A day in the life of a professional Whinger.....

The time spent for finding sorry excuses why one fails badly at playing the game would be better used at getting to terms with it.

I would expect from a bad ass racing driver to be able to apply the basic driving techniques to a bleeding video game.

Oh, the trees really don't look that good. Can't say how the grass felt because I kept the car on the bloody tarmac.
 
All people who say the physics are great have not driven a car on a racetrack. All other who have done so, even in a 370z agree that the way the cars spin in TT is pathetic.
Pure fanboism does not compare to actual driving experience.

Troll.
 
All people who say the physics are great have not driven a car on a racetrack. All other who have done so, even in a 370z agree that the way the cars spin in TT is pathetic.
Pure fanboism does not compare to actual driving experience.

:dunce:

I've driven a car on a racetrack...quite a few times. The physics are great!!
 
:dunce:

I've driven a car on a racetrack...quite a few times. The physics are great!!

For 80's Porsche Turbo, but not for 370Z. You should drive it easilly on the limit, like this. Show us any replay from TT demo where you can do this:

 
Im pretty sure the 370Z in the Time Trial has all the upgraded parts that one in the video has which would make the handling exavtly the same:rolleyes::rolleyes::rolleyes:
 
This looks like no drifting parade, there is obvious that guy has full hands of it, snapbacks are so unnatural that he is often ending in the inner grass pole instead of continue to ride. That was good drifting pretty much as this is good dancing:

 
This looks like no drifting parade, there is obvious that guy has full hands of it, snapbacks are so unnatural that he is often ending in the inner grass pole instead of continue of ride. That was good drifting pretty much as this is good dancing:

So first you say drifting is impossible all-togethor and when proven wrong you want 5 star drifting equivelant to drifting done in competition standards? Geez you're hard to please.
 
If you watch the video of the Nismo 370Z that you posted you will noticed he hardly gets all that sideways either, even when he does it is limited angle and length.
The video from GT5 TT of the stock 370Z shows that angle is possible but it has trouble keeping the back out, the rear just keeps trying to come back (so much for ice tyres) but he still manages to link corners with good angle and make a pretty good show with it. There is no drifts in that Nismo video from what I can see that the 370Z in GT5 TT video above hasn't already outdone.
 
This looks like no drifting parade, there is obvious that guy has full hands of it, snapbacks are so unnatural that he is often ending in the inner grass pole instead of continue to ride. That was good drifting pretty much as this is good dancing:



The 370z in the GT5TT video is being pushed closer to it's limit than the 370z in the video you posted which is all that matters.
 
You can drift a bit with control sticks, but with the wheel it's different thing altogether


You're right, it just takes a little more time to get used to, kinda like in real life. I certainly don't expect to be able to drift a 370Z like some of the professionals with only a few hours practice. Come on, he just post a video proving it can be drifted, and a pretty good one at that if I must say.
 
All the guy in the video is doing is sliding the rear of the car from the apex, and that's pretty easy to do in the normal version in the game.

He's not 'drifting' the car from entry all the way to exit as the car doesn't have sufficient torque to do that... In the video, he's struggling to keep the car sliding from apex to exit... same as for the car in the game.

Looks pretty much exactly how the game plays for me if I use too much throttle coming out of a corner... bit of a slide... easy to modulate and ride out using some throttle finesse and a bit of counter-steer.

If you're getting more oversteer than that in the game it's because you're pushing the front too much going in to the turn... one of the first things you should learn in GT5P/5 is that applying too much throttle in a FR car when the front tyres are already pushing, and you've wound lock on to try and hold your line, is a bad thing! The car will oversteer, and as you already have too much steering lock applied in the wrong direction, the oversteer will be more sudden and violent... as a result, you won't catch the slide... this is just like 'real life'.

EDIT: and I'll have a bag full of whatever the ginger dancer's had please :D
 
Wonderful drifting into the grass, isn't it? The whole thing is not about one guy in the whole world that was incidentally be able to do some barely watchable drifts and end in the grass finally but If anyone who knows how to drift could drift in the game as well.
 
Wonderful drifting into the grass, isn't it? The whole thing is not about one guy in the whole world that was incidentally be able to do some barely watchable drifts and end in the grass finally but If anyone who knows how to drift could drift in the game as well.

I'm sorry but just because you can't drift in the demo that doesn't mean you have to dismiss all other evidence of other people drifting.
 
For 80's Porsche Turbo, but not for 370Z. You should drive it easilly on the limit, like this. Show us any replay from TT demo where you can do this:



That is, by far, the stupidest point ever......its a bit like this guy's dancing.



