10mm change in ride height on one end of the car could make as significant a difference as 10 clicks in this game. You can get some pretty major oversteer in a FF with just 10 clicks, and you're telling me that is less than 1/2" difference between front and rear?

It's more likely that -20 is around 3-4" (75-100mm). That's about the max you could realistically drop a street car that has 6" of useable travel.

For reference, my IRL car at stock height: http://www.mazdas247.com/members/chuyler1/Mazdaspeed6/IMG_4817.jpg

My car with a 2" drop: http://www.mazdas247.com/members/chuyler1/Mazdaspeed6/IMG_5012.jpg

2" was too low for daily driving but it could go maybe an inch lower for track racing. I ended up swapping these springs out for ones that gave me a 1" drop instead.
 
Post the room number once up plz, it looks like I got taken off your friends list.
 
Room open 1472-6118-3744-3752-4017
450pp cars
No ballast
No more than 1% engine reduction
 
If anyone is interested tonight in some parity racing, get on my friend list and join me in my lounge tonight: https://www.gtplanet.net/forum/showthread.php?p=6350638#post6350638

For anyone that isn't familiar with this, it will run just like the regular 450 rooms. There are some restrictions on building out the cars (no adjustable aero and no excessive detuning). Between each race though, we will adjust the PP allowance of each driver, depending no how well they did. This is to promote tighter racing.
 
Some racing from last night. Grand Valley was intense. I need to spend some serious time on this car before I can be confident in it.



And a race from FF night. At the beginning of lap 2 I had to use the DFGT controlls to fix my brake balance. I checked up on the final hairpin and the car just spun on me...that was with ABS off believe it or not. Also, please tell me if I was in the wrong with the white Peugeot. I thought I had rights to the inside line going up the hill but he turned in on me, bounced off, then proceeded to rage-ram me on the next turn as if I had done something wrong. Not my fault he was too slow through the previous turn. I really try to make clean passes but it is tough with pubbers who seemingly hog the entire track.

 
I think it is just a failing of the game. It is hard to see people beside you. I'm sure I actually go wide in corners when there are cars behind me just because I think they might have moved over to try and take me on the inside. They probably think I'm crazy, missing the apex by so much.
 
Yeah, unless someone pops out my rearview, I usually take the wide route if i'm on the outside or I leave at least 1 car width on the outside if I am on the inside. However, with pubbers that dont' know any better it ends up being a crash fest.

In the grand valley race I gave the red car plenty of room around the hairpin when I was passing...but then he ended up hitting me and spinning me around. I'd have to go back and watch the replay but I think it's because the blue RX-8 hit him. Neither driver was very good. They were battling the whole race and dropped 10 seconds on leadbdr out front because of it.
 
Whoever was driving the Alfa squeezed me on the outside just after the 3rd tunnel. He was sloppy and all over the place so I couldn't get by for most of the lap but he left me a lane on tunnel exit so I took and stayed inside to setup wide for the next turn giving up the inside for him. But before I even got the chance to turn in he came flying across the track to the outside like he was the only one racing. You can see him do the same thing in the same spot on the track to the blue RX-8 the lap after I left, nearly cutting him off and slamming into the wall.

I use the cockpit view and some cars have horrible pov with mirrors so I base a lot of my positioning on sound. I'm pretty good at keeping my line when blind but I find most people have a really hard time in traffic. Can't tell if they just don't notice or are so obsessed with position that they'll do whatever to overtake. Turns me off racing online as if there aren't enough things to be annoyed with in this game.
 
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