- 4,383
Sighh...
Alas! A game that features over 600 cars, can't seem to get the handling right... this is a perfectly normal after affect, in a game that tries so hard to stick to such a ridiculously high number of cars.
I remember, in the original NFS game, there were only 7 or 8 cars to choose from, and thanks to R&T's insights, the game was as sim and realistic as you could expect from a multi-platform release of the early 90s.
I don't understand honestly, why devs feel the need to have so many cars in a sim, and not just focus more on accurate tracks and less cars, that handle and feel EXACTLY like the real thing. It isn't impossible, with today's programming tools you know.
I really do feel sometimes the tracks in Forza 4 are too wide, and just too easy to drive on.
Wider tracks to accomodate MP? Silliest notion I've ever heard.
Alas! A game that features over 600 cars, can't seem to get the handling right... this is a perfectly normal after affect, in a game that tries so hard to stick to such a ridiculously high number of cars.
I remember, in the original NFS game, there were only 7 or 8 cars to choose from, and thanks to R&T's insights, the game was as sim and realistic as you could expect from a multi-platform release of the early 90s.
I don't understand honestly, why devs feel the need to have so many cars in a sim, and not just focus more on accurate tracks and less cars, that handle and feel EXACTLY like the real thing. It isn't impossible, with today's programming tools you know.
I really do feel sometimes the tracks in Forza 4 are too wide, and just too easy to drive on.
Wider tracks to accomodate MP? Silliest notion I've ever heard.