Anyone Gone back and Played Shift?

  • Thread starter Nuck81
  • 97 comments
  • 9,241 views

Nuck81

(Banned)
509
Nuck81
I bought my DFGT about two weeks ago, so taking a break from the GT5 grind I thought I would pop Shift in a try it with the wheel and ended up playing about two hours.

My God is this game FUN!! I hate to say it but It's a much better GAME than GT5. Don't get me wrong Shift doesn't come close to the feel of the cars on the road that GT5 does. It's definitely arcadey and much more casual than GT5, but in being so I found it to be quite a bit more enjoyable.

Graphics-I was surprised by the framerate. GT5 runs at 60FPS and I thought something was wrong with my PS3 when I first took off with Shifts 30FPS. I git used to it but there 60fps makes a huge difference. After that Shift kills GT5. It's more detailed, a more realistic color palette, better effects and shadows. The car models are better in GT5, but you don;t really notice in a race, and I'm not sure if it's the perspective or what, but I prefer Shifts cockpit view to GT5.

Sound- I don't think I have to go on about how much better Shift sounds.

AI- Again Shifts AI makes GT5 look like a Genesis game. These guys react, race you and each other, spin each other out, make mistakes, go off track, and actually try to beat you. If you hit a guy and make him squirrely, he comes right back at you looking for revenge, they fight to the finish and it makes for some great racing. I just don't see how GT5 missed the boat on AI as much as they did.

As much as I'm loving GT5, I think Shift just does more things right, it's a shame that this game doesn't get the credit it deserves.

I can't wait for Shift 2, I've already put in my pre order. I hope GT5 starts improving with some patches, or I may just wipe my save and start over completely with Shift...
 
I haven't gone back to Shift. I have fond memories of the game, but I'm a bit worried that playing the game again will expose all the flaws that I've conveniently forgotten. Shift is a decent game, but there's a lot about it that just irritates me. I'll be waiting for Shift 2.
 
I hate to say it but It's a much better GAME than GT5. Don't get me wrong Shift doesn't come close to the feel of the cars on the road that GT5 does. It's definitely arcadey and much more casual than GT5, but in being so I found it to be quite a bit more enjoyable.

It's your opinion and I respect it but I own both games and GT5 simply destroy Shift in every single aspect of a racing game (even arcade if you add driving aids, I hate driving aids but they are there) Don't get me wrong, you can do what you want but I think Shift physic have to many bugs to become "lot of fun".
 
Shifts cockpit view and sound, plus some handling mods make a lot better driving experience than GT5. I still fire it up for some lapping at dawn nordschleife or spa, just to hear the engine and watch the dials. Zonda screams like a hoe and i LOVE it!
 
Last edited:
The cars sound like real beasts in this game and the sence of speed cant be matched by any racer out there - its the only game I feel Im really going somewhere and even the visual damage is better than GT5 (but not better then Grids).

Too bad about the crappy career mode, the bad physics and FFB - otherwise it beats the crap out of GT5

I am really looking foward to shift 2
 
Shifts cockpit view and sound, plus some handling mods
GT5 is for ps3, you are talking about the pc version of shift, with tons of mods to fix the physic and an expensive computer for run at high resolutions. A ps3 cost around 250€ maybe less, you will not buy any decent pc for the same money. And if you talk about pc sims you can also play rfactor, gtr2, richard burns rally, iracing.. which are very good simulators, with tons of mods as you know. In other hand, if we talk about ps3's racing games GT5 is the best without a doubt.
Too bad about the crappy career mode, the bad physics and FFB
These are the most important things! If you don't have that you don't have a sim :lol:

I think Slightly Mad with shift 2 should create an arcade physic for casual gamers and a pro mode for the experts. Something like GT5prologue where the difference between them was huge. We don't need another half/arcade half/who know what. They have FIA GT1 licence which is interesting I hope they don't waste it.
 
This entire PC (ex monitor) was about $300 more than a PS3 several years ago and I've made several mods from it. In no way is it anything like a gamer's machine other than the video card and it runs Shift fine :)

The physics engine for Shift is also a fair step up from that in RBR and GTR2. I think at this point we're pretty much at the point where it is very hard to tell what's a bug, what's a design feature and what's a model limitation just from playing the games. To pick an example, where Shift fixes the tyre limitations mentioned here or here, the number of people who notice this is going to be pretty small and a substantial number are just going to think 'lol slide' without actually noticing that the reason it does this is as a result of a correction to several flaws :)
 
Last edited:
What seems quite obvious (at least to some!) is that the experience of Shift varies radically depending on whether you experience it on a PC or on console. The thing is, when you start comparing it to console games, best thing is to keep comparisons to apples to apples.

