Anyone else dissapointed in Shift 2?

  • Thread starter Spagetti69
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lol, what? Break that down for my tiny mind please :)

I mean tyre wear is usless with races of 3/5 laps like in shift. Too short to have a significant change in tyres in a game that is not even a full simulator.

Pit stop in order to change tyres type/used and refuel are useless without other condition that dry (like in the game) and short races. why should i pit in a 3 race lap that i know it always dry and it' 3 lap.. and are not 3sec pit like f1.. if someone pit the other can we going backwards.

off course if they implement it it's ok but in a game like this are not significant. They become significant if they put races of 15/20 laps.
 
I just pray they have a lobby setup like GT5 has, being able to screw around on the track online with friends in free roam is awesome. Being able to go do a couple laps before starting a race helps out tremendously.
 
Anyone else see the new drifting video up on the Need For Speed website? I didn't see any skid marks being created. Weren't they in Shift 1? Anywho, the game looks promising and I'm looking forward to reading some reviews and possibly buying it.
 
Anyone else see the new drifting video up on the Need For Speed website? I didn't see any skid marks being created. Weren't they in Shift 1? Anywho, the game looks promising and I'm looking forward to reading some reviews and possibly buying it.

OMG NO TIRE MARKS!!!!!

GAME SUCKS:tdown:👎👎

So much for being a "simulator" Am I rite???

This game is so fake, what a waste, I wouldn't play if the game was free!!!

So does that about cover it?
 
OMG NO TIRE MARKS!!!!!

GAME SUCKS:tdown:👎👎

So much for being a "simulator" Am I rite???

This game is so fake, what a waste, I wouldn't play if the game was free!!!

So does that about cover it?

/sarcasm?
 
jhonno
For me this OP wins the price for most ****** topic opening of the year how in earth u can be dissaponited in a game that u haven't seen yet

Your not very tall are you?
 
If people have survived Gran Turismo calling itself the real driving simulator for over a decade they really should have no problem dealing with that.

Not really, because a game can be called a simulator if it simulates at any level and this has been discussed to death on a neighboring thread. There is no governing body that dictates what a sim is. But if you call your self "the best ever", that would be a different story. :)

I just hope shift's slogans/statements are not just marketing mumbo jumbo.
 
Not really, because a game can be called a simulator if it simulates at any level and this has been discussed to death on a neighboring thread. There is no governing body that dictates what a sim is. But if you call your self "the best ever", that would be a different story. :)

I just hope shift's slogans/statements are not just marketing mumbo jumbo.

Maybe Simbin do think it's "the best ever"? Doesnt mean we all will.

Ps...do they really claim this is the best ever sim?
 
From what I've seen so far (tracks, cars, gameplay, graphics...), there's already a lot to rejoice in. Surely, as nothing's perfect, there'll be downsides as well. Won't be all white or all black but I'll be more than happy to settle for a lighter shade of grey. And anyway, GT5, Shift Unleashed or Dirt 3, I'm still playing GT4 on my old PS2 and loving it: at least this game cannot disappoint me, ever!
 
I'm pretty sure GT5 will remain to be a better driving simulator than Shift 2. However, the strength of Shift 1 seems to be the immersion, which the somewhat sterile and overly clean GT5 is missing to an extent.

Now, if SimBin was able to make said immersion even more intensive in part 2, it might actually be a more realistic racing game, maybe even "the most realistic racing game ever". Getting nice cars, good graphics, cockpit view and tire degradation sure is okay, but recreating the feeling of racing a car in your living room on a gaming console needs so much more. Shift 2 may lack in a few departments in terms of realism, but I wouldn't dare to write off the actual racing just yet. Even if the physics are weaker and they throw in a couple of artificial effects, we might end up with an overall experience which transports the sensation of sitting in the car significantly better.
 
Maybe Simbin do think it's "the best ever"? Doesnt mean we all will.

Ps...do they really claim this is the best ever sim?

I'm not sure what tin is referring to, but SimBin's trademark slogan is "Realism Redefined" which is exactly what it did - redefine the level of realism for simulators, and for the greater majority, no game still comes as close to that level.

