Apex Endurance League Season 2 | Fridays 18:00 Eastern | Season Ended!

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(Series logo and numberplate decal designs courtesy of @Theaffliction)

Nearly a year after its inaugural season and after two seasons of high-tension races of the Vertex GT series, Clockwork Motorsport's flagship Apex Endurance League finally makes its return for the second season! As the biggest change from last season, we're dedicating the series to a more consistent multi-class racing format, with a longer calendar and longer race lengths.

Featuring a new spec P2 class car in the Toyota TS030 Hybrid and the GTE cars of Aston Martin, Chevrolet, Ferrari and Porsche competing in a series of seven endurance races over10 weeks, the speed and consistency of all our drivers will surely be put to the test. If the last season and the past two Vertex series are any indication, we are in for a very exciting season of racing.

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  1. Use of the default livery is strictly prohibited.
  2. Livery designs must be kept strictly safe for work. Interpretation of this rule is at the discretion of the series organizers.
  3. Each team must have visually / thematically similar liveries between their cars.
  4. For P2 Class cars, the P2 Class number plate must be clearly visible on the left and right sides, as well as on the nose of the car.
  5. For P2 Class cars, the P2 Class decal must be clearly visible on the left and right sides of the car.
  6. For GTE Class cars, the GTE Class number plate must be clearly visible on the left and right sides, as well as on the front bonnet of the car.
  7. For GTE Class cars, the GTE Class decal must be clearly visible on the left and right sides of the car.
  8. The mandatory number fonts must be colored white and scaled to be legible inside the number plates: 1 , 2 , 3 , 4 , 5 , 6 , 7 , 8 , 9 , 0
  9. GTE Class cars must use the white Windshield Banner.
  10. GTE Class cars must use the yellow Headlight Color.
  11. All cars must use the 2nd Michelin Tire Sticker.
  12. Use of Nameplate decals are optional and teams are allowed to use their custom nameplate decals if desired.
  13. Teams are not allowed to make any major livery changes to their cars, however each car is allowed an alternate livery to be used at only one event of their choosing.
  14. Alternate liveries must observe the above rules, with the exception of #3, as the alternate livery limitation are to each individual car.
  1. Each event consists of a single qualifying session and the main race.
  2. The qualifying session will run for 15 minutes, with both classes on track at the same time.
  3. The qualifying session will have Tire and Fuel Wear disabled.
  4. The pit lane is closed for qualifying. Drivers who return to the pitlane during qualifying will be required to stay in the pits until the session is over.
  5. The main race is run on a set lap count, with races taking approximately 2 hours or 3 hours to complete, depending on the scheduled length.
  6. The main race will begin using the in-game Rolling Start.
  1. The event lobby opens at 17:00 Eastern, which also marks the start of Free Practice.
  2. Qualifying will begin at 18:00 Eastern.
  3. The main race will begin after a short break from the end of qualifying.
  4. Drivers who join the lobby after qualifying has started will still be allowed to participate for the remained of the session.
  5. Drivers who join the lobby during the break in between qualifying and the main race will be allowed to start at the back of the grid.
  6. Drivers who join the lobby after the main race has started will no longer be allowed to participate in the event.
  1. Only Racing: Medium (RM) and Racing: Soft (RS) tires are to be used.
  2. A set of tires is considered used once a timed lap has been completed.
  3. During Free Practice, there is no limit to the amount of sets available per compound.
  4. For qualifying, only RS tires will be used by all cars.
  5. For the main race, both tire compounds are required to be used by all cars.
  6. For the main race, all cars will be free to select which tire compound to start the race on.
  7. For the main race, all cars will only have one set of RS tires available, but are allowed to use as many sets of RM tires as needed.
  1. All drivers are expected to race each other cleanly and fairly, avoiding unnecessary contact by all means.
  2. When defending track position, the lead driver is only allowed one move in defense of their line on corner entry.
  3. Drivers defending track position are expected to leave adequate racing space to their opponents at all times.
  4. Drivers attempting to overtake are expected to actively avoid making contact with the car ahead.
  5. All drivers are expected to race within track limits at all times and to avoid gaining an unfair advantage by going off-track. Track limits are defined as keeping at least 2 tires within the track surface at all times, with kerbs counting as part of track surface.
