720p VS 1080p

Can everyone shut up and listen.... :P

Try GT5 in both 720p and 1080p and see which you prefer. Most will chose the resolution that matches their panel resolution.

With 1000s of different TVs out there, there is no right answer. You can argue owt you like, but there isnt one.


I run Gt5 on a 19inch tv with a 1440x900 res. No 1:1 matching, so I tested. For some reason the pixel upscaler doodar thing prefers 1080p to 720p input. So I run that.
 
Why are you presuming the upscaler prefers it? It might just be because it is better resolution from GT5... 1440x900 is more pixels than 720p.
 
I have Panasonic Viera 32" and run GT5 with default configuration (1080p).

I can see the differences of framerate drops depends on the how much object is being rendered by PS3.

Example : 15 cars in front of you and you run in SS Route 5 (with lights on the street and it looks like 40fps). Go to 1st and seems I back to average 50-60fps (in 1080p).

I am a people who prefer balance between framerate and quality. I want better framerate but also good quality textures.

For me personally I am just okay to play GT5 with upscaled 1080p because I play with approximately 2 meters range (eye to monitor) to keep my eyes not tired. And I dont need to see 1cm from monitor to see how detail the texture and objects :D

Anyway, personal preference is still personal preferences. Some people enjoy at 720 and others not.

Thanks for who opening this thread and I want to try 720p mode next week. :)

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I am imagine if Sony release a new PS3 with updated hardware (processor and GPU) and the game can automatically switch graphic modes if the software detects that it runs on old PS3 or newer PS3, it would be better. Just like a PC, you can control the quality but this is automatically set.

Meaning : the game can play with maximum quality on newer PS3 but reduce the quality if the game run on older PS3.

Sorry for my bad english.
 
I am imagine if Sony release a new PS3 with updated hardware (processor and GPU) and the game can automatically switch graphic modes if the software detects that it runs on old PS3 or newer PS3, it would be better. Just like a PC, you can control the quality but this is automatically set.

Meaning : the game can play with maximum quality on newer PS3 but reduce the quality if the game run on older PS3.

Sorry for my bad english.

That kind of thing will not happen, it would alienate 70million sony customers, It's PS3 or PS4, nothing in-between.
 
I would avoid 1080i when it comes to games . HDTV are not design with games in mind the start with so 1080i will likely be a lot worst. I've forgot to unchecked 1080i when I hook up my PS3 to my 720p HDTV and notice some serious image lag like the image pause and unpause rapidly in GT5.
 
1080i is the primary function of HDTV, at least it is in the UK, it's the industry broadcast standard, 1080i at 50hz. That's what they have been designed to receive signal wise, as well as other compatible formats.
 
Uh, question...

I read somewhere that Prologue was rendered at 1280x1080 2xAA in races and replays, while everything else, the photo locations/pitstops/showrooms, were rendered at 1920x1080 with no AA at all.

Is this true? If so, no wonder why it looked extremely sharp. It would make GT5 look a LOT better than with quincunx AA all over the place.
 
GT5p had a lot more problems with lack of AA on some parts of the cars in the race and replays. Whatever they're doing now in GT5 is better.
 
Uh, question...

I read somewhere that Prologue was rendered at 1280x1080 2xAA in races and replays, while everything else, the photo locations/pitstops/showrooms, were rendered at 1920x1080 with no AA at all.

Is this true? If so, no wonder why it looked extremely sharp. It would make GT5 look a LOT better than with quincunx AA all over the place.

In replays GT5P use 1440x1920@30fps with 2xAA. In menus 1920x1080@60fps without AA. I don't know exactly what full GT game uses but in-game it use 1280x1920@60fps 2xQAA, replays seems the same 1440x1920@30fps 2xAA, but menus trimmed down to 30fps very sadly.
 
As a side note:
I play most of the 30fps games in 240Hz mode(vector interpolation; not just repeating same screens) because it makes them run like 60fps games. Added lag is not noticeable to me in most of the games. My TV is sony 46z5500.

There is no noticeable advantage in 60fps games like GT5.
 
As a side note:
I play most of the 30fps games in 240Hz mode(vector interpolation; not just repeating same screens) because it makes them run like 60fps games. Added lag is not noticeable to me in most of the games. My TV is sony 46z5500.

There is no noticeable advantage in 60fps games like GT5.

You think lag is not important for racing games?
Vector interpolation is FAR from perfect, it can produce artifacts, not to mention that this is not real frames and it's useful only on slow scenes, on fast ones there no algorythm (and cannot be) that somehow knows what's happening between two different (because of fast scene) frames.
And how about those who don't have frame interpolation?

60fps is perfect solution. 60 real frames per second without any lag and artifacts. Especially on "fast" games it have dramatic advantage.
 
BWX
GT5p had a lot more problems with lack of AA on some parts of the cars in the race and replays. Whatever they're doing now in GT5 is better.

I'd rather have the jaggies than the blurriness, really, but whatever floats your boat. =/
 
I'd rather have the jaggies than the blurriness, really, but whatever floats your boat. =/

At 1080p on a 52" screen I don't see any ''bluries'' in GT5, but I saw horrible aliasing in GT5p that made most cars look like poo.
 
