A real glimpse of GT5's graphics

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It's safe to say that GT5 will look better than PGR3 and PGR3 looks pretty damn sweet. When you take into account the PS3's superior specs and more than a year extra development time on GT5 we can expect big things.
 
I wouldnt call the specs superior, but I'm sure they'll [GFX] be better. Poly always knew how to recreate the realistic approach very well.
 
BlackZ28
I wouldnt call the specs superior...

I would.

I think it's about time for XBox fans to admit that the PS3 will be more powerful than the XBox360. However, as PS2 fans have been saying for a while, having more power doesn't necessarily mean having better games.
 
Earth
Humans need to do more noble things...they dont deserve any blessings for making better looking games

Thank you for voicing your opinion on what the human race deserves, we all appreciate it. Your ability to stick your nose into this and make a post that has absolutely nothing to do with the thread is astounding and I applaud you. We're here to talk about games, and it appears that a select few can't comprehend a little humor in one man's post.

moving on.

If those pictures in the first post are any indicator, we're in for a fun ride. Lets hope interiors are mapped, because that looks absolutely clean. And yeah. If XBox360's cars are that detailed up close (i love the mesh on the back of the lambo, very clean and well done), GT5 is going to blow it out of the water. PD knows they've got fans out here. They'll come through.

Now the networking code... that's another story.
 
Maven
I would.

I think it's about time for XBox fans to admit that the PS3 will be more powerful than the XBox360. However, as PS2 fans have been saying for a while, having more power doesn't necessarily mean having better games.
But if they can get even better gameplay related games, then the PS2 had. Plus great graphics while making it more easy to make games on the PS3 then PS2.

Then there have it nailed and Xbox 360 could lose next gen console war.
 
Maven
I would.

I think it's about time for XBox fans to admit that the PS3 will be more powerful than the XBox360. However, as PS2 fans have been saying for a while, having more power doesn't necessarily mean having better games.

Microsoft played their game well in releasing their specs and comparing them to the Ps3. Everyone got caught up in it and the big 'spec wars' started.

What everyone fails to realise is that the PS3 will come out in a year's time... so of course the specs will be better. Price of technology will go down and the PS3 will probably be able to afford a little more juice.

The downside of the PS3 so far is that its even harder to code then the PS2, hence where its power comes from.

The Ps2 was very powerful from the begining, more then the Xbox, but that power is not just about graphics, its about evolution as well. The Xbox was never able to achieve 'that much better' graphics or materials, because Microsft built the Xbox as a PC hybrid (although they say otherwise) which makes it very easy to develop on. They call that 'software-based technology', but in true, the Xbox is nothing but a software-base console, its a Hardware-based console. And same applies to the 360.

As for the Ps2, that is the true Software-based console, which is by far, more powerful (not necessarly in specs, but in grunt power, in capacities). And the PS3 looks to be the same, but better.

Just a quick note about 'software-based and Hardware-based' terminology: By Software-based i mean that to extracte the most potential and power from the console, its required to 'Code' your way out. While for Hardware-based, i mean that coding for the console is not necessary in order to achieve good graphics. Unfortunatly for the xbox, this results in the limits in its hardware, while the PS2 keeps amazing with new ways to improve.

good exemples: In the last years of the Ps2, we've seen mastery of the console in games like 'Gran Turismo 4', which is on the same console as GT3... and looks and feels almost twice as good. Metal Gear Solid. We have MGS2 which was amazing in terms of quality and graphics, and now we have MGS3, which is twice as good as well. Look at Shadow of the Collossus, newly released. Again, pushing the console to its limits. While on Xbox, the best looking games pretty much stoped at Ninja Gaiden and DOA3... nothing really pushed it more then the likes of those products.

So of course the specs of the 360 and PS3 are similar, and all in all, one has more memory available while the other as more 'computing' power (so they say), but in terms of which will be best... the developpers will have the final say in the matter. My thoughts are for the Ps3.
 
RedOak
Microsoft played their game well in releasing their specs and comparing them to the Ps3. Everyone got caught up in it and the big 'spec wars' started.

What everyone fails to realise is that the PS3 will come out in a year's time... so of course the specs will be better. Price of technology will go down and the PS3 will probably be able to afford a little more juice.
I think Microsof have been lucky in that theres far more mature gamers now than 6 years ago, when Microsoft released the XB360 specs Sony cut them to bits and on paper and in the way Sony compared the two, the PS3 was made to look like a monster compared to a midget. Ofcourse Sony bent the truth, and a lot of gamers realised that, 6 years ago I think they would have clambered on the Sony bandwagon.

RedOak
The downside of the PS3 so far is that its even harder to code then the PS2, hence where its power comes from.

