Assetto Corsa 2 Will be Called "Assetto Corsa Evo", Coming 2024

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When it comes to details and obsession with the automotive world, it is worth highlighting two other interesting aspects of Assetto Corsa Evo. "There will not only be a lot of car models in the game" , Davide confesses to us, unable to contain his satisfaction. "For each car, all the configurations and engines that you would find in any dealership will be available. If your favorite car is sold both in petrol and diesel, for example, or in a version that mounts 17-inch wheels with a sunroof, then it will also be the case in our game" .

Source (in Italian)

That's outrageous! Seriously impressive, if true. I can't help but have so many questions:
  1. Cars are supposed to be fully explorable, "Forzavista" style. Does that mean that, for every car with different engine options, they have to model a different engine bay? Like, for example, the Ford Mustang, available in 6-cylinder and 8-cylinder variants.
  2. Also, if you choose a higher trim level, that has changes in the interior, they're going to have to model that as well, right?
  3. What about trims or versions exclusive to certain markets? Will we be able to choose left-hand drive or right-hand drive?
Thinking about all of this, I'm honestly a bit worried that Kunos is going overboard for what they might be able to deliver. After all, in the very same article, they state they're a team without the size to create a campaign in the classic sense.
 
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Really like the sound of this, especially if there are plenty of standard road cars (like so many people must own) and then their sport/performance variant models. For me, I had a modern '19 version of a Ford Focus 1.0L until someone drove into us on the wrong side of the road. I tried their 1.6L I think more 'offroad' Active version which I didn't like the engine sound of (maybe it had issues) and didn't notice any if much performance difference but I did love the panoramic sunroof. So I ended up driving nearly 400miles to London (had some work stuff on not to far away that tied in) and went for the ST Line X 1.0 model (had the sunroof plus B&O sound). It was 10mm lower than the one I had too, which maybe helps it appear to give a tiny bit more mpg fuel economy I noticed, or maybe that's due to age?

Anyway, I can't afford the 2.3L actual ST version but I'd love to see/feel the difference in-game, and I'm sure tons of other drivers will too, maybe even compare models of what we'll buy next this way?

For Forza, I'm looking forward to the ST coming to Motorsport one day because I got real bored, real quick of Horizon and haven't tried it there. Their Yaris GR too, but base models in AC Evo will be better, then I can compare that to my wife's car (1.5L hybrid version). Same for the Fiesta ST, only one model in Forza but I could compare it to road models we had as work cars if Evo bring it (looks like they are from the trailer).

I found the Fiesta was too easy to be doing 80 in the country when you thought it was only doing 60, same with a hired Golf, maybe a 1.6L someone else ran into me in, but the 1.0L Focus for me is fast enough and I know when it's doing what speed I want. Having learned to drive in a Sierra 2.0 it feels every bit as fast, the modern turbo's are great. Going back to compare old and new cars and hopefully lineage of the same model will be fun if that comes too.
 
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Really like the sound of this, especially if there are plenty of standard road cars (like so many people must own) and then their sport/performance variant models. For me, I had a modern '19 version of a Ford Focus 1.0L until someone drove into us on the wrong side of the road. I tried their 1.6L I think more 'offroad' Active version which I didn't like the engine sound of (maybe it had issues) and didn't notice any if much performance difference but I did love the panoramic sunroof. So I ended up driving nearly 400miles to London (had some work stuff on not to far away that tied in) and went for the ST Line X 1.0 model (had the sunroof plus B&O sound). It was 10mm lower than the one I had too, which maybe helps it appear to give a tiny bit more mpg fuel economy I noticed, or maybe that's due to age?

Anyway, I can't afford the 2.3L actual ST version but I'd love to see/feel the difference in-game, and I'm sure tons of other drivers will too, maybe even compare models of what we'll buy next this way?

For Forza, I'm looking forward to the ST coming to Motorsport one day because I got real bored, real quick of Horizon and haven't tried it there. Their Yaris GR too, but base models in AC Evo will be better, then I can compare that to my wife's car (1.5L hybrid version). Same for the Fiesta ST, only one model in Forza but I could compare it to road models we had as work cars if Evo bring it (looks like they are from the trailer).

I found the Fiesta was too easy to be doing 80 in the country when you thought it was only doing 60, same with a hired Golf, maybe a 1.6L someone else ran into me in, but the 1.0L Focus for me is fast enough and I know when it's doing what speed I want. Having learned to drive in a Sierra 2.0 it feels every bit as fast, the modern turbo's are great. Going back to compare old and new cars and hopefully lineage of the same model will be fun if that comes too.
I'mmainly hoping it means I will be able to opt for the Fastback version of the Hyundai I30n as well as the hatch, as I've got the Fastback and would love to have it in ACE.
 
Honestly, and after thinking a little about it, I think they talk more about the options and different styles of appareance of the same model than different cars in terms of bodywork.

