Assetto Corsa 2 Will be Called "Assetto Corsa Evo", Coming 2024

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Well PSVR2 will be supported on PC mainly because ACEVO will use SteamVR.

Regarding the console version, the only thing Marco has said is that it will come out after the launch of the PC 1.0 Release build, just like what happened with AC1 and ACC.
Yeah, and it’s annoying. They sell as many or more copies on console, I believe they have said relatively recently.
 
Somebody is going to have to help me figure out the Fanatec Fanalab thing of assigning settings to games instead of presets. I've got 5 games for 5 presets right now and I don't want to have to constantly switch out settings for AC EVO with one of the presets.
 
Somebody is going to have to help me figure out the Fanatec Fanalab thing of assigning settings to games instead of presets. I've got 5 games for 5 presets right now and I don't want to have to constantly switch out settings for AC EVO with one of the presets.
Supposedly Fanatec under their new ownership will be redoing their software going into the new year and there are no clues as to what may or may not change.

But if you will be playing on console you probably have at minimum a year or likely a bit longer better before EVO will release on the console.
Will probably be at least the fall of 2025 at an optimistic best before EVO will get a full launch even on the PC and not ne in a beta early testing version.
 
Supposedly Fanatec under their new ownership will be redoing their software going into the new year and there are no clues as to what may or may not change.

But if you will be playing on console you probably have at minimum a year or likely a bit longer better before EVO will release on the console.
Will probably be at least the fall of 2025 at an optimistic best before EVO will get a full launch even on the PC and not ne in a beta early testing version.
I'm on PC. You've got AC EVO, Ian Bell's GTR thing, plus anything else I might want to try but I'm out of presets.
 
This all sounds incrediable to say the least, a career mode with an economy, and option to customize and tune cars. is what i always wanted for an ac title, this would be a true game changer, if see all those ideas being featured this will wipe the floor with all of sim racing market, none of sim racers has actully Done this before,

I already belive the first ac was ahead of any of pc sim racers,
And this could go next level the pontential is huge to say the least,

Very hyped for this game now.
 
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I dont know if you guys know anything about a leak bzt here it is from reddit.

IMPORTANT: Since nobody bothers to actually read, YES MOD SUPPORT IS COMING but post launch and in a way to support good modders "in a more creative way" and prevent asset ports from other games (that's in the official Kunos interview with everyeye.it, you can read more below).

In early May of 2024, user "iknowstuff99" (very appropriate name, obviously a throwaway account) posted a .txt file on various sim racing Discord servers containing information about Assetto Corsa EVO with no source. The user stuck around for some more time to just chat and discuss the info he gave.

The following are the contents of the .txt file, posted on a public simracing Discord server:

============================================

INFO ON AC EVO.
Do not let this raise your expectations. The source for this information is unknown, and obviously not final. We have marked with (C) the confirmed features, (M) the features that might come and (S) the ones that are for the most part speculation. If one point contains 2 markers it is something in between.

(C) Will feature a huge 2500 square KM open world map of the real life area around (and including) the Nurburgring. Including highly detailed towns, all of the roads present in real life down to a 1:1 recreation.

(C, reported by locals) The map features real life landmarks correctly recreated. Some locations have been reportedly manually scanned by the dev team for maximum fidelity, such as Adenau.

(C) Traffic AI will be present on the roads and will react to your actions in a fairly realistic manner. AI traffic will be bound to the same physics as the rest of the player cars. AI might also be doing track days on the open world Nordschleife during opening hours.

(C) It will maintain the high level of realism that AC and ACC are known for, with even better physics and simulation. Roads will never be exaggerated in size for comfort.

(C, M) There is a possibility for an extensive player driven market and economy. There is a chance for social areas made in collaboration with the real life locations.

(C, S) If the economy is present, players might be able to own, sell, extensively customize and modify their cars and build a history on them to raise value.

(C, M) Players will be able to partake in jobs of all kinds, from pizza delivery to track taxi laps.

(S) There might be limited quantity/unique vehicles with special mods or references.

