- 3,016
- Osaka
- CWM_NoirAntares
Nearly a year after its inaugural season and after two seasons of high-tension races of the Vertex GT series, Clockwork Motorsport's flagship Apex Endurance League finally makes its return for the second season! As the biggest change from last season, we're dedicating the series to a more consistent multi-class racing format, with a longer calendar and longer race lengths.
Featuring a new spec P2 class car in the Toyota TS030 Hybrid and the GTE cars of Aston Martin, Chevrolet, Ferrari and Porsche competing in a series of seven endurance races over10 weeks, the speed and consistency of all our drivers will surely be put to the test. If the last season and the past two Vertex series are any indication, we are in for a very exciting season of racing.
- Use of the default livery is strictly prohibited.
- Livery designs must be kept strictly safe for work. Interpretation of this rule is at the discretion of the series organizers.
- Each team must have visually / thematically similar liveries between their cars.
- For P2 Class cars, the P2 Class number plate must be clearly visible on the left and right sides, as well as on the nose of the car.
- For P2 Class cars, the P2 Class decal must be clearly visible on the left and right sides of the car.
- For GTE Class cars, the GTE Class number plate must be clearly visible on the left and right sides, as well as on the front bonnet of the car.
- For GTE Class cars, the GTE Class decal must be clearly visible on the left and right sides of the car.
- The mandatory number fonts must be colored white and scaled to be legible inside the number plates: 1 , 2 , 3 , 4 , 5 , 6 , 7 , 8 , 9 , 0
- GTE Class cars must use the white Windshield Banner.
- GTE Class cars must use the yellow Headlight Color.
- All cars must use the 2nd Michelin Tire Sticker.
- Use of Nameplate decals are optional and teams are allowed to use their custom nameplate decals if desired.
- Teams are not allowed to make any major livery changes to their cars, however each car is allowed an alternate livery to be used at only one event of their choosing.
- Alternate liveries must observe the above rules, with the exception of #3, as the alternate livery limitation are to each individual car.
- Each event consists of a single qualifying session and the main race.
- The qualifying session will run for 15 minutes, with both classes on track at the same time.
- The qualifying session will have Tire and Fuel Wear disabled.
- The pit lane is closed for qualifying. Drivers who return to the pitlane during qualifying will be required to stay in the pits until the session is over.
- The main race is run on a set lap count, with races taking approximately 2 hours or 3 hours to complete, depending on the scheduled length.
- The main race will begin using the in-game Rolling Start.
- The event lobby opens at 17:00 Eastern, which also marks the start of Free Practice.
- Qualifying will begin at 18:00 Eastern.
- The main race will begin after a short break from the end of qualifying.
- Drivers who join the lobby after qualifying has started will still be allowed to participate for the remained of the session.
- Drivers who join the lobby during the break in between qualifying and the main race will be allowed to start at the back of the grid.
- Drivers who join the lobby after the main race has started will no longer be allowed to participate in the event.
- Only Racing: Medium (RM) and Racing: Soft (RS) tires are to be used.
- A set of tires is considered used once a timed lap has been completed.
- During Free Practice, there is no limit to the amount of sets available per compound.
- For qualifying, only RS tires will be used by all cars.
- For the main race, both tire compounds are required to be used by all cars.
- For the main race, all cars will be free to select which tire compound to start the race on.
- For the main race, all cars will only have one set of RS tires available, but are allowed to use as many sets of RM tires as needed.
- All drivers are expected to race each other cleanly and fairly, avoiding unnecessary contact by all means.
- When defending track position, the lead driver is only allowed one move in defense of their line on corner entry.
- Drivers defending track position are expected to leave adequate racing space to their opponents at all times.
- Drivers attempting to overtake are expected to actively avoid making contact with the car ahead.
- All drivers are expected to race within track limits at all times and to avoid gaining an unfair advantage by going off-track. Track limits are defined as keeping at least 2 tires within the track surface at all times, with kerbs counting as part of track surface.
