T10 decided to wrap up the Season Pass with a DLC that's stirred quite some controversy. The inclusion of the Honda Odyssey has caused quite a reaction in the community, who quickly denounced it as a car that "doesn't belong in Forza Motorsport". Funny, because I remember the equally-awkward Chrysler PT Cruiser being a staple in the series carlist, debuting in FM1 and disappearing only when Forza 5 did away with many of the more pedestrian vehicles - a choice that many back in the day criticized. Regardless, it's a shame that the controversy surrounding the Odyssey has overshadowed cars like the Greenwood 'vette and 906 Carrera, motorsport legends that undoubtedly belong in the game and have been almost ignored by the livid fanbase of the game.
Now that its run is finished, it's time to ask: was the Season Pass worth it? For me, the answer is a resounding yes. While undoubtedly T10 could've included more modern machinery (and especially, more contemporary GT and prototype racers), the eclectic selection of additions has fleshed out some divisions in dire need of more choices, while adding some legendary and iconic cars to the game. The most objectionable element is perhaps the addition of the Land Cruiser-based Arctic Trucks AT37 - a car that truly doesn't belong in Forza, no matter how hard one may try to make it fit in. And T10 could've made a better job of placing certain cars in appropriate divisions instead of dumping them in the "Forza Specials" (or the "Birth of Grand Prix") groups. Still, overall, I'm quite satisfied with how Forza's carlist has evolved so far... Although now I wouldn't mind a 488 Pista or an AMG GT3, if I have to be completely honest.
Now, without further ado, let's see what the K1Speed cat has dragged in!
The slowest car in the pack is, perhaps unsurprisingly, the much-maligned US Honda Odyssey. Despite being larger and heavier than its Japanese counterpart, the first minivan in Forza - and first soccer-mom-car of the XB1 era - has, however,
some credibility as a track car: the venerable single-cam, six-cylinder
J engine produces in this incarnation 280 horsepower and 355 Nm of torque, enough to propel this 2-tonnes 8-seater to 100 kph from a standstill in less than 7 seconds. Of course, if that's not enough oomph to achieve "sleeper" status for you, those figures can be improved: as Bisi Ezerioha of Bisimoto has proven, it's not impossible to get well over 600 horsepower by adding a turbocharger or two to Honda USA's fits-all-sizes V6, without sacrificing reliability. The chassis is also surprisingly competent - since its inception, the Odissey's been known for being a minivan with much better handling than most of its competition, and the fifth-generation model's body was designed with a focus on rigidity. Mind you, we're still talking about a heavy, lumbering FWD car with an autotragic transmission, no limited-slip differential and a centre of mass that sits higher than the
roof of most qualified sportscars; but with that in mind, this Honda delivers surprising levels of performance. It's undoubtedly an oddball - and its placing in the "Forza Specials" bin acknowledges that - but it can, and will, prove it has a place in a semi-serious racing game... As long as you're willing to give it a chance.
Pros: the very definition of sleeper;
Cons: not as cool as a mid-engined, rear wheel drive first-gen Toyota Previa;
Nürburgring laptime: 09:18.111
If the Odyssey is a bit of a sleeper, the Maserati Levante is anything but. The first foray of the artist formerly known as Fiat Group in the extremely crowded premium SUV market is an imposing machine set to compete against the Porsche Cayenne and the Range Rover Sport; behind the sculpted grille is the same Ferrari-developed, Pentastar-derived, twin-turbo, 3-litre V6 that powers the Ghibli, ensuring that straight-line performance is up to the high expectations the Maserati badge would set in anyone who can look past the last mix-up between the Modenese brand and Chrysler. But while the Levante has no problem making its presence known, it has very little margin for improvement; in stock form it provides a valiant on-track performance for a car of its size and weight, but it still suffers from the understeer and body roll you'd come to expect from a car of this heft and form factor. It is undoubtedly a great contender in its division, with a balanced handling and (relatively) precise steering, and it won't make you sweat as much as other SUVs, but it's still not a terribly enjoyable experience on a racing circuit, and even in its class there are cars with far more amenable dispositions.
