720p VS 1080p

Facepalm.

Every 3d game for ps3 or xbox 360 has blurriness. Neither of these systems is powerful enough to actually run games at a smooth framerate at any resolution near 1080p. It's more like half 1080p and then stretched. Sure, it'll send a 1080p signal out, but the systems just upscale to that.

EDIT: It's not your fault, though. Most people wouldn't know what video actually looks like at 1080p and 60fps. Because you simply cannot get anything that does it. Blu-rays are limited to 24hz or tearing. Games don't have the processing power. And even the best cable tv doesn't get anywhere close to true 1080p at 60fps.
You know that only the gameplay 3D graphics are scaled? even the ingame HUD is rendered at full 1080p along with all the game menus/options. When you take a photo or see a video is also displayed at full resolution.

Ingame graphics are stretched horizontally, the vertical resolution is full represented at 1080 lines so makes a big diference in a native 1080p display vs a 720p full scaled game in the same tv, usually a lot more blurrer and low-res image. The change in crispness at 1080p is very noticeable in big screens.
 
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Aren't the 720p vs 1080p differences are really seen on TVs that are 32 inches and up?

I see them on my 24" screen.

You'll see them on any screen that supports 1080p (and, hence, 720p by upscaling).

The point is about matching the spatial resolution of the image on the screen with that of our vision. Thus, view distance / screen width becomes important - a larger screen is needed to "make the most" of a given resolution at a greater viewing distance.

By the way, you really ought to be comparing the output modes with display devices whose screens are not only the same physical size, but also have different native resolutions (i.e. 720p maximum vs. 1080p maximum) - even then only when the displays are comparable in quality and features. This is because, as already mentioned, there is a noticeable drop in quality with many up-scaling "solutions" in your average display device.

Comparing different size screens is possible, but must be done at different view distances, so the screen is the same apparent size. Basically, upscaling would preferably be avoided, as it often makes the game look worse than it actually is at 720p.
 
You'll see them on any screen that supports 1080p (and, hence, 720p by upscaling).

The point is about matching the spatial resolution of the image on the screen with that of our vision. Thus, view distance / screen width becomes important - a larger screen is needed to "make the most" of a given resolution at a greater viewing distance.

By the way, you really ought to be comparing the output modes with display devices whose screens are not only the same physical size, but also have different native resolutions (i.e. 720p maximum vs. 1080p maximum) - even then only when the displays are comparable in quality and features. This is because, as already mentioned, there is a noticeable drop in quality with many up-scaling "solutions" in your average display device.

Comparing different size screens is possible, but must be done at different view distances, so the screen is the same apparent size. Basically, upscaling would preferably be avoided, as it often makes the game look worse than it actually is at 720p.
Yes.
Anybody know why type font always becomes smaller at high resolutions? It seems to defy the point to me, what good are clearer words, if they're to damn small?!? Or has nobody ever tried 480P on a 720 or 1080 tv?
 
BWX
Why in the world would anybody run 480p on a 720p or 1080p screen?
Probably to take advantage of the HDTV enhanced upscaler. Remember HDTV are designed with movies in mind so if it takes longer to smooth out the upscaled image it's no big deal but when it comes to games that requires a person input this increases lag which should be avoid. In another words if you have a choice don't let your HDTV or monitor upscale the image in games.
 
Probably to take advantage of the HDTV enhanced upscaler. Remember HDTV are designed with movies in mind so if it takes longer to smooth out the upscaled image it's no big deal but when it comes to games that requires a person input this increases lag which should be avoid for gaming. In another words if you have a choice don't let your HDTV or monitor upscale the image in games.

That's why I prefer my PC monitor for gaming.
 
The higher the resolution the less jaggy edges.
I tried 720p on my 1080p Tv and the whole game turned into a pattern of jaggy large pixels.

I like the look of the game when I conect my PS3 to the capture card via SVideo. 480i, no jaggies and no metallic reflections on the grass, ads, nor on the asphalt.
 
BWX
Why in the world would anybody run 480p on a 720p or 1080p screen?
Below.

no jaggy edges
Yup.

Probably to take advantage of the HDTV enhanced upscaler. Remember HDTV are designed with movies in mind so if it takes longer to smooth out the upscaled image it's no big deal but when it comes to games that requires a person input this increases lag which should be avoid. In another words if you have a choice don't let your HDTV or monitor upscale the image in games.
My TV is 720P. 480P looks better for GT5 than either 1080i or 720p.
Don't know why exactly, the picture isn't as sharp, but the game flows smoother, with less jaggies and flickers...

The higher the resolution the less jaggy edges.
I tried 720p on my 1080p Tv and the whole game turned into a pattern of jaggy large pixels.
On a large 1080P I wouldn't recommend it.

I like the look of the game when I conect my PS3 to the capture card via SVideo. 480i, no jaggies and no metallic reflections on the grass, ads, nor on the asphalt.
That's what I play on usually, 480i, (SDTV) looks pretty good, zero jaggies, just not quite as sharp and pretty as my HD running 480P.

But my question is why do the letters become smaller when I change from 480 to 720? 720 and 1080 are the same size, 480 is larger.
 
This also depends on the size of the screen, because I always use to run at 720p on my old 37" tv but I have to run at 1080p on my new 50" because otherwise it looks pixlelated. So I think you will have to run at 1080p.
 

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