- Drivers who overtake by going off-track are expected to return the position(s) gained at the soonest opportunity.
- Drivers who overtake by hitting another car off-track are expected to return the position gained at the soonest opportunity.
- Drivers in the faster class are expected to pass drivers in the slower class safely.
- Drivers in the slower class are expected to hold their line to make it safe for the faster class drivers to pass.
- Drivers lapped by cars of the same class are expected to give way at the soonest and safest possible opportunity.
- Drivers are strictly prohibited from parking anywhere on track at any time during qualifying / race.
- In order to trigger a yellow flag period, at least three cars must have sustained heavy mechanical damage within the span of one lap.
- Cars that suffer heavy mechanical damage due to an incident with another car (i.e., Engine damage, multiple component damage) must indicate their status by simply sending "D", or any other message indicative of damage (i.e., ED, MD, etc.) in the chat.
- If at least three cars indicate heavy mechanical damage within the span of a lap, a race official can signal the start of the yellow flag period by sending "SCD" in the chat.
- Once the yellow flag period starts, overtaking is immediately prohibited, and the field must gradually slow down to a relatively safe, sensible running pace until they cross the start/finish line. Drivers are expected to take extra caution when driving around the damaged cars during this period.
- The overall leader must slow down to a pace speed of 80mph / 130kph only after going past the pit exit area, allowing the field to queue up single file behind them (or the Safety Car, if present) while leaving adequate space with other cars so as to avoid any further incidents.
- Cars without heavy mechanical damage that run at a dangerously slow pace prior to the field queuing up during the yellow flag period will be penalized.
- Cars with heavy mechanical damage running at a much slower pace are allowed to be overtaken, with the overtakes performed as safely as possible.
- Cars with heavy mechanical damage that are unable to get up to the pace of the cars around them must switch their hazard lights on to indicate their status while staying out of the racing line as much as possible to avoid causing incidents with the other cars.
- The pit lane will remain open to all cars during the yellow flag period.
- Both classes will be signaled by the race official to queue up according to their class order, with the faster class cars running in front of the slower class cars.
- Once the race official signals the end of the yellow flag period, the field must remain single file while closing the gaps to each other in preparation for the restart.
- Any driver who creates / maintains an excessive gap between the car in front once the preparations for the restart begins will be penalized.
- The leader can begin accelerating to racing speed to commence the restart at any point in the restart zone.
- During the restart, drivers are prohibited from overtaking until they have crossed the start/finish line.
- A red flag period occurs when either three or more drivers disconnect from the lobby within the span of 5 minutes (mass disconnection), or the entire race lobby goes down (lobby failure).
- In the case of mass disconnection, the race official will signal the start of the red flag period. Drivers must then leave the track immediately and a new lobby will be made.
- In the case of lobby failure, a new lobby will be made as soon as possible, with all drivers rejoining the newly made lobby once it's created.
- In either case, all drivers are expected to save the video clip from the PS4's recording as soon as possible.
- All drivers are expected to reset their internet connections once a red flag period occurs.
- If the red flag was called within the first 10 minutes of the race, the race will be restarted from the first lap, with the grid set from qualifying.
- If the red flag was called after the first 10 minutes of the race, the race will be restarted from two laps before the lap in which the red flag was called, with the grid following the grid order from that lap.
- All race restarts will be done with the in-game rolling start, similar to the race start procedure.
- In the case of persistent network issues, the race may be cancelled, with the points awarded depending on the distance completed.
- If a race is cancelled with only 25% or less of the total race distance completed, no points will be awarded.
- If a race is cancelled with 26% - 74% of the total race distance completed, half points will be awarded.
- If a race is cancelled with at least 75% of the total race distance completed, full points will be awarded.
- In case of points being awarded from a red flag, the classification will be based on the order of the field two laps before the lap in which the red flag was called.
- All incidents must be reported to race officials after every race weekend via PM on either GTPlanet or Discord.
- Only reported incidents will be subject to review by race officials.
