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that skyline from pgr3 was mapped like ass....still looks amazing though
If you mean thoes Elise one's they arn't GT5 but the guy that linked them was using them as an example of what he thinks GT5's will be like, he didn't say they were GT5 models.TVR&Ferrari_FanI think those renders before your reply are fakes.
AlarmedBreadthe links i posted were intended to show wireframe displays, not textured models in an environment, you can see those on the site in the picture under the gallery
also some nice stuff here
http://www.kggraphics.com/3dmodels.htm
but it is unrealistic to think that the gt5 engine will handle such dense meshes, sub'd, nurbs or even*maybe?* quads, though i am curious as to the poly limit on each car...
hopefully this time around we wont beable to count the polygons without looking at a wireframe!
Yeah but theres a pretty high chance you can't drive an R390 at LeMans at 200mph in real life and you'll never get the chance to. Thats where sim's come into play. You mentioned LFS before being too real, me I absolutely love it, I'm getting my teeth into EPR at the moment for the PS2, now thats also superb, offers variety in cars like the GT series but the realism of a proper sim comparing to the standard proper sims are at right now. I love LFS, especially S2 and that doesn't even have real cars, I love GTR and I love EPR, all more than I love GT4. But then it's always going to be a case of each to his own when realism is concerned. Overall, I'm not too fussed about the graphics at this point, sure better graphics are nicem but looking at GT5 they're more than good enough for me to enjoy, I just hope th hpysics are better than GT4's.christofireI've got a car - if I wanted to drive around in one I'd go out and do it - the forcefeedback is hella good and the graphics are mind-blowing.
So, do we want Real Real, or Virtually Real? I'd go for Virtually Real. I know it's not real, that's why I want it - to escape into the game and enjoy it.
christofireReality:
I think it's too hard to get it perfect - the closer you get the easier it will become for people to pick flaws as we scrutinize it ever closer. You play GT1 and you know it's not real - the gfx are blocky (by today's standards) but there's the element there and you forgive it for the fun factor. GT4 is good, and gives you a sense of realism while retaining that fun. Liv4Speed is too real for me - I want to play a game, not drive a real car. I've got a car - if I wanted to drive around in one I'd go out and do it - the forcefeedback is hella good and the graphics are mind-blowing.
So, do we want Real Real, or Virtually Real? I'd go for Virtually Real. I know it's not real, that's why I want it - to escape into the game and enjoy it.
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live4speedI think GT4 is the best GT so far, what dissapointed me was the fact that the series hasn't moved forwards much, 8-9 years and no real progression has been made. Thats what most people were dissaapointed with, handling wise it's the best one yet, graphics wise it's the best one yet. It's not as realistic as EPR, now heres the problem, GT4 was all well and good, until I player LFS S2, GTR and EPR, okay you can disregard comparisons between GT4 and GTR and LFS S2 due to platform, but EPR is in direct competition with GT4, same platform, same type of car selection (not as many but the variety is there) ect only EPR is better to play, it's more realistic, the DFP works better in that than GT4 and I doubt I'll load GT4 up much again as a result, probably only to practice for the 2006 GT meet if I make it there. GT5 needs to move the series forwards, and to become a proper sim imo, and also to expand the series formula, to innovate more, create new ways of doing things ect.
GT4's physics under par? That's taking it a bit too far. Sure, it might not be the most realistic driving sim out there, but it does a very good job of combining fairly realistic and enjoyable physics, something other, more realistic sims don't accomplish.live4speedEPR does, there more cars I actually want to collect in that too.
Passing GT4's under par physics and it's non progressing game formula off as okay because it's a car collectors sim is not acceptable imo. I'm not saying GT4 is crap, don't get me wrong, like I said before it's the best GT to date, but it's just not taking the series anywhere.
pupikI liked the pit crews waving and cheering their cars.
I don't like the two-car rally races.
The over-mirroring of reflections on cars has got to stop: Real cars don't have that much shine unless they're washed every other hour, unless garaged. And race cars never have much shine as it the gloss adds weight.
I know that, but if you're going to have between 6 and 20 on all other courses, why not just turn the Rally Mode into a type of rallycross event? It's a real type of racing that has more than 1 or 2 cars racing at the same time on circuits with a variety of surfaces. So if the other events can have 20 cars, why not the rally tracks? In short, gimme 20 cars on a rally course, or just me against the clock. GT2 had a ghost, which is a far better simulator of real rally racing than the Rally Mode of GT3 and GT4.SavageEvilTwo car rally? Hey have you ever seen a rally, it's just one car at a time.
PD does have it right, but the trend appears to be "make it even glossier!" and "Reflect the stars in the sky, even if it's day time!" seems to be gripping even new racing game that appears from the pipeline. GT4 has it right, but reflections aren't super-important on moving vehicles. Reflections of racing cars is quite minimal at best; usually there's just a lighting difference.Over-mirroring, (is that a word) of reflections on cars? What? You must be talking about PGR3, GT4's reflections are done quite realistic. Heck GT4, your car builds up polish dulling grime. GT Visions demo the reflections looked even better as they were done as close to real life as possible. I know you've seen it on tv, when camera gets in close to a car you can se reflections, but as you move away the reflections change because of the view distance. PD has this pretty much right, and you are pretty much blind.
A real racing car gets quite dirty after a few laps; dust, rubber, oil, fan debris, etc. spoil a race car's looks in no time. No need for extra polish, because, yes, it weighs the car down. The car only has to be cleaned off and excessive bodywork gaps closed, and that's it.Race cars never have that much gloss? What are you kidding? Have you ever seen a race car when it first rolls out, it's clean and polished. Why? So it has absolutely no problems slicing through the air, build up cuts down on aero efficiency. I'm sure that race teams love to bring their cars to a race all dull and dirtied up.