An example of this is the Alpine A110, which if I'm not mistaken we have seen with and without the optional aerodynamic kit on promotional images and videos.

Although if they want to add traffic to the open world, having more day-to-day cars or normal versions of the hot hatches (like the normal versions of Hyundais) would not be a bad idea because they could recycle a few assets when creating those versions.
 
It will be interesting to see if they are able to do this for all cars or just a few. In theory that sounds great but in reality will they be able to do that for every car? Will they use the different options to pad the car count? Will this be available in early access? I guess we will see.
 
Yeah it could still be a lot of work, even for 'easy' sounding things like same model different engine - for me going even for the same 1.0L variant on a Focus the driving definitely feels bumpier with the ever so slightly lower suspension version.

Would they include driving modes too, like Eco/Normal/Sport - I imagine they'd have to, then let us do unofficial modes like engine mapping?

Maybe modders will play a big part in this for cars they just give us one version of officially?

Maybe drivers will start to tune/mod their cars based on what they try in-game.
 
That's outrageous! Seriously impressive, if true. I can't help but have so many questions:
  1. Cars are supposed to be fully explorable, "Forzavista" style. Does that mean that, for every car with different engine options, they have to model a different engine bay? Like, for example, the Ford Mustang, available in 6-cylinder and 8-cylinder variants.
  2. Also, if you choose a higher trim level, that has changes in the interior, they're going to have to model that as well, right?
  3. What about trims or versions exclusive to certain markets? Will we be able to choose left-hand drive or right-hand drive?
Thinking about all of this, I'm honestly a bit worried that Kunos is going overboard for what they might be able to deliver. After all, in the very same article, they state they're a team without the size to create a campaign in the classic sense.
And I forgot, will they do this for older cars too?
 
This is the discussion thread for an article on GTPlanet:

Assetto Corsa EVO Will Let You Spec Your Car Like a Real-World Showroom

Davide Brivio, game director for Assetto Corsa EVO at Kunos Simulazioni, has revealed that the game will offer the ability to option your cars from the showroom — including different standard engines and specifications — just as you would in the real world...
 
“If your favorite car is sold both in petrol and diesel, for example, or in a version that has 17-inch wheels or a sunroof fitted, then it will also be the case in our game.”

so_good.jpg
 
With the many huge innovations Kunos is promising, I can’t help but worry that they’re stretching themselves too thin
Just make a racing game that is better than the original Assetto Corsa, I don’t know how many people will actually use a car configurator like this in a racing game where people will most likely be more interested in just racing
 
While I’ve loved the fact that GT and Forza often had additional “factory” options in GT auto, it was kinda frustrating there was no way to get certain interior/exterior trim colors without getting specific paint combo, and that said GT auto/tuning wasn’t just exclusively aftermarket parts. This sounds very much like an improvement on this formula.

I also wonder what this means for the advertised car count? For example if there’s a Corolla, is the base SE a different car to a GR, or is that all gonna be under one model in terms of trim options? Very interesting.

Also, notion of campaign progression being hands off is relieving, but now I’m worried its almost gonna be too open and directionless - still an improvement to the campaigns of many sim lites/simcades/carpgs of the last ~10 years, but I think at the end of the day it’ll be a net gain.

REALLY excited for this game, and now it looks like I’ll have a PC to run it by the time it launches.
 
This would also do away with the thorny notion of “duplicates” which we see cropping up in many titles, wherein each individual specification of a vehicle — sometimes even a special paint code — is classed as a discrete entry.
Gran Turismo 4 has entered the chat.
 
Yes, but the question is will it actually be playable for most people on a controller? I remember buying a copy of the first game and it was nearly impossible to actually keep the car on the road.
 
kjb
It will be interesting to see if they are able to do this for all cars or just a few. In theory that sounds great but in reality will they be able to do that for every car? Will they use the different options to pad the car count? Will this be available in early access? I guess we will see.
I suspect it will not be part of the early access when it releases in january,
Dealerships and career mode etc i guess will be added after early access ends,
 
Cool, please include the real booklets from the dealers so we can go through the pages like real life. so if you want to buy a 205 you will see the original booklet for 1983 to select your options.

Are you expecting a pdf file type of display available in game? Perhaps in your garage?

I could see that being neat, but what would be neater is the implementation of features appropriate to each car, like launch control, automatic rev matching.

The ability to toggle various features, since they're going as far as including dealer specs.

Edit: "thay"- "that"
 
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Yes, but the question is will it actually be playable for most people on a controller? I remember buying a copy of the first game and it was nearly impossible to actually keep the car on the road.
For me the first game is perfectly playable (enjoyable, even) on controller. However I don't know how my skill level compares with that of "most people" so I cannot really comment on whether this would be playable for them. Although I do doubt that this game will be harder to play on controller than the original Assetto Corsa.
 
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