5 points of improvement you'd like for Forza 5.

  • Thread starter sennafreak
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- realistic spring rates....don't make default cars so hard
- ability to add spacers/ make wheel offset have a realistic effect
- better suspension modelling
- ability to add restrictors, ballast or even downgrade cars.
- single player "make your own race" mode with faster AIs....like Rfactor quick AI please.
 
Weather and Time Change
Option to put a rearview mirror across the top of the screen.
Chaparrals
Chaparrals!
Chaparrals!! (along with additional Can-Am race cars)
 
By order of decreasing priority:

1 / More tracks. I mean it.
2 / Better damage modeling (going off road should damage the chassis, engine heat management should be taken into account, parts should break if a car build is unbalanced).
3 / More "realistic" vibes, i.e. actual "trackday/racing" vibes. Way less "3 2 1 GO!" arcady bullcrap.
4 / Cockpit modeling fixes (such as reversed mirrors or faulty/biased analog displays).
5 / Interior customization (such as installing a Motec on the dash).
 
1) Proper pit stops.
2) A crew chief if you're driving a race car, who can alert you of aggressive drivers and wrecks up ahead etc.
3) Exhaust design changes as you upgrade your exhaust. Come on, even GT5 had this for their premium cars.
4) RALLY RACING. For heaven's sake, we have FOUR authentic rally cars in Forza 4, and not one rally course?
5) Wheelie competitions like in *clears throat nervously* NFS Prostreet.
 
1.) Weather and Time Change
2.) Endurance Races
3.) Open Wheel Cars
4.) Tone down the "sheen" effect on Tarmac surfaces

And the most important, hold my breath until I turn blue...

5.) No More Sticky Sand!!!
This includes corner cutting immediate stops.
 
I covered this elsewhere ages ago, but my ideal improvement point would be something like this:


Mine is something that many would classify as "pedantic" or "anorak-y" or whatever it's called these days...but I would love to have access to a car's options list when you buy it.

The main reason why is down to transmissions, because of course many cars have only been sold with automatic transmissions or manual transmissions. As much as I like using a manual and clutch, I don't find it realistic when I have to use the clutch even if the car is a clutchless DSG or tiptronic like that in a Ferrari, Mercedes-Benz or Volkswagen.

The other thing stemming from the "options list" idea is that you could spec up sports packs, factory bodykits, bigger wheels or even different interior trim colours (I'm thinking Test Drive Unlimited style here) to tailor your shiny new car to what you want it to look and feel like. Could even tie it in with the PI system so that the packs you specify for it can affect the performance points of the car, for example putting on the Performance Pack for Mercedes AMG models or NISMO packs for your Nissan 370Z or R34 GT-R.
 
1. day and night racing
2. weather changes
3. bigger multiplayer lobbies (like: 24 or 32)
4. tracks like: Spa, Oschersleben, Zandvoort, Norisring and the red bull ring (spielberg)
5. better/improved AI's
 
1. More in depth tuning + ECU tuning with boost controllers.

2. Weather changes with night and day actual rain and ice spots on roads depending.

3. Ability to drive around your garage or custom mini map with all your cars in it and a dyno you can pull on to and maybe an 1/8th mile track, its a driving game need more fun then just hitting a track why not drive around and have some free drive fun.

4. Real drag slicks that will wheel stand and wheelie bars and damnit put in a 2 step for building boost already or just being able to set your launch rpm. Its a simulator make it act like one the better tune and driver wins not awd with 1200hp hold throttle and just hang on make them tune there stalls and launch boost hell even nos.

5. For the love of god fix online racing.. drag slicks in drift rooms? Ability to sneak in 999 cars into games to troll and finish races before people are done. Its totally unbalanced and half assed online play.

And this isnt a wish list but more slap to the face your in a cubical making a game with a bunch of other nerds who claim to be car people.. when you change exhaust doesnt it sound DIFFERENT? When you go from stock cams to stage 3s doesnt it LOPE.. stop claiming to be car people and make a real car game already exhaust sounded different in 2 at least real or not better then a monotone exhaust on every car but seeing your hp go up stop sucking people want to hear cars not focus on the trees on the side of the road.. mommy look that tree swayed, yes son it did but our ls1 still sounds stock with exhaust cutouts open. Even if it wont sound 100% authentic we do have something called technology that could help you range sounds more stop being lazy a 1000hp gt500 shouldnt sound like what it does stock..
 
