Are Fictional Courses Good for the Gran Turismo Series?

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The only problem with Half mile, 1 mile, and 1.5 mile cookie cutters is that they are limited. Where as Daytona has the famous 24 Hour course, and Indy has the F1 track, all other tracks are pretty much ovals, such as Bristol, Dover, Texas, and so on.

And even tracks with road courses, such as Pheonix, Homestead, Iowa, and Lowe's, the road course isn't that famous as other tracks in GT5, and wouldn't be desired by anyone, really.

Quite a good point. Which is why adding only one should suffice, the small variety of small ovals does not open options, but if we really needed only one, something that is a half mile should suffice. Not to mention it would be a good representative of other stock car competitions around the world that do not match the scale of NASCAR (As is the case of Brazilian or Argentinian Stock Car racing).

Still, I still drool over the thrill of racing with other 15 rivals in the epic oval that IS...... the Test Course. Which more like... the ultimate oval evah. :drool:
 
Quite a good point. Which is why adding only one should suffice, the small variety of small ovals does not open options, but if we really needed only one, something that is a half mile should suffice. Not to mention it would be a good representative of other stock car competitions around the world that do not match the scale of NASCAR (As is the case of Brazilian or Argentinian Stock Car racing).

Still, I still drool over the thrill of racing with other 15 rivals in the epic oval that IS...... the Test Course. Which more like... the ultimate oval evah. :drool:

Test course would be amazing. I could see the NASCAR COT's easily reaching 250 or 260 in the draft there, atleast.
 
Yes, one or two short ovals (say a 1-mile and a half-mile one, for example) would have been nice. They typically allow for closer, fast paced (not high-speed!) races. Also more cars would have been suitable for them than those for the included superspeedways (Daytona and Indianapolis).

You can actually make short ovals I found using the Course Creator (Tokyo Bay for example), even shorter than half a mile.
Use 3 sectors (on Tokyo Bay), corner density of 10 on each sector strangely enough, and scroll until you find an oval track (and perhaps finetune the corner angles).
Not fully sure those are the correct parameters, but something along those lines produces short ovals.
 
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You can actually make short ovals I found using the Course Creator (Tokyo Bay for example), even shorter than half a mile.
Use 3 sectors (on Tokyo Bay), corner density of 10 on each sector strangely enough, and scroll until you find an oval track (and perhaps finetune the corner angles).
Not fully sure those are the correct parameters, but something along those lines produces short ovals.

Coincidentally I tried yesterday to make a short oval with the Tokyo Bay theme, but the closest things to real ovals are D-shaped or tri-oval shaped, with just very slight margin for customization with the corner sharpness option. There's not much choice in shape and no banking is possible. Better than nothing, though. The shortest track possible with it is around 550 meters with a straight lenght of about 125 meters.

By the way, resulting short ovals are quite fun and instructive for learning countersteering and throttle control on a FR car with a 900 degrees wheel. That was actually the reason why I made one with this course maker theme that I used very rarely since last November.
 
Only the good fictional tracks (in real locations too) that made GT's history plus a few of the new dirt/snow layouts. The rest must be REAL tracks.

Silverstone, Spa, Road America, Road Atlanta, Sebring, Hockenheim, Mugello, Montreal (oh yeah that would be fun)
Come on Kaz!
 
Coincidentally I tried yesterday to make a short oval with the Tokyo Bay theme, but the closest things to real ovals are D-shaped or tri-oval shaped, with just very slight margin for customization with the corner sharpness option. There's not much choice in shape and no banking is possible. Better than nothing, though. The shortest track possible with it is around 550 meters with a straight lenght of about 125 meters.

By the way, resulting short ovals are quite fun and instructive for learning countersteering and throttle control on a FR car with a 900 degrees wheel. That was actually the reason why I made one with this course maker theme that I used very rarely since last November.

I've actually created some 'real' short ovals on Tokyo Bay, I do understand the D-shaped or tri-oval results you're getting though, was getting those too when I first tried.

I've just tried replicating them on Tokyo Bay and you'll need 3 sectors, first and last sector corner density 10, middle section corner density 0, then scroll through the possible results and you'll get some short oval tracks (there might be other ways of getting them too).
The corners may not be adjustable in a way they're fully rounded but it's as close as it gets I suppose and the resulting oval track can be driven like a short oval track as, although the corners may not be fully round (but approaching it almost), the track can be widened so you can take the driving line you'd use on an oval track.
In fact the only thing which really differs in my opinion is the visual map of the track in some cases, when driving it feels like a true oval.
 
Only the good fictional tracks (in real locations too) that made GT's history plus a few of the new dirt/snow layouts. The rest must be REAL tracks.

Silverstone, Spa, Road America, Road Atlanta, Sebring, Hockenheim, Mugello, Montreal (oh yeah that would be fun)
Come on Kaz!

Couldn't agree more. 👍
 
True true. However, it is a type of break and turn that insures a smooth and fast turn that does not kill the fast pace of the race. Its a break and turn that still insures a good ol GOOOOOOOOOOOOOOOOOO in a race 👍 . It is only comparable to high speed turns like the ones found in Turn #1 in High Speed Ring. And it is dissapointing to me that whenever I look in the great racing leagues, such as F1, GT1 or WTCC, I have not seen any of their regular circuits feature such glorious turns that do not interrupt the pace of a race (When not on a roval that is)./QUOTE]

Istanbul Park Turn 11... Also, such turns neither test the skill or bravery of a race driver. In the past (till early 90s and before the track modifications), driving through the Eau Rouge in an F1 car was maybe the greatest test of skill and bravery a race driver could have on this planet.

Would take Spa, Istanbul Park, the Kua Lumpur circuit, Interlagos or the old Adelaide GP track above any of those oval tracks in this game.

Dont get me wrong, in real life it must be awesome and challenging as hell to drive a Nascar COT on such tracks, but in this game it is just plain boring, especially with high downforce cars.
I fell asleep during the Indy enduro, crashed and ruined the whole race at lap 90, eventhough I used a 908 HDI (meaning a non overpowered car) without any modifications :)

edit: forgot to add Watkins Glen (my favorite US circuit) to my list :)

NO to fictional courses, YES to such lovely tracks!
 
I think fictional courses are great. Real ones I feel definetly need to be in there, specially good ones like Spa, hockenheim, Miller Motorsports Park and Watkins Glen, to name a few of a rather long list. But GT also started with its own tracks. They shouldn't abandon their roots. besides. While real tacks are nice, there are some fictional tracks that provide rather interesting challenges that some real world tracks don't. Although, that said, I think maybe Gt should incorporate some tracks that may have been planned but never built as well.
 
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