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grossGamermuscle
grossGamermuscle
You have avoided a whole lot of pain over the years. rFactor, rFactor 2 and AC in particular were so full of floods of mods that searching for the good stuff was a considerable time investment. You need a certain mindset to spend hours each week digging through simracing news in order to find mods worth your time, and even then many of the "better" ones can be quite a let down.As a guy who limits gaming to console, anything added vs ac1 will be a plus for me most probably.
Would i like added content, maybe,,but not added problems, messing about, and having to test from innumerable mods.
Exactly, frustration free access to simple community voting up and down and tagging community made mods is critical for c++ :: Car Passion PlatformAs a guy who limits gaming to console, anything added vs ac1 will be a plus for me most probably.
Would i like added content, maybe,,but not added problems, messing about, and having to test from innumerable mods.
It really does depend on your perspective and what is of interest to you personally, and of course there’s no right or wrong answer, just personal taste. Everything described here is of absolutely no interest to me at all, I have no interest in the Forza/Gran Turismo/Test Drive genre, and you get the sense, as you’ve said, that Evo will be a combo of those games and simulation physics, which no doubt is big market for Kunos to tap into (the player numbers for Forza are huge)
Personally though, I’m not looking for a “game”, I’m looking to recreate the history of motorsport and insert myself in that history to get a sense of what it was like, and immerse myself in both the era and the competition. I can say I never get tired of this. There are so many eras and classes, there are a couple I come back to more than others (60’s/90’s F1, BTCC in the VRC cars, 1970-ish lemans/icm, 2000 GT1, early DTM) and with so many more series to create I can’t see myself getting bored.
With such a diverse range of views and perspectives can Evo be all things to all people (as AC was)? Maybe in the longer term (but this really depends on the modding restrictions, the “adjustability” and for me, the user Championships - plus I really cant see a lot of the content I value (eg the ASR 90’s F1 seasons) coming cross to Evo) so at this point it seems in the short term at least AC is going nowhere. I do wonder what Ilja and Peter are thinking/planning?
As I said before, of course I’ll buy it just for the driving experience but if it is Forza plus simulation, I’ll be the one with little reason to go back to it.
Personally though, I’m not looking for a “game”, I’m looking to recreate the history of motorsport and insert myself in that history to get a sense of what it was like, and immerse myself in both the era and the competition. I can say I never get tired of this. There are so many eras and classes, there are a couple I come back to more than others (60’s/90’s F1, BTCC in the VRC cars, 1970-ish lemans/icm, 2000 GT1, early DTM) and with so many more series to create I can’t see myself getting bored.
I will say as a many decades fan of moto gp and motorcycle road racing along with Le Mans and many types of motorsport racing I feel that today the computer controls on the cars have really taken over much of the drivers skillset needs.The drivers were full of mystique and they actually drove those very dangerous and primitive cars. In the mid 80's those cars had over 1000 hp, even close to 1400 hp in the QF trim. I'm sure today's drivers are just as skillful and perhaps even more so, but looking at these mad machines (and regular 1-2 deaths per season)... you'd think today's drivers would ever agree to drive these absolutely insane cars?
I tend to chuckle when as an individual that is officially of the older retired senior age group sees the guys that are in their 40's and saying they are the older crowd!But how big percentage this older gaming crowd is, if you look at the big picture? Probably not that significant. At least not from commercial point of view. Majority of guys in their 20s and 30s love their Nissan Skylines and old Beemers.... tuning their street cars I think.
I believe quite a big percentage of "harcore" AC gamers are guys in their 40's like me or even older who love the historical part of the sport and AC has offered a perfect platform to "recreate" it. But it absolutely requires total freedom of creating things. If this will be removed AC1 will never be "replaced" I think. It has become an "gaming encyclopedia" of Motorspots in many ways.
