Are Fictional Courses Good for the Gran Turismo Series?

  • Thread starter JohnBM01
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The tracks of the fictional courses may not exist in real life, but the scenery is always created in the real-world's image. There's nothing to stop any of these tracks being created in similar settings with enough money and effort.
 
Do tracks made from real roads but that aren't raced on in real life (due for example to safety reasons, or because they can't be blocked for such events, etc) count as "fictional tracks"?
 
I do realy hope it is still a GAME...

My interest in GT is some what devided, I like the simulator part and driving the cars I'll never be able to afford. But on the other hand the FUN factor is also very important. Even when I'm playing with some mates who are not that much into racing games.


If it is purely a simulator they'll cut off a large audiounce. And lets face it PD is still a commercial company who need to make money.

just my two cents

This is the reason why they have two driving modes and Arcade is the default.
 
Do tracks made from real roads but that aren't raced on in real life (due for example to safety reasons, or because they can't be blocked for such events, etc) count as "fictional tracks"?

I'd count them as semi-fictional as they do have to be measured. A fictional track to me is a track PD can create without going out of their office.
 
This is the reason why they have two driving modes and Arcade is the default.
in previous versions you had to play the gran turismo mode to get more cars and tracks in the Arcade mode.

The occasional racer should also be able to do this.

I think they'll just do it like GT5p: Set realism to standard or Simulation.
In that case everyone can enjoy the game ;)
 
Why are people arguing GT is a game or simulator. It's a simulation-like game which tries to replicate real life while keeping it enjoyable. If having only real circuits can't be done in an enjoyable way, for instance they can't license, measure and model enough tracks to ensure a good variety and avoid having to use the same tracks at all times, then fictional tracks are created to fill in the voids.

well said! A track editor/creator could only increase the life of the game!

I need to dig around the track editor thread to see if it will be easy for players to share edited/created GT5 tracks!
 
Let's face it, everyone wants Red Rock Valley back. Including me. It's definetly in my top 5 original tracks, along with SSR11, Grindelwald, Complex String and Test Course.
 
-> Hmm, I getting this nauseating feeling that many of PD-designed tracks (and real tracks for that matter) that are gone now ARE MORE THAN the total tracks that are currently in GT5 now. :indiff:
 
I love the GT Fictional Courses. They need to bring back Seattle Circuit, Midfield Raceway, Complex String and many other tracks. I'm still disappointed at the track selection in GT5.
 
I like most of PD's fictional tracks, PD are good track designers. I would like PD to include more real tracks such as Brands Hatch but I do enjoy their fictional tracks and I hope they continue to make them. The only fictional track I don't like is Deep Forest because the scenery doesn't really inspire me. My favourite fictional track is Eiger Nordwand because the track has a nice mix of hairpins, elevation changes, sweeping corners and beautiful scenery. 👍
 
They're quite enjoyable and you can only live them in the GT world, besides their historic in the series. Yes I like them. I miss El Capitan.
 
They have fictional cars, and fictional draft strength, so why NOT fictional courses..? :rolleyes:

I just find it hard to reconcile those that love GT5 for basically it's handling and not much else be so accepting of unreal tracks. Why so selective in our ability to tolerate a lack of reality? If you can stand tracks that have jumps that would destroy most cars IRL, why are you such sticklers for the handling? Or minor niggly nitpicking car modeling details, but happy to drive a track that is totally imaginary...

Truth is, talk to any iRacing type racing sim user, and he will burst your bubble about the 'reality' of your handling model, too. So, you end up with fake cars on fake tracks with fake handling... But you'll come to a Shift or Forza forum and try to lord it over those games! :banghead:

None so blind as those that will not see, I suppose.
 
EDIT BUMP -> Since some to the users that my list deserves a new thread. I decided to go forward with it. Since that particular list has a huge emphasis in GT's history. :)
 
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-> Here's what, I listed all the tracks that went missing in GT5. I'll include tracks that were altered/revised, pending for return, killed-off tracks, possible GT tracks based on speculation, and the 'Legendary Status' tracks:

^ I hope young minds are educated! :sly:👍

[Images Credit: GTRacer website, SHIRAKAWA Akira, and others)

-> I think this post deserves a new thread, but for JohnBM01's sake I guess not.

I thought it deserved its own thread too. Thanks for doing this. 👍 Not holding out much hope for some or any of the discovered tracks to show up though, unless PD plans to do them as "standard" tracks or something...
 
If they brought back each track in the "GTP's Legendary Status" section I think I would be in a state of perpetual orgasm.

Also, what's the difference between GT3 and GT4 Mid-Field?

EDIT: Does anyone remember the circle track from the GT3 license tests? PD needs to bring that back as well!
 
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^ I do, wait for me to search this the map layout of this License track. :)

-> Heres the differece between the two Mid-Field's:

Mid-Field Raceway 'The 1st' [GT2/3 vers.] (fate: redesigned in GT4)
mid-field_165x168.gif
mid-field_165x168.gif


Mid-Field Raceway 'The 2nd' [GT4 vers.] (fate: not in GT5)
midfield_165x168.gif


;)

EDIT -> I found the the circle tracks! In fact they were two of them! The 60R and the 100R!

Driving Park: Circle Course 60R (fate: killed off)


Driving Park: Circle Course 100R {!= weather change} (fate: killed off)


Video Credit: 3D Parks
 
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-> I would think I'll just create a new thread in discussion of the ill-fated Fictional GT tracks and this thread will discuss the future emphasis of fictional tracks in GT...
 
Way too many great real world courses still out there that could be in the game. The fictional courses are alright, but would rather have more real world.
 
Only if it adds an appealing element to the drive. A course like Trial Mt, really fun AND challenging to drive. As opposed to a real world course like Daytona or Indy which are no fun.
 
As far as tracks GT5 only needs:
Real courses - The most important part of a racing/driving simulator
Fictional courses based on real places - Imagine being able to race on that certain road without having to watch out for cops. I miss the Seattle and New York tracks.
Fantasy Tracks like Cape Ring - I'll go play Ridge Racer or something like that...
 
Way too many great real world courses still out there that could be in the game. The fictional courses are alright, but would rather have more real world.
As far as tracks GT5 only needs:
Real courses - The most important part of a racing/driving simulator
Fictional courses based on real places - Imagine being able to race on that certain road without having to watch out for cops. I miss the Seattle and New York tracks.
Fantasy Tracks like Cape Ring - I'll go play Ridge Racer or something like that...
I assume you both realize that it is far easier to make a good track yourself than it is to make a good track in real life, yes?
There is no contest between, say, El Capitan and Tsukuba, in regards to which one I would rather have in GT5. That Tsukuba is a real life track is about as close as can be to being meaningless in regards to which I actually enjoy driving on.
 
Paulie
I like the even mix of both we have now. As you said having those fictional courses give the game a unique identity, with some of those course now having been in the series the whole time they have developed a fan base even (Grand Valley Speedway seems to be very popular amongst all players). Of course, it's important to have those real tracks too, as people like tracks they can relate to, or might like to see how fast their car can go at that track. There'd be more to it than that I'm sure, but you can see that both kinds of track are important to have.:)

Grand Valley makes you think about every little thing.. that one section is an excellent technical challenge.. my favorite fictional ttack in the game (dont flame me) is actually the full size cape Ring
 
Without a doubt, PD has to revive ALL their tracks before venturing out on new real life tracks! Who cares if people keeps on whining for Spa and that Australian track. :indiff:
 

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