Yes, it's quite possible that some PC players don't think the graphics on Shift are much inferior to GT5. Console players would have to disagree. Yes, it's possible that some PC players think that the handling in Shift isn't completely arcade-y compared to GT5 (they've modded it to hell and back). Console players would have to disagree. Basically, you NEED a PC (and, being a Mac user, I can't lump myself in with those) before Shift's look and handling become anything more than a joke, comparatively, and many of us do not have our PC's in a place that is good for gaming (some of us WORK on them!) or hooked up to as big a display as our main TV's (I sure as hell don't have a 47" hooked up to my Mac!) or have them placed where it is easy to set up a racing wheel and seat.

Add to that the comparatively smaller numbers that got sold to PC players compared to both console platforms (although there may be a LOT more playing on PC than bought the game, if you get my drift!) and what we have is a small minority going 'You guys must be mad! Shift is a GREAT game compared to GT5..!' when quite possibly, many of them haven't even PLAYED GT5, and get most of their impressions from trolling the GT5 forum, here.

The truth is (at least, my interpretation of it!), Shift is still a very good GAME, in some ways better than GT5. It's online section is much better realized (with some caveats), it's AI are more fun (but I wouldn't say any smarter), and of course, everybody that has played both know just how much better Shift SOUNDS, and gives you the 'impression' of great speed. BUT... it is still a GAME. I have wanted to put my copy of Shift back in the ol' PS3 for a while, but I am scared that it's toy-like handling will make me develop the poor driving habits I have worked so hard to get rid of in GT5. Took me WEEKS to get out of the habit of massing round corners with the throttle lifted that Shift makes so easy! Took me WEEKS to get used to the fact that you need to modulate your throttle input or you'd understeer right off the track.

Mind you, it took me no time at all to get used to the fact that the wheel response is no longer the 'death grip on the straights' that Shift forces you into with no aids..!

So, Shift sits on the shelf, beckoning me, cooing "C'mon, play me! It'll be FUN!' but I have to resist, lest weeks of work be undone.

Basically, I feel that BOTH games could learn much from each other. But I have a bad feeling that neither will... Shift could benefit enormously, at least the console users who are the large majority (that payed for the game, anyway!), from a more realistic handling mode, a MUCH better wheel FFB implementation, much better graphic resolution (but keep the 'look' and blur effects), a larger choice of cars and a MUCH larger garage and License Tests to make it harder for six year olds to get their hands on a Works Murcielago so they can play Mario Kart with the grown-ups. Oh, and Shift could benefit from kitty litter actually SLOWING YOU UP..!

GT5 needs FAR more realistic crash physics, at least with the AI, and the roar and snarl of Shift's sound and its' kinaesthetics that make you FEEL like you are driving an 800hp car (GT5 makes little difference between a Fiat500 and an LMP prototype). GT5 could also use Shift's better feedback about the road surface... I often feel (unless rallying) that the road is baby bottom smooth, even when I see I am driving over cobblestones! GT5 could learn a lot from Shift's easy matchmaking and leveling system online, but Shift could also learn a lot from GT5's ability for the Lobby creator to define rules for the other racers. Some way to separate the Mario Kart kids from the adults has GOT to be incorporated into any game that has BOTH as players!

The difference between the two, though, and for me it's a pretty important one, is that I have faith that GT5 will be patched into a much better game. We have already had several in just the first few WEEKS, including a fix for the protected save game that EA adamantly refused to do no matter HOW inconvenient (a mild word for losing your entire game progress!) it was to the PS3 players, fixes to the prize and credits structure, fixes to gameplay flaws and many others. Patches are promised on a monthly basis, and, with these guys, I believe them,. I don't believe a WORD that EA/SMS says. Not one.

So, Shift2 will be what it is. It won't necessarily be what EA are telling us it is going to be, and it sure as HELL won't be what they tell us they'll patch it into after you've bought it. I am prepared to wait for PD to turn GT5 into what it could be. I am NOT prepared to wait for EA to make Shift into the GT5 beater we know it COULD be. They could have done that with Shift 1 with a couple of easy patches. At this rate, maybe Shift 5 will get it done!

So, Shift sits on the shelf. Maybe I'll simply start to play it again with a gamepad... after all, that's what it was designed to be played with!:crazy:
 
I bought my DFGT about two weeks ago, so taking a break from the GT5 grind I thought I would pop Shift in a try it with the wheel and ended up playing about two hours.

My God is this game FUN!! I hate to say it but It's a much better GAME than GT5. Don't get me wrong Shift doesn't come close to the feel of the cars on the road that GT5 does. It's definitely arcadey and much more casual than GT5, but in being so I found it to be quite a bit more enjoyable.

