You said the key word right here. Forza is a better game than GT. Is it a better driving/racing simulator? No. Is it as serious? No. Is it as authentic or famous? No. But it is a much better game because it allows you to do more cool stuff that you wish you could do in real life.
You said the key word right here. Forza is a better game than GT. Is it a better driving/racing simulator? No. Is it as serious? No. Is it as authentic or famous? No. But it is a much better game because it allows you to do more cool stuff that you wish you could do in real life.
What did GT do to the racing genre as a whole?
Serious question.
Didn't GT1 shake up the whole racing genre in a way that Super Mario 64 did for 3D Adventure/Platform games? Isn't every single racing game (well, almost) that takes itself seriously build on the foundations of GT1?
Give me the argument that GT1 in it's turn was build upon games like Pole Position, and you'll be right. But GT1 was revolutionary, and was the foundation of racing games that still resonates today, and not just mildly...
nor do all sims fashion themselves after the GT formula.
I dislike it when people do that as well. IMO there are 3 things about Forza 4 that are better than GT5 and they are a big deal.
1: The leaderboard system
2: The Rivals events
3: Part Chat - has nothing to do with Forza but it does make the game more enjoyable when you can chat with your friends while online even if you're not in the same race lobby or any lobby at all.
Good point, I agree on that. IGN stated that GT5 was a 10/10 simulator wrapped in a 5/10 game. That is GT5 in a nutshell, I couldn't have said it better. But my point is not that Forza is bad, not by any means. It's just that people give it TOO much praise. Forza 4 is essentially a tweaked version of Forza 3. Which is good, because if it ain't broke, don't fix it. But with a team of up to 400 people, and outsourcing and getting help from Pirelli and stuff, I expect hell a lot more than a little tweaking in 2 years time. Hence why I say it is getting too much praise and GT5 too little. It tried to change up the formula, which didn't really work out. But now PD are correcting many things for GT6, which I find very good, and unlike some, I feel that they really listened to the community.
PD deserves some praise for that. They can't make the best game for everyone, and there are things I don't like (standards). But still, they are working hard, and the game propably will be much better. Also, the difference between GT5 and 6, from what we've heard already, is HUGE. Almost everything has not only been touched upon, it's being revamped. So I think a little more praise for our beloved series creators is in order, that's all I'm asking for.
I disagree if anything it is not as good as it was before. The addition of some of these "cool things" have taken away from the actual online racing which is what Forza was best at and for those of us that care more about racing it hurt the game much more than it helped.But it is a much better game because it allows you to do more cool stuff that you wish you could do in real life.
Just like not every single adventure/platform game fashions itself after Super Mario 64. But it still was revolutionary in the way most people played racing games after that. It shook up the traditional formula of about 6 tracks, 12 cars, and if you won every race you got a bonus car or two. It showed how to make this formula much more intriguing.
and not every game is built off of things that the first GT did, so you can't say that every game that takes itself seriously can trace itself to the ideas present in that first GT game.
Oooo lots of good and reasonable points made.
Quite rare isn't it? And that on GTPlanet!
What ideas are there left to do in the racing genre? It's cars and tracks/roads, there is only so much you can do around those aspects but Forza at least tried to move forward the genre today. Autovista might be similar to something years ago but nobody else was doing it today, with today's tech.
It's not about be revolutionary, it's just about adding new features (or revamping old ones if you like) rather than standing still as many felt GT5 did. I mean let me ask you this, remove online and switch out the graphics to PS1 graphics and what major differences are there from GT2 in GT5? Not many, the basic design just hasn't changed in any great deal. The physics have improved but that's not a gameplay element as you seem to be getting at.
But this is only going to turn into a vs discussion and there are threads for that.
I dislike it when people do that as well. IMO there are 3 things about Forza 4 that are better than GT5 and they are a big deal.
1: The leaderboard system
2: The Rivals events
3: Part Chat - has nothing to do with Forza but it does make the game more enjoyable when you can chat with your friends while online even if you're not in the same race lobby or any lobby at all.
Oddly when people compare the games these things rarely come up.
To add to it
4. Multi-Class racing
5. livery editor. original no, but i have the ability to have just about any ALMS and ELMS car.
6. Better Tire Model
7. Better Suspension Model (arguably)
8. More Current-Gen Quality Cars
9. Better Car Selection
10. Better Sounds
11. Clubs
12. More Customization Options
I can go on and on...
Not everyone will agree on every single one of these points, but you'd be hard-pressed to find a person who, upon examining both games feature-by-feature, aspect-by-aspect, claims GT is the superior game.
I'm one of those people. Physics is a wash compared to pc sims.
I don't really care for the number of cars.
Some sounds in Forza are better some are a lot worse.
GT has a greater variety of cars (kart, rally, F1, etc).