(M) Chances are more open world maps will be added. Almost confirmed locations are: Italy, Japan. Speculations around France, England, USA are also present.

(C, partly confirmed by the devs) Graphics will receive a hefty bump in quality and performance. Their in house engine apparently has similar capabilities to UE5 with technology similar to Nanite. Ground fidelity and quality has also received a significant boost. Textures, lighting, materials etc also look a lot better. No info on Ray Tracing or similar.

(C) Game servers will go beyond 100 users per server, if not double.

(M) Game servers might be divided per regions, with seamless transitions together with friends when travelling in Germany. Each of these servers will have huge player counts.

(C) Custom and player hosted servers will still be present. Normally the game will send you into the official open world, but one can choose to see a server browser. Game will try to match you with your friends or teammates if not using server browser.

(C) There is a half fictional loop of the autobahn that completes the real life highway. This is to make a loop for gameplay purposes.

(C, S) Players will almost surely be able to own homes, garages and even businesses like tuning shops, parts shops, clubs and so forth.

(C) There will be no -official- mod support.

(S) There might be a chance for modders to create their own tuning parts.

(M) Cars could have onboard Spotify radio/Spotify.

(C, by the developer) The physics model has not lost quality, as it has been initially worked on by the original developer before leaving.

(S) Console launch will happen at a much later date. Crossplay could be possible.

(S) Custom dirt/gravel road physics and correctly deformable terrain.

Release date is set to hit Early Access later 2024 on Steam. Price is unknown. Recommended specs are unknown. VR support is unknown.
 
I can't tale any of the above seriously otherwise I'll lose my mind with excitement. However, a career mode customized around what WE want to do and the cars and economy WE want to dictate? Sold. Want to drive a ****box from 100hp to a 400hp track weapon? Then yes please, I want that. Can only hope we get a plethora of "normal city cars" to mess around with!
 
All this constant talk about VR and no one asks them about that (PSVR2)? Or at least says, we asked but they declined to answer?
We're not there, this is just a transcription of the video stream rebuilt into something bitesized and usable.

There's been almost no talk about the console versions at all yet, so I wouldn't hold out any hope for PSVR2. The fact that KS itself dealt with the porting for AC to PS4/XB1 - while ACC was ported by d3t under Keyword for 8th Gen, and Untold Games for 9th Gen - does generate some possible light that it may happen though.
 
I can't tale any of the above seriously otherwise I'll lose my mind with excitement. However, a career mode customized around what WE want to do and the cars and economy WE want to dictate? Sold. Want to drive a ****box from 100hp to a 400hp track weapon? Then yes please, I want that. Can only hope we get a plethora of "normal city cars" to mess around with!
Dude, I would love to see mundane ****boxes in EVO so that we can turn them all into trackday beasts around their confinements, official or modded, plus they would work perfectly as traffic cars in free roaming!
 
We're not there, this is just a transcription of the video stream rebuilt into something bitesized and usable.

There's been almost no talk about the console versions at all yet, so I wouldn't hold out any hope for PSVR2. The fact that KS itself dealt with the porting for AC to PS4/XB1 - while ACC was ported by d3t under Keyword for 8th Gen, and Untold Games for 9th Gen - does generate some possible light that it may happen though.
As a journalist/editor myself, I get it. Wasn’t necessarily pointing a finger at you guys. But people have had interviews with them and no one has seemed to push them on it when they’ve had the opp. The devs can easily say no comment at this time, I just wish someone would try lol
Especially since they’ve banged on about knowing how important VR is. Or do they think it’s only important to PC VR users? No idea because no one who’s spoken with them has tried to get an answer.
 
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I've never had much interest in hardcore sim racing, but this game sounds like it's going to be incorporating a lot of the gameplay elements that I like about the Gran Turismo series. If it's all available without a constant internet connection, I may be up for trying this.
 
