Whoever said Indy, Daytona, and Tsukuba were terrible choices is right on the money.
I disagree with you on that matter, on the basis that for some of us, oval tracks offer a fun and thrill not found in regular circuit tracks; unadulterated speed and freedom that most circuits cannot possibly match. The idea of turns forcing me to slow down my car can be a bit of a killjoy for me sometimes.
In a nutshell, most regular circuit tracks are this; go, break, turn, go, break, turn, go, break, turn, go, break, turn, go, break, turn, go, break, turn,. There are times when this to me, translate to annoying interruptions (Especially when chicanes are present, the killjoy of racing).
Whilst oval tracks are this; GooooooooooooooOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO. Pure unadultarated speed, which is the whole point of building vehicles that are fast in the first place.
I for one am glad that oval tracks are included in this game, and that the two most famous and glorious ones, the Indianapolis and Daytona, were included in the roster of the Gran Turismo series. For a racing series that showcases a diverse universe of racing disciplines, it cannot exclude oval racing. I do pity those that have such a poor distaste on Indy and Dayto, unable to appreciate the great flavors out there. But oh well, I guess not all of us are born perfect....
Oh and on Tsukuba, I also disagree. It is an excellent track for a brief and quick race (And also drift race to!). It is understandable that it is an overused track, which naturally leads to a loathing of it. But then again, you would find any track annoying that is used like a bajillion times (Remember, GT5 is also the Tsukuba Simulator
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