  6. Drivers who overtake by going off-track are expected to return the position(s) gained at the soonest opportunity.
  7. Drivers who overtake by hitting another car off-track are expected to return the position gained at the soonest opportunity.
  8. Drivers in the faster class are expected to pass drivers in the slower class safely.
  9. Drivers in the slower class are expected to hold their line to make it safe for the faster class drivers to pass.
  10. Drivers lapped by cars of the same class are expected to give way at the soonest and safest possible opportunity.
  11. Drivers are strictly prohibited from parking anywhere on track at any time during qualifying / race.
  1. In order to trigger a yellow flag period, at least three cars must have sustained heavy mechanical damage within the span of one lap.
  2. Cars that suffer heavy mechanical damage due to an incident with another car (i.e., Engine damage, multiple component damage) must indicate their status by simply sending "D", or any other message indicative of damage (i.e., ED, MD, etc.) in the chat.
  3. If at least three cars indicate heavy mechanical damage within the span of a lap, a race official can signal the start of the yellow flag period by sending "SCD" in the chat.
  4. Once the yellow flag period starts, overtaking is immediately prohibited, and the field must gradually slow down to a relatively safe, sensible running pace until they cross the start/finish line. Drivers are expected to take extra caution when driving around the damaged cars during this period.
  5. The overall leader must slow down to a pace speed of 80mph / 130kph only after going past the pit exit area, allowing the field to queue up single file behind them (or the Safety Car, if present) while leaving adequate space with other cars so as to avoid any further incidents.
  6. Cars without heavy mechanical damage that run at a dangerously slow pace prior to the field queuing up during the yellow flag period will be penalized.
  7. Cars with heavy mechanical damage running at a much slower pace are allowed to be overtaken, with the overtakes performed as safely as possible.
  8. Cars with heavy mechanical damage that are unable to get up to the pace of the cars around them must switch their hazard lights on to indicate their status while staying out of the racing line as much as possible to avoid causing incidents with the other cars.
  9. The pit lane will remain open to all cars during the yellow flag period.
  10. Both classes will be signaled by the race official to queue up according to their class order, with the faster class cars running in front of the slower class cars.
  11. Once the race official signals the end of the yellow flag period, the field must remain single file while closing the gaps to each other in preparation for the restart.
  12. Any driver who creates / maintains an excessive gap between the car in front once the preparations for the restart begins will be penalized.
  13. The leader can begin accelerating to racing speed to commence the restart at any point in the restart zone.
  14. During the restart, drivers are prohibited from overtaking until they have crossed the start/finish line.
  1. A red flag period occurs when either three or more drivers disconnect from the lobby within the span of 5 minutes (mass disconnection), or the entire race lobby goes down (lobby failure).
  2. In the case of mass disconnection, the race official will signal the start of the red flag period. Drivers must then leave the track immediately and a new lobby will be made.
  3. In the case of lobby failure, a new lobby will be made as soon as possible, with all drivers rejoining the newly made lobby once it's created.
  4. In either case, all drivers are expected to save the video clip from the PS4's recording as soon as possible.
  5. All drivers are expected to reset their internet connections once a red flag period occurs.
  6. If the red flag was called within the first 10 minutes of the race, the race will be restarted from the first lap, with the grid set from qualifying.
  7. If the red flag was called after the first 10 minutes of the race, the race will be restarted from two laps before the lap in which the red flag was called, with the grid following the grid order from that lap.
  8. All race restarts will be done with the in-game rolling start, similar to the race start procedure.
  9. In the case of persistent network issues, the race may be cancelled, with the points awarded depending on the distance completed.
  10. If a race is cancelled with only 25% or less of the total race distance completed, no points will be awarded.
  11. If a race is cancelled with 26% - 74% of the total race distance completed, half points will be awarded.
  12. If a race is cancelled with at least 75% of the total race distance completed, full points will be awarded.
  13. In case of points being awarded from a red flag, the classification will be based on the order of the field two laps before the lap in which the red flag was called.
  1. All incidents must be reported to race officials after every race weekend via PM on either GTPlanet or Discord.
