A Quantum Leap

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Johnnypenso
If it were 6 years that would be an almost unheard of span to release only 1 game. But it's not 6 it's 9 because GT4 was released in 2004 and this is 2013, and in between only one full game release. Can you think of another major, ongoing series that has done this and survived or prospered?

Grand Theft Auto Series have kind of done this...but not as extreme as GT series
 
Umm...Half-life 2: episode 3. I know it still isn't out but the anticipation is still remarkable because it's a Valve game and that's almost six years and counting.

There was another, though I forget which one right now.

...We're not talking anymore about ''additional content'' here, we're talking about '' WE SELL YOU HALF OF THE GAME that we have create so we can seel the rest of it in little pieces for the total price of other two games''
A guy answering my comment on that news said something about i was only assuming thing, we don't know, they didn't actually said what they want to do.
Well, I...no, WE know actually. Look at ea, activision, capcom, turn 10 too. That's how it works, is people really hoping to see pd or sony creating a different approach?

That was probably me - and no, we still don't know for sure which way it'll go. There are different DLC marketing models out there. Assuming that Sony/PD are going with an EA model, is still assuming if there is no proof.

Sure, I'll stand corrected if it turns out that way. I just see no point in getting all het up about what might happen.
 
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Stop accusing Gran Turismo of being crap, please. It's the love of our lives and we will never tell him/her that they suck in bed.


Quite.

...

I'll never quite understand how people can say GTHD and GT5P were standalone games. They were steps in the final's (GT5's) creation, nothing more. Just because PD goes the paid-demo route with Prologues that most every other developer avoids for the sake of, oh, I dunno, actually getting the full game to customers, doesn't change that.
 
Umm...Half-life 2: episode 3. I know it still isn't out but the anticipation is still remarkable because it's a Valave game and that's almost six years and counting.

There was another, though I forget which one right now.



That was probably me - and no, we still don't know for sure which way it'll go. There are different DLC marketing models out there. Assuming that Sony/PD are going with an EA model, is still assuming if there is no proof.

Sure, I'll stand corrected if it turns out that way. I just see no point in getting all het up about what might happen.

The big names in the game industry have similar strategy though, and it works pretty well, that's why i fear they will do the same; pd was an atipical company until now, sony may be tired. I hope to be wrong.
 
I'm hoping a "quantum leap" means DLC coordinated with the game. Cars and tracks that match for example, like Bathurst and Aussie Touring Cars. A premium vintage Muscle car pack. A 125 and 250 Shifter kart with several liveries each along with 1 or 2 real life kart tracks along with events added in ASpec specifically for this. TT's that follow the release of the DLC packs exclusively for DLC buyers. A spec and B spec events added around DLC content.

I'm not sure what the animosity is towards DLC other than having to pay for it, which, while understandable, is also illogical. There is no such thing as a free lunch. No one is going to make a commitment to the ongoing production of content without some recompense. I'm wondering if you'd rather have very little new content as GT5 did, or an ongoing supply of new cars, tracks, scenery and other features?

It's not like the DLC costs much more than a tall-grande-super-mega-9-scoop-whip-cream-sprinkle-pumpkin-mint-moca-frozen-hot-chocolate-latte from Starbucks, right? And that lasts 10 minutes where the DLC lasts for as long as you want it to. 👍


Jerome
 
It's not like the DLC costs much more than a tall-grande-super-mega-9-scoop-whip-cream-sprinkle-pumpkin-mint-moca-frozen-hot-chocolate-latte from Starbucks, right? And that lasts 10 minutes where the DLC lasts for as long as you want it to. 👍


Jerome
That is something which often gets forgotten. I like the comparison by the way :) make sure you copyright that name before Starbuck decide to bring one out...
 
It's not about what it's equal to, it's how much it costs in relation to other similar goods, ie the full game. I mean if £3 isn't much what would you buy for that? One car? A sticker? There has to be a principle no matter how cheap something is, unless you're rolling in money.
 
I think it also has to do with the long-standing idea that some companies intentionally leave content off the disc (or lock it out) so as to provide Day one DLC. If PD is planning on providing DLC on a monthly basis - and not just cars, but tracks, which apparently take much, much longer to create - then either they're running like clockwork and just so happen to be finishing a track each month, or they're now doing what so many of their fans complain about other games apparently doing.

Considering PD's ability to follow schedules, to say nothing of the unexpected speedbumps that might rear their heads during content creation, I'd say the latter is more likely.
 
It's not about what it's equal to, it's how much it costs in relation to other similar goods, ie the full game. I mean if £3 isn't much what would you buy for that? One car? A sticker? There has to be a principle no matter how cheap something is, unless you're rolling in money.

You can look at it any way you want, something similarly priced in general, or something in the same genre. How much is the Call of Duty DLC that comes out, I don't recall exactly, but something around $12 or $15 (every 3 months-ish)?? GT5 DLC has been cheaper, but comparing features to CoD, you get less.

But no matter what you compare it to, you have to sell yourself on what it means to you. Would you pay $10 for Spa (which is 17% of the price of GT5), but $10 for Motegi is too much? I was just trying to put it into a general perspective with the latte analogy.

Jerome
 
You can look at it any way you want, something similarly priced in general, or something in the same genre. How much is the Call of Duty DLC that comes out, I don't recall exactly, but something around $12 or $15 (every 3 months-ish)?? GT5 DLC has been cheaper, but comparing features to CoD, you get less.