BWX
At 1080p on a 52" screen I don't see any ''bluries'' in GT5, but I saw horrible aliasing in GT5p that made most cars look like poo.

And what game not having that? For example FM3 has 720p with 2xAA, which is anytime, anywhere worse than in GT5. How God of War 3 looks on your 52"?
 
And what game not having that? For example FM3 has 720p with 2xAA, which is anytime, anywhere worse than in GT5. How God of War 3 looks on your 52"?

And what game not having that? Uhhh... what?

To me GT5 has less aliasing on the cars than GT5p had. WTF are you talking about GOW3? It has nothing to do with the difference in aliasing between GT5p and GT5.
 
BWX
And what game not having that? Uhhh... what?

To me GT5 has less aliasing on the cars than GT5p had. WTF are you talking about GOW3? It has nothing to do with the difference in aliasing between GT5p and GT5.

Calm down man. Every game has aliasing problems. God of War 3 uses MLAA so you can make a overall comparison. (52" is big)
Regarding to GT5 it uses temporal anti-aliasing with MSAA, so you see that GT5 has less aliasing, however that solution in double-edged sword. GT5 is blurry one.
 
BWX
At 1080p on a 52" screen I don't see any ''bluries'' in GT5, but I saw horrible aliasing in GT5p that made most cars look like poo.
*shrug* I guess it just depends on the TV/monitor, then. My 24" monitor at 1080p in GT5 looks really blurry while your 52" is probably sharp as hell.

I probably just have to see it on different TVs, then.
 
You can't! :)

120/240/480 Hz is completely artificial. Real refresh rate of those TV's is 50/60Hz (except for 3D - 120Hz), but what they really do for you is add input lag. It's all PR crap. (at least for gamers)

I'm not sure how much of this applies, but when I played Uncharted 2 on my 60Hz tv, it felt a lot rougher than when I went over to a friends house and played on his 120Hz tv. Both of them are the same type of TV. The 120Hz was by far smoother.
 
Calm down man. Every game has aliasing problems. God of War 3 uses MLAA so you can make a overall comparison. (52" is big)
Regarding to GT5 it uses temporal anti-aliasing with MSAA, so you see that GT5 has less aliasing, however that solution in double-edged sword. GT5 is blurry one.

I am (was) calm. I still don't understand your original response to my comparison between GT5p and GT5's antialiasing.

This blurriness business is new to me as I've only seen GT5 on my big TV and I never saw it. Oh well.
 
I have never seen any "bluriness" on GT5 at 1080p on my 42" TV.
It could be down to peoples TV.

Facepalm.

Every 3d game for ps3 or xbox 360 has blurriness. Neither of these systems is powerful enough to actually run games at a smooth framerate at any resolution near 1080p. It's more like half 1080p and then stretched. Sure, it'll send a 1080p signal out, but the systems just upscale to that.

EDIT: It's not your fault, though. Most people wouldn't know what video actually looks like at 1080p and 60fps. Because you simply cannot get anything that does it. Blu-rays are limited to 24hz or tearing. Games don't have the processing power. And even the best cable tv doesn't get anywhere close to true 1080p at 60fps.
 
Do you guys think there is big difference in picture quality in GT5. 720p vs 1080P, i have a 50" plasma thats 720p and im upgrading to 1080p this friday. I am hoping to see an improvement in picture quality especially the harsh edges when looking at the cars in the dealership. Anybody upgrade from 720 to 1080 recently that wants to share how much there enjoyment in the game rose when playing in 1080.
When I do hook mine up to my 720P TV, I run 480P - Best GT5 picture all-in-all I've seen.
You can zoom in and out with R1, move the screen around with the analog while you're zoomed, less jaggies, less flashing, I like it.

Every 3d game for ps3 or xbox 360 has blurriness. Neither of these systems is powerful enough to actually run games at a smooth framerate at any resolution near 1080p. It's more like half 1080p and then stretched. Sure, it'll send a 1080p signal out, but the systems just upscale to that.
Is this why I like 480P so much?
And I believe this is correct, as one will notice if you change your resolution the type font becomes smaller. 480 can become 1080 by shrinking it, if I'm not mistaken.
 
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Facepalm.

Every 3d game for ps3 or xbox 360 has blurriness. Neither of these systems is powerful enough to actually run games at a smooth framerate at any resolution near 1080p. It's more like half 1080p and then stretched. Sure, it'll send a 1080p signal out, but the systems just upscale to that.

EDIT: It's not your fault, though. Most people wouldn't know what video actually looks like at 1080p and 60fps. Because you simply cannot get anything that does it. Blu-rays are limited to 24hz or tearing. Games don't have the processing power. And even the best cable tv doesn't get anywhere close to true 1080p at 60fps.

I already knew that, so no need for the facepalm. Most people know that. But i'm saying I don't see any blurriness.
You also need to define your context of 3d, are you playing GT5 in 3d format?
 
Metfanant
you will likely see an improvement in quality because of the upgrade in your TV itself...not really because of the resolution upgrade in the game...

that being said...im a firm believer that PD should have gone 720p native on GT5...it would have allowed for better framerate, less screen tearing, higher res textures, and more detail...

but water under the bridge now..

Thats sony's fault...apparently. I also disagree, my LG LED 3D plays 1080 resolution alot better than 720....ALOT!
 
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