  2. Only reported incidents will be subject to review by race officials.
  3. A race-related offense may result in only a warning, with the next instance of the same offense automatically resulting in a penalty.
  4. All race-related penalties will be served as post-race time penalties, which will be applied to the race where the reported incident occurred.
  5. Applicable post-race time penalties consists of the following:
    • 5 seconds added to race time
    • 10 seconds added to race time
    • 30 seconds added to race time
    • 1 lap deducted from completed lap count
  6. Violation of the tire compound rule during the main race will result in exclusion from the entire race weekend.
  7. Failure to follow the specifications listed in the Balance of Performance table will result in exclusion from the entire race weekend.
  8. Any unsportsmanlike behavior by any driver against other drivers and/or race officials is punishable with a race ban or outright ban from the series.
  1. Causing an Avoidable Collision
    • Refers to incidents resulting from over-aggressive maneuvers, and/or lack of awareness.
  2. Forcing a Car Off-Track
    • Refers to incidents resulting from excessive defending that results in another car going outside of the track surface. A certain degree of tolerance will be given when reviewing incidents involving this offense.
  3. Illegal Blocking
    • Refers to making more than one move in defense of an overtake attempt when entering a corner.
  4. Illegal Overtake
    • Refers to drivers who make an overtake by violating track limits and subsequently fail to return the position.
  5. Abuse of Track Limits
    • Refers to an excessive amount of gaining an advantage by driving beyond track limits. A certain degree of tolerance will be given when reviewing incidents involving this offense.
  6. Impeding Lapped Cars of the Same Class
    • Refers to when a car that is being lapped by cars of same class does not yield the position at the soonest and safest opportunity. A certain degree of tolerance will be given when reviewing incidents involving this offense.
  7. Lack of Car Control
    • Refers to a driver having difficulty keeping their car on track running at a reasonable race pace, turning themselves into a track hazard. This offense is punishable only by exclusion from the entire event.
  8. Dangerous Driving
    • Refers to any incident caused deliberately, or any driver causing at least 3 incidents in the same race event. This offense is punishable only by exclusion from the entire event.
  1. All drivers participating in each race will be awarded points for their class.
  2. For 2H races, the points scored according to finishing position will be as follows:
    1. 20 points
    2. 17 points
    3. 14 points
    4. 10 points
    5. 7 points
    6. 4 points
    7. 2 points
    8. 1 point
  3. For 3H races, the points scored according to finishing position will be as follows:
    1. 30 points
    2. 25 points
    3. 20 points
    4. 16 points
    5. 12 points
    6. 8 points
    7. 5 points
    8. 2 points
  4. The combined score of all drivers per team will contribute to their points in the Teams Standings.
  1. The Drivers Championship is awarded to the driver with the most points at the end of the season.
  2. The Teams Championship is awarded to the team with the most points at the end of the season.
  3. The tiebreakers for all championship standings are as follows:
    1. Win Count
    2. Pole Position Count
    3. 2nd place finishes
    4. 3rd place finishes
    5. Average Finishing Position
  1. Driver numbers can range between 1-99.
  2. Driver numbers are unique across both classes.
  3. All drivers are required to enter under a team.
  4. Each team is limited to a maximum of 2 drivers, with a possible one Team Reserve entry.
  5. The P2 Class will be limited to a maximum of 8 entries.
  6. The GTE Class will be limited to a maximum of 8 entries.
  7. For GTE Class entries, each manufacturer is limited to a maximum of 4 entries.
  8. GTE Class teams are required to have both drivers run the same car.
  9. GTE Class teams are not allowed to switch manufacturers at any point during the season.
  1. Reserve drivers can enter as either as a single car team entry (Independent Reserve), as a two car team entry (Part-time Team), or as part of a full-time team entry (Team Reserve).
  2. Independent Reserve entries in the GTE class can pick their manufacturer of choice, regardless if the manufacturer has reached max entries.
  3. Part-time Team entries in the GTE class are required to have both drivers run the same car.
  4. Team Reserve entries are required to run the same manufacturer as their team.
  5. If both full-time drivers of their teams are racing and grid spaces are available, Team Reserve drivers will be allowed to participate, but will only eligible for Drivers championship points.
  6. Two Independent Reserve drivers can join together to form a Part-time Team entry, but must select a single manufacturer from the current entries of both drivers.

