All I want is a wheel able to output a wanted torque so the input from the sim will not be "subjective". The car movement give a torque and force on the tire contact patch and the reaction of the rubber create a Mz torque and a Fy force that is the only thing you should output to the steering column. We need a FFB protocol revolution
I don't judge the direct drive servo wheels at all. I only said that I don't like FFB coming through the wheel. It's unrealistic.@kikie I think you HAVE to feel it first before you can judge. The DD FFB gives you so much more info about the grip level of the car and really adds a lot of immersion.
And if you think there is a center spring, than you definately have the wrong idea about driving with the AccuForce. It's certainly something completely different and so much more than a simple stronger centerspring.
Catching slides with DD high FFB setting is so much easier and faster. Again you have to try it first to judge it.
What is more important is a motion chair with at least 180° yaw and a triple monitor setup. That and the visual cues is enough for me to know what the car is doing. Oh, I would also like to have a true to life FFB brake pedal (>>> ABS).
No I haven't but I've seen enough videos on youtube that it is not for me. It a personal preference.You've Obviously never driven a Motion sim before. lol
Pcars is harder IMO but, I dug into the SC4 settings and was able to feel the effect of each setting quite clearly. Pcars FFB is much harder to detect the results. Fortunately, SC4 FFB works much better than Pcars FFB anyway and the data sent to SC4 seems to be one of the most effective in terms of FFB adjustments (YMMV).Hmm what is trickier to setup the Accuforce software or PCars ffb settings with it´s 36 parametres?
I don't judge the direct drive servo wheels at all. I only said that I don't like FFB coming through the wheel. It's unrealistic.
Why do I want an OSW? Well simple, because it the most realistic feel one can have using a wheel, the low latency etc... but definitely not for the FFB.
Ingame, in pCars and AC FFB less than 50% and sometimes it still feel like it is too much. For my personally, FFB is an annoying fake and unrealistic feeling. I can definitely live without it.
I never said that I'm using a "dead" wheel. There is still some resistance. I have been using the SRW S1 for the last one and a half week and it is a non FFB wheel. Well, it doesn't bother me at all. I prefer the SRW S1 over strong FFB.Force feedback is not universal or predefined though. It does what it's told to do. Yes, of course there is unrealistic ffb, but a completely dead wheel while driving is also going to be unrealistic.
Etc = and so on from the French et cetera.What is "etc."? The motor is a huge part of the cost when going with OSW, a part that according to you, you don't even really need.
Nope! Definitely not. The specific effects is what I'm trying to get rid off. Just some resistance in the wheel just like in a real car is enough for me. I mean, the feeling that a wheel is heavy, the feeling of the contact from the tires with the road.The specific effects and not so much levels are what should be most important to you.
I removed it by eliminating the centering spring in the TM controlpanel.Unfortunately weight shift can't be removed from Assetto's ffb, but with PCARS you should be able to set up and run without any effects that would not be felt through a real steering wheel.
Didn't know that. Thanks.By the way, I know that there is at least one ECCI 6000 with 900 degrees of rotation out there. I expect that being designed with no ffb it would be better than any ffb wheel running zero ffb. John from ECCI gives stellar customer service, so an email to him about 900 degrees wouldn't hurt maybe?
I never said that I'm using a "dead" wheel. There is still some resistance.
Etc = and so on from the French et cetera.
Well, I have been wondering myself if I need an OSW or not. AFAIK, the DD servo wheel are very accurate, the electronics and firmware/software makes it very direct, with almost no latency. It is not only the FFB that makes these wheels so good. There is more to it.
The DD servo motor is more than just some accurate FFB.
Nope! Definitely not. The specific effects is what I'm trying to get rid off. Just some resistance in the wheel just like in a real car is enough for me. I mean, the feeling that a wheel is heavy, the feeling of the contact from the tires with the road.
I'm not interested in Thrusmaster anymore. I don't trust Fanatec at all and I don't want a G29. So there is not much else than an OSW.
Not to me it isn't. But it all comes down to personal preferences. With my settings, there is still a very little bit FFB, almost like in a real car. I mainly adjust the settings in the TM controlpanel. Apparently, the opposite what everybody else does.To me it is dead if it never moves on it's own. Obviously it's ideal when that movement is logical according to what the car is doing on road.