Players will almost surely be able to own homes, garages and even businesses like tuning shops, parts shops, clubs and so forth.
Add Test Drive Unlimited as another game they are taking inspiration from.Will probably be a better Test Drive than Solar Crown
 
I want to know:
- Will they have AI supported assistance like trophy.ai, or direct trophy.ai integration? I'm assuming yes since ACC is an option, but moreso if they'll have their own native AI assistant.
- The biggest thing that grinds my gears with ACC was when you first start the game, getting/keeping your driver scores was easy, then immediately it got super hard with no warning. I hope A) an AI assistant can help with that and B) they find an improved way to let us know we are approaching the limit, without going over. I always found it it impossible to find that balance they always talked about regarding grip limit. It shouldn't be such a struggle; I'm either too fast after I increase my pace, or I'm too slow and leaving available grip. Some AI guidance here (besides generic text that doesn't help) would be what the doctor ordered.


Jerome
 
So, when is this slated for release? Looks good but not too hyped as it's coming to PC first. Who knows how long it will take before it releases on consoles.
 
With their own brand new engine that as far as I can tell already rivals Unreal 4, and with the above saying they have features similar to Unreal 5 I'd say it's pretty obvious this isn't a one game engine. They'll be licensing that to many different developers to get a return on their investment.

Which should mean it generates console games at the same time as PC, given it's new and designed from scratch by a developer who has console titles. PlayStation VR would make a lot of sense to sell such an engine to more devs since so few other titles currently support it, but maybe that means it's not easy. I'd expect Xbox must be going VR with their 2026 console with saying it's the most powerful jump in a console generation. Although given games like the upcoming MSFS 24 using tech that 'streams' parts of the game like city detail, requiring/recommending very high speed Internet up to 100mb/s it makes little sense when they could just stream the whole game in 4k for less data. Maybe they can do VR on current hardware, one eye streaming, one generated on the console?

Personally I'd like to see the Open Acess on consoles in February. ARMA are doing something similar on consoles with Reforger now, with mods, and Grounded released in this early way. It'd be the perfect time for Kunos to take on a lot of disgruntled/bored players right now.
 
Sounds and looks great - hopefully the early access wont be a big bugfest

that leak says like there is Test Drive Unlimited mode if thats true that will be amazing

also cant wait to do pizza delivery in GT3 car lol
 
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Well, I am officially aboard the hype train, huffing great lungfuls of hypium.

This sounds like everything I've ever wanted from a sim all rolled up in to one (just from what Kunos have said directly, not the leaked text above)

I shall be throwing my wallet at a PC in January for this having been out of the PC game for years, will be like finally getting out of an abusive relationship waving goodbye to GT7 :lol:
 
Well PSVR2 will be supported on PC mainly because ACEVO will use SteamVR.

Regarding the console version, the only thing Marco has said is that it will come out after the launch of the PC 1.0 Release build, just like what happened with AC1 and ACC.
Frustrating for console gamers, I hope it's not all like ACC where the updates are months behind. If this game has the scale and gameplay cycle it looks like they're going for, a day 1 console release surely is a must as it will sell like hotcakes.
 
Im hoping this is the edition of the game is the one that clicks with me, a bit like project cars 3 did, it looks really decent. Would appreciate a demo or beta phase to build confidence for a day one purchase (doubt it will land like solar crown) but how it plays on pad is my main curiosity.
 
Well, I'll leave you with a summary of what I remember of what they've been saying these days.

• The game will have an economy system like Gran Turismo or Forza, the game will start by giving you a few credits to choose your first car and then it leaves you to your own freedom to progress as you wish, if you don't want this route and you're just looking to try out any vehicle you can borrow them for free as if it were a rental system, in fact in competitive multiplayer this will be crucial because the cars will be limited with BOP and you can use any available car, speaking of multiplayer, The competitive multiplayer will be run by the company Simgrid, many people ask why there isn't LFM and it's because Simgrid can operate on consoles too and that's important, likewise Kunos has already confirmed that it will give tools for there to be more leagues on PC (like the previously mentioned LFM one) or for people to create their own servers like in AC1 and ACC.

• Kunos has confirmed that they are developing a procedural system for creating maps for free roam with data taken from LIDAR system that allows them to put hundreds of kilometers of real roads with supposedly traffic, about this they have mentioned Germany (the areas near Nords to be exact), France or Italy, I don't know if there are several maps (because they have said that the technology is to make several) or these 3 examples are 1 map with parts of the 3 countries, there will be more information very soon.

