Do you really think that those video with desperate guy drifting TT demo into the grass half the time was any better to prove something?
Come on guys, I love the new physics, but it comes with several new flaws and oversteer being the worst of it. In fact I can't really understand what's so good on new masochistic oversteer physics to defend. Could anyone tell me something positive about it?
I tried many thousand times to oversteer my BMW's in the past ten years but it got me only once into guardrail back in year 2002 when I was trying to enter main way from sandy steep uphill 150° junction under full throttle in my ex 635CSi with dogleg manual trans and LSD. After diff locked on the tarmac, things just went out of my control, still under full throttle. It learned me not to do again anything like this, because passing from one surface type to another while sliding just totally upsets the car behaviour.
But this is not the case in the game, there is just tarmac and the track itself is three times as wide as my destiny road was. If things were in real life the same way like in this TT demo, I would be in an accident every second day for sure just because I love those innocent slides in second gear.
Tell me what's your opinion instead of negating those of mine. I don't call for any kind of arcade physics, only for straightening the wrong things up. Tell me what good you find in this new oversteer simulation, please.
Maybe if we had experienced this oversteer physics you speak of, we could?
I don't see it anymore oversteery than prologue, and much easier to prevent from oversteering because of the added feedback you get.
As a side note, my father was visiting at the weekend, he has never played a computer game in his life, he's 65, has been driving all his life, owned a few decent cars like capri's and XR3's and a Vauxhall calibra at one point.
I asked him to try the demo in my home made cockpit just to see how he got on.
Firstly he was amazed at how realistic the whole sensation of driving was, secondly, he was actually putting in consistent laps, he did start VERY slow at first, but considering it took me about 5 laps to do a clean one when I first played it thats pretty good.
My point being, even someone who has no prior knoledge of Gran Turismo of any games at all was able to consistently lap in the demo.
As a further experiment I asked him to try GT4 with the same cockpit, which resulted in the expected weaving, over correcting, etc, etc.