1. Quick Upgrade to Stock. I know I'm not the only one who'd use this.
2. Forza Horizon menu navigation. (e.i. if you don't have a car to race in a certain event in the events list, it asks you if you want to go buy an eligible car and you can opt to continue shopping, leaving your sorting options the same, or return to the main menu.)
3. Endurance Races. (I think FM4 dropped the ball a little bit by having multi-class races but no endurance races.)
4. Day/Night cycles. At least for endurance races.
5. MORE TRACK VARIETY in the events list, please. I am sooooo tired of racing that stupid Bernese Alps track. You don't HAVE to use it for EVERY event. Seriously. Yes, you created a new track, get over it, already. (It's rather..."interesting" that the Japanese Events and probably the American events use tracks from all over the world, but the European Events only used European tracks....'cause that makes sense.)
 
1) Better sim steering for 900º when things go wrong. In FM4 the wheel is absolutely numb... Even if you are steering with in the tires limits and into the direction of the slide/spin.

2) The cars to feel as if they are on the track. Forza still feels as if the cars are floating and on a glassy smooth surface. Where are the ruts and undulations on many of the courses? The suspension telemetry says the car is encountering all sorts of bumps and stuff, but the FFB and rumble is oblivious to it all. (Camino Viejo for example people).

3) Tire collisions. Ever seen what happens when tire to tire contact is made? It even happens if cars with full bodies crumple fenders while wheel to wheel. Lets have that too.

4) Tire dig in while sliding sideways. Some times a car will flip in the middle of the road while sliding sideways. For example, you should not be able to drift on the first and last turn at Sebring with the same effort that it takes to drift at Sunset Peninsula infield. (This goes back to #2 except this adds some why to it.)

5) Simulated tire wear w/o simulated damage settings for online racing.
 
Besides the obvious points stated by many Forza fans (weather, day/night cycles etc.) I would like to see a few minor improvements, such as:
1. Being able to customize race teams, ie. Race car names being split into the race number and team name followed by the model name (All race car names follow this format) being editable if you have multiple race liveries for one car.

2. Staying with liveries, a nice addition would be for the game to recognise True Type fonts, and can be downloaded to the HDD and then imported into the game.

3. I would like to see single player free play mode a little bit more customisable, such as the ability to change the number of laps, opponents, etc.

4. If there is no incentive for full custom soundtrack support, the least that can be done is the implementation of some sort of jukebox feature. It is the few annoying tracks that don't do the game justice that prevent me from enjoying the soundtrack.

5. Finally, I want some decent replay cameras. Avoid using the same cameras for each and every lap, because if I want to save the replay of an epic 15-lap race, having to watch the same replay angles every lap makes it so monotonous.

I believe that most, if not all, of these minor improvements are possible, because it just might be the little things that make the experience whole.
 
1) Weather change, rain, night/day, night/rain
2) Race conversion for all the cars (insides included)
3) More races and championship in off-line mode like endurance races, hill climb, rally, drag and drift real tournaments
4) Fixed drive physic (actually is better)
5) Color paint fixed with most realistc colors and more rims and body kit
 
After playing this for a while now, I want to add a few other items.
1. After I mod/paint a car for the auction house, I would like a default car I "get into" or no car at all, I have to "get into" another car and then go back in my cars to auction the car I just modded/painted...it's a major hassle. Heck, why do I have to "get in" a car to demod/strip and then mod/paint in the first place?
2. I would like "my cars" to look more like the "buy cars" with the Manufacture brand shown instead of the current way it is set up, it's a lot of button pushing to get where I want...
3. If I have a car that the auction expired, I wish the restart option retained your former price(s).

Done whining...Thanks
 
Since one of my points actually already in FM4, I'm replacing it with the desire to allow family engine swaps. Example: Putting a Viper V10 in the Jeep Grand Cherokee. Or maybe the Bugatti's W16 in the Aventador.
 