• They have mentioned that there will be customization of the avatar along with the team members in terms of skin, appearance and clothing among other things, as we already know some licenses are confirmed for this such as OMP for the suits and gloves and Bell for the helmets.

• They have also confirmed that road cars will have both visual and mechanical customization and both will affect the performance of the vehicle based on real data, all customization parts will be from real aftermarket brands that they are collaborating with and that they will reveal in the coming weeks along with examples of tuned cars in the game, they have also confirmed that they want to introduce a livery editor for the cars so that people can create their own liveries and share them with other players through the game (it is still in development and they are looking into how to do it right since it is something they are doing for the first time)

• If you go the route of renting cars like in Forza or Milestone Rides you will not be able to customize the cars or apply liveries.

• The game will have a fully dynamic day-night system with volumetric rain, clouds and fog and dynamic line on the asphalt based on real data for each map, very similar to that on Iracing, it can rain in parts of the circuit and not in others, they have been asked if they plan to include a weather radar to know the weather in real time and they have said that they will try to do so to give the player as much information as possible.

• They have been asked about gravel and snow but they have said that there are no plans at the moment (since the priority is asphalt and having the rain ready) however as for general Rally content (cars and asphalt stages probably) they have answered with a "Who knows?"

• Regarding cars, they have already said that although many European brands were seen in the trailer and so on, there will be much more American and Asian content (they have said that there will be more car brands from Japan than in AC1), both in terms of cars and circuits (Fuji Speedway has been confirmed)

• Regarding racing cars, they have already confirmed that there will be everything, from classic touring cars (like the already seen classic Guilia Sprint GTA that is based on the one Marco has in real life) to F1 cars.

• Regarding mods, the SDK/Platform for these will not be released until the game leaves the EA period, Kunos will try to control it as best as possible by helping modders so that they can use the real licenses of the brands of both tracks and cars, what Kunos wants to avoid is people ripping content from other games for their own or vice versa and reward people who do everything from scratch to the point of including them in the base game if they are very good.

• The first Early Access build will have 20 cars and 5 tracks (I suspect these tracks are Brands Hatch, Fuji, the full Nurburgring course with Nords, Mount Panorama and Imola, which are the ones shown so far)

• The game will support triple monitor and VR from the first day of Early Access, it will also support DLSS and FSR and other technologies and features that will be revealed very soon.

• The SimRacing Expo rigs ranged from an RTX 4090 to a 4060 and the game ran well on all of them.

• There will be Drift and in fact there will even be a playground for drifting and test our cars.

• Regarding the console versions, they have said that they will exist and will be released after the release of the 1.0 Release PC version, just like what happened with AC1 and ACC.
 
Well, I'll leave you with a summary of what I remember of what they've been saying these days.

• The game will have an economy system like Gran Turismo or Forza, the game will start by giving you a few credits to choose your first car and then it leaves you to your own freedom to progress as you wish, if you don't want this route and you're just looking to try out any vehicle you can borrow them for free as if it were a rental system, in fact in competitive multiplayer this will be crucial because the cars will be limited with BOP and you can use any available car, speaking of multiplayer, The competitive multiplayer will be run by the company Simgrid, many people ask why there isn't LFM and it's because Simgrid can operate on consoles too and that's important, likewise Kunos has already confirmed that it will give tools for there to be more leagues on PC (like the previously mentioned LFM one) or for people to create their own servers like in AC1 and ACC.

• Kunos has confirmed that they are developing a procedural system for creating maps for free roam with data taken from LIDAR system that allows them to put hundreds of kilometers of real roads with supposedly traffic, about this they have mentioned Germany (the areas near Nords to be exact), France or Italy, I don't know if there are several maps (because they have said that the technology is to make several) or these 3 examples are 1 map with parts of the 3 countries, there will be more information very soon.

• They have mentioned that there will be customization of the avatar along with the team members in terms of skin, appearance and clothing among other things, as we already know some licenses are confirmed for this such as OMP for the suits and gloves and Bell for the helmets.