Graphics-I was surprised by the framerate. GT5 runs at 60FPS and I thought something was wrong with my PS3 when I first took off with Shifts 30FPS. I git used to it but there 60fps makes a huge difference. After that Shift kills GT5. It's more detailed, a more realistic color palette, better effects and shadows. The car models are better in GT5, but you don;t really notice in a race, and I'm not sure if it's the perspective or what, but I prefer Shifts cockpit view to GT5.

Sound- I don't think I have to go on about how much better Shift sounds.

AI- Again Shifts AI makes GT5 look like a Genesis game. These guys react, race you and each other, spin each other out, make mistakes, go off track, and actually try to beat you. If you hit a guy and make him squirrely, he comes right back at you looking for revenge, they fight to the finish and it makes for some great racing. I just don't see how GT5 missed the boat on AI as much as they did.

As much as I'm loving GT5, I think Shift just does more things right, it's a shame that this game doesn't get the credit it deserves.

I can't wait for Shift 2, I've already put in my pre order. I hope GT5 starts improving with some patches, or I may just wipe my save and start over completely with Shift...

Haven't tried it yet,but since I'm at the point where I can't find or afford the cars I need to continue GT5,I'm going back to shift. The fact that you can drive exotic cars and not the junk that GT constantly rewards you with are reason enough. Plus the fact that my DFGT runs like absolute crap on GT are reason enough for me. I've already drifted away to NFS HP and it's a total blast. Lots of deadzone in the wheel,but wheel performance is leaps and bounds better than GT5 and the symbol for GT5 is right on the wheel!
 
GT5 simply destroy Shift in every single aspect of a racing game

Except for GT5 is a horrid RACING game. Sure it's a great driving game, but nothing about any of the Gran Turismo's is race like. Seriously, how can anyone say the GT series is a good RACING game without laughing?

-AI that doesn’t even know you're there
-Visual only damage for career mode that is barely noticeable unless you hit the wall 20+ times at high speed
-Only you and 11 other cars racing (on track car count has always been a major downfall of both the GT and Forza series)
-A fully customizable transmission upgrade that actually doesn’t let you change anything but the acceleration and top speed; how the heck is that fully customizable?
-On what planet do racecar drivers use comfort/economy tires
-Why does it seem like almost every car gets roughly the same gas mileage in endurance races?


Back to the original post, I must agree with you. While running some of the longer B-Spec races I fired up Shift on the 360 a couple of times and then GRID on my PC....now that is a racing game, regardless of it being arcady with the physics.
-AI that fights for position and makes mistakes. Honestly, there is nothing more satisfying than coming into a turn perfectly and going "Holy ****!" as you try to avoid the wreck because somebody in front of you or even a few cars ahead of you tried to take that turn a little too fast.
-A wonderful damage and collision system
-Crew chief and teammate banter over the radio
-Choosing your sponsors

Even when it comes to Graphics, GT5 is not all that great. Sorry fanboys, but the game mostly looks like high-res GT4 with way over used game engine HDR rendering. I mean come on, super-white blinding light when exiting any type of tunnel is a joke. Screen tearing all over the place and trees that are two sprites crossed together are unacceptable nowadays! :grumpy: Sure, for the most part it looks better than Forza 3, but that isn’t saying much considering Forza is a jaggie-fest for the eyes.
 
What problems are you having with the DFGT, Spdracer? I've got one too, and it seems, to me at least, that it responds just as well in GT5 as it did in Shift...

However, there ARE a few differences. ALL cars, except for F1 cars and go-karts are set to 900º rotation, and can't be changed (and, even while karts and F1 are set to less, the wheel STILL rotates 900º, past the point where turning it does any good), and there are no deadzones or speed sensitive or proportional steering settings. 900º linear ONLY. This could make quite a difference in how you feel a wheel should respond. Took me quite a while to get used to it, but the ability to drive down the straights on most cars without a death grip on the wheel to dampen out the 'wobbles' makes up for it in every way. GT5 makes me able to drive a car in a straight line without ANY aids at all, something that can't be done on Shift. The fact that you mention deadzones shows you realize just how BAD Shift is without them. It's hard to praise Shift after you've just admitted you have to make the wheel response completely unrealistic (no such thing as a huge deadzone on a real wheel!), JUST to be able to drive at all!

There's also three steering wheel 'Modes' in the Options menu. What have you got that set to?

I agree that GT5's leveling up system is broken, but at least it HAS been partially addressed in a patch (for greater XP and cr. for events for a while) and new 'seasonal events' with pretty high payouts, one more example of PD being responsive (unlike EA) to gamers' criticisms. Not sure what level you are on, but there's some fun stuff to drive reasonably early (all kinds of fun cars are used in the License Tests) and it didn't take me long to save enough for an LP670-4 SV!

