marchi Senior Member Online Now!
Midfield raceway, Apricot Hill, Autumn Ring and Grand Valley are some of the best tracks fantasy tracks ever created.
The Nurb is actually just a public road, and as such, there are many, many more dangerous public roads out there, just not with a toll placed on them and not used as a track.nikyAnd the Nurburgring. A track so long, so curvy and so obviously dangerous that it's hard to believe it actually exists in real life (except for the fact that it's been around for like... forever).
City course such as London or Seattle, though "Fictional" are based on real locations and existing tarmac, so I can see that it gives you the chnce to race somewhere that you wouldn't normally be able to.. but places like Midfield, Grand Valley, Trial Mountain and Deep forest (my favourite fictional tracks), are totally made up - and though I do enjoy playing them, to me it stands out that they are fictional, it feels more like playing ridge racer sometimes.
I'm not the biggest motor racing geek in the world, but I do watch a lot of motorsport, and quite often, it's NOT the biggest well known (read F1) circuits that I like... they all tend to be a bit smooth and a bit wide - but the national level circuits that would offer the most fun IMO.
I'm not saying the PD tracks are bad, and I've got many fond memories of racing them, and I'm not sayin that all the choices for real world tracks are good ones.. but the more work they put into the accuracy and realism of the game, the more it kinda makes me think that the PD tracks don't have a place in the game.
I won't complain if they're in, but I wouldn't miss them if they are gone. Once carreer mode is finished, all I do is Time Trial, usually at the ring (in GT4), but for me there is more of a feeling of accomplishment to have "beaten" a real circuit than a fictional one.
^ Eiger is set on a real location in the Swiss Valley, but the location itself doesn't have cars. So PD developed EigNor track based on the walkpath along the way.Is Eiger Nordwand also set in the real area, but not actually a real road or what?
It's fine if you feel that way, but from your posts I get the feeling you just experience GT a bit different than the typical GT fan (or should I say "enthusiast"). The emphasis in GT is on the authentic driving experience, rather than the authentic racing experience. It's about taking a car out for a spin and experiencing the joy of driving it cleanly around a variety of circuits.
The Nurb is actually just a public road, and as such, there are many, many more dangerous public roads out there, just not with a toll placed on them and not used as a track.
-> ...
^ Eiger is set on a real location in the Swiss Valley, but the location itself doesn't have cars. So PD developed EigNor track based on the walkpath along the way.
^ For details, you can go HERE.
I've read most of the replies in this thread and haven't said my thoughts, but I really think the fictional courses make for a better game. Let me repeat the last word from the previous sentance GAME. Games are allowed to have fictional courses, and quite frankly my favorite courses are the fictional courses.
Is it a game or a simulator?
'because if its a game, who needs real cars and real physics?
The tracks: magical adventure race through mystical pixie unicorn land?
okay, I exagerate. But I don't see why its okay to have comptelly made up portions of the game when great lenghts are gone to to make the rest of it as realistic as possible.
I ROFL'ed after I read these statements above. Why you say? Simple, this isn't Motortoon Grand Prix anymore. Pixie dust? Lol, fictional track that replicate real life doesn't mean Peter Pan supposed to hover over you while you're about to run-over Sack Boy.100% agree here. This doesnt make for a pure simultator. I mean you might as well have fake cars making it arcadey or condradictory.
100% agree here. This doesnt make for a pure simultator. I mean you might as well have fake cars making it arcadey or condradictory.
So you guys are saying all those simulated fictional courses made by other developers within and outside the game industry, are a complete waste?
Talk about nonsense.. 👎
SlipZtrEmThere have been fake cars in GT since day 1. Based on real cars, yes, but I've never seen a Copperhead LM Edition or GTO LM Edition, have you?
You might also forgot that fictional circuit is what makes a game (or for the matter, a driving sim) separate from the rest. Take one of the best racing simulators in the console game industry Enthusia Professional Racing for example. It too had had fictional tracks and so does the highly glofied "The Definitive for this Generation" Forza Motorsport also had fictional tracks. Its all about the identity and the uniqueness of each game that makes it exciting. Not being sterile like most dedicated sim games.Not a waste, but they have less place in a simulator, and for the record the only other racing game I play/played was TOCA3 (PS2), because I liked the fact that many of the courses were real ones, and DiRT - because it's Pikes Peak was pretty good.
manufacturers do not want their cars destroyed in games.
But I must add that the implementation of the track editor basically encourages people to be creative which would be good for the series.
They might be different things, but it is also laughable to suggest this is an actual simulator. If it were a true simulator the cars would actually break down and stop working during races. The fact of the matter is that this is a PS3 game. While it happens to have very realistic physics compared to other ps3 titles, at the end of the day it is still a game and games are allowed to have tracks the fictional. Regardless some of these fictional tracks have been in the series since day 1 and they remain some essential elements that define the Gran Turismo series as it is.
Edit: Track editor is what it is, I actually wish it was a little more comprehensive but that is a different topic for a different time.
Why are people arguing GT is a game or simulator. It's a simulation-like game which tries to replicate real life while keeping it enjoyable. If having only real circuits can't be done in an enjoyable way, for instance they can't license, measure and model enough tracks to ensure a good variety and avoid having to use the same tracks at all times, then fictional tracks are created to fill in the voids.
The way people are talking sounds like real life circuits are boring or all the same?
There's plenty of variety to be had in the real world, I appreciate it's easier, quicker and cheaper to model fictional circuits than it is to replicate real life ones, and that alone is reason enough to have them in the game I guess ~ kinda like filler to pad the game out?
And yes GT isn't totally a simulator.. would it be nice if it more accuratley modelled impact damage, yes.. should it make it more expensive to race and own expensive cars, probably yes... there's lots of things that could make it more realistic, but there are other threads for that.. this is about tracks.