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Hey there, after reading the forums for a while and playing GT5 since it's release, I decided to register to voice my opinion of the latest Gran Turismo title 
Now, firstly I've been a Gran Turismo player since day 1 and I've thoroughly enjoyed my experience, up until now. Gran Turismo 2 is still my all-time favourite title from the franchise, for many reasons and many memories. Along the way I've also played the entire Need For Speed series(albeit not a simulator at all, it's still a fun game sometimes) and the first two Forzas (Gran Turismo's only rival, honestly). What has immediately struck me at first with GT5 was the exceptionally long wait. Whether or not this has built up too much hype over the game and raised everyones expectations that it would be an absolute mindblower is questionable but far from impossible.
Everyone knows the "Wow!" factor of Gran Turismo straight from the get-go, it has been a brilliant series, with the first release back in early 1998 setting the standard for what everyone expected from a racing simulator. The game arguably improved in leaps and bounds as time went on and earlier releases still have replay factor because of the depth in which the game took you into the world of racing. So this leads to the latest release and the topic of my review/rant.
To be brief, of course the game looks (and sounds) amazing besides a few graphical glitches which will hopefully be patched up in the coming months, but I find appearances to be deceiving. I'm on the same bandwagon as anyone else who thinks Polyphonys latest offering is rather sub-par, given the time and money spent to produce it for the most powerful console ever released. My main gripe is the AI, they drive so erratically you'd think you were in peak-hour urban traffic and not on a professional race circuit. You could assume that the main part of a racing simulator that required the most finese and perfection aside from the physics would be the AI. It's a rather vital part of the gameplay experience, no matter how good the cars and track look, it's no fun if you either smash all the competition or get kicked hard to the curb. The main peeve I have with this AI is its addiction to unnecessary braking maneuvers, this is particularly annoying in tightly ran licence tests which require exceptional precision to get a good result (drafting for example, such as A10). Now, I'm not a perfectionist, I don't want to smash out 100% golds all the time and I never have, I'm quite happy to obtain silvers and anything extra is a very welcome bonus. Being PIT maneuvered by an AI car like it's on rails is just as frustrating now as it was 10 years ago, I'd have thought the so-called best racing simulator in the world would have worked out a way to make AI driving a bit more dynamic by now, but I see little to no difference in this regard since I first laid my grubby hands on Gran Turismo all those years ago.
On to the controls, lacking a steering wheel for my PS3 I cannot comment much on these - however I have read numerous issues with Logitech G25 and G27 wheels, which is a great disappointment. The G25 has been a very solid and popular choice of wheel since its release in 2007. I'd love to have a G25/G27 some day soon, maybe it can salvage some of my lost hope for Gran Turismo. I personally find it exceptionally difficult to control a Nascar effectively with the PS3 dual shock controller, the analogue stick is too sensitive and the D-pad isn't sensitive enough. A steering wheel would make this aspect of the game 1000x better, which is a great shame for those of us without a steering wheel. The only comment I could give with the default controls is that I love flying around hard corners at high speed with my horn blasting away, nice touch!
Look, I'm not great at writing expressive reviews but I could sum up all I really want to say with one very truthful comment...
I'm really tempted to get an Xbox 360 with Forza 3, and eagerly await Microsofts response to Polyphonys latest "offering". Whether or not it's released on the 360 or the next-gen Xbox I don't know, but I honesrly wouldn't care, Forza definately has more of my attention now then it used to.
Don't get me wrong though! It's a great game, but is a huge let down for the wait we all endured to see it playing on our TV screens. There are many nice aspects to it, but the list of disappointments that is building up the longer I play for is getting very long.
I'm not sure if we will ever find out what went 'wrong' with Gran Turismo 5. Did Sony just push Polyphony to give it a release even though the game was still deep in development? It's possible when you see that more then half of the 1000+ cars in Gran Turismo 5 are taken straight out of previous titles with little or no change at all. The fact there is dozens of(Between 25-50) exceptionally slight variations of the same cars, like the Skyline and MX5 are even more hints that the game possibly didn't get finished properly before a rushed release. The tuning seems half-finished, there is no sense to be made from the used car dealership, the challenge events seem predictably unbalanced, the graphics and physics are noticeably rough around the edges for what should and could have been such a polished game, given it's predecessors success. Compare things like this to the brilliant sound track and the (at times) completely life-like graphics in still screens, the depth of the photography, the weather mechanics, the particle engine and the well thought out earnings system (there seems to be no 'easy farm' method like there was in previous titles for example) that makes you actually want to race.
I find it impossible to believe that Kazunori Yamauchi is truely happy with Gran Turismo 5 in the state it was released in. It really does look like he was gunning to make a world-beater but something happened along the way which has shattered a lot of peoples dreams, including mine.
