April DLC Thread - Out Now

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I hope they at least announce what cars are coming tomorrow. I would hate to wait until Thursday to find out what's in the pack.
 
Which is exactly why those cars are needed. Most requested = needed by the majority.
I'm not so sure that's even a good idea. The ones that are vocal are the ones usually throwing complaints, the vocal majority are no where near the amount of people that have the actual game. I'd take what the cesspits of the internet request with a grain of salt.

Damned is the day they listen to the community in such a way, to be honest.
 
I'm not so sure that's even a good idea. The ones that are vocal are the ones usually throwing complaints, the vocal majority are no where near the amount of people that have the actual game. I'd take what the cesspits of the internet request with a grain of salt.

What's wrong with complaints, or are you referring to the unreasonable complainers? Still, where would we be without the latest supercars in mainstream racing games? These are the cars most automotive journalists rave about year after year after all - and for good reason. But like others have suggested, Turn 10 is most likely being strategic by not releasing all of the most requested cars before the season pass ends.

I agree completely with the opinion that the inclusion of modern supercars in Forza can feel somewhat dull when there are so many unexpected cars that we can have instead. In this sense "regular" cars almost become exotics in a video game context with the opposite being true for the supercars people eventually take for granted, like @SlipZtrEm suggested. That said, I'm rather convinced it's my mind playing emotional tricks, because chances are I'll enjoy the McLaren 720S more than the Subaru 360 when actually taking said cars to the track in Forza. This also why I get a little puzzled when so many people deny the appeal of the supercars demanded by all the "kids". No doubt most requested by the ear-bleeding crowd, but let's not let that overshadow the fact that supercars are great and fun cars to drive.
 
Which is exactly why those cars are needed. Most requested = needed by the majority.
When I counted up the FM6 Car Wish List thread, the most requested car was listed by only 142 out of 2800 users. The top 40 most requested cars (the amount included in a Car Pass) didn't even come up to a quarter of all the requested models. There's nothing that comes close to what a "majority" of the community wants. Everyone's opinion is in the minority. If players let that sink in to their mindsets, there might be less fretting about what's in the additions to an already very large and varied car roster.
https://forums.forzamotorsport.net/...List-Thread-counting-project.aspx#post_476109
 
When I counted up the FM6 Car Wish List thread, the most requested car was listed by only 142 out of 2800 users. The top 40 most requested cars (the amount included in a Car Pass) didn't even come up to a quarter of all the requested models. There's nothing that comes close to what a "majority" of the community wants. Everyone's opinion is in the minority. If players let that sink in to their mindsets, there might be less fretting about what's in the additions to an already very large and varied car roster.
https://forums.forzamotorsport.net/...List-Thread-counting-project.aspx#post_476109

That wish list is isolated within the Forza forum, right? I'm not saying it doesn't reflect the general opinion, but every YouTube video for the monthly car packs always has numerous of those annoying "where's my 675LT" comments getting the greater majority of the likes or thumbs ups.
 
Straight from Johniwanna on fm.net:

Yes the April update including the car pack has been delayed to Thursday.

The Dodge Journey is NOT in the pack.

The Porsche 917 is not in the pack.

There are no new Aussie cars in the car pack.

All the cars in the pack are new to Forza.

There are two cars from the same manufacturer in the car pack.

Two cars of the pack have been guessed correctly, one being quite obvious, the other is a Forza first.

John
 
What's wrong with complaints, or are you referring to the unreasonable complainers?
There's nothing wrong with complaints. It's just that the people who tend to be more vocal, joining forums, responding on youtube videos, tend to be the ones that have issues rather than not. Regardless of that, not even then are they close to being the majority, they're just the vocal majority.

Still, where would we be without the latest supercars in mainstream racing games?
Not in any worse a position, in my opinion. It's not like there's a lack of them.

These are the cars most automotive journalists rave about year after year after all - and for good reason.
Probably. Another reason couldbe because of the fact that anything new is going to garner more attention compared to something relatively old, in some cases. Makes sense for a business plan.

But like others have suggested, Turn 10 is most likely being strategic by not releasing all of the most requested cars before the season pass ends.
Could be, although that has very little to do with my point, really. I was merely suggesting that listening to the community - the very small vocal one, in comparison to the grand amount of people - likely wouldn't be too great of an idea. Hell, I'd be completely happy if they didn't listen to one person, and just put vehicles in that they think should be in the game. If they're already doing that at all, or even partially, I don't know, but I would prefer that method.