Pros: I'd take this over a Cayenne in a heartbeat;
Cons: I'd take a Durango SRT over this just as easily;
Nürburgring laptime: 08:26.793
As usual, I decided to get the heavyweights out of the way first, to leave the cars that are more interesting to the majority of Forza fans and general gearheads later. And this is a
very interesting model: the 166 was the first Ferrari to be powered by an engine displacing two litres, and the first to be usable on public roads, after two purebred racecars, the 125 and 159, had brought the newborn Maranello company a first taste of success in motor racing. We already had the 1949 166 MM barchetta, which won the eponymous race on its debut; but the Inter "Sport" we see here brings us one year closer to the foundation of Ferrari. Named after both Scuderia Inter - one of the first teams to adopt the Prancing Horse machinery - and its international ambitions, this car had the ability to compete in almost every category of motor racing, thanks to the removable cycle fenders and front lamps. In essence, this was a Formula 2 car that you could drive on the streets, and it handles just like one: the skinny tires won't grip much, but it's easy to toss the light weight of the car around in any way you like, and the engine's modest power output, less than 130 horses, ensures things will never get too hairy. People coming to this car expecting "Ferrari performance" may be disappointed, but for a 70 years old lady, the Inter Sport has a lot of spunk. A shame, then, that T10 has put this too in the Birth of Grand Prix division, where it has to get some very significant upgrades to be competitive...
Pros: more fun than any modern Ferrari...
Cons: ...but not after you've homologated it;
Nürburgring laptime: 08:58.908
After years of being unable to truly expand on their selection of vintage Porsche cars, T10 is finally able to to add in as many as they please, and they are pulling all stops. The 944 Turbo - a staple in Forza's roster, first appearing in the first game of the series - is finally joined by the earlier 924, the first Porsche to feature a front-mounted inline engine, if one isn't to count the "Super" and "Junior" tractors. And they really went for the jugular with the Carrera GTS, a fearsome homologation special that was built in only 44 exemplars. The heart of this maximum-attack Porsche is the same 2-litre VW-designed engine that powered the more pedestrian 924 Turbo (and that would also find its way,
sans the Porsche-designed cylinder head and turbocharger, in the AMC Gremlin). However, the adoption of a frount-mounted intercooler allowed to increase the boost pressure to the magical 1 bar threshold, and power to 245 very angry German
Pferdestärken. The shape of the car also received some function-oriented changes: the more muscular fenders housed larger tyres, which (coupled with a track-oriented set of Bilstein dampers) dramatically improved the already-extraordinary handling of the car, and the rubber spoiler that'd become standard equipment on the 944 was first introduced here. Rounding off the package were the Fuchs lightweight wheels typical of the "Carrera" models of the time, and a selection of racing-inspired details, such as the fixed headlights with a weight-saving Perspex cover and the racing seats, ripped straight from the 935 that in 1980 was still the car to beat in Group 5 racing. The result is a very pleasant car that has the looks and performance of a true track blitzer - not one that many of us were expecting, perhaps, but one that is very welcome in Forza.
Pros: forget the 944 and 968, this is the definitive front-engined Porsche;
Cons: that GTR bodykit would've been awesome,
if it came with spacers;
Nürburgring laptime: 08:29.426
What, you thought a 924 (no matter how awesome) was enough to make me say, "they're pulling all the stops with the classic Porsches"? I wouldn't have been of the same idea, if it wasn't for the appearance of the first of a hopefully rich selection of old-timey sports prototypes from Suttgart. Well, in this case, the "sport prototype" moniker is a bit misplaced: the 906 was the last mid-engined Porsche racer to be homologated for the streets, and as such, it was compliant with the rules of Group 4 sportscar racing as well. Compared to the 904 Carrera 4 that came before it, however, this Carrera 6 was a radical machine, featuring a tubular frame and unstressed fiberglass body in lieu of the ladder chassis of its predecessor. The flat-four engine that had provided motivation to past Porsche sportscars was ditched in favour of a new 6-cylinder unit, displacing 1.9 litres and producing 220 horsepower. Compared to the gargantuan 7-litre "Cammer" engine found on the GT40s that were dominating sportscar racing at the time, it was a paltry thing - but it was driving a car that weighted just a bit more than half a ton. The incredible power-to-weight ratio of the Porsche allowed it to secure its place as the "best of the rest" in the 1966 Le Mans 24 hour race, with what was then a surprising 4-5-6-7 finish, and to dominate its competitors (chief amongst them, the Dino 206S) in the 2-litre prototype class through the entirety of the 1966 WSC season. The choice to give precedence to the 906 over the iconic 917 (which we've been waiting for since the FH3 days) and immortal 908 is perhaps a bit surprising, but the Carrera 6 is simply brilliant, and like the 924, a welcome addition to Forza's selection of nostalgic Porsches, its nimble handling and engaging steering response sure to win over anybody willing to take it for a spin.
