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- GTP_Spag69
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Why would developers choose to ignore flight stick users?
I am enjoying it.
I totally agree with Leonidae@MFT's first comment up there.
Scripted moments detract from what I'm trying to do, and that's a bit of a letdown.
As for the Heli mission.......
I figured I was useless for the first 10 minutes, as all I did was get shot down, a lot.
I tried a few tactics, but as soon as I ran out of special missiles and had to use the standard ones, I was toast.
I began to think that I was just a poor player, and the helicopter missions were not going to work for me, and therefore I wouldn't be buying the game; as there's no sense buying half of one is there?
But then I started to get in amongst the streets, and use the buildings for cover, and take stuff out with the guns. Getting in close and dodging and weaving really worx with the chopper, and using the gunner at close range to take out the guys running about with RPG's is effective.
Before you knew it I was confidently finishing the level, and going back in for more.
I think I will look at my finances when it comes out, as this will probably fill the week before MW3 releases.
Always liked the AC games, and I think this one will join the collection at some point, even if I only rent it first....
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DirgeTo start off, I'd like to begin with its current design at present. Some intent studying of it gives me some bits and pieces from other Aircraft, The nose and cockpit section as well as the Canards remind very me much of the X-02. Now its easy and stupid to assume its ripping off one aircraft just because it too has forward swept wings without looking at the many others that have it as well but when I look at them, first plane specifically that comes to mind as perhaps possibly influential to them is the Su-47. The particular contours are what strike me as very similar specifically to that aircraft. Finally, the engine intakes (the ones on the bottom) appear very similar to the F-35. One of the most intrigiung parts for me when it comes to possible function is the Fins. They appear to fold down at supersonic speeds reducing drag just like the X-02's does, but they go abit further: Instead of the entire fin acting as rudders at high speed, these fins appear to have rudders on there own which yaw in vertical at low speeds but are flat flaps at Supersonic speeds.
LMSCorvetteGT2Thanks, then it might be good so I'll go buy it and if I don't like it I'll return it. Thanks for your help and hope you enjoy Ace Combat. I've played it since AC 2
Roush_fan_99So, I just got it, and I'm wondering what ASM is, I'm assuming it's not active stability management haha.... Is it like DFM?
I don't think this was answered, does anybody know?
Also is it possible to put counter-manuever on a seperate button, sometimes it doesn't work with R2 + L2 when I need it to, and I happen to out corner them.....
In an F4? seriously, what fighter can't outmanuever an F4 in game besides a mig, and if I'm not mistaken I believe it too is more manueverable, just less powerful irl, (at least I think that's what olds said in his book, from what I can remember..... good book too)
How is the story? I read that it don´t have much here. I loved the corny over the top story in AC6 involving flying into a 1 km long gun barrel, alien hangar ships and what not silliness. Is that still here or are they opting for more "realism"....
akiraacecombatASM(Air Strike Mode) is a mode in which the game shows you an optimal path for bombing runs, it was develop for the bombing missions to increase the accuracy of the bombing runs and their kills, it can be used with B1/B2 bombers but it can also be used with A-10s/Su-25s and Multi-role aircraft like the F15.
One advantage of it is that it reduces the time in the bombing runs, you can also try or not try to follow the path, but is recommendable since it eliminates some of the tedious bits of bombing runs.
Regarding the DFM button, I don't think it can be assigned into other button combination and yes is a little bit ridiculous that an F4 outmanoeuvres a F22, but it only occurs on DFM since it was designed for that very purpose, outside DFM the turning circles and aerial abilities stay on "reasonable" levels.
Leonidae@MFTCan the DFM be turned completely off?
Can the DFM be turned completely off?
VEXDTriangle to switch targets I think....
You can only use counter moves when you see the large green flashing arrow in the middle of your HUD, otherwise, the game thinx you are trying to level your aircraft.
Your internet.
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