That said, I'm rather convinced it's my mind playing emotional tricks, because chances are I'll enjoy the McLaren 720S more than the Subaru 360 when actually taking said cars to the track in Forza. This also why I get a little puzzled when so many people deny the appeal of the supercars demanded by all the "kids". No doubt most requested by the ear-bleeding crowd, but let's not let that overshadow the fact that supercars are great and fun cars to drive.
I guess we're just too opposite folk, then. I find the supercars/hypercars to be the most boring part of the car roster. Give me that 360, let me modify it, and take it around the Ring. That's true fun.
 
Give me that 360, let me modify it, and take it around the Ring. That's true fun.
I did five laps of Le Mans this morning in a 360. Averaged almost exactly six minutes a lap. It was a fun way to spend half an hour. I'm sure five laps of Le Mans in one of the heavily requested supercars would have been faster, but I doubt it would have been more fun.
 
The way the PI system works anyway, the recent supercars/hypercars will be always be matched against racecars in the online lobbies, or against racing versions of themselves (a McLaren P1 stands absolutely no chance against a P1 GTR, for instance)... So you end up racing against GT cars, sometimes even Prototypes and Open Wheelers in a street car that will never be able to match them because of the inherent design of the game. Where's the fun in that?

They can add track oriented supercars (488 Pista, Huracan Performante, GT3RS, Viper ACR and all) all they want, but leave the Hypercars to NFS or Horizon, they make a lot more sense there.
 
I did five laps of Le Mans this morning in a 360. Averaged almost exactly six minutes a lap. It was a fun way to spend half an hour. I'm sure five laps of Le Mans in one of the heavily requested supercars would have been faster, but I doubt it would have been more fun.

:dunce:

I'm just barely enjoying the Subaru 360 on Suzuka East. I'd probably die after completing two laps in that thing at Le Mans, which is a track I enjoy when driving the sort of car the full configuration was chosen for.

The way the PI system works anyway, the recent supercars/hypercars will be always be matched against racecars in the online lobbies, or against racing versions of themselves (a McLaren P1 stands absolutely no chance against a P1 GTR, for instance)... So you end up racing against GT cars, sometimes even Prototypes and Open Wheelers in a street car that will never be able to match them because of the inherent design of the game. Where's the fun in that?

Driving without opponents is fun too, giving more emphasis to enjoying the car you're driving.
 
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Straight from Johniwanna on fm.net:

Yes the April update including the car pack has been delayed to Thursday.

The Dodge Journey is NOT in the pack.

The Porsche 917 is not in the pack.

There are no new Aussie cars in the car pack.

All the cars in the pack are new to Forza.

There are two cars from the same manufacturer in the car pack.

Two cars of the pack have been guessed correctly, one being quite obvious, the other is a Forza first.

John
Not having the 917 in this pack stings quite a bit.
 
You can count me as another who would like to see a newer supercar be released. But, I place the blame on T10 & how poorly they have handled the DLC for this game as others have pointed out. From the beginning, I have applauded them for diversifying the packs each time & they usually still are, but that diversification seems focused on filling out only certain types of vehicles. In the past, I was in agreement with others when they poked fun at the YouTube/Facebook crowd for always wanting supercars, but those folks have a strong argument for FM7's cycle.

Out of the 35 cars released in the standard monthly packs, the Chiron is the only supercar shortly followed by the Elise GT1. That's it. Meanwhile, you have the XC90, Colorado ZR2, Ram 2500, Durango SRT, Cayenne Turbo, Trailhawk, Land Cruiser, Safari, & the Trophy Truck. I believe that's a quarter of the 35 cars released. Of course, one could argue that they're in different classes, but to the general public, they're all SUVs/trucks added; I'm grouping them the same way supercars all get grouped together. The closest cars to the Chiron & the Elise in terms of a supercar, is a '93 Turbo S & an Alfa Quadrifoglio.

I get that a ton of people here prefer more classic cars, and T10 has released a lot of variety for the older crowd. But for the "young & dumb" kids who like newer stuff, they have definitely been left underwhelmed in comparison. The classic crowd has gotten a Type 35C, a 2CV, a 360, a '77 F1 car, mentioned Safari SUV, a '78 935 race car, and a '55 Chevy sedan. The modern crowed has gotten: 8 SUV/Trucks, 3 race cars (M6, TT, Vantage), 3 sedans (Continental, Stinger, Guilia), the Fiat 124, & 1 supercar (Chiron).