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RACE RESULTS
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CHAMPIONSHIP STANDINGS
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GTP: TetsuKobura
PSN: SDM_IronCobra
Team: Speed Demon Motorsports
Class: LMP2
Number: 54
Sponsor: Thrustmaster
 
Entry list has been updated.
The P2 Class is now full so all further entries to that class will be put in as reserve entries.
 
ROUND 1 - NURBURGRING 2 HOURS
Track Time: 12:00
Lap Count: 69 Laps
Restart Zone (in case of a yellow flag): From the start of the armco barrier on the final corner to the Start/Finish line.

Here we are, first race of the season. The Nurburgring's quite a narrow track but has several stretches that allow for safe passing, so the P2s are expected to exhibit just enough patience to pass on these straights, as besides the Mercedes arena and the esses, there's a lot of room to maneuver around the GTEs. The GTEs are of course expected to be aware when the P2s are passing through and do their best not to deviate from their lines as even the slightest confusion between different class cars can turn things south rather quickly.

As per usual, we would like to remind everyone to read up on the rules before the race. Everyone being aware of what to do and not to do at any given moment in the race will only help in making sure everything runs smoothly.

 
Practice lobby open, private lobby, my psn is Kermit_2142

@Antares26 whats the crack with track limits as your running shortcut penalties off?? 2 wheels as usual I presume....

lobby closed - managed to get down to a 1.54.4 with 3/4 fuel. I think I can squeeze a 53 out of it but I’m limited for practice time now. See you on race day :cheers:
 
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@Antares26 Just to confirm that I’ll be missing the 3hour events. 2hours is enough for me, if you want to fill my spot with a full time driver that’s fine just let me know and I’ll drop to reserve :cheers:.
 
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Lap 19 and 38 (GTE) - #42 (@Cipotter5) - Violation of Tire Compound Rule
Result: Disqualification
Car #42 started the race on RS, but pit for a second and third set of RS tires on lap 19 and 38, respectively, violating the single set restriction on RS tires, resulting in automatic exclusion from the race results.

Lap 10 (GTE) - #55 (@Herimopp89) and #11 (@Freddude ) - Causing an Avoidable Collision
Result: No action
Incident occurred at Turn 11 where both cars made contact on corner entry, resulting in heavy damage to car #11. Going into the corner, car #55 had half a car length overlap on the inside of car #11 but car #55 braked earlier to concede the pass attempt. However, when car #11 proceeded to turn into the corner, there was still a small amount of overlap left, which resulted in the contact. Incident is judged as a racing incident.

Lap 11 (P2) - #25 (@CrazyJohn), #11 (@Freddude) and #81 (@Theaffliction) - Causing an Avoidable Collision
Result: 10s Time Penalty for Car #25
Incident occurred from Turn 5 to Turn 6. Cars #25 and #81 were coming around to lap car #11 when car #25 made contact with the rear of car #11 while the latter was already in the middle of T5. This triggered a chain of events where car #11 was unsettled and forced off track, coming back at an awkward angle which put it directly on the path of car #81, resulting in contact between the two cars and mechanical damage to both. The incident is seen to have begun from a misjudgment from car #25, earning it a 10 second time penalty for causing an avoidable collision.

Lap 30 - 31 (P2) - #61 (@Sinyster) and #25 (@CrazyJohn) - Impeding Lapped Cars of the Same Class
Result: Warning for Car #61
At the Schumacher S, car #25 was coming around to lap cars #61 and #17, all three cars in the P2 Class. While car #25 had already come to within a car length of car #61 on the straight before the NGK Chicane, car #61 continued to hold position, impeding car #25's progress until a pass was made under braking into T1 of the following lap. As stated on rule 2.4.10, being lapped by class leaders requires drivers to yield at the soonest safest opportunity, which was on the straight before the NGK chicane, car #61 will be given a warning for failing to follow prescribed driving standards.

Lap 59 (P2) - #25 (@CrazyJohn) and #55 (@Herimopp89) - Causing an Avoidable Collision
Result: 5s Time Penalty for Car #25
Incident occurred on the entry to Turn 5. Car #25 was coming around to lap car #55 but a gap of at least half a car length was still present between the two cars when car #55 began turning in for T5, however car #25 attempted a late passing maneuver by diving on the inside, resulting in contact between the two cars, which pushed car #55 off its line. Car #25 is judged to be at fault, as the move was attempted after car #55 had already started turning in, resulting in a 5 second time penalty for causing an avoidable collision.

Lap 64 (P2) - #11 (@Freddude) and #25 (@CrazyJohn) - Forcing A Car Off Track
Result: 5s Time Penalty for Car #11
Incident occurred at the exit of Turn 11. Car #25 was coming around to lap car #11, when the latter went wide out of turn 11. Car #25 took a tight line on the inside and was heading into T12 from the outermost line but car #11 swerved back from the run off on the right, making contact with car #25 and forcing it onto the gravel trap on the exit of T12 with mechanical damage. Car #11 is judged to be at fault for not being aware of how close car #25 was before the entry of T11 and is given a 5 second time penalty for forcing a car off track.
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The opening race of the season was, for lack of a better word, dramatic. There was lots of action in the early going between the class leaders of both P2 and GTE, and several battles saw themselves play out as the race went on, some even dragging on until the chequered flag! The race ended up being decided by a late incident that resulted in the overall race leader change hands with less than 5 laps to go. GTE on the other hand, was pretty much dominated by the Porsches scoring a 1-2.