For one - I can't see much difference in how the car is driving

For two - you can't see the imputs the driver is giving to make it do that - the wheel could be tetch for all you know

For three - you don't know how hard the guy is driving - could be TV driving like they do on the TG track

For four - There's no NISMO on the demo. If you mean it being similar to the road car you are wrong because of the various upgrades the NISMO has, if you mean the tuned you are missing the fact the tuned 370Z has R1s - racing tires, which I very much doubt that half arsed video review would specially fit just because its on a track.
 
All people who say the physics are great have not driven a car on a racetrack. All other who have done so, even in a 370z agree that the way the cars spin in TT is pathetic.
Pure fanboism does not compare to actual driving experience.

Just because we appreciate the physics and you don't doesn't mean you can label us all as fan boys who have barely driven a car at all, I have driven various cars on racetracks and I think the physics are spot on.
 
Wonderful drifting into the grass, isn't it? The whole thing is not about one guy in the whole world that was incidentally be able to do some barely watchable drifts and end in the grass finally but If anyone who knows how to drift could drift in the game as well.

Just admit you are wrong. It will be easier for everyone. It's not easy to eat humble pie like TokyoDrift did, I know, but it's the right thing to do and you know it.

Also, the video you've shown is a nismo 370Z, not the stock one. Just a few tweaks in the suspension and the car can be a lot easier to drift. That may not even be the case since the guy in your video is just sliding a little bit, not really drifting.
 
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For 80's Porsche Turbo, but not for 370Z. You should drive it easilly on the limit, like this. Show us any replay from TT demo where you can do this:



Wow thats the worst example ever, it really doesn't help prove your point :lol:
 
I'd say it's pretty good considering the untuned car has TC locked to 7 which in my book doesn't seem like such a good thing when you're drifting

TCS is off when using a wheel, it still shows 7 in the darkened TCS option window but it is off.
 
Wow thats the worst example ever, it really doesn't help prove your point :lol:

Do you really think that those video with desperate guy drifting TT demo into the grass half the time was any better to prove something?

Come on guys, I love the new physics, but it comes with several new flaws and oversteer being the worst of it. In fact I can't really understand what's so good on new masochistic oversteer physics to defend. Could anyone tell me something positive about it?

I tried many thousand times to oversteer my BMW's in the past ten years but it got me only once into guardrail back in year 2002 when I was trying to enter main way from sandy steep uphill 150° junction under full throttle in my ex 635CSi with dogleg manual trans and LSD. After diff locked on the tarmac, things just went out of my control, still under full throttle. It learned me not to do again anything like this, because passing from one surface type to another while sliding just totally upsets the car behaviour.

But this is not the case in the game, there is just tarmac and the track itself is three times as wide as my destiny road was. If things were in real life the same way like in this TT demo, I would be in an accident every second day for sure just because I love those innocent slides in second gear.

Tell me what's your opinion instead of negating those of mine. I don't call for any kind of arcade physics, only for straightening the wrong things up. Tell me what good you find in this new oversteer simulation, please.
 
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Do you really think that those video with desperate guy drifting TT demo into the grass half the time was any better to prove something?

Come on guys, I love the new physics, but it comes with several new flaws and oversteer being the worst of it. In fact I can't really understand what's so good on new masochistic oversteer physics to defend. Could anyone tell me something positive about it?

I tried many thousand times to oversteer my BMW's in the past ten years but it got me only once into guardrail back in year 2002 when I was trying to enter main way from sandy steep uphill 150° junction under full throttle in my ex 635CSi with dogleg manual trans and LSD. After diff locked on the tarmac, things just went out of my control, still under full throttle. It learned me not to do again anything like this, because passing from one surface type to another while sliding just totally upsets the car behaviour.

But this is not the case in the game, there is just tarmac and the track itself is three times as wide as my destiny road was. If things were in real life the same way like in this TT demo, I would be in an accident every second day for sure just because I love those innocent slides in second gear.

Tell me what's your opinion instead of negating those of mine. I don't call for any kind of arcade physics, only for straightening the wrong things up. Tell me what good you find in this new oversteer simulation, please.

Maybe if we had experienced this oversteer physics you speak of, we could?

I don't see it anymore oversteery than prologue, and much easier to prevent from oversteering because of the added feedback you get.

As a side note, my father was visiting at the weekend, he has never played a computer game in his life, he's 65, has been driving all his life, owned a few decent cars like capri's and XR3's and a Vauxhall calibra at one point.

I asked him to try the demo in my home made cockpit just to see how he got on.

Firstly he was amazed at how realistic the whole sensation of driving was, secondly, he was actually putting in consistent laps, he did start VERY slow at first, but considering it took me about 5 laps to do a clean one when I first played it thats pretty good.

My point being, even someone who has no prior knoledge of Gran Turismo of any games at all was able to consistently lap in the demo.

As a further experiment I asked him to try GT4 with the same cockpit, which resulted in the expected weaving, over correcting, etc, etc.
 
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