Will the release of Forza 4 see the king knocked off the throne to become the jester? It looks that way to me
Now, firstly I've been a Gran Turismo player since day 1 and I've thoroughly enjoyed my experience, up until now. Gran Turismo 2 is still my all-time favourite title from the franchise, for many reasons and many memories. Along the way I've also played the entire Need For Speed series(albeit not a simulator at all, it's still a fun game sometimes) and the first two Forzas (Gran Turismo's only rival, honestly). What has immediately struck me at first with GT5 was the exceptionally long wait. Whether or not this has built up too much hype over the game and raised everyones expectations that it would be an absolute mindblower is questionable but far from impossible.
Everyone knows the "Wow!" factor of Gran Turismo straight from the get-go, it has been a brilliant series, with the first release back in early 1998 setting the standard for what everyone expected from a racing simulator. The game arguably improved in leaps and bounds as time went on and earlier releases still have replay factor because of the depth in which the game took you into the world of racing. So this leads to the latest release and the topic of my review/rant.
To be brief, of course the game looks (and sounds) amazing besides a few graphical glitches which will hopefully be patched up in the coming months, but I find appearances to be deceiving. I'm on the same bandwagon as anyone else who thinks Polyphonys latest offering is rather sub-par, given the time and money spent to produce it for the most powerful console ever released. My main gripe is the AI, they drive so erratically you'd think you were in peak-hour urban traffic and not on a professional race circuit. You could assume that the main part of a racing simulator that required the most finese and perfection aside from the physics would be the AI. It's a rather vital part of the gameplay experience, no matter how good the cars and track look, it's no fun if you either smash all the competition or get kicked hard to the curb. The main peeve I have with this AI is its addiction to unnecessary braking maneuvers, this is particularly annoying in tightly ran licence tests which require exceptional precision to get a good result (drafting for example, such as A10). Now, I'm not a perfectionist, I don't want to smash out 100% golds all the time and I never have, I'm quite happy to obtain silvers and anything extra is a very welcome bonus. Being PIT maneuvered by an AI car like it's on rails is just as frustrating now as it was 10 years ago, I'd have thought the so-called best racing simulator in the world would have worked out a way to make AI driving a bit more dynamic by now, but I see little to no difference in this regard since I first laid my grubby hands on Gran Turismo all those years ago.
On to the controls, lacking a steering wheel for my PS3 I cannot comment much on these - however I have read numerous issues with Logitech G25 and G27 wheels, which is a great disappointment. The G25 has been a very solid and popular choice of wheel since its release in 2007. I'd love to have a G25/G27 some day soon, maybe it can salvage some of my lost hope for Gran Turismo. I personally find it exceptionally difficult to control a Nascar effectively with the PS3 dual shock controller, the analogue stick is too sensitive and the D-pad isn't sensitive enough. A steering wheel would make this aspect of the game 1000x better, which is a great shame for those of us without a steering wheel. The only comment I could give with the default controls is that I love flying around hard corners at high speed with my horn blasting away, nice touch!
Look, I'm not great at writing expressive reviews but I could sum up all I really want to say with one very truthful comment...
I'm really tempted to get an Xbox 360 with Forza 3, and eagerly await Microsofts response to Polyphonys latest "offering". Whether or not it's released on the 360 or the next-gen Xbox I don't know, but I honesrly wouldn't care, Forza definately has more of my attention now then it used to.
Don't get me wrong though! It's a great game, but is a huge let down for the wait we all endured to see it playing on our TV screens. There are many nice aspects to it, but the list of disappointments that is building up the longer I play for is getting very long.
I'm not sure if we will ever find out what went 'wrong' with Gran Turismo 5. Did Sony just push Polyphony to give it a release even though the game was still deep in development? It's possible when you see that more then half of the 1000+ cars in Gran Turismo 5 are taken straight out of previous titles with little or no change at all. The fact there is dozens of(Between 25-50) exceptionally slight variations of the same cars, like the Skyline and MX5 are even more hints that the game possibly didn't get finished properly before a rushed release. The tuning seems half-finished, there is no sense to be made from the used car dealership, the challenge events seem predictably unbalanced, the graphics and physics are noticeably rough around the edges for what should and could have been such a polished game, given it's predecessors success. Compare things like this to the brilliant sound track and the (at times) completely life-like graphics in still screens, the depth of the photography, the weather mechanics, the particle engine and the well thought out earnings system (there seems to be no 'easy farm' method like there was in previous titles for example) that makes you actually want to race.
I find it impossible to believe that Kazunori Yamauchi is truely happy with Gran Turismo 5 in the state it was released in. It really does look like he was gunning to make a world-beater but something happened along the way which has shattered a lot of peoples dreams, including mine.
Will the release of Forza 4 see the king knocked off the throne to become the jester? It looks that way to me