Nonetheless, we are very happy with how Apex's season opener went, and we would like to once again thank everyone who showed up to race with us, as we are definitely looking forward to the much tighter, more technical Autodromo Interlagos.
 
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ROUND 2 - INTERLAGOS 2 HOURS
Track Time: 13:45
Lap Count: 87 Laps
Restart Zone (in case of a yellow flag): From the start of the pit wall to the start/finish line.

After the event-filled season opener at Nurburgring, we now move on to the tighter, more technical Autodromo Interlagos. While the track itself has very good flow, the slower second sector will prove to be a challenge for everyone. The P2s will have to carefully control their throttle inputs around this sector to not engage the hybrid too early and cause wheelspin, while the GTEs will have to nail their setup as this sector tends to produce understeer in these heavier GT machines.

In terms of navigating through traffic, the P2's are expected to be able to lap the GTEs fairly easily through the high speed first sector where the speed difference in both cornering and acceleration become apparent. However, the faster class is also expected to take extra caution into the tighter second sector where line selection becomes very difficult and passing attempts tend to become awkward almost as soon as they begin. It will be a test of patience for the P2s as well as a test of awareness for the GTEs.

We would also like to take this time to remind everyone of the tire compound rules in the series: only one set of RS tires can be used in the race, if you do happen to accidentally put on a second set, you will only have until the end of the out lap to replace them, as completing the out lap counts as them used and automatically results in exclusion from the race results.

 
ROUND 2 - INTERLAGOS 2 HOURS
Track Time: 13:45
Lap Count: 87 Laps
Restart Zone (in case of a yellow flag): From the start of the pit wall to the start/finish line.

After the event-filled season opener at Nurburgring, we now move on to the tighter, more technical Autodromo Interlagos. While the track itself has very good flow, the slower second sector will prove to be a challenge for everyone. The P2s will have to carefully control their throttle inputs around this sector to not engage the hybrid too early and cause wheelspin, while the GTEs will have to nail their setup as this sector tends to produce understeer in these heavier GT machines.

In terms of navigating through traffic, the P2's are expected to be able to lap the GTEs fairly easily through the high speed first sector where the speed difference in both cornering and acceleration become apparent. However, the faster class is also expected to take extra caution into the tighter second sector where line selection becomes very difficult and passing attempts tend to become awkward almost as soon as they begin. It will be a test of patience for the P2s as well as a test of awareness for the GTEs.

We would also like to take this time to remind everyone of the tire compound rules in the series: only one set of RS tires can be used in the race, if you do happen to accidentally put on a second set, you will only have until the end of the out lap to replace them, as completing the out lap counts as them used and automatically results in exclusion from the race results.


I kinda feel mentioned with that last reminder
 
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While the lobby was plagued with technical troubles pre-race that delayed the start of the race, everything went rather smoothly in the main race. In contrast to the opening round at Nurburgring, most of the action was reserved for the late race, with most of the field opting for varying tire strategies that resulted in the field quickly spreading out in the early going.

All these strategies started to converge in the closing stages of the race however, with those who opted to finish on the RS rapidly closing in on those who had used their soft set early on, as such was the gap in performance between the two compounds around Interlagos; and while both P2 and GTE saw repeat winners, we also saw some new faces on the podium, keeping both the Drivers and Teams standings battle very close.

Next up is the 3H of Spa-Francorchamps, the first of three 3H races in the calendar. While the track is quite popular with most of the grid as the cars are very suited to the fast, flowing corners of the Belgian GP circuit, the sheer length of the track itself makes avoiding mistakes throughout 3 hours of racing all the more important, as any serious mechanical damage early on the in the lap can result in a very long crawl back to pit lane.
 
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ROUND 3 - SPA-FRANCORCHAMPS 3 HOURS
Track Time: 16:45
Lap Count: 88 Laps
Restart Zone (in case of a yellow flag): From the exit of La Source until the gantry on the run down to Eau Rouge

Interlagos was a fun, strategic battle that unraveled into various on-track battles at the end of the race, will the first 3 hour race of the season be the same?