Since one of my points actually already in FM4, I'm replacing it with the desire to allow family engine swaps. Example: Putting a Viper V10 in the Jeep Grand Cherokee. Or maybe the Bugatti's W16 in the Aventador.

I think they should only be allowed if they could actually fit... Neither of those are good examples :lol: But an R34's RB26TT I would like in an Infiniti.
 
The Viper V10 would fit in the Jeep. Heck the engine originally came from the Ram. And the W16 would fit in the Aventador. I agree that it wouldn't make any sense to stuff a V10 in a Neon. But, my examples weren't too off the wall.

But, especially with families like VW/Audi and Fiat, it would be fun. Imagine all the engine swaps then.
 
The Viper V10 would fit in the Jeep. Heck the engine originally came from the Ram. And the W16 would fit in the Aventador. I agree that it wouldn't make any sense to stuff a V10 in a Neon. But, my examples weren't too off the wall.

But, especially with families like VW/Audi and Fiat, it would be fun. Imagine all the engine swaps then.

Where did the Ram come in to this? The SRT10 has never been near a Jeep. Take a look at a SRT8 Jeep, the bay is pretty crammed with that V8.

You mean to tell me VW spent years and years engineering a car to accommodate the W16 when all along they could have just reused a Lamborghini shell?! Better let them know. It's already gotten to me that you can put the W16 in the old 110SS in Horizon. I agree engine swaps would be fun, but nothing outlandish.
 
I think that if VW/Audi and stuff a W12 into the A8 they can stuff the W16 into the Aventador.

And I'm pretty sure the V10 would fit in the Jeep. All engine bays look cramped. And I mentioned the ram because the V10 is a modified truck engine. It wasn't originally designed for road cars. Meaning, it should be just at home in the Jeep and in the Ram. Trust me, it'll fit.

An idea for future DLC that would be really cool and a good idea: Add events to the event list with each DLC pack. It would encourage more people to buy them, and maybe drive something they'd never drive. I'd say maybe 10-20 events per pack. You could do some single make-races, you could have DLC events. And, when the last DLC comes out, they could put in a DLC Championship series, with all the DLC divided by class. They don't have to even have MS points. I just think DLC specific events would be nice.
 
I think that if VW/Audi and stuff a W12 into the A8 they can stuff the W16 into the Aventador.

And I'm pretty sure the V10 would fit in the Jeep. All engine bays look cramped. And I mentioned the ram because the V10 is a modified truck engine. It wasn't originally designed for road cars. Meaning, it should be just at home in the Jeep and in the Ram. Trust me, it'll fit.

The W12 is WAY smaller. Also just because the block can fit, doesn't mean all the components would.

The SRT10 was not derived from the Ram's gasser V10. Just because they had used a V10 in some other car, does not mean they reused it. Mopar racing didn't use the same block to make the SRT10, they started from scratch.

I'm sorry I'm not trying to be argumentative, I would like a "sim" racer to have realistic swaps.
 
Can we get the LS7 engine back in the Solstice? That is a realistic engine swap.

Also, maybe they could give us Bathurst, Daytona and Fuji.
 
4. Better Replay Cameras (the Forza ones are terrible compared to GT5)

Disagree.

The only Forza that I've played wherein I was unhappy with the replay cameras was Horizon. I enjoyed watching my FM3 and FM4 replays. (Don't recall how I felt about FM2.)
 
How about no more shiny tracks and weird giant plasma sun on Laguna Seca. I tried driving Laguna from the cockpit view of the MC12...and it's impossible. You can't see the track half the time 'cause the track is so shiny it blinds you 'cause the "sun" on that track is WAY too bright. I'm not entirely sure the real sun is that bright and I've never heard of being blinded by a track before. EDIT: The sun in all the tracks is pretty terrible. Heck on Mugello it looks like the sun exploded. On Laguna it looks more like a nuclear explosion. So...apparently, in the world of Forza the sun has exploded, and we're all racing our final races before the end.