EDIT: Alright, why is everyone bringing up SimBin all of a sudden? They were originally supposed to be heavily involved with the original but wasn't (as they were most likely planning GTR3) and they still aren't involved.
 
Not really, because a game can be called a simulator if it simulates at any level and this has been discussed to death on a neighboring thread. There is no governing body that dictates what a sim is. But if you call your self "the best ever", that would be a different story. :)
So... You could basically call Mario kart a driving simulator because the 'cars' have four wheels and a guy driving them, right? And that simulates driving a car on a very, very basic level :odd:

I just hope shift's slogans/statements are not just marketing mumbo jumbo.
Most slogans have been nothing but mumbo jumbo. I don't expect Shift's to be much different, to be quite honest.

Maybe Simbin do think it's "the best ever"? Doesnt mean we all will.

Ps...do they really claim this is the best ever sim?
They call it the 'most realistic racer'. Make of that what you will. People went to great lengths to spin GT's 'The Real Driving Simulator' around so much that it became an excuse for basically anything, so why not do the same for Shift?

You don't need perfect physics to simulate 'racing'. Nobody said that it would ssimulate racing in a typical environment - just as GT isn't simulating driving in a typical environment :sly:

Either way, I couldn't care less what kind of slogan is being printed on the box. I care more about what the developers give away, instead of the publisher's marketing stunts

Plus, stuff like 'most realistic', 'real driving' or 'definite experience' are all subjective, in my opinion. None of the recent games captured all aspects of both a decent driving and racing experience but prioritized on a few different features they did well. So it's down to one's own priorities and which game matches them the best.
 
There's quite a difference between 'the most realistic racer' and 'the COMPLETELY realistic racer' (which no-one claims)...

Every game out there misses the mark on at least a FEW elements of racing. How you weight those priorities is up to you, but please don't make the mistake of thinking there IS a complete simulator out there.

For me, as it is a game, as I don't have Jorge Bergmeister-like reflexes, as I don't have a REAL GT1 car to compare it to, I simply want the IMPRESSION I am racing. I attend a lot of ALMS races, so I have a pretty good idea what it SOUNDS like, what it LOOKS like, and how close the racing is, all I need from a game is that.

GT5 gave me NONE of these. And yet it gets a pass as a 'sim'... From my point of view, Shift will be a 'racing simulator' as good as any other. Until someone FINALLY gets it all right. So far, no luck...
 
From the speedhunters S2U Q&A:

thelolbus said:

"I wish this could be realistic, I mean like live for speed realistic, gt legends realistic, that kind of realism, but it just won't happen with nfs and I'm not getting my hopes up anytime soon."


SMS replies:

- "An interesting comment... What you may not realize here is that I was the designer and producer of GT Legends and most of the key Slightly Mad Studios crew who made SHIFT2 UNLEASHED also created GT Legends too. For us, S2U is a massive leap forward from this old PC sim racer."

With regards to Simbin mentioned earlier in the thread, what is interesting to note is a big portion of the GTR and Legends developers are actually the ones working on S2U now at SMS Studios after leaving Simbin.

So lets see, you have the designer and producer of GT Legends claiming that S2U is a big step up in realism in response to some "simracer elitist" who claims that a title said designer produced 6 years ago is a "true sim" whereas S2U is not (or will not be).

It just goes to show that some people will pretty much have their opinion about what a "true sim" is regardless of pretty much any piece of info they receive, and I guess in another 6 years you will still see people playing old, outdated, and graphically inferior racing games because said people are so "hard core simmers" they refuse to accept new titles. It's quite ridiculous really.
 
Yep, pretty much. A better example than GTL is GTR, the game they made before GTL, which is still heralded by a lot of people as The Most Realistic Thing Ever. It was a good game for its time, but it's

a) a mod crew stumbling around in the engine immediately after gaining the ability to do code edits and

b) buggy as all hell.

But for some reason a certain subset of people stuck with it and viewed any attempt to correct problems in it as Teh Arkade!!11!! It's pretty funny.
 