I can definitely see why people are asking for modern supercars & I'm surprised one of the hottest with the 720S was not released by now. Otherwise, all the modern high performance vehicles are SUVs save for the Guilia. A Trailhawk? That's pretty cool. A Durango SRT? Well, it's a SRT I guess. A Ram 2500? C'mon, you could've thrown in an old school Ram SRT10 if a Ram was the goal. A Colorado? Why not a ZR1 to calm the angry supercar mob down?

The classic/older cars have so far, been the only thing done right for the DLC in this game. Its scheduling and planning from the beginning has been awful from the start beginning with a F&F rehashed car pack.

The way the PI system works anyway, the recent supercars/hypercars will be always be matched against racecars in the online lobbies, or against racing versions of themselves (a McLaren P1 stands absolutely no chance against a P1 GTR, for instance)... So you end up racing against GT cars, sometimes even Prototypes and Open Wheelers in a street car that will never be able to match them because of the inherent design of the game. Where's the fun in that?

They can add track oriented supercars (488 Pista, Huracan Performante, GT3RS, Viper ACR and all) all they want, but leave the Hypercars to NFS or Horizon, they make a lot more sense there.
What logic is this? A modern hypercar makes more sense in NFS than in a game based on track racing when said track racing game is putting in mundane pickup trucks?

The Colorado is listed as Modern Off-Roader sitting in a class of a SVT Raptor, Bowler, & a Rally Fighter. As far as E-Class cars go, it makes even less sense of an E299 class truck to go up against an E292 Gullwing.

The issue is with how T10 classifies vehicles. Just because their PI system pits supercars with race cars (which makes a helluva lot more sense than a C437 Continental against a C435 944 Turbo) doesn't invalidate new ones from being added.
 
On the topic of Supercars/Hypercars in Forza Car packs. If Microsoft continues with alternating between Motorsport and Horizon each year, In my opinion there needs to be a higher focus on proper race cars and track orientated cars in the Motorsports DLC car packs and use Horizon's car packs for adding the new Supercars/Hypercars and SUV/Off-roaders.
 
On the topic of Supercars/Hypercars in Forza Car packs. If Microsoft continues with alternating between Motorsport and Horizon each year, In my opinion there needs to be a higher focus on proper race cars and track orientated cars in the Motorsports DLC car packs and use Horizon's car packs for adding the new Supercars/Hypercars and SUV/Off-roaders.
I would be perfectly happy with Motorsport being solely for race cars, and Horizon being solely for road cars. I understand it's not feasible. Not everyone plays both games. People who play Motorsport (and only Motorsport) reasonably expect plenty of road cars. It's also more economically viable to spread car licenses over more than one game. If you spend the money to license the McLaren P1, you want to get your money back by selling it to as many people as possible over as many games as you can.

But honestly, if Motorsport were race car only, I would be much more into the title. I was very impressed with the race cars that were added to FM6, which is why I decided to get FM7. I didn't want to miss out on all those beautiful historic race cars. Every time a new truck or SUV gets added to the game, I think there's another opportunity lost for getting more race cars. Don't get me wrong. There have been plenty of great race cars added. But man, I can't help thinking what this game would be like if it was 750 dedicated race cars.
 
On the topic of Supercars/Hypercars in Forza Car packs. If Microsoft continues with alternating between Motorsport and Horizon each year, In my opinion there needs to be a higher focus on proper race cars and track orientated cars in the Motorsports DLC car packs and use Horizon's car packs for adding the new Supercars/Hypercars and SUV/Off-roaders.
This is exactly what makes sense. It made me sick seeing them add GT3 cars to horizon I don't care how fun it is. I understand Forza Motorsport has its own niche but when you have two different titles there comes a time where you need to add more Motorsport cars to the respective series and horizon should be the one to get those quirky cars, offroaders and trucks.
 
What logic is this? A modern hypercar makes more sense in NFS than in a game based on track racing when said track racing game is putting in mundane pickup trucks?

The Colorado is listed as Modern Off-Roader sitting in a class of a SVT Raptor, Bowler, & a Rally Fighter. As far as E-Class cars go, it makes even less sense of an E299 class truck to go up against an E292 Gullwing.