I don't recall anyone claiming that CoD DLC is reasonably priced. It's probably the worst offender in terms of gouging the customer. Just because your town has a mass murderer doesn't mean it's OK to go around kicking puppies.
 
You can look at it any way you want, something similarly priced in general, or something in the same genre. How much is the Call of Duty DLC that comes out, I don't recall exactly, but something around $12 or $15 (every 3 months-ish)?? GT5 DLC has been cheaper, but comparing features to CoD, you get less.

But no matter what you compare it to, you have to sell yourself on what it means to you. Would you pay $10 for Spa (which is 17% of the price of GT5), but $10 for Motegi is too much? I was just trying to put it into a general perspective with the latte analogy.

Jerome

That's another issue,Spa (which has weather changes)and Kart space cost the same as an Updated PS2 asset (Twin Ring Motegy)that has no weather effects.

Also stuff like 3 dollars for virtual paint is unheard of,one dollar a car is reasonable-ish if I get to choose them one by one,I want an Aventador not the Golf that comes with it.
 
QUESTION What is the turn over time to get an actual car in game?
I know got GT5 it was 6 months. Did it speed up now? Will the Concours D'Elegance 2013 Polyphony Award winner be able to make it into the game?

What is the turn over time for a real world race track? I know it has to be much longer, but a time table would be nice.

The show has yet to take place, so I'd wager 'No' to having it ready for game launch.
 
I think it also has to do with the long-standing idea that some companies intentionally leave content off the disc (or lock it out) so as to provide Day one DLC. If PD is planning on providing DLC on a monthly basis - and not just cars, but tracks, which apparently take much, much longer to create - then either they're running like clockwork and just so happen to be finishing a track each month, or they're now doing what so many of their fans complain about other games apparently doing.

Considering PD's ability to follow schedules, to say nothing of the unexpected speedbumps that might rear their heads during content creation, I'd say the latter is more likely.

There's a good chance we've only got "ourselves" to blame. We might not have been given DLC if we hadn't have "asked" for it. We made enough noise, though, and we got DLC that sort of worked and was only ever patchy.

(We weren't going to get it, then we got it. Now that a precedent's been set, we've probably had it.)
 
I play a lot of MMORPGs, which all of them are free to play, BUT I'm willing to spend a lot of money on their premium and newer items (inside the item mall), because that means I get the newer / better quality items meanwhile supporting the developer to continue updating their content. (because the game itself is free)

But with console games such as GT, I'm not willing to buy ANY DLC and I'm not even considering buying GT6 anymore after reading about the "Quantum Leap" interview. It just sick IMO. No wonder they could release GT6 in such a quick way.
And now I'm beginning to agree with the whole GT5.5 sentiments.

I mean, in the old days, we bought a cartridge of a finished game, Super mario bros with 8 stages, no significant bugs, Zelda, Contra, etc.. we don't need to buy DLC to enjoy the game more or if we want more, we could just wait for finished Super mario bros 2, then 3.
But now, if I buy GT6 and it contains lots of only old elements from the previous game, and the newer cars and tracks are sold as DLC, it just a rippoff in my opinion.
I don't wanna pay TWICE.

If GT6 is just an empty container that I must fill in with stuffs that I must buy AGAIN (DLCs), I don't even wanna bother.
 
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As long as GT6 gets an XL,Academy edition with all updates and DLC on it,I don't mind extensive amounts of DLC.
But if they don't bother,hmm...money money money F4 style.
 
Duphman
Lemme axe you a question.

A Cursory Breakdown of Forza 4's DLC Pricing & Content

$30 Season Pass: 60 cars (unit price: $.50)
$35 Non-Season Pass Cars: 40 cars (unit price: $.86)
$20 Porsche Pack: 30 cars (unit price: $.67)

Total: $85 for 130 cars (unit price: $.65)

A Comparative Breakdown of GT5's (car) DLC Pricing & Content

$7.99 Racing Car Pack: 15 cars (unit price: $.53)
$3.99 Car Pack 2: 4 cars (unit price: $.99)
$5.99 Car Pack 3: 6 cars (unit price: $.99)
$2.97 '12 GTA GT-R, '12 BRZ S, '11 HSV-010: 3 cars (unit price: $.99)
Free '12 FR-S, Stingray Test and Final Prototypes: 3 cars

Total: $20.94 for 31 cars (unit price $.68)
 
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$30 Season Pass: 60 cars (unit price: $.50)
$35 Non-Season Pass Cars: 40 cars (unit price: $.86)
$20 Porsche Pack: 30 cars (unit price: $.67)

Total: $85 for 130 cars (unit price: $.65)

Which is what?

If GT6 is just an empty container that I must fill in with stuffs that I must buy AGAIN (DLCs), I don't even wanna bother.

It'll be an empty container that's a billion times more complicated than Zelda for which, no one is forcing you to buy any DLC if you don't want to, and you'll be able to play the game to completion without it.
 
A quantum leap in the amount of DLC will just result in a quantum leap in the number of people complaining about not having DLC tracks in online lobbies.

Bring on the pain! :lol:
 
So, people are happy to pay $1 per car and $3 per track and say its good value?

So you'd be fine with buying the full game for the reduced price of $1000?

Thats a bargain then yes, you're saving over $100?

DLC is NOT extending the life of the game either!
It is just extending the length of time before the next game comes out!
 
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