- A race-related offense may result in only a warning, with the next instance of the same offense automatically resulting in a penalty.
- All race-related penalties will be served as post-race time penalties, which will be applied to the race where the reported incident occurred.
- Applicable post-race time penalties consists of the following:
- 5 seconds added to race time
- 10 seconds added to race time
- 30 seconds added to race time
- 1 lap deducted from completed lap count
- Violation of the tire compound rule during the main race will result in exclusion from the entire race weekend.
- Failure to follow the specifications listed in the Balance of Performance table will result in exclusion from the entire race weekend.
- Any unsportsmanlike behavior by any driver against other drivers and/or race officials is punishable with a race ban or outright ban from the series.
- Causing an Avoidable Collision
- Refers to incidents resulting from over-aggressive maneuvers, and/or lack of awareness.
- Forcing a Car Off-Track
- Refers to incidents resulting from excessive defending that results in another car going outside of the track surface. A certain degree of tolerance will be given when reviewing incidents involving this offense.
- Illegal Blocking
- Refers to making more than one move in defense of an overtake attempt when entering a corner.
- Illegal Overtake
- Refers to drivers who make an overtake by violating track limits and subsequently fail to return the position.
- Abuse of Track Limits
- Refers to an excessive amount of gaining an advantage by driving beyond track limits. A certain degree of tolerance will be given when reviewing incidents involving this offense.
- Impeding Lapped Cars of the Same Class
- Refers to when a car that is being lapped by cars of same class does not yield the position at the soonest and safest opportunity. A certain degree of tolerance will be given when reviewing incidents involving this offense.
- Lack of Car Control
- Refers to a driver having difficulty keeping their car on track running at a reasonable race pace, turning themselves into a track hazard. This offense is punishable only by exclusion from the entire event.
- Dangerous Driving
- Refers to any incident caused deliberately, or any driver causing at least 3 incidents in the same race event. This offense is punishable only by exclusion from the entire event.
- All drivers participating in each race will be awarded points for their class.
- For 2H races, the points scored according to finishing position will be as follows:
- 20 points
- 17 points
- 14 points
- 10 points
- 7 points
- 4 points
- 2 points
- 1 point
- For 3H races, the points scored according to finishing position will be as follows:
- 30 points
- 25 points
- 20 points
- 16 points
- 12 points
- 8 points
- 5 points
- 2 points
- The combined score of all drivers per team will contribute to their points in the Teams Standings.
- The Drivers Championship is awarded to the driver with the most points at the end of the season.
- The Teams Championship is awarded to the team with the most points at the end of the season.
- The tiebreakers for all championship standings are as follows:
- Win Count
- Pole Position Count
- 2nd place finishes
- 3rd place finishes
- Average Finishing Position
- Driver numbers can range between 1-99.
- Driver numbers are unique across both classes.
- All drivers are required to enter under a team.
- Each team is limited to a maximum of 2 drivers, with a possible one Team Reserve entry.
- The P2 Class will be limited to a maximum of 8 entries.
- The GTE Class will be limited to a maximum of 8 entries.
- For GTE Class entries, each manufacturer is limited to a maximum of 4 entries.
- GTE Class teams are required to have both drivers run the same car.
- GTE Class teams are not allowed to switch manufacturers at any point during the season.
- Reserve drivers can enter as either as a single car team entry (Independent Reserve), as a two car team entry (Part-time Team), or as part of a full-time team entry (Team Reserve).
- Independent Reserve entries in the GTE class can pick their manufacturer of choice, regardless if the manufacturer has reached max entries.
- Part-time Team entries in the GTE class are required to have both drivers run the same car.
- Team Reserve entries are required to run the same manufacturer as their team.
- If both full-time drivers of their teams are racing and grid spaces are available, Team Reserve drivers will be allowed to participate, but will only eligible for Drivers championship points.
- Two Independent Reserve drivers can join together to form a Part-time Team entry, but must select a single manufacturer from the current entries of both drivers.
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