The PS3 has been said to be far easier to program for than the PS2, all the developers have said this and one of Sony's goals when develo[ping the PS3 was to make it easier than the PS2 to develop for, that was a big weakness in the PS2 for developers.

RedOak
The Ps2 was very powerful from the begining, more then the Xbox, but that power is not just about graphics, its about evolution as well. The Xbox was never able to achieve 'that much better' graphics or materials, because Microsft built the Xbox as a PC hybrid (although they say otherwise) which makes it very easy to develop on. They call that 'software-based technology', but in true, the Xbox is nothing but a software-base console, its a Hardware-based console. And same applies to the 360.
The PS2 is not as powerful as the X-Box, this has been proven countless times, this is also why the X-Box can run games at higher standards, smoother.

RedOak
As for the Ps2, that is the true Software-based console, which is by far, more powerful (not necessarly in specs, but in grunt power, in capacities). And the PS3 looks to be the same, but better.

Just a quick note about 'software-based and Hardware-based' terminology: By Software-based i mean that to extracte the most potential and power from the console, its required to 'Code' your way out. While for Hardware-based, i mean that coding for the console is not necessary in order to achieve good graphics. Unfortunatly for the xbox, this results in the limits in its hardware, while the PS2 keeps amazing with new ways to improve.
Both the PS3 and XB360 have thousands of libraries being made available for the developers, the PS3's chipsets will perform more functions than the XB360's without you having to program special code to control them via software. Like the X-Box, nothing you do when programming the PS2 can exeed the limits of the hardware, I don't see what your trying to say here but if it's that the PS2 can go beyond what the hardware is capable of then your wrong.

RedOak
So of course the specs of the 360 and PS3 are similar, and all in all, one has more memory available while the other as more 'computing' power (so they say), but in terms of which will be best... the developpers will have the final say in the matter. My thoughts are for the Ps3.
The differences between the PS3 and XB360 are huge, the PS3 IS more powerful but not by much. The reason they differ so much is all down to the cell architecture, it's so different to program for. But you're spot on, it's all down to the developers which one will deliver the best gaming experience.
 
Lol I think we're kinda spoiled. Those guys are gonna be developing this for more a friggin year and all we have to do is wait and pay:embarrassed::embarrassed:

The GT5 video rocks. And what I want most of GT5 is better engine noise and just general sound and the 20 cars promised, but thats for sure now.

I LOVE THE PITLANE ACTIVITY and the graphics though!!:drool: But I still think they have to catch up on engine noise now...
 
G-T-4-Fan
Lol I think we're kinda spoiled. Those guys are gonna be developing this for more a friggin year and all we have to do is wait and pay:embarrassed::embarrassed:

The GT5 video rocks. And what I want most of GT5 is better engine noise and just general sound and the 20 cars promised, but thats for sure now.

I LOVE THE PITLANE ACTIVITY and the graphics though!!:drool: But I still think they have to catch up on engine noise now...

go here http://media.ps3.ign.com/media/713/713809/vids_1.html and download the spiderman video. they have improved the turbo sound on the Skyline, - holy crap.

im waiting for proof of realistic damage physics and modeling, and hoping they include mechanicl breakdown for those long 24 hr races (brakes, tranny, name it)
 
If we base ourselves purely on design and realism, Gt4 is miles ahead of pgr3. Especially the colour choices. I dunno, pgr3 and even forza have a "fake" feel to it there are elements that make it seem "unreal". But gt4 on the other hand, if u dont look to closely to notice 2d elements and low textures, it is much more photorealistic than its counterparts.

Personally, I am DYING to get the first official glimpse of GT5
 
Just in case no one has noticed, to figure out what GT5's graphics are going to look like, wacth the opening vid of GT4, just the part with the Ford GT alone, up to the pit area part. That is what GT5 is going to look like.
If you don't believe me just go back and look at previous GT opening vids and the following GT looks like the CG from the previous if not better, except GT2, in which case the graphics are basically the same, but in the CG of GT1 they are smoothed out and have some enhanced lighting that the PS couldn't handle.
So start up the PS and PS2 watch the CG's, then a replay of the following GT (i.e. GT->GT2, GT2->GT3, GT3->GT4, the latter 2 of which definitely look better than the previous GT's CG).
 
:drool:
Earth
Is this what you mean by flipping cars?

Or this?

Or this?

now this is a flipping car lol

Courtesy of NR2003, greatest racing sim ever

Now, as for the graphics, look at the lighting in the beginning of that GT5 video. It looks very realistic. The ground looks like it is hot because of the sun. The most realistic lighting I have ever seen. Also look at the great reflections.

Also remember that is a bad quality handycam video.