All of the cars, especially the P2 are definitely going to have a good time driving around the Circuit de Spa-Francorchamps, with only a small number of low speed corners to be wary of the throttle at, the track offers great flow with braking zones that just tempts drivers to brake late or carry more and more speed on entry. However, it's also the longest track we have on calendar, and any mistake is easily rewarded with a long crawl back to pitlane.

While the track surface is considerably wider than that of Interlagos, the high speeds at which all cars would be travelling through the corners can itself make it tricky for the P2s to overtake, as the closing speeds into corners can vary greatly depending on where traffic is caught up around the track. The length of each lap and of the race itself will test everyone's ability to keep themselves focused on just putting down laps and keeping themselves out of trouble.

Two important things to remind everyone
  1. Despite being one of the three 3H races on the calendar, the tire compound rules remain the same: only one set of RS tires can be used in the race. If you accidentally put on a second set, you will have until the end of the out lap to replace them, avoiding the penalty.
  2. Due to the huge gaps that the in-game rolling start creates on this track, we will be modifying the start sequence as follows:
    1. Once the countdown ends, all cars will proceed to line up double file at a pace speed of 62mph/100kph
    2. The cars will maintain formation until the gantry on the run down to Eau Rouge (T3)
    3. The start point will be under the gantry, and all cars in both classes will accelerate to racing speed once the P2 leader crosses the starting point.

 
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Lap 47 - Red Flag
Cars #24 (@Kross24) and #81 (@Theaffliction) disconnected from the lobby within the span of one lap and thus a red flag was called to attempt to resolve a potential network issue. The race was then restarted from the end of lap 45, with 43 green flag laps run.

Lap 50 (GTE) - #24 (@Kross24) and #11 (@Freddude) - Causing an Avoidable Collision
Result: No Action
Cars #25 (@CrazyJohn), #81 (@Theaffliction) and #24 were coming around to lap car #11 into Pouhon and while the former two cars were able to perform the overtake before turn-in, car #24 that was slightly further behind car #81 attempted to make the overtake after car #11 was already turning. Car #24 then braked to back off from the overtake but car #11 still received damage to their rear aero due to network latency. Incident is judged as a racing incident on the grounds of heavy latency influence.

Lap 57 (GTE) - #24 (@Kross24) and #26 (@Antares26) - Causing an Avoidable Collision
Result: 10s Time Penalty for Car #24
Incident occurred in the middle of Les Combes, where car #24 was coming around to lap car #26. Car #26 had made it to the end of the Kemmel Straight ahead and was already in the middle of Les Combes when car #24, having misjudged the closing speed, made contact with the rear end of car #26, resulting in damage to both cars. A 10 second time penalty is issued to car #24 for causing an avoidable collision.

Laps 59 and 60 (P2) - #61 (@Sinyster) and #54 (@TetsuKobura) - Impeding Lapped Cars of the Same Class
Result: 5s Time Penalty for Car #61
Both cars are in the P2 class. During lap 59, car #54 began to close in on car #61, and was within a car length at the end of the lap. Car #61 then continued to hold position for the entirety of lap 60, impeding the progress of car #54 on the lead lap. Due to a prior warning for a similar offense at the Nurburgring, car #61 earns a 5 second time penalty for a repeat offense.

Lap 60 (P2) - #61 (@Sinyster) and #54 (@TetsuKobura) - Causing an Avoidable Collision
Result: 10s Time Penalty for Car #61
As car #54 attempts to enter the pitlane after overtaking car #61, the two cars made contact as car #61 went for a switchback maneuver after falsely assuming that car #54 was going to take the racing line through the Bus Stop chicane. The incident itself was a miscommunication between the two cars, but heavily influenced by the above offense of car #61 impeding car #54 that was on the lead lap. Car #61 earns a 10 second time penalty for causing an avoidable collision.
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It was a very eventful race for the first 3H race of the season, which also featured the very first red flag in all of Clockwork Motorsport-hosted series. The opening bouts were very hectic, with the top cars of both classes jostling for position in the first few laps of the race. Gaps started to form as strategies started to reveal themselves and while the race was shaping up to be yet another late race showdown, the red flag brought the field back together in the midway point of the race, resetting the battles and forcing the drivers to adapt their strategies. The end of the race saw a new race winner in the P2 class with car #25 while the GTE class saw a hat trick for car #4.

A much valued learning experience for us as organizers, and we now head into the second 3H race of the season at Monza feeling more confident in handling unexpected situations. It should be a race we can all look forward to.
 
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