• They have also confirmed that road cars will have both visual and mechanical customization and both will affect the performance of the vehicle based on real data, all customization parts will be from real aftermarket brands that they are collaborating with and that they will reveal in the coming weeks along with examples of tuned cars in the game, they have also confirmed that they want to introduce a livery editor for the cars so that people can create their own liveries and share them with other players through the game (it is still in development and they are looking into how to do it right since it is something they are doing for the first time)

• If you go the route of renting cars like in Forza or Milestone Rides you will not be able to customize the cars or apply liveries.

• The game will have a fully dynamic day-night system with volumetric rain, clouds and fog and dynamic line on the asphalt based on real data for each map, very similar to that on Iracing, it can rain in parts of the circuit and not in others, they have been asked if they plan to include a weather radar to know the weather in real time and they have said that they will try to do so to give the player as much information as possible.

• They have been asked about gravel and snow but they have said that there are no plans at the moment (since the priority is asphalt and having the rain ready) however as for general Rally content (cars and asphalt stages probably) they have answered with a "Who knows?"

• Regarding cars, they have already said that although many European brands were seen in the trailer and so on, there will be much more American and Asian content (they have said that there will be more car brands from Japan than in AC1), both in terms of cars and circuits (Fuji Speedway has been confirmed)

• Regarding racing cars, they have already confirmed that there will be everything, from classic touring cars (like the already seen classic Guilia Sprint GTA that is based on the one Marco has in real life) to F1 cars.

• Regarding mods, the SDK/Platform for these will not be released until the game leaves the EA period, Kunos will try to control it as best as possible by helping modders so that they can use the real licenses of the brands of both tracks and cars, what Kunos wants to avoid is people ripping content from other games for their own or vice versa and reward people who do everything from scratch to the point of including them in the base game if they are very good.

• The first Early Access build will have 20 cars and 5 tracks (I suspect these tracks are Brands Hatch, Fuji, the full Nurburgring course with Nords, Mount Panorama and Imola, which are the ones shown so far)

• The game will support triple monitor and VR from the first day of Early Access, it will also support DLSS and FSR and other technologies and features that will be revealed very soon.

• The SimRacing Expo rigs ranged from an RTX 4090 to a 4060 and the game ran well on all of them.

• There will be Drift and in fact there will even be a playground for drifting and test our cars.

• Regarding the console versions, they have said that they will exist and will be released after the release of the 1.0 Release PC version, just like what happened with AC1 and ACC.
This really sound amazing, proably the most excited i be for a racing game since gt7. Might not even bother with the new fm at all even if its improving enough.
If all this come to life👍,

I suspect that not all features will be available in the early access.
 
(...)if you don't want this route and you're just looking to try out any vehicle you can borrow them for free as if it were a rental system(...)
(...)
• If you go the route of renting cars like in Forza or Milestone Rides you will not be able to customize the cars or apply liveries.
(...)
Well, that's good to hear. With less free time and the desire to do other things as well, the sandbox option is a must. However, while I understand not being able to customize or upgrade the rental cars makes sense, please allows us, at least, to choose between a default selection of colors and liveries, unlike Forza who is way too restrictive with it's rental cars.
 
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• The SimRacing Expo rigs ranged from an RTX 4090 to a 4060 and the game ran well on all of them.
I think for many on PC this is important as there are many racers who are running 60 and 70 series cards and even decent cards from an older generation that will may run this game well at decent settings and look good which is important.
The game will support triple monitor and VR from the first day of Early Access,
Hopefully VR will be better optimized and be easier to run on lesser than the best available PC hardware than VR was in ACC.
VR done right can pull in a lot of new players to the franchise on its own merits.
 
Well, that's good to hear. With less free time and the desire to do other things as well, the sandbox option is a must. However, while I understand not being able to customize or upgrade the rental cars makes sense, please allows us, at least, to choose between a default selection of colors and liveries, unlike Forza who is way too restrictive with it's rental cars.
Well, I suppose that the default colors and liveries of each car will be selectable like in the Ride games.
 
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