I think, though, it's possible you may have forgotten that it took a while to progress in Shift before you were able to make it to Tier 4, too. Some pretty slow clunkers in Shift at Tier 1, if I recall!

I agree that Shift, at the moment, is the better GAME, if sheer FUN is what you crave. But its' unrealistic DRIVING, for those of us old enough to know what real driving feels like at least, always took the shine off of it. Shift LOOKS like racing, and it SOUNDS like racing, but it sure didn't FEEL like racing..!
 
I'm not sure I get the issues with the DFGT wheel on Shift your talking about, I used a G25 wheel on Shift and had no problems.
It took me a while to find the right settings for it, but I only ever needed a light touch on it to drive, [no death grip for me].

I used a manual gearchange and all assist's off as well on Shift, In fact my arms are getting more tired and aching more on GT5 than they did on Shift !

As for going back to Shift, there is no point, not when there is a hopefully better and inproved version of this game coming out soon.
 
My issues were strictly about driving in a straight line with no deadzone and no aids on at all...

Do you drive under those conditions? The primary one is NO DEADZONE. I see a lot of people say they have no issues, but when pressed, admit they have enabled at least SOME deadzone, and, I'm sorry, but any deadzone at ALL ruins the realism for me.

Would you mind posting your setup, perhaps there's something I've been missing?
 
Finished Shift today. Worked through the career mode. I just can't get enough of Shift. Don't forget, it's the PC version with the most important mods, which makes it a very nice racing game.
 
regarding the steering wheel setup I cant remember the exact setup I used on Shift [its been a few months since I last played] but I do remember that I didn't use any deadzone's other than zero ones !

It could be that the DFGT uses a more crude system for feedback and it tends to throw the wheel about more than the G25 does, I don't know because I haven't used a DFGT, i'm just basing that on what I read on forums.

What I do know is its possible to get a good driving experience on Shift using a G25 wheel, so its seems you get what you pay for with wheels.

G25 also had another advantage on Shift with auto clutch turned off and no traction control, you could get a much faster start off the line, and smoke everybody in an online race, Unless they where using wheels with a clutch pedal and knew the same trick.👍
 
I've got a feeling that the DFGT's problem is more an issue of controller response programming at SMS's end, than any lack of quality in the wheel itself. These wheels report what they are to the game, and different profiles are applied. Seems like the DFGT got short shrift when SMS were coding (got no side-look, either)...

As evidence of this, I have absolutely NO issues whatsoever with my DFGT on GT5, where it is one of the two officially supported wheels.

Spdracer, you still there? Can you give me some feedback on why GT5 feels worse to you than Shift?
 
Last edited:
I liked shift, I like GT5.....I just pre-ordered shift 2.....

Shift 2 aims to take on GT5 and FM3 directly. Looks to be a "must own".
 
I like Shift but GT5 is taking all my attention at the moment. Love it so far. Glad that I bought it.
 
What are the most effective "realistic" mods for Shift on the PC right now?
I tried a bunch of mods and ended up concluding that all of them change stuff randomly and are no better than the original. About the only mod I've liked was one to make the steering less "wafty"....
 
Well, the sharp mod and the overhaul mod are the best physics wise IMO.
The overhaul mod is more than the physics mod while the sharp mod changes only the FFB and the physics.

The HD mod is also worth while trying.
 
GT5 is a horrid RACING game.
I'm not wasting my time answering at trolling posts like yours. GT5 is HORRID Yeah you right :lol:
What seems quite obvious (at least to some!) is that the experience of Shift varies radically depending on whether you experience it on a PC or on console. The thing is, when you start comparing it to console games, best thing is to keep comparisons to apples to apples.

Yes, it's quite possible that some PC players don't think the graphics on Shift are much inferior to GT5. Console players would have to disagree. Yes, it's possible that some PC players think that the handling in Shift isn't completely arcade-y compared to GT5 (they've modded it to hell and back). Console players would have to disagree. Basically, you NEED a PC before Shift's look and handling become anything more than a joke, comparatively, and many of us do not have our PC's in a place that is good for gaming
That's the point.
 
Well, the sharp mod and the overhaul mod are the best physics wise IMO.
The overhaul mod is more than the physics mod while the sharp mod changes only the FFB and the physics.

The HD mod is also worth while trying.

Thanks for these answers, definitely some interesting new options since I last looked.

I tried the sharp mod back at version 1.3 but wasn't particularly impressed - it was rather like the GTR2 NAP mod to my mind. Version 1.5 was the last one released but it's no longer available apparently.
Overhaul mod looks to change way too much in game, interesting how much they've done but a little too much for me personally.
HD mod looks really very cool.
 
Back