600cc Spring Challenge *UPDATE*

  • Thread starter mrslick151
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I practiced for another hour today and I didn't improve. I was exactly as bad as I was yesterday and the day before. I simply can't learn to play this game with manual transmission. So I'm going to withdraw. I think the big difference between me and most of you is that I'm not a gamer. I don't play any other games. The only reason I even have a PS1 and PS2 is just for GT and TT, because I love cars and bikes. So if my frustration level is higher than my enjoyment level, it's best I withdraw. I'll wait for a race series that doesn't require manual transmissions.
 
martialstax
I practiced for another hour today and I didn't improve. I was exactly as bad as I was yesterday and the day before. I simply can't learn to play this game with manual transmission. So I'm going to withdraw. I think the big difference between me and most of you is that I'm not a gamer. I don't play any other games. The only reason I even have a PS1 and PS2 is just for GT and TT, because I love cars and bikes. So if my frustration level is higher than my enjoyment level, it's best I withdraw. I'll wait for a race series that doesn't require manual transmissions.

Hey, this is supposed to be fun... dont give up now. Just participate for the heck of it, who cares how you do? You will learn from it, and get better... Once you get the hang of manual (and you will), youll never go back!

We will help you thru it!

Deep forest is a ***** of a track. I really dont like it, too bumpy, too highspeed, and too critical of a line is needed.

Wait till some more open tracks.
 
Spectre600
Once you get the hang of manual (and you will), youll never go back!

I disagree. Soon as these races are over, I'm going back to automatic. MT is stupid in video games because there isn't any clutch. Since there's no clutch I can't add anything significant, so best to just let the comp shift.
 
Spectre600
Deep forest is a ***** of a track. I really dont like it, too bumpy, too highspeed, and too critical of a line is needed.

Actually, I love Deep Forest, and I always have. No, I'm still dropping out. Thanks anyway.
 
Thats too bad martial, hate to lose a member of Team Triumph.

I saw on another thread that you had all 4 of the TZ250's so its obvious you are skilled with the controller, just takes some repetition with the new buttons until it becomes second nature.

Like Spectre said, its just for fun, but if its more frustration than fun that sucks.
 
saspo
I saw on another thread that you had all 4 of the TZ250's so its obvious you are skilled with the controller, just takes some repetition with the new buttons until it becomes second nature.

Failure conditions were definitely "off."
 
I'm afraid I have to withdraw too. Like martial said, frustration overcomes enjoyement. In GT4 I am good with a manual transmission ... TT is different: bikes rev fast and make power at very high rpm's ... plus you have to tuck, adjust the braking ... I can ride just fine in real life, but doing all that on a controller is just too much for me.
 
Red Frog
I disagree. Soon as these races are over, I'm going back to automatic. MT is stupid in video games because there isn't any clutch. Since there's no clutch I can't add anything significant, so best to just let the comp shift.

Thats just BS. Ive always used MT in games. Bieng able to control you engine is a big advantage.. shifting mid-corner can do bad things to your bike.

Use of the clutch in real life should not affect ANYTHING except for launches. They should be comepletely transparent. And upshifting you dont even use the clutch.

Whatever.
 
Spectre600
Whatever.

There's no need to be upset. I know you were responding to Red Frog and not me, but it applies to me as well. It's just the real difference between riding a motorcycle and playing a video game. I'm much better at one than the other. I'll take the theoretical disadvantages of using an auto in the game over the practical disadvantages of trying to coordinate four fingers and two thumbs on a video game controller.
 
My frustration level is huge as well, but I suprsingly got the handle of MT quickly, prob from playing GT4 in MT (but there are way more buttons in TT!!!), my problem is keeping my bike stable through the corners, there a few spots on the track where I just can't keep the bike upright... Coming out of the second tunnel, and coming into the tunnel at the end of the long straight. For some strange reasons my bike just seems to go down, guess I'm leaning too much... Also, is there any way I can adjust the susp fix this or to keep the bike stuck to the road over the bumps? BTW I've been able to put together 1 luckly lap at 1'19"150, with some room for improvement, but I can't see myself putting together 5 in a row...
 