The issue is with how T10 classifies vehicles. Just because their PI system pits supercars with race cars (which makes a helluva lot more sense than a C437 Continental against a C435 944 Turbo) doesn't invalidate new ones from being added.

Those lower classes don't rely on race tires and downforce quite as much as R and P class does. You're not wrong though, but then again that kind of odd mix has been the staple of the genre since pretty much forever (Who didn't enjoy racing Kei cars against GT-Rs in Gran Turismo, or turning an Aveo into a Corvette beater in FM4? :lol: ) Yes, there's a strange focus on SUVs and offroaders, but they're not all terrible, and some actually have surprising abilities considering the vehicle's size. Some of the best racing I've done recently has come from a duel between a Macan Turbo and an F-Pace, of all things.

I guess it comes down to this, I just don't like those 1000hp hypercars and I don't think they translate well in a racing environment... I can excuse stuff like the P1GTR/FXXK/Vulcan/Zonda R to some extent because they're track oriented versions of said cars, but even then they're not something I'll pay much attention to in the end as I find them too unforgiving. It's fairly easy to be consistent in something like an Elise or 911 GT3, but even in game it's hard to get the maximum potential of something like an FXXK. I just don't find them any fun, and could do without.

Different strokes, different folks.
 
Those lower classes don't rely on race tires and downforce quite as much as R and P class does. You're not wrong though, but then again that kind of odd mix has been the staple of the genre since pretty much forever (Who didn't enjoy racing Kei cars against GT-Rs in Gran Turismo, or turning an Aveo into a Corvette beater in FM4? :lol: ) Yes, there's a strange focus on SUVs and offroaders, but they're not all terrible, and some actually have surprising abilities considering the vehicle's size. Some of the best racing I've done recently has come from a duel between a Macan Turbo and an F-Pace, of all things.

I guess it comes down to this, I just don't like those 1000hp hypercars and I don't think they translate well in a racing environment... I can excuse stuff like the P1GTR/FXXK/Vulcan/Zonda R to some extent because they're track oriented versions of said cars, but even then they're not something I'll pay much attention to in the end as I find them too unforgiving. It's fairly easy to be consistent in something like an Elise or 911 GT3, but even in game it's hard to get the maximum potential of something like an FXXK. I just don't find them any fun, and could do without.

Different strokes, different folks.
Which all in all is fine.

I don't see how preference allows others in this thread to mock those who do like them and ask for more of them, though. I'm sure even the person who likes SUVs & was glad to see a Trailhawk wasn't expecting to see a Ram 1500 come next.
 
Gt planet thank you so much for the constant news and updates and I am keen for bug fixes. Would be nice if my Porsche 911 rsr would keep the livery I chose rather than change back to stock one and also thumbnails need polishing to, some are missing when I chose car or bug out and I miss a few blocks but have cars and nothing lines up properly. Good to see it delayed for a fix.
 
My main beef with adding more supercars is that homologation nullifies any improvement they may have over the version we have in the game already since they will just get stuck in the same class. If we had Blueprint and could make our own races using only the more powerful versions I would be all for it. But until than I really see no point in having cars like the Huracan Performante or 488 Pista.
 
Right, if the Dodge Journey isn't in...

...How about this Journey? :lol:
L5585B.JPG
 
I still don't mind the addition of the Dodge Journey. Since the GMC Vandura and the Ford Transit SuperSportVan are in the game, I don't see any reason not to add the Journey into the game.

It's easily one of the worst vehicles you can buy new in North America.

The Vandura has pop culture. The SSV has a lineage (even if it's practically in name only). The Dodge Journey is an appliance.
 
Am I wrong because I thought Project Cars had exclusive rights to the 720S for Project cars 2. Or did their contract run out like Porsche with EA?
 
My main beef with adding more supercars is that homologation nullifies any improvement they may have over the version we have in the game already since they will just get stuck in the same class. If we had Blueprint and could make our own races using only the more powerful versions I would be all for it. But until than I really see no point in having cars like the Huracan Performante or 488 Pista.
So what was the point of the Ram 1500 & the Cayenne Turbo? The Ram Runner and the '12 Cayenne are already in the game and are already in the same class and down by mere points in the PI. The 1500 is E278 & the RR is E288. The '18 Cayenne is B561 & the '12 Cayenne is B552. What about the Trackhawk? The SRT version is already in the game; the game can most likely modify it to the same PI as the Trackhawk. The 2 Continentals in the game are the same as well; the Supersport is just barely better and stuck in the same class, it's just newer.