I consider myself one of those hardcore AC gamer. I "only" have 3948 cars and 913 cars, in CM, I have more in storage on drives not installed. From what I can read, some of you have even more, impressive! I am in my late 60". I love historical racing, F1, but not only, it is a big part of my attraction and love for AC. I play it daily, one of the perks of being retired. I do not do a lot of seasons or championships, but I regularly try to re-create past races with full grid on historic track.I believe quite a big percentage of "hardcore" AC gamers are guys in their 40's like me or even older who love the historical part of the sport and AC has offered a perfect platform to "recreate" it. But it absolutely requires total freedom of creating things. If this will be removed AC1 will never be "replaced" I think. It has become an "gaming encyclopedia" of Motorsports in many ways.
I am looking forward to Evo, ready to buy on day one, but not as a replacement to AC. At this point, with all that AC covers, can any game replace AC? Ever? I am expecting to use Evo, like I use ACC and a few more like AMS2, as a complement. I expect the bulk of the hours I play to stay with AC, for now and a long time to come, with some escapade to the other titles.Perhaps the ACE team is not even trying to put AC1 in the history books and the new product will just live side by side with the old. Who knows. Perhaps some crazy modders are even able to PORT AC1 mods to the new game?
Yes as I said before I don't understand people who say AC ai is not good.
That's deuce negatory.Sorry i didn't read the previous 23 pages here, but:
Did they say when Evo will come out on console (PS5/PS6?)
will VR2 be supported ?
if VR2 will be, it will be an immediate buy for me.
I personally thought the modern F1 cars were terrible in AC. It felt arcadish, lacked simulation value. One of the things I was disappointed about AC was it felt like a step back over Ferrari Virtual Academy and netKar Pro. AC to me only really feels good driving the road cars or race cars reliant more on mechanical grip than aero. Anything highly aero feels terrible, I had the same feeling with ACC so I barely played that or F1 cars on AC as it felt like you had to switch your brain off completely to how off the physics were to be able to even want to drive a single lap. AC does well to mimic real car performance but does so without matching the dynamics. It has too little grip when in reality there would be more grip and substantially more grip when there shouldn't be any which takes away the fun of driving on the edge of your seat.AC F1 driving is by far the best there is. Perhaps iRacing too. If you look at the actual races, the racing lines, lap times, car behaviour, etc. and compare it to the real cockpit view, we can honestly say that the sim racing titles have come extremely far. To the level that I never thought was possible 10-15 years ago. We have been spoiled. People often post AC F1 videos to Facebook... like Prost vs Senna in Nordschleife (which of course never happened)... those videos get 10K likes and most people don't even understand it's a game.
There's no way ACE can push the boundaries that much further anymore. There's not going to be that kind of "leap" anymore. Perhaps some people just except too much from it? They can fine tune things and improve the issues like kerb behaviour, rain ai, make the championships deeper, add more cool features but I doubt it can be that revolutionary anymore. VR was, of course, another "next level". What major things there are left to improve? Not so many.
Perhaps that's why the authors decided to call it "EVO" instead of sequel?
You think the RSS Formula Hybrid 2023 or the VRC Formula Alpha 2024 drive terrible? 😯I personally thought the modern F1 cars were terrible in AC.
Have you ever driven a high aero race car?I personally thought the modern F1 cars were terrible in AC. It felt arcadish, lacked simulation value. One of the things I was disappointed about AC was it felt like a step back over Ferrari Virtual Academy and netKar Pro. AC to me only really feels good driving the road cars or race cars reliant more on mechanical grip than aero. Anything highly aero feels terrible, I had the same feeling with ACC so I barely played that or F1 cars on AC as it felt like you had to switch your brain off completely to how off the physics were to be able to even want to drive a single lap. AC does well to mimic real car performance but does so without matching the dynamics. It has too little grip when in reality there would be more grip and substantially more grip when there shouldn't be any which takes away the fun of driving on the edge of your seat.
Hoping AC Evo is a big step forward for race cars. I feel like there is so much more that can be done to improve sim physics and get closer to reