Are Fictional Courses Good for the Gran Turismo Series?

  • Thread starter JohnBM01
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I've grown up with the fictional courses still (and hopefully) present in the GT series.

Grand Valley
Mid-Filed Raceway
Deep Forest Raceway
Seattle
Trial Mountain
Apricot Hill
Autumn Ring
High Speed Ring
Special Stage Route 11
Special Stage Route 5


These are all courses that although are not real, have a certain history within the GT series. And as much as I love to see real world tracks represented in GT, the game would not be the same without any of these courses as they have been there since the birth of the series.

So yes, fictional courses are good for the series as they were what the original GT started with.
 
Its not good. It condridicts the purpose of gt5.

PD never said they where the Real track simulator.

Without fictional tracks, the series might have not gone far as it has. Early on fictional tracks removed a lot of burdens, such as the cost to obtaining licenses, the cost of sending people to measure, photograph & research real world tracks, with the added demand for accuracy that would have made the process the create tracks longer. They allowed room for creativity & artistic expression that Kaz seems to thrive on.

How would our impression of fictional tracks be if someone like John Hugenholtz who had designed Zolder, Suzuki, Hockenheimring involved in some fictional track designs.

I prefer a mix of real world tracks & fictional tracks. Both can be challenging. :)
 
nal track designs.

I prefer a mix of real world tracks & fictional tracks. Both can be challenging. :)

^This

The fictional tracks allow for tracks layouts which are too expensive to consider, or are too unsafe. That doesn't mean to say its not a good drive though. It's a combination of fictional and real tracks which makes Gran Turismo what it is.
 
-> ...
If you don't like them don't race on them. But that Rome track has potential. I think it could be a classic. I don't really like Madrid yet but that might have something to do with ive only seen bad drivers race on them. Seattle short would be a good track to have back aswell.
^ Ahem, but you forgot the "Real" Rome Circuit:

Rome 'Real' (Re-yal)/Rome Circuit '90s
rome.jpg


^ This circuit my friend, was an instant classic when the first time it debuted on GT2's demo CD. :sly:👍

Ugh. Seattle Short was rendundant, fiddly and needless. It had maybe one decent corner on it - the last one. And half of that was a part of the full circuit.
^ I liked Seattle Short a lot!

Seattle Short (within the Seattle Circuit)
seattle.gif


^ It gives me a pointless fun to toil around the track, while holding my caramel frapucchino on my left hand. Plus this track posseses one of the best flows of transition compared to most City (aka. hybrid) tracks. :sly:👍

London was awful, Rome looks nice but I need something fast with two lanes max (Not 4) And a good speed of 200KM/H. I don't like the winding tracks (Amalfi for example)
^ Tight tracks are tedious to work on GT, but as you learn it it can be quite fun! You just have to do the "Touge Dance".

Okay, I just saw the POD race on YouTube ... and my God, was it weird. What the hell was the point of all that? Especially the handbrake stop and artificial hill/jump.
^ PD can easily tone it down. but the point of the track is...at least we can race out our Motor Carriage's for the first time ever in a racing event! :crazy:

-> Just remove the ramp and the stop-start section and you have a perfect Kei-Car track!



^ I just love the sound that the POD is making, cutesy chimes! :dopey:

I really hope they bin half of the crappy tracks in GT4:

New York : No elevation changes, 90° corners. WOW! :dopey: Well its NYC, what can you expect?
Hong Kong : Nothing intresting. I just hated the sunset setting, but that is all.
Seoul : High Speed Ring is here, we don't need Seoul. It was a track dedicated to the super car crew, an HSR with 90° corners!
Opera Paris : It was a crappy track, and now that we have Rome, this can also be ditched. Shares the same passionate hatred of the track, but its kinda too late to be deleted now.
George Paris : Useless. Same as above.
Citta di Aria : Nothing intresting about this track. Just narrow as 🤬. An Italian replica of the Gunsai Touge Sports Complex.
Costa di Amalfi : Hairpin after hairpin...where's the fun? Same as above.
Valencia : Dull. Um, its a Real Life race track, of course it's dull.
Cathedral Rocks Trail I, II, III : Seriously? These crappy tracks replaced Tahiti Circuit and Smokey Mountain? More tracks, more variety!
etc.

And replace these utter gargabe tracks with :
Red Rock Valley I miss this track dearly.
Grindelwald Same as above.
Trial Mountain Don't worry, this track is immortalized.
Grand Valley East Same as above.
Grand Valley Speedway Same as above.
Deep Forest Same as above.
Apricot Hill Same as above.
SSR5 Same as above.
CSR5 Same as above.
SSR11 (WITH the chichane) Oh, you mean the '90s!
SSR5-11 combo Aka. The Special Stage City
Mid-Field Don't worry, this track is immortalized. We just need both versions!
Green Forest
Tahiti Road I miss this track dearly.
Tahiti Dirt R3/Circuit
Tahiti Maze Don't worry, this track is immortalized.
Smokey Mountain North
Pikes Peak (GT2 or full) It derseves a comeback!
Rome-Night I miss this track dearly.
Seattle Don't worry, this track is immortalized.
Seattle Short Already explained above.
Autumn Ring Don't worry, this track is immortalized.
Autumn Ring - Mini Same as above.
etc.
^ Added some of my points in bold. ;)

Its not good. It condridicts the purpose of gt5.
^ Then don't race 'em. Good luck on finishing the game thou. :indiff:

The fictional tracks allow for tracks layouts which are too expensive to consider, or are too unsafe. That doesn't mean to say its not a good drive though. It's a combination of fictional and real tracks which makes Gran Turismo what it is.

