I have no objection to "slow" cars, or even slow "classic" cars.
I've played GT enough to know it has variety among its vehicle list.
The point I was trying to make was this is supposed to be a game, something fun, and while I've had great, if not some of the best, races in slower cars over the years, I also want to see those cars that I'll never get to drive in real life because they are millions of pounds of bleeding edge tech.
I said in my comment there's room for the older cars, the classics, but to keep adding them at the expense of really exotic super beasts just doesn't make sense to me.
I personally think the update should go like this on a bi-monthly basis;
One month sees:
A real world track (Spa, Silverstone, Watkins Glen etc...)
2 classic cars (pre 1980 for argument sake)
4 Gr.3/Gr.4 (introduce new manufactures if possible)
2 Hyper(Super)Car/Open Wheel (Indy car, f1 from 1960 to 2010)/VisionGT
Following month sees:
A fictional GT circuit (take your pick)
2 classic cars (pre 1980)
4 Gr.3/Gr.4 (new manufactures if possible)
2 Hyper(Super)Car/Open Wheel (same as above)/Vision GT
GT Sport is nearly a year old, and with console games like Driveclub, Project Cars 1 and 2, A.C, Forza 7, f1:2018, not to mention the plethora of titles available on p.c, it needs to do more that just happily coast along releasing one circuit a month...which still leaves it with the least circuits and cars of any of the major titles I mentioned.
I want GT Sport to continue to grow, but if they think, really think, releasing this amount of content is enough...then I guess they we'll see what the market says.