- 931
- Montgomery, AL
I'm saying that the difference in their speeds at the line is likely in the tenths of a kilometer per hour, and the Japanese drivers seem to be making smoother exits (less tire noise after the apex) than the German drivers shown, a difference that makes up for the tiny speed increase. Not saying the versions are different.
What's troubling me is that Timo was able to run 230 across the line with the US version after a few laps--now that he has done it in the US version, I'd like to see if he can replicate that with his native PAL version. Before he set out in the US version, he said he'd never been able to hit 230 in the PAL version.
If he can't, I think it's safe to say something is definitely awry, as he's a very quick driver and should be consistent enough to know if it really is MUCH harder (if not impossible) to hit 230 in the PAL version.
If he can't do it in his native version, to me that raises more questions. Are the physics actually any different? Or is the metric used to measure distance/speed slightly different in one game from the other (meaning only the speed displayed is different, not the actual speed of the vehicle)? Perhaps outputting the PAL video format takes up some amount of processor speed and the displayed speed is ever so slightly delayed? No idea.
I would hope it's a processing discrepancy having to do with the differing video outputs rather than a difference (intentional or not) in the physics code.
What's troubling me is that Timo was able to run 230 across the line with the US version after a few laps--now that he has done it in the US version, I'd like to see if he can replicate that with his native PAL version. Before he set out in the US version, he said he'd never been able to hit 230 in the PAL version.
If he can't, I think it's safe to say something is definitely awry, as he's a very quick driver and should be consistent enough to know if it really is MUCH harder (if not impossible) to hit 230 in the PAL version.
If he can't do it in his native version, to me that raises more questions. Are the physics actually any different? Or is the metric used to measure distance/speed slightly different in one game from the other (meaning only the speed displayed is different, not the actual speed of the vehicle)? Perhaps outputting the PAL video format takes up some amount of processor speed and the displayed speed is ever so slightly delayed? No idea.
I would hope it's a processing discrepancy having to do with the differing video outputs rather than a difference (intentional or not) in the physics code.