I've grown up with the fictional courses still (and hopefully) present in the GT series.

=List=

These are all courses that although are not real, have a certain history within the GT series. And as much as I love to see real world tracks represented in GT, the game would not be the same without any of these courses as they have been there since the birth of the series.

So yes, fictional courses are good for the series as they were what the original GT started with.
^ I agree with all the statements (in bold) above. :)👍

-> And if anyone remember the game that started it all? GT1 didn't feature a single Real Life race track, EVER! ;)

Give this man a cigar!

tito_castro.jpg
^ Thank you, My comrade! 👍

cigar_16657t.jpg


:sly:
 
1.The mix in GT 5 is Awesome
2.The fictional tracks in GT 5 are awesome ( in other games like NFS the fictional tracks are just XXcensoredXX )

3.Ghost_drift : No the >Grass in GT 5 is awesome , i am from germany and i was on the Nordschleife and the grass is the same like in GT 5 , The picture you have showed has nothing to do with a normal race track , i think it was a track in texas :D hehe
 
I really hope they bin half of the crappy tracks in GT4:

New York : No elevation changes, 90° corners. WOW! :dopey:
Hong Kong : Nothing intresting.
Seoul : High Speed Ring is here, we don't need Seoul.
Opera Paris : It was a crappy track, and now that we have Rome, this can also be ditched.
George Paris : Useless.
Citta di Aria : Nothing intresting about this track. Just narrow as 🤬.
Costa di Amalfi : Hairpin after hairpin...where's the fun?
Valencia : Dull.
Cathedral Rocks Trail I, II, III : Seriously? These crappy tracks replaced Tahiti Circuit and Smokey Mountain?
etc.

And replace these utter gargabe tracks with :
Red Rock Valley
Grindelwald
Trial Mountain
Grand Valley East
Grand Valley Speedway
Deep Forest
Apricot Hill
SSR5
CSR5
SSR11 ( WITH the chichane)
SSR5-11 combo
Mid-Field
Green Forest
Tahiti Road
Tahiti Dirt R3/Circuit
Tahiti Maze
Smokey Mountain North
Pikes Peak (GT2 or full)
Rome-Night
Seattle
Seattle Short
Autumn Ring
Autumn Ring - Mini
etc.

Smokey mountain, catefrall rocks , opera pais, new york, seoul, citta de aria and costa de amalfi ?? you dont liked thoose tracks, do you even play Gran turismo in your life ?

George Paris, hong kong abd thoose tracks okey can be ditched, but why we will take then off ?
To me to see all tracks in Gran turismo 5 with will be awesome but its very very unliky...
 
I love the fictional tracks! They allow us to race in a beautiful setting on a course that would never be allowed in real life (due to safety concerns).
 
-> :scared:
What about Rome Short? :sly:

rome_short_165x168.gif
^ Do you think that I need to type more texts to include Rome '90s Short? I guess its already obvious as I already explained it on page 3 of this thread. :sly:

And "Rome Long" by combining the GT2 and the GT5 versions together?
That could work.
^ I guess it could work...(see below)

-> I'd call it: Roma Italia Circuit

:dopey:

And Rome night is beside the gt5 version. I don't know where the post is but they are right beside each other. Gt2 Rome goes on the same bit of road as Gt5 Rome.

http://www.scribblemaps.com/#id=rome&lat=41.89081443065914&lng=12.487741567890124&z=15&t=Map&y=0&p=0
^ Let me help you. ;)

'Nuovo' Rome Circuit (GT5, blue) & Rome Circuit '90s (GT2/GT3, red)
rome_map_illustrated_2.png


:boggled:
 
Regarding Rome tracks try playing on Google Earth with the attached zipped kmz file.
 

Attachments

  • GT Rome Circuits.zip
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I think Fictional Courses are AWESOME for GT!I can't tell you how I tired of having exact same tracks in all games...Wanna something new!
 
Smokey mountain, catefrall rocks , opera pais, new york, seoul, citta de aria and costa de amalfi ?? you dont liked thoose tracks, do you even play Gran turismo in your life ?

Tell me again that i want Smokey Mountain ditched after reading my post again.
And those other tracks are an EXCUSE to replace the better tracks like RRVS, Grindelwald, etc. in GT4.

Yes i have started my GT experience with GT1. Then GT3, then GT4 (thinking that those tracks are good), then i played GT2 and realized that half of the tracks in GT4 are utter rubbish.
 