The cars look about what I think they should, and with 15+ on track I'm not going to complain

blows PGR3 away...but i have to give PGR3 props for great 3D spectators they look really good
WOW :drool:
Where do you get or download nr2003
unless yo mean nascar 2003
 
Got2xlr8
go here http://media.ps3.ign.com/media/713/713809/vids_1.html and download the spiderman video. they have improved the turbo sound on the Skyline, - holy crap.

im waiting for proof of realistic damage physics and modeling, and hoping they include mechanicl breakdown for those long 24 hr races (brakes, tranny, name it)

HOLYY!!!!:eek: THANKS M8!!!

"Now thats what I'm talking 'bout uhuh
Thats what I'm talking 'bout" :sly:

Thats REALLLYYY awsome. I'm more stunned by the RX-7 passing by:drool:
I suddenly love the car!!!

Now thats game play, u better make this happen PD!!!!
 
G-T-4-Fan
HOLYY!!!!:eek: THANKS M8!!!

"Now thats what I'm talking 'bout uhuh
Thats what I'm talking 'bout" :sly:

Thats REALLLYYY awsome. I'm more stunned by the RX-7 passing by:drool:
I suddenly love the car!!!

Now thats game play, u better make this happen PD!!!!

That vid is nothing compared to the latest one, which shows off the Evo VIII and the RX-7. This Spiderman/GT4 hybrid was at the most lame. Just wait till PD releases some concrete GT5 evidence, all the other vids are just what they expect to have in the game. For me all i need the the guarantee that there will be lots of cars and an updated physics engine, with better tire physics too.
 
AlarmedBread
how many polys is that model?

i'm geussing its dont in nurbs or sub'd surfaces aswell as quads, which will make the count higher than needed :)

that means, no, they wont look like that, they will look better and use fewer polygons

edit...

heres what a nice elise subd model looks like :sly:

http://www.renderosity.com/photos/MSG2/Message2302458.jpg
http://www.renderosity.com/photos/MSG2/Message2302461.jpg
http://www.renderosity.com/photos/MSG2/Message2302462.jpg

Those are nice renders, but If you have seen the Evo VIII and the RX-7 in the latest GT Vision video, that model pales in comparison. As the ones for GT5 are in exquisitely detailed settings, and still look real. I'll have to download the vid and keep it on my pc for reference.
 
i bet the pics on niilokokko are playstation 4 material...not ps3 :banghead:
thats simply too good to be true for gt5. how much better could it possibly get after PGR3? not THAT much.
have you seen nurburgring for PGR3? the trees are still bleedin cardboard cutouts. the only thing that will truly impress me is the GTR proto caliber.
 
Check the TGS trailer, you can see two GT5 cars, they do look superb, even on a hand held camera.
 
Wakeem
i bet the pics on niilokokko are playstation 4 material...not ps3 :banghead:
thats simply too good to be true for gt5. how much better could it possibly get after PGR3? not THAT much.
have you seen nurburgring for PGR3? the trees are still bleedin cardboard cutouts. the only thing that will truly impress me is the GTR proto caliber.


Well for one PGR3's graphics are exceptional by today's standards, but as I have seen some vids of the final game, there are inconsistencies at times, might be the fault of the systems youth. In-car camera looks amazing, but then out of the car it doesn't look as amazing, something gets lost in translation, framerate or something. I still haven't seen the Nür in PGR3, if you can point me to it thank you very much. As live4speed pointed out, the models in the TGS vid are PS3 GT5 spec and they easily rival PGR3 models in look, but judging from upclose camera, the poly count must have been really up there, there were even realistic gaps inbetween the body parts with no polygons noticeable along the edges. Live4Speed point him to the thread which you poseted the upclose pics of the TGS vid. mind you it was taken with a camcorder and still looks like real cars.

Like i already stated, PD knows visuals, it's the rest of the game i want to be a finely tuned monster.
 
gameplay footage 4
http://www.gamespot.com/xbox360/driving/projectgothamracing3/media.html?mode=all
theres an excellant cockpit screen of a car on a nurb straight at gamespot aswell.
i believe ive seen the video of which you speak, the blue RX-7 at the beginning? i was impressed with that. but the gameplay replay footage didnt look anything like it.
i just hope its possible to pull off the quality of those GTR proto pics, which rivals PGR3 graphical quality, but because its polyphony its better, they have artists who actually use the color black.(i want that exact type of lighting on the nurb in gt5! so cloudy and ambient). i heard the GTR proto was on a GT5 "montage"(link me if possible) or something so it has to be related to the game, yet i saw it on the nissan website. i hope PD is choreographing an elaborate hype. :guilty:
 
We ain't seen nothin' yet. All we saw at TGS were the models.. we didn't actually see them in a GT5 environment, just the recycled GT4 environment from E3 (which is why whenever those two cars were on-screen, they were the only two cars on-screen.. I don't think the GT4 game engine can support 20+ cars at that resolution).