At least GT has the special events and License tests.
Everyone has different priorities for what they want in a game so everyone is going to have a different preference for what they like best.
In my experience, the harshest criticism does indeed come from the angriest customer...but mostly they've been ignorant people who haven't understood some fundamentals of the product I was supporting. Even after careful explanation, they often end up churlishly demanding that things need to change - so there is feedback and there is useful feedback. Sorry, but the public rarely does useful feeback....I've found that your harshest critics and angriest customers often deliver the most honest, unwhitewashed feedback you'll ever get...
Nice analogy....Let me clarify this a bit more. Lets just say 15 years ago I designed you a home to build. You loved what I was able to accomplish so much you came back three more times as each time represented some improvements to the base layout of the plan. Mind you, none of the designs were perfect, but great non the less.
For the fifth time, the design phase went the same as the previous ones as you left my office to build this home. You thanked me, paid me for my services and we went our separate ways. I believed my services for you were exceptional but little did I know, you had an internet blog in which you were complaining about everything I did. I took notice of it and worked a lot harder for the 6th version of the plan you buying from me and before I even completed the project, you were back posting issues you have with a preliminary design I gave you. Lets just say you kept posting the same thing day in and day out even though the project wasn't due to break ground for 6 months!...
Nowhere has he refused to improve sounds. True, he said they were too real and then went on to say that they are looking into making them sexier instead. Please don't spread false statements....He's also refused to make improvements to a few key areas, especially sound...
Professional critics can and have been bought to say whatever is required - surely you know this....In terms of average ratings, their closest competition has beaten them quite easily for a good while now. Can they at least try to learn from them and why 'professional' critics dont favor their game as much anymore?
Nintendo's MiiVerse is damn fine - the WiiU itself loads games swiftly, silently and it's all really a pleasent experience....Polyphony Digital is a victim of their own stagnation. They're like Nintendo. So far behind the competition in certain features that when they do add things the competition has its barely half as good. Whatever online system Nintendo has does not compare to the PSN or Xbox Live..
Not being a Forza player, or 360 owner, I can't be absolutely certain...but isn't Forza the only racing title on the Xbox? If so, why does Forza not get lumped with the same argument when according to various comments on this thread, it's hardly been a force of innovation either - yet GT always seems to get more stick.It's not that I can't see the vast potential that the GT series has, I really can. But without serious competition on the same PS platform, all you will get from GT is the bare minimum they can get away with to maintain their sales levels. Why put $100,000,000 into a game when you can get away with $75,000,000.? Now if there was another player in the game, someone fielding a product with several hundred cars and dozens of real world tracks, realistic physics etc...you can bet your bottom dollar you'd hardly be able to keep up with the innovations and development speed of the GT series...
Not all GT fans started as kids with the series. I first heard og GT at a friend's house just after GT4 arrived. I liked what I saw. It wasn't until six years ago though that I picked up GT3 and 4 along with a PS2 at the age of 48. Before that, I'd played a lot of arcade games (they were in the pubs over here) but not much in between due to circumstances that involved a lot of travel and very few possessions. Since playing GT5 I have met quite a few older players who have only started with GT from GT5. I do get what you're saying about nostalgia and the majority - but I'd just like to say that there are some GT defenders out there who are not swayed by such considerations....GT enjoys a group of life-long customers who equate the game with childhood memories. Nostalgia sells. People are passionate about their childhoods, and thusly, about GT. Just browsing these forums, nearly every person here played GT religiously when we were young. It's no wonder many here are so defensive of GT.
Now of course, not everyone who bought and played GT when they were young still plays it, but they still play a role in perpetuating the cycle. Word of mouth goes a long way, especially when again, a generation's fondest memories revolve around said game...
And at least Forza has Autovista, Rivals, Auction House, Livery Editor, etc.
Just listing GT's features shouldn't sway anyone considering Forza has more features and is more of a game anyways.
That's true, although I'm shocked someone has a preference for poorly-implemented varieties of vehicles and features such as license tests and special events as opposed to not having standard cars and tracks, having a proper tire model, having a better suspension model (arguably), having a livery editor, having more customization and tuning options, having better sounds, and enjoying many of the other advantages that have already been listed by others. Like I said, I honestly think anyone's preference for GT5 is based on irrational factors like childhood nostalgia, fear of change, and brand loyalty as opposed to actual preferences and objectivity.
Now this is a versus thread, so think I'll shut up for the time being.
6. I have heard this a lot but the tire model in Forza does not really seem much better perhaps a little but not enough that it is that big a deal to me.6. Better Tire Model
7. Better Suspension Model (arguably)
8. More Current-Gen Quality Cars
9. Better Car Selection
10. Better Sounds
11. Clubs
12. More Customization Options
In my experience, the harshest criticism does indeed come from the angriest customer...but mostly they've been ignorant people who haven't understood some fundamentals of the product I was supporting. Even after careful explanation, they often end up churlishly demanding that things need to change - so there is feedback and there is useful feedback. Sorry, but the public rarely does useful feeback.
