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GT5 doesn't even run on true 1080p, it's been upscaled from 1280x1080.
1280X1080 is true 1080p just like 640x480 is true 480p. Both are just not in 16:9 format
GT5 doesn't even run on true 1080p, it's been upscaled from 1280x1080.
Zoom!Zoom!1280X1080 is true 1080p just like 640x480 is true 480p. Both are just not in 16:9 format
No...don't go there...1080p is 1920x1080p...period
I am imagine if Sony release a new PS3 with updated hardware (processor and GPU) and the game can automatically switch graphic modes if the software detects that it runs on old PS3 or newer PS3, it would be better. Just like a PC, you can control the quality but this is automatically set.
Meaning : the game can play with maximum quality on newer PS3 but reduce the quality if the game run on older PS3.
Sorry for my bad english.
Uh, question...
I read somewhere that Prologue was rendered at 1280x1080 2xAA in races and replays, while everything else, the photo locations/pitstops/showrooms, were rendered at 1920x1080 with no AA at all.
Is this true? If so, no wonder why it looked extremely sharp. It would make GT5 look a LOT better than with quincunx AA all over the place.
As a side note:
I play most of the 30fps games in 240Hz mode(vector interpolation; not just repeating same screens) because it makes them run like 60fps games. Added lag is not noticeable to me in most of the games. My TV is sony 46z5500.
There is no noticeable advantage in 60fps games like GT5.
GT5p had a lot more problems with lack of AA on some parts of the cars in the race and replays. Whatever they're doing now in GT5 is better.
I'd rather have the jaggies than the blurriness, really, but whatever floats your boat. =/
I'd rather have the jaggies than the blurriness, really, but whatever floats your boat. =/
At 1080p on a 52" screen I don't see any ''bluries'' in GT5, but I saw horrible aliasing in GT5p that made most cars look like poo.
And what game not having that? For example FM3 has 720p with 2xAA, which is anytime, anywhere worse than in GT5. How God of War 3 looks on your 52"?
And what game not having that? Uhhh... what?
To me GT5 has less aliasing on the cars than GT5p had. WTF are you talking about GOW3? It has nothing to do with the difference in aliasing between GT5p and GT5.
*shrug* I guess it just depends on the TV/monitor, then. My 24" monitor at 1080p in GT5 looks really blurry while your 52" is probably sharp as hell.At 1080p on a 52" screen I don't see any ''bluries'' in GT5, but I saw horrible aliasing in GT5p that made most cars look like poo.
You can't!
120/240/480 Hz is completely artificial. Real refresh rate of those TV's is 50/60Hz (except for 3D - 120Hz), but what they really do for you is add input lag. It's all PR crap. (at least for gamers)
Calm down man. Every game has aliasing problems. God of War 3 uses MLAA so you can make a overall comparison. (52" is big)
Regarding to GT5 it uses temporal anti-aliasing with MSAA, so you see that GT5 has less aliasing, however that solution in double-edged sword. GT5 is blurry one.
I have never seen any "bluriness" on GT5 at 1080p on my 42" TV.
It could be down to peoples TV.
When I do hook mine up to my 720P TV, I run 480P - Best GT5 picture all-in-all I've seen.Do you guys think there is big difference in picture quality in GT5. 720p vs 1080P, i have a 50" plasma thats 720p and im upgrading to 1080p this friday. I am hoping to see an improvement in picture quality especially the harsh edges when looking at the cars in the dealership. Anybody upgrade from 720 to 1080 recently that wants to share how much there enjoyment in the game rose when playing in 1080.
Is this why I like 480P so much?Every 3d game for ps3 or xbox 360 has blurriness. Neither of these systems is powerful enough to actually run games at a smooth framerate at any resolution near 1080p. It's more like half 1080p and then stretched. Sure, it'll send a 1080p signal out, but the systems just upscale to that.
Facepalm.
Every 3d game for ps3 or xbox 360 has blurriness. Neither of these systems is powerful enough to actually run games at a smooth framerate at any resolution near 1080p. It's more like half 1080p and then stretched. Sure, it'll send a 1080p signal out, but the systems just upscale to that.
EDIT: It's not your fault, though. Most people wouldn't know what video actually looks like at 1080p and 60fps. Because you simply cannot get anything that does it. Blu-rays are limited to 24hz or tearing. Games don't have the processing power. And even the best cable tv doesn't get anywhere close to true 1080p at 60fps.
Metfanantyou will likely see an improvement in quality because of the upgrade in your TV itself...not really because of the resolution upgrade in the game...
that being said...im a firm believer that PD should have gone 720p native on GT5...it would have allowed for better framerate, less screen tearing, higher res textures, and more detail...
but water under the bridge now..