Hmm, why is this series limited to manual transmissions? Seems to me that it's possible to go faster using pro controller mode and manual transmission if you know what to do and can get your fingers working, so if someone wants to handicap themselves using semi-pro or standard or AT, why not allow it?

Incidently, using semi-pro and AT is the reason I didn't enter this series in the first place. :)

Maybe we should create a AT series martialstax, with some different bike class, like a naked series or 80's 400s.
 
Spectre600
Use of the clutch in real life should not affect ANYTHING except for launches. They should be comepletely transparent. And upshifting you dont even use the clutch.
The clutch can make a difference on downshifts.

Maybe YOU don't use the clutch when upshifting, but I'm sure many people do.
 
I thought i was fast with a 1:19 till i saw 1:17 from DR Motard. So i said to myself, this guy must be jocking, this time is to fast, no way i'll be able to do it. Ok then i need to know if it's possible to go that fast on this track. Been trying different way to take corners and so much other things. I'm running the track in 1:17 right now.

I was about to give up to. But the track time of DR Motard was like an obsession. Running against the fastest guys just only can make you be better. Thank's DR Motard for sharing that time track. Everybody else will try to help if some are having problems with some tracks. If you get faster and better, you'll be the only one to get benifit and even get prould of yourself. And don't ever forget the most important thing, this is just for fun !
 
DR Motard
The clutch can make a difference on downshifts.

Maybe YOU don't use the clutch when upshifting, but I'm sure many people do.

Correct use of the clutch on downshifts is vital... if done correctly you will experience a completely smooth or 'transparent' transition between gears.. this is how you maintain maximum traction. If you dont match the speed of the road to the next gear correctly, or you are too agressive with releasing the clutch, you will upset the bike or even cause the rear wheel to hop.

This is the main reason for the new 'back torque limiting' clutches out on the market, its so you can 'dump' the clutch on downshifts with minimal consiquences.

Again, correct use of the clutch should be completely transparent, you shouldant even notice when you release the clutch.

Many people use the clutch to upshift, including me (about 1/2 of the time). But for performance riding, clutchess 'power' upshifts are the ONLY way to go. Evry pro racer knows this technique, and many street riders do as well. On sportbikes, when people refer to the transmission as a 'slick shifting transmission' often they are reffering to how well it power-upshifts.

Sportbike transmissions are *made* for this kind of upshift. And in most cases it causes less wear on the transmission and clutch to use this method.

Here is the simple explaination.

Say you are blasting down a fresh peice of ashfault.. inside your transmission, the gears are loaded fully against eachother. Each cog tooth is pressed *very firmly* against the next. Coming up to a corner, you roll off the throttle.. now your bike is decelerating and the cogs are loaded in the *reverse* direction. At some point during this roll-off, your cogs *for an instant* have no load whatsoever on them (as they are unloading).

If you tried to push the shifter up under hard accelleration, it would not move (unless your really determined), the force of the engine against the cogs is too great to overcome. But, if you press lightly on the shifter and then roll off the throttle, the instant that the cogs are unloaded (no force), the transmission will easily snick into the next gear. There are no forces on the gears so this happens very very easily (almost like it would if you were sitting still, but scince the gears are spinning). If you kept the throttle rolled off, the gears would reverse load and you would slow down. However, if you snapped the throttle back on the instant you shift, you would almost not even feel the change, and you would continue accellerating.

Read any performance riding book and that is what you will discover.

However, semi-power shifts (shifting under less than full power) requires different technique. Scince its much more difficult to get a nice crisp 'cog unload' when your not using full throttle, you need to lightly feather the clutch. This can still make it very easy to upshift quickly and smoothly.

Only when your using very light throttle is it *neccicary* to almost fully disengage the clutch.

In the case of racing (and in TT), upshifting almost always takes place under full or near-full throttle.

Its bad to downshift in this manner tho, because the engine takes much longer to speed up than it does to slow down, so your gears will mash against eachother as the engine revvvs up untill the speeds mesh. This makes it neccicary to use the clutch while downshifting.

One of the first things you will notice about a truely excellent rider, is how smooth his downshifts are. If you have ever ridden on the back of a bike with someone who cant downshift well, you have bumped your helmet against thiers repeated times. However, riding with someone who can downshift like a pro is just great. The only way you can tell he is downshifting is the sound of the engine.