Tell me again that i want Smokey Mountain ditched after reading my post again.
And those other tracks are an EXCUSE to replace the better tracks like RRVS, Grindelwald, etc. in GT4.

Yes i have started my GT experience with GT1. Then GT3, then GT4 (thinking that those tracks are good), then i played GT2 and realized that half of the tracks in GT4 are utter rubbish.

Ok good point but you need to know its necessary all the tracks possible in GT5 or else we will play the same tracks all game and 1000 cars and drive in the same tracks to me i think its stupid
 
I hate fictional courses, only a few in any game have really pleased me. I like them if they are made to actually be a real track, but I don't like the ones where it's just flat out fake.
 
I hate fictional courses, only a few in any game have really pleased me. I like them if they are made to actually be a real track, but I don't like the ones where it's just flat out fake.
OK, so PD put a fictional course in game, and the chances are you'll hate it. Then, one day, that course is made into a real track playing host to real races. Suddenly you will like that same course you always hated just because it is no longer "flat out fake" :lol: Honestly, between that and your posts about damage in Forza 3 being realistic...

Yes, I know you might come back with a statement along the lines of, "I mean fictional courses that are made to look and feel like the could be a real track", but that just shows your inability to articulate your point accurately.
 
OK, so PD put a fictional course in game, and the chances are you'll hate it. Then, one day, that course is made into a real track playing host to real races. Suddenly you will like that same course you always hated just because it is no longer "flat out fake" :lol: Honestly, between that and your posts about damage in Forza 3 being realistic...

Yes, I know you might come back with a statement along the lines of, "I mean fictional courses that are made to look and feel like the could be a real track", but that just shows your inability to articulate your point accurately.

Ah it's awesome to have followers on a website. Keep it up man! 👍
 
The irony of a child following their hero around on a website? I really appreciate your support!

You're the one who called a moderator a child too, because you believe to be important enough to create a separate standard/premium thread demanding people fill you in because you're too lazy to read the thread yourself, right? I can't defend Frappy's trolling in the afore-mentioned thread, but you've hardly been a stellar example.

And how come nobody seems to know the proper definition of irony these days?

I'm just surprised that there's as much dislike for fantasy tracks as this thread shows. I see the reasoning; but it's unrealistic to expect a game like GT to feature nothing but real-life tracks. The licensing fees, the time needed to accurately model them; it all can be avoided with a well-designed fantasy track, and it's a nice change of pace occasionally. Deep Forest, as an example, doesn't have to be a realistic copy of a real-life version, which means it shouldn't take nearly as long to finish as a track like Laguna, where people will notice small detail changes.

On a more personal level, some of the fantasy tracks always felt better for me when I felt like just driving around at a more relaxed pace, not pushing to shave tenths off. It's pretty much impossible to not feel like going 10/10 when you're somewhere like Laguna, but the DF/TM/GV trifecta were usually my places to go to just enjoy my car. Well, prior to the 'Ring being introduced in GT4... and prior to this random track generator in GT5, which I'll be using whenever I don't feel like pushing my car.

Here's hoping GT5 has at least one new fantastic fantasy track, and I mean purely fictional, not based off a real-life location like El Capitan. Apricot Hill is a great track, and PD has shown they have a knack for nice flowing, creative tracks :)
 
The irony of a child following their hero around on a website? I really appreciate your support!
You accuse me of following you around, yet here you are doing the same, so you work it out.

As for the name calling and craving for attention...I guess it just further shows your level of maturity.
I can't defend Frappy's trolling in the afore-mentioned thread
Tolerances here must be really low if you think anything I have posted can be taken as trolling!
 
I would be willing to trade any fictional track with a real track anytime, but with that said I do enjoy the fictional tracks and like anything that boosts the number of tracks.
 
If the Fictional courses in GT5 weren't so freakin' awesome, I'd say that they need to go with more real circuits. But, I like 90% of the PD created tracks. The real circuits are fun, too, though. I welcome more real world circuits, but I also welcome more fictional courses...and now, with the track-generator thingy, they're is going to be a LOT of fictional courses. :)
 
I really hope they bin half of the crappy tracks in GT4:

New York : No elevation changes, 90° corners. WOW! :dopey:
Not actually a bad track. Opportunity for some serious slip streaming and side by side racing. The 90 corners add up to allow for some brilliant over taking duels.
Hong Kong : Nothing intresting.
Agree with this. Would rather Macau then Hong Kong if they want a chinese circuit.
Seoul : High Speed Ring is here, we don't need Seoul.
Read New York
Opera Paris : It was a crappy track, and now that we have Rome, this can also be ditched.
Not Crappy but not good. Needs to be opened up a bit more.
George Paris : Useless.
Sort of. Would be a great rally track if lengthened.
Citta di Aria : Nothing intresting about this track. Just narrow as 🤬.
Costa di Amalfi : Hairpin after hairpin...where's the fun?

Both brilliant twisty tracks, but I say turn them into time trials and not side by side racing. I've had brilliant races at Costa with my brothers.
 
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