I'm not sure what tin is referring to, but SimBin's trademark slogan is "Realism Redefined" which is exactly what it did - redefine the level of realism for simulators, and for the greater majority, no game still comes as close to that level.

EDIT: Alright, why is everyone bringing up SimBin all of a sudden? They were originally supposed to be heavily involved with the original but wasn't (as they were most likely planning GTR3) and they still aren't involved.

Here check this video ...

http://www.youtube.com/watch?v=iViVCqwIXOQ#t=0m50s

"Pre-Order the most realistic racer ever"

This means that shift is more realistic than any other racing game around, this is not a statement that can be interpreted to mean something else ( unless we debate on what realistic means :lol: ). In any case, it's becoming more and more evident that this is just a marketing statement.

As long as it has better physics that shift(1), then they are going into the right direction.
 
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Not really, because a game can be called a simulator if it simulates at any level and this has been discussed to death on a neighboring thread. There is no governing body that dictates what a sim is. But if you call your self "the best ever", that would be a different story. :)

I just hope shift's slogans/statements are not just marketing mumbo jumbo.

I can already tell they are twisting the word "realism" on the perspective of a driver's visceral experience. what they claim in terms of being realistic is the head physics, sound and recreation of the sensations driving a car, not actual physics.

GT can claim to be a simulator but claiming itself to be the "true" simulator, which implies it being the real deal while other isn't is just as big a claim.

The bottom line is if someone is basing his expectation on a game just because of a slogan, he should really realize one sentence can be read in many ways and everyone has different interpretation on the same words. Watch a trailer, find a demo later, anything is more useful than a marketing catchphrase.
 
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^ Maybe this one will help:

"A good question Rook. I went to SMS' physics guru Doug Arnao to get the answer here. He said:

Tire wear (along with heat) is modeled and is pretty realistic. Safe to say you'll know you've abused your tyres. For pressures, they affect the tyre spring rate, and the across the tread heating, so ultimately will affect life of the tire.

BTW the SMS crew were quite impressed when we created the above screen shot as it captures the real time 3D tire deformation modeling in game. Pretty cool!..."

But yeah, Doug Arnao, Eero Piitulainen, who are they? :P
 
Here check this video ...

http://www.youtube.com/watch?v=iViVCqwIXOQ#t=0m50s

"Pre-Order the most realistic racer ever"

This means that shift is more realistic than any other racing game around, this is not a statement that can be interpreted to mean something else ( unless we debate on what realistic means :lol: ). In any case, it's becoming more and more evident that this is just a marketing statement.

As long as it has better physics that shift(1), then they are going into the right direction.

Oh, that video! I'd forgotten all about that, my mistake. :dunce:
 
Some people would be, since they called themselves "the most realistic racer ever" but without pit stops, tire wear and qualifying.

Don't forget its a game u you will never be ayrton senna

Your not very tall are you?

Tall enough to sit in a drivers seat :D

Come on guys bashing a game what u you have never seen fanboys or just had a bad day ?
 
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EA were responsible for the physics in Shift...

SMS WANTED to do an Elite mode, EA nixed it. At the time, they had no casual racer game. Now they have Hot Pursuit, and SMS say they have been given free rein to do things THEIR way. I say, let's see.

Unless it's more FUN to doom and gloom before you have any facts!
 
Where's Le Mans?
Only reason I would consider not buying this game...

Its not there as far as we know, largely because SRO, the santioning body for the FIA Gt1/3 championships went in a different direction with GT racing than the ACO (the santioning body of Le Mans and its associated championships).

GT5 fulfils my Le Mans needs to an extent, an offical Le Mans/ILMC/ALMS/LMS game would be brilliant but noones made one of those for ages.

I'm excited to be driving Bathurst on a PS3 game for the first time, loved it on Race Driver 3 :D
 
I would say...let's wait and see. I liked Shift well enough to be interested in Shift 2, and from what I've read....this shift 2 amping up to be a very decent game.

I'm willing to pony up the $60 to check it out (already have, in fact).
 

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