Hey guys. Thanks for all the info so far, all really useful and definitely set me off down this route.
One question I have, if I have a 7.1 external soundcard on the pc running Simhub, does the Simhub software let you effectively say
"send 1 channel to the bass kicker" and then send 5 others to Front, Centre and Surrounds ?
I'd like to still have proper 5 channel surround as well as the bass kicker.
Apologies if that's a dumb question!
Grateful for the advice.
SimHub takes multiple channels of telemetry data from GT7 (or other titles) and allows you to enable, disable and/or modify each input channel such that it then outputs low frequency sound waves of a frequency that you can select/modify for each output channel enabled. You can then map/route each selected/modified data channel (right down to the granular level of right/left and front/back where appropriate) to whichever speaker/transducer that you have fitted and equipped with a pre-amp.
Note that SimHub is designed to drive transducers, not normal speakers, so whilst you can drive normal speakers, they probably won’t do the job as expected due to the output frequencies not being within the frequency response range of your normal speaker.
So, for example, if you have one butt-kicker connected to SimHub via a pre-amp, you can select to have just the engine vibrations feeding that butt-kicker, or you can combine every single element of race data from every single telemetry source feeding that butt-kicker or transducer (the butt-kicker is simply a transducer). Obviously, if you do the later, you’re not going to feel much in your seat beyond a ghastly mess of noise, and that is the challenge that everyone has in setting up an effective haptics system.
So, moving on to your scenario, if you have a butt-kicker/transducer (or two, or three) connected to SimHub via pre-amps, and then you make sure that SimHub is able to extract the telemetry data from GT7, you can then select and enhance whichever data channels you wish to feel through your butt-kicker(s)/transducer(s) e.g. you might want to feel engine vibration and road rumble. Just be aware that as soon as you start feeding too much data to a single transducer, you will end up with a mess of vibrations that will overload your senses.
If you also have a surround sound system connected up and ready to roll, then connect the PS5’s normal sound output to that surround sound system in the normal way, completely separate to what you are doing in SimHub with the telemetry data and your butt-kicker(s)/transducer(s). This is where you are getting confused, I think …SimHub handles sound that you wish to convert to haptic feedback, whereas you can still listen to GT7’s normal sound output in the normal way, through headphones or a surround-sound system.
Does that help …have I managed to explain things in a way that you can understand? I get that it's a complicated subject, so I’m not trying to belittle you in any way. It’s also a fact that I might have misunderstood something, so if anything I’ve written above is in any way incorrect, anyone should feel free to correct me. That is, after all, what forums exist for: to establish a forum of collective wisdom.