An Idea Regarding Dualshock

862
England
Northamptonshire
Ryanswannell
Sorry if this doesn't require a thread of it's own, but I had an idea that could slightly improve the 'feel' of the game, and well as increase it's 'realism'.

When you rev the engine of a car in real life, the car often shakes slightly, so you can feel the vibration of the engine working through the car to your body. So to simulate this, I thought the Dualshock's vibration capabilities could be utilised to give the impression that the car is 'alive' and make the player feel he is actually in the car.

At the moment, the controller only 'rumbles' when you go off-road or contact the curbs. I just wanted to know what you guy's thought if when you rev the engine in-game, the controller rumbles in your hands? Would it be annoying, or would you be for it?
 
For me, when I used the DS3, I used the rumble to tell me when I was on the curbs.


On the track (in real life) you feel a pretty big "kick" when you hit a curb, although the curbs are normally much smoother than the game (GT5) makes them seem.


If you want the car to feel more alive with the DS3, then the way that the vibration works should be fine-tuned further. When you hit a curb on the right side of the car, the right side of the controller should vibrate, not both. The motor could slightly shake the entire controller in higher RPMs range, but certain vehicles are more prone to rotational (engine) vibrations.


Karting was my main interest in motorsports for a few years, and the karts vibrate a lot. Now, my Subaru barely vibrates in lower RPMs at all. Boxer motors don't produce quite as much rotational vibration as a 1 cylinder kart.


Producing all of those things would be very difficult, but would be a huge step in the immersion - for DS3 and steering wheel users.
 
It's a good idea, but just think of how long you'd be holding a vibrating controller. Especially in any of the older muscle cars. Just about any big V-type engine with a carburetor vibrates the whole vehicle the entire time. It would probably get old after a bit, and you'd need to charge the controller a lot more often, which would decrease the life of the battery.
 
this game makes the controller vibrate when the engine shifts and bumps and impacts.. lets face it a controller vibrating 24/7 would die within hours..
 
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Sorry if this doesn't require a thread of it's own, but I had an idea that could slightly improve the 'feel' of the game, and well as increase it's 'realism'.

When you rev the engine of a car in real life, the car often shakes slightly, so you can feel the vibration of the engine working through the car to your body. So to simulate this, I thought the Dualshock's vibration capabilities could be utilised to give the impression that the car is 'alive' and make the player feel he is actually in the car.

At the moment, the controller only 'rumbles' when you go off-road or contact the curbs. I just wanted to know what you guy's thought if when you rev the engine in-game, the controller rumbles in your hands? Would it be annoying, or would you be for it?

So long as you can toggle it on and off, sure, great idea. It will impact battery life and probably the life of the controller, but as long as you know that going in, no problem. Anything that gives more feedback as to what is happening with the car on the road is a step forward, wheel or DS3.👍👍
 
I should probably point out that the controller would only vibrate when the engine reaches high rev's, depending on what is high for whatever car is being driven. Otherwise, as people have said, we would probably be charging the controller every five minutes and our controllers would need replacing after a few months 👍.
 
You should try Forza with a controller. It has exactly was you just described you are missing. I'm talking about the 360 controller. The xbone version should be even better. That was something i really missed in Gt5 Although the vibrations during elevation changes are pretty solid, Forza 's rumble has a much wider variaty of rumble effects. Revving, Brakes locking, Curbs,inertia and crash vibrations wich are very usefull.
 
For me, too much vibration effects for so many driving aspect is bad, it gets annoying in a long drive and it's novelty wear out fast :) I prefer simple important vibration to help give clues to crucial aspect of driving, not for everything that happen in the car.
 
You could get yourself a nice surround sound system. Even with the sub all the way down I get too much bass for my liking. But, if I turn it up I get some vibrations from engine sound. Hardwood floors and a computer chair (something that has a solid contact with the ground) help too. Only problem is I have to have it down because the "custom-kitty-proof-enclosure" (which is nothing more than a tall nightstand with cardboard taped around it) vibrates with cars like the SLR McLaren and the ACR Viper. The deep exhaust notes are nice with surround though.
 
I would recommend a "transducer" as it provides great feedback without the noise of a subwoofer. Look at "Buttkicker" which was built for this purpose or a no-name transducer in a DIY solution.
 
This would only make sense to me when you rev at a stand still for a standing start at the beginning of the race. Unfortunately, GT5 was all rolling starts. I think it would be a cool thing to add if they bring back proper starts.
 
Need For Speed Porsche Unleashed did this idea very well, especially for the wheel. It's one of the reasons why I think it has the best force feedback engine of any racing game to this day.
 
I would recommend a "transducer" as it provides great feedback without the noise of a subwoofer. Look at "Buttkicker" which was built for this purpose or a no-name transducer in a DIY solution.
You do know that all speakers are transducers, right? So a sub woofer is a transducer as is a tweeter.

Need For Speed Porsche Unleashed did this idea very well, especially for the wheel. It's one of the reasons why I think it has the best force feedback engine of any racing game to this day.
Yeah Porsche Unleashed was cool, That vibration broke my controller though :( I had to get up and sit my controller down on the desk, the car idling was vibrating the controller and caused it to fall off the desk and broke off one of the analog sticks.
 
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