But... every wheel that I know of has a ratio (belt or gears) because they use small motors. I don't know if there is Direct wheel on the market, instead of a Direct Drive wheel, on the market.Hehe, no I know what etc. means, I just didn't know what you wanted it to represent in your post.
Direct drive (DD) - Basically, you want the first "D", but not the second. Lower end wheels don't have ratios by choice, it's by necessity. A 1:1 wheel is in no way dependent on having a motor.
It's never going to be realistic, unless the technology changes dramatically. I'm fantasizing now but what if they make a car simulator with real suspension and wheels? Wheels that are turning and your steering wheel is directly connected, just like in a real car (rack and pinion?). There should also have to be a powersteering thing, like in a real car. The whole real life setup should be connected to your computer as a steering wheel is now (by electronics, firmware/software) and the whole real life setup should be controlled by the FFB data of the car ingame. As I said, I'm only dreaming/fantasizing. Also, the ABS of the real life setup should be controlled by the FFB data coming from the game.And what about when the wheel should be realistically light? You are the master of what you want, but not the master of what is real. A wheel simply with linear damping might be what you want, but is never going to be realistic. Also, just turning down ffb across the board and not addressing what is realistic or not, only serves to give a watered down state of un-realism. What I'm saying is that if the goal is realism, you should be banishing the unrealistic effects and keeping and tuning the realistic ones. Braking and accelerating for example affects how heavy the wheel should be, while weight shift does not directly affect the wheel. If all you do is reduce those effects by the same amount, you are further from realism than if you simply eradicate the weight shift effect.
Yes, the Accuforce. Well this wheel is out of the question simply because it too expensive. >>>> Shipping and import from the US to Belgium.[/QUOTE]Ah, well there is a hint in this thread title. Hehe.
With the amount of options for ffb with the Accuforce, I'd have thought it would be the perfect fit for you. You might even find that you prefer realistic after all*.
* Being a bit cheeky here - but also correct.
But it all comes down to personal preferences.
Yes, the Accuforce. Well this wheel is out of the question simply because it too expensive. >>>> Shipping and import from the US to Belgium.
I wasn't talking about realisme in this particular case, I was talking about FFB settings and that is subjective and a personal preference. If it is objective as you said, than there wouldn't be FFB settings in the controlpanel and the games.To me it is dead if it never moves on it's own. Obviously it's ideal when that movement is logical according to what the car is doing on road.Not to me it isn't. But it all comes down to personal preferences. With my settings, there is still a very little bit FFB, almost like in a real car. I mainly adjust the settings in the TM controlpanel. Apparently, the opposite what everybody else does.
Realism in objective terms certainly does not come down to personal preference.
I'll better export myself to the US than.That's a real shame as it could well be the wheel that suits you perfectly, given all of the tuning options. I imagine that once you experienced smooth and subtle variable resistance, you would not want to use linear resistance.
Be mindful that the praise for the OSW in the DD wheel comparison video was largely based on the want for the opposite of what you want - a fast, twitchy, and powerful wheel. But, if it's the only way for you to get a low latency wheel......
Just ordered an Accuforce Wheel.
Is there any way to get the G25 Pedals working with it?
http://www.leobodnar.com/shop/index.php?main_page=product_info&products_id=187 This makes them stand alone pedals and ups the resolution.Just ordered an Accuforce Wheel.
Is there any way to get the G25 Pedals working with it?
Thankyou fatkrakr for the link/info.
As I,ve only just ordered the Accuforce I'm expecting to wait till around December for delivery.
By that time I hope to have these https://protosimtech.com/ ready to go.
Can I be the third race enthousiast to try out the Accuforce?I just went for the HE-pros. They are awesome.
In the last couple of weeks i had 2 "racing enthousiasts" over to try the accuforce and they both ordered one.
I going on holiday today and i'm already looking forward to that magic moment when getting back in the rig the first time after 2 weeks.
I just know i will be amazed with the AF again
Can I be the third race enthousiast to try out the Accuforce?