Improved interior views would be nice, too. I swear the Stig in FM4 is WAY too big, so his view is always crappy. It's like a Ken doll in one of those Barbie cars where they were too tall for the car so they always made them convertibles. And what's worse is, in some cars he's sitting further forward than what's necessary. In the MC12, there's more space behind the Stig than in front of him.

Better custom livery resolutions would be great, too. Maybe with the Next Box Turn10 can stop using 8 different vehicle models for everything so the liveries we worked so hard on don't look like crap in the close up shots in the menus. But, that really just raises the question of why didn't they use the same model for the livery editor, menus and racing. It's almost as if they're trying to say that the race models are so crappy they don't want you to look at them in detail. (BTW, I think Photo Mode uses a different model, too.)
 
1) Better sim steering for 900º when things go wrong. In FM4 the wheel is absolutely numb... Even if you are steering with in the tires limits and into the direction of the slide/spin.

2) The cars to feel as if they are on the track. Forza still feels as if the cars are floating and on a glassy smooth surface. Where are the ruts and undulations on many of the courses? The suspension telemetry says the car is encountering all sorts of bumps and stuff, but the FFB and rumble is oblivious to it all. (Camino Viejo for example people).

👍 on these two first and foremost.

My other 3 would be:

3. Fix track inaccuracies and excessive width or at least offer "real" and "wide" versions of those that were widened (e.g. Nordschleife)

4. Get rid of the lift-off-understeer

5. Some cars don't allow adjusting brake balance, diff, etc - race car tunings should be 100% adjustable
 
^^ Race diffs and race brakes upgrades can be applied to practically all cars, and allow fully adjustable settings for each.

Yeah great idea, they ought to have the real life and extra wide/large versions, both present.

IMO, to this day I think it was a bad decision on T10's part to make them wider. Almost none of the real life tracks are THIS wide in real life!

Ohh wellllll..... :banghead:
 
The crazy thing about the wide tracks is that Turn10 was like "We made them wider for online racing." And everyone who played GT5 online was just like "What? Why? We have more realistically wide tracks and online racing is just fine, so, Turn10, you're argument was invalid."
 
1. endurance races which would include night, two birds one stone.

2. Circuit of the Americas, Monza, Spa, Daytona Road Course

3. better wheel customization, painting centers and wheel lips.

4. Add Chaparral to the car list

5. I'd like to be able to choose cars from my garage to race against in single player self hosted races.
 
The crazy thing about the wide tracks is that Turn10 was like "We made them wider for online racing." And everyone who played GT5 online was just like "What? Why? We have more realistically wide tracks and online racing is just fine, so, Turn10, you're argument was invalid."

Totally.

BTW I thought of another one tonight - road cars need to be done better especially with regard to realistic grip levels. I was flipping through Nissan and was astounded to find my real car in there ... the Sentra SE-R Spec V. I could even have it in the same color. But that's where the thrills end ... driving it was a disaster. It felt *nothing like* my car. Hell, sometimes it didn't even feel like it was front wheel drive. Extremely soft yet wayward. Insultingly slow shifts. Losing grip at ridiculously low speeds, crazy oscillation if you even tickle the brake, lots of rotation into fast apexes but then running really wide on exits... none of which I've ever had my real car do. It was pitiful. Actually it was more like driving an old Maxima on energy-efficient tires.

Most of the time this is exactly why I don't drive road cars in racing games, they never feel accurate especially at speeds at or below 85mph. But to have first-hand experience and constantly feel like shouting "this is total BS, the car is much better than this", that was pretty disappointing.
 
1. More tracks! (Spa, Monza, Bradhurst, Donnington Park etc.).

2. More alloys to choose from.

3. Night/weather changes.

4. More realistic pit-stop, with moving mechanics and time adequate to the damage being repaired.

5. Last but not least - option to choose from left or right hand drive for a car that you are purchasing or getting as a reward level. This would be of course subject to a fact if such a vesion existed in reality (i.e. I don't know if you can get a Holden with left hand drive, if not then let there be only RHD Holdens in the game). This is a bit frustrating fot me, that you cannot get i.e. Focus RS with the steering wheel on the lef side.

That's all my sins. Thanks!
 
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