All they are at the end then, are just different vehicles with slightly better performance from the factory.

Again, this argument lies with T10 at fault.
 
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Am I wrong because I thought Project Cars had exclusive rights to the 720S for Project cars 2. Or did their contract run out like Porsche with EA?

Pc2 has the 720s as a timed exclusive. I think it has ended since Real Racing 3 has the car too.

On the other hand no Porsche 917 hmm Here is another SUV the Cayanne Diesel.

SUVs are now the new 100s of skylines joke from GT.
 
There hasn't been a single modern supercar in any of the FM7 car packs released so far. :lol:

I don't have the game myself but how many supercars are there in the game in total now? Looking at the car list there are a LOT of supercars in the regular game. If they're not adding supercars in DLC but the game is still balanced then I don't see what the issue is. If adding trucks and 4x4s is tipping the balance in favour of those overall (including the base game) then there's an issue somewhere but I doubt that's the case.
 
I don't have the game myself but how many supercars are there in the game in total now?
I know different people may have some cars in the game they may or may not class as a "supercar" but I had a detailed look at the car list and there's around 100 cars in the game I'd personally classify as a supercar.

Acura NSX
Alfa Romeo 8C Competizione
Aston Martin DB11
Aston Martin One-77
Aston Martin V12 Vantage S
Aston Martin V12 Zagato
Aston Martin Vanquish
Aston Martin Vantage GT12
Aston Martin Vulcan
Audi R8 5.2 FSI Quattro
Audi R8 V10 Plus
BMW i8
BMW M1
Bugatti Chiron
Bugatti EB110 SS
Bugatti Veyron SS
Chevrolet Corvette Z06 (C5)
Chevrolet Corvette Z06 (C7)
Chevrolet Corvette ZR1 (C6)
Chevrolet Corvette ZR-1 (C4)
Dodge Viper ACR
Dodge Viper GTS ACR
Dodge Viper SRT-10 ACR
Ferrari 288 GTO
Ferrari 360 Challenge Stradale
Ferrari 430 Scuderia
Ferrari 458 Italia
Ferrari 458 Speciale
Ferrari 488 GTB
Ferrari 512 TR
Ferrari 575 Maranello
Ferrari 599 GTO
Ferrari 599XX
Ferrari Enzo
Ferrari F12 Berlinetta
Ferrari F12tdf
Ferrari F355 Berlinetta
Ferrari F40
Ferrari F40 Competizione
Ferrari F50
Ferrari F50 GT
Ferrari FF
Ferrari FXX K
Ferrari La Ferrari
Ford GT '05
Ford GT '17
Ford RS200 Evolution
Hennessey Venom GT
Jaguar XJ220
Koenigsegg Agera
Koenigsegg One:1
Koenigsegg Regera
Lamborghini Aventador
Lamborghini Aventador SV
Lamborghini Centennario
Lamborghini Diablo SV
Lamborghini Gallardo SL
Lamborghini Huracan
Lamborghini Murcielago SV
Lamborghini Reventon
Lamborghini Sesto Elemento
Lamborghini Veneno
Lotus Elise GT1
Maserati MC12
McLaren 570S
McLaren 650S
McLaren F1
McLaren F1 GT
McLaren MP4-12C
McLaren P1
McLaren P1 GTR
Mercedes-AMG GT R
Mercedes-Benz SL65 AMG Black Series
Mercedes-Benz SLS AMG
Nissan GT-R '12
Nissan GT-R '17
Nissan R390 GT1
Pagani Huayra
Pagani Huayra BC
Pagani Zonda Cinque
Pagani Zonda R
Porsche 911 GT1
Porsche 911 GT2
Porsche 911 GT2 RS '12
Porsche 911 GT2 RS '18
Porsche 911 GT3 RS '12
Porsche 911 GT3 RS '16
Porsche 911 Turbo S
Porsche 911 Turbo S Leichtbau
Porsche 918 Spyder
Porsche 959
Porsche Carrera GT
Saleen S7
Spania GTA Spano
SRT Viper GTS
Ultima Evolution Coupe
W Motors Lykan Hypersport
Zenvo ST1

Total: 98

And that's not even counting classic cars and track toys.

Out of those 98 cars, 2 of them (Chiron & Elise GT1) have been added through DLC.
 
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