Pros: a car worthy of its legendary reputation;
Cons: the low profile design means that you'll see a lot of fender, and not much of anything else;
Nürburgring laptime: 07:45.645
The guys at Turn 10 love their Group 5 and IMSA GTO racers, that much is clear: since the Audi 90 quattro IMSA made its surprise appearance in Forza Motorsport 5, more and more insane GT racers from the 80s and 90s have joined it, and the GT Racing Reborn division is one of the most spectacular FM7 has to offer. So, it is perhaps a bit surprising that it took them so long to get a hold of a Greenwood Corvette: after all, it is the car that kickstarted the trend of extreme aerodynamic modifications and boxy fender flares in 1974, with the other manufacturers scrambling to follow in its track and turning ordinary sedans and mild sportscars into flame-spitting, roaring beasts in what is widely considered to be the golden age of GT racing. Built at a time where the three big American manufacturers were thorougly uninterested in racing outside of the arena of NASCAR, the Greenwood cars were ostensibly a private effort - but the "Father of the Corvette", Zora Arkus-Duntov, helped turn the already muscular shape of the C3 into something far more effective at generating downforce, and many other engineers in the employ of General Motors were involved with the project at one point or another. The "Batmobiles", powered by 7-litre V8 engines producing over 700 horsepower (and a brutal, thundering soundtrack), and adorned by the American Star and Stipes, didn't collect many race wins, facing stiff competition from Porsche, BMW, and eventually the Chevrolet-supported, tube-frame Dekon Monzas. Still, they were a force to be reckoned with, and are widely credited with keeping the Corvette name in motorsports at a time when the rising cost of petrol, environmental regulations that were emasculating the good ol' high-displacement American V8, and the shifting priorities of the US car industry were threatening the model's very existence.
Pros: can you think of a better way to celebrate the US bicentennial? Yeah, me neither;
Cons: it has to be fitted with a very
un-American restrictor plate to be homologated;
Nürburgring laptime: 07:07.651
Closing off this month's round-up is the Nissan GTP-ZX Turbo, a car whose arrival was inadvertently announced almost one month in advance. Introduced at a time where Nissan was phasing out the "Datsun" brand and was eager to present itself as a technological powerhouse, the ZX Turbo was put together by Electramotive Engineering, a small Californian company founded just ten years prior by two ex-aerospace engineers, which had already proved it had the right stuff by developing the 280ZX into a competitive IMSA GTU pckage. The chassis, originally denominated "T810", was designed by Lola's Eric Broadley, and drew from the experience garnered engineering the Lola T600 customer car early in the decade, and the awfully similar T710 Corvette GTP which was introduced in the year preceding the Nissan's debut. Sitting in the usual midship position was a a
VG30 V6 engine that was capable of delivering up to 1000 horsepower in qualifying trim, and well over 600 even in the "mild" configuration used for long-distance races: we've already had a chance to discuss this powerplant last month, as it's the same found in the Bob Sharp 300ZX, but the seemingly infinite amounts of grip produced by this prototype produces really allowed it to shine. After two formative seasons, in which occasional shows of potential weren't awarded with any race wins, the Electramotive cars would become the dominant force in the IMSA GTP series, dispelling the myth of the "unbeatable Porsche 962", and clinching the title in 1989 and 1990. During the 1985 and 1986 seasons, the factory-supported Central20 Racing Team would also field a car in some endurance races in Japan: even with drivers of the calibre of Aguri Suzuki behind the wheel, the car didn't achieve much success, but it'd serve to pave the wave for the collaboration between NISMO and Lola that resulted in the R89C WSC racer. The GTP-ZX Turbo's performance in Forza is not at all surprising, considering the high expectations set forth by the model's history of success: the grip of the car seems almost infinite, the steering response is basically instaneous, and apart from a small lag in the turbocharger spool-up, that imposes some careful careful throttle management in low gears and at low revs, the main obstacle to getting the most out of this machine is the limits of human reflexes. As a matter of fact, it may be
too good for its PI rating, matching the laptimes and straight-line speed of the "usual suspect" 962 despite a claimed performance deficit of almost twenty points: as for last month's Jaguar (which was slower than most cars in the Division, yes, but had ample room of improvement within the confines set forth) I have to express some concern this car may upset, in a bad way, the balancement of the Early Prototype division. We'll see if that's the case in a couple of weeks, when an Early Proto league will be launched.
Pros: in most situations, it actually seems to be faster than a Porsche 962;
Cons: why does it have a
significantly lower PI rating, then?
Nürburgring laptime: 06:13.376