The models alone won't do it, it'll be a combination of the models, lighting (more important than many people realize), and the environment, which will be aided significantly by PS3's texturing, shading, and lighting power, along with that new tree-making middleware they recently got, which I'm sure will be a godsend when they make the 'Ring for GT5.

I saw a screenshot comparison over at the PS.com forums, of GT4 vs PGR3, both in-game. Oddly enough, the GT4 shot looked better.
 
Yea, PGR3 has some amazing graphics, but the textures on the car exteriors look really weird, like the whole thing has been polished with chrome. It looks like they put a little too much emphasis on the polygon count. I think GT4 has better textures on the car exteriors, but the interiors on PGR3 look amazing.
 
Wakeem
gameplay footage 4
http://www.gamespot.com/xbox360/driving/projectgothamracing3/media.html?mode=all
theres an excellant cockpit screen of a car on a nurb straight at gamespot aswell.
i believe ive seen the video of which you speak, the blue RX-7 at the beginning? i was impressed with that. but the gameplay replay footage didnt look anything like it.
i just hope its possible to pull off the quality of those GTR proto pics, which rivals PGR3 graphical quality, but because its polyphony its better, they have artists who actually use the color black.(i want that exact type of lighting on the nurb in gt5! so cloudy and ambient). i heard the GTR proto was on a GT5 "montage"(link me if possible) or something so it has to be related to the game, yet i saw it on the nissan website. i hope PD is choreographing an elaborate hype. :guilty:

Nice vid, but as with all games apart from GT4 and PC racing games, the Nür is only the name, the course is loosely based on the Nür. There is something that PD has captured that just make the game look photorealistic and that vid of PGR3 shows that Bizzare hasn't captured it. The car, the road and the surrounding area look too perfect, which to me is :confused:. With all the numbers Bizzare is touting, why doesn't the game reflect some type of realistic look as a whole. I just loved the in-car view tho, just beautiful.

I'm looking for that GT Vision vid, it has an incar view as well, the Lancer on Chamonix, rearview mirror and you could see the wipers on the windsield, but it looks a lil half assed. The montage was just GT4, tossed into would be PS3 spec dev machine, hence the reason for the 20+ cars on screen and some lighting effects not possible on PS2. Heck even the montage was a bit meeh, for it didn't have realtime shadows, which is what I was looking for. I'll keep searching.
 
it seriously has to do with how polyphony uses black..their lighting in general is different than forza which is too colorful and cartoonish in relation.

i think PD is just yanking our balls slowly. there giving us bits and pieces at a time. that "cockpit" view had some other purpose.

so everything we have seen up this point is STILL mostly GT4 popped into ps3 hardware? even the RX 7 at the beginning? why on earth would they do that. why not just show nothing at all until the real deal is ready..has to be the hype...HAS to be... :nervous:

what of that tree making middleware, where was that information disclosed, thats pretty juicy.
 
THe two models at the beginning were PS3 spec models, but in the montage they were tossed in GT4 game engine, notice that you didn't actually see GT4 car models anywhere near those two newer modeled cars. Never in the same screen shot. I'm not sure on what kind of magic PD is working with in that PS3, but I know that it will look astounding, now lets just hope the rest of the tuning is upped to the level of the visuals, and also I would like to see Kaz's realistic damage modeling, and what level of damage will the game actually push.
 
Wakeem
i believe ive seen the video of which you speak, the blue RX-7 at the beginning? i was impressed with that. but the gameplay replay footage didnt look anything like it..
Thats becuase only the blue RX7 and silver Evo 9 were GT5 models Kaz confirmed this in a Japanese publication. The rest of the demo was run in the GT4 engine, PD haven't had time to put together a full demo using just GT5's full engine, so they used GT4's and recreated features of what to expect in GT5 ie bigger grids, in-car views perhaps, more immersion with the crowds and pit walls ect being more animated and realistic and so on. They're teasing us, thats why the demo isn't a GT5 demo, it's called Vision GT, because it's not a demo OF GT5, just PD's vision of what to expect in GT5, we'll get proper GT5 demo's soon enough.
 
SavageEvil
Those are nice renders, but If you have seen the Evo VIII and the RX-7 in the latest GT Vision video, that model pales in comparison. As the ones for GT5 are in exquisitely detailed settings, and still look real. I'll have to download the vid and keep it on my pc for reference.
I think those renders before your reply are fakes.
 
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