A quite advanced technique is braking while downshifting. Akin to 'heel-toe' downshifting in a car, this requires 1-2 fingers squeezing the brake, while you roll your hand back to 'blip' the throttle. Many times, people trying to learn this technique will squeeze the brake harder by accident, and the bike will bob up and down.
 
Spectre600
Thats just BS. Ive always used MT in games. Bieng able to control you engine is a big advantage.. shifting mid-corner can do bad things to your bike.

Use of the clutch in real life should not affect ANYTHING except for launches. They should be comepletely transparent. And upshifting you dont even use the clutch.

Whatever.


Just not in video games. It isn't possible to shift with the same accuracy and consistency that the computer can 100% of the time. No essay can change that.

If it were as big an advantage as you say, AT would be allowed in game tourneys.
 
Red Frog
Just not in video games. It isn't possible to shift with the same accuracy and consistency that the computer can 100% of the time. No essay can change that.

If it were as big an advantage as you say, AT would be allowed in game tourneys.

The issue isnt shifting as accurately or consistantly as the computer.. its about control. Maybe its possible to get through turn 1 faster if you dont downshift to first. Maybe its better to eek into the redline instead of popping it up a gear for a second.

Its about control.

You wont gain or lose anything by shifting 50 rpm sooner or later than the computer does. You *will* gain something if you can find the 'right' line, or if you figure out you wont wheelspin as much if you leave it in a higher gear.

Enough already. AT-MT doesent matter to me, its a game, its supposed to be fun.
 
Now that I can agree with! I'm sorry martial and slo are dropping, but if they are getting frustrated I really don't want to force them into it. Besides, this is just the first championship. I'm sure there will be plenty of others they can get into. Heck I'll start a free championship if no one else will.

I'll admit, I almost withdrew because it's a top pain in the backside using MT and Pro. The thing that makes it suck is the duck button, actually having a button for that is rediculous. The duck button takes up my rear brake finger so I basically had to go back to the drawing board to figure out how to set the controller.

If they don't change anything for TT2, I hope they get rid of that duck button. Pushing forward on the left stick has worked fine for years and I see no reason they had to change it.
 
because with tuck being a seperate button, you can stay tucked going into a corner without risking lifting the rear wheel while under braking. if your holding up, your weight is on the front wheel and itll lift the rear wheel (unless FC, then you lose weight controll anyways). there are spots in laguna and valencia at least where its benifical to stay tucked while braking.
 
wow...when did this series get so complicated? come on guys...

stay in it, have some fun, if you lose, so what!? come back and kick our asses some other time.give it time ad patience and anything will come to you.
 
The series has begun - see top thread for info!

Post your times IN THIS THREAD. Lets keep it nice and clean on the forums and not whore up the board.

Have fun guys!
 
we should probably have a seperate thread for race imo.

anyways, were off! :D

[edit - 1.20.3 practise lap, but, havent completed any "races". im not using any of the concert patches off track fwiw]
 
I have managed to crack into the 1'18" range. Just need to string 6 clean fast laps together. I think someone who could string together 6 1'19" range laps could win this round. Im wondering if the R6 might be able to go faster than the gixxer. But alas im stuck with the gixxer for the duration.

the killer on deep forest is the damn bumps
 
my best race so far has had one 1'19 and the rest in the 20-21s. i think i could get my latimes down without cutting t4 as i just need to work on the confedence level on the rest of the track :P
 
When i wasn't cutting t4, i found a pretty nice line that kept me within striking range of the ghost. The problem is the difficulty of running that line. Kudo to you for trying =)

How are submissions being handled? Just post or in a silent auction style with PMs?
 
snyper - as long as you can make t3 then you dont need to cut t4. just becarefull on the brakes :P my problem is im just not sure of the lines at this track atm. that and seemingly completely random lowsides :(

i still consider the new concert patch more of a safety net than "use me" style curbing.
 
I'm not in the race series, but I was running 1:18's just now. The biggest problem for me is consistency. I can run really fast laps, but after around 5 slow laps. I wish it was more of a 1 lap time attack sort of thing, I could have been more competitive.(If I was in the race series)
 
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