Nowhere has he refused to improve sounds. True, he said they were too real and then went on to say that they are looking into making them sexier instead. Please don't spread false statements.
Not being a Forza player, or 360 owner, I can't be absolutely certain...but isn't Forza the only racing title on the Xbox? If so, why does Forza not get lumped with the same argument when according to various comments on this thread, it's hardly been a force of innovation either - yet GT always seems to get more stick.
Not all GT fans started as kids with the series. I first heard og GT at a friend's house just after GT4 arrived. I liked what I saw. It wasn't until six years ago though that I picked up GT3 and 4 along with a PS2 at the age of 48. Before that, I'd played a lot of arcade games (they were in the pubs over here) but not much in between due to circumstances that involved a lot of travel and very few possessions. Since playing GT5 I have met quite a few older players who have only started with GT from GT5. I do get what you're saying about nostalgia and the majority - but I'd just like to say that there are some GT defenders out there who are not swayed by such considerations.
One last thing I'd like to add, well, paraphrase from a post I made some time ago, especially as in-game sounds appear to be such an issue and many have stated that those who don't mind are holding the game back: I play other games too, one amongst these is IL2-Sturmovik: Birds of Prey - a WWII Europe based aerial warfare simulator. This game before it released happened to mention that the aircraft noises couldn't be recorded from the real aircraft. In fact they could in some cases, but chose not to because that would have taken a lot more budget than they were willing to spend - at least that's the impression I got. Instead they went out to a local airfield and recorded similar planes, modern ones. And you know what, not one fan complained, made any adverse comments about this and we all enjoyed the hell out of it. Before anyone states the much repeated defense that racing games are 50% about the sound - well, do you think that flying a Mk IX Spitfire you wouldn't want that unique sound too - or the scream of the Stuka's intake in a dive?
I'm sure changes will come on that score, but really, each of us has our own opinions and are entitled to them. A war of vitriol about something like this will only strengthen the impression I have heard from other forum members elsewhere, that GTP is a sour and confrontational place for nit-pickers.
What will happen, will happen. I hope we can all live with it when it comes, or move on and be happy, whatever the case may be.
That was also the gist of this thread - complaints are not a problem with most of those people really; at least not if they are grounded in reason, with supporting facts and not just rude outpourings of someone feeling aggreived for whatever reason. No problems there - I only followed up on the 'Customer is always right' business model discussion because it isn't always correct or the best way forward....I don't know why PD does what it does, but that doesn't mean that I can't:
A) complain about it to my heart's content since I bought the game and its DLC and it's not against GTPlanet rules in threads with titles such as "Are Polyphony Digital victims of their own success?"
B) claim that there is/are superior game(s) on the market and have civil debates with those who appear to have made some sort of libidinal investment in the success of the GT series, and actively root against other series
I didn't, at least the transcripted text didn't seem to imply that - perhaps a smidge of exasperation could be felt there, which I can understand after everyone and their dog accusing them of being lazy. In the end, it was an interview fed back and forth through medium of a translator. Jordan seems happy enough that Kazunori-san is considering how this can be improved and he was there to see the facial expressions, something none of us were privy to....I thought the way he went about answering that question was extremely smug, almost like "The sounds in GT5 are very realistic. Our fans are just too stupid to realize."
It doesn't bother me too much when it brings something to the table - the shouting and bawling ones I find funny, though of late they have become wearying, hence I suspect, this is why SCER started this thread....Maybe I'm just less emotionally-driven than most, but the complaining doesn't annoy me at all. I don't get fired-up reading people's posts complaining about stuff I like, and I don't feel a rush when I write a post criticizing GT. I don't understand why people let this place ruin their day.
The very first time I saw and played GT, it was this obscure driving game at my local PSX import shop.
Back then I was already buying and playing quite a bit of Japanese car games that tended to be somewhat RPG'ish with some tuning aspects. Most were OK but not great. There was nothing like that in the Western world.
I was into tuning cars in real life, and that was the aspect that GT blew me away. Here was a game that had lots of cars that looked like the real things and handled similar, but also allowed you to tune and mod then like you could in real life! And drive them fast
That to me was the essence of GT
Years on, the GT series had been diluted and not really in the same spirit...
The tuning/modding in in GT games should be well advanced over what we had in GT1, but alas that is not the case. Only thing that improved a lot over the years are graphics...
Some things like gameplay actually regressed!
Don't really get the same pride in ownership of the cars as well
I don't know why they do what they do either, but it doesn't bother me overly.