I do realy hope it is still a GAME...
My interest in GT is some what devided, I like the simulator part and driving the cars I'll never be able to afford. But on the other hand the FUN factor is also very important. Even when I'm playing with some mates who are not that much into racing games.
If it is purely a simulator they'll cut off a large audiounce. And lets face it PD is still a commercial company who need to make money.
just my two cents
Do tracks made from real roads but that aren't raced on in real life (due for example to safety reasons, or because they can't be blocked for such events, etc) count as "fictional tracks"?
in previous versions you had to play the gran turismo mode to get more cars and tracks in the Arcade mode.This is the reason why they have two driving modes and Arcade is the default.
Why are people arguing GT is a game or simulator. It's a simulation-like game which tries to replicate real life while keeping it enjoyable. If having only real circuits can't be done in an enjoyable way, for instance they can't license, measure and model enough tracks to ensure a good variety and avoid having to use the same tracks at all times, then fictional tracks are created to fill in the voids.
-> Here's what, I listed all the tracks that went missing in GT5. I'll include tracks that were altered/revised, pending for return, killed-off tracks, possible GT tracks based on speculation, and the 'Legendary Status' tracks:
^ I hope young minds are educated! 👍
[Images Credit: GTRacer website, SHIRAKAWA Akira, and others)
-> I think this post deserves a new thread, but for JohnBM01's sake I guess not.
Way too many great real world courses still out there that could be in the game. The fictional courses are alright, but would rather have more real world.
I assume you both realize that it is far easier to make a good track yourself than it is to make a good track in real life, yes?As far as tracks GT5 only needs:
Real courses - The most important part of a racing/driving simulator
Fictional courses based on real places - Imagine being able to race on that certain road without having to watch out for cops. I miss the Seattle and New York tracks.
Fantasy Tracks like Cape Ring - I'll go play Ridge Racer or something like that...
PaulieI like the even mix of both we have now. As you said having those fictional courses give the game a unique identity, with some of those course now having been in the series the whole time they have developed a fan base even (Grand Valley Speedway seems to be very popular amongst all players). Of course, it's important to have those real tracks too, as people like tracks they can relate to, or might like to see how fast their car can go at that track. There'd be more to it than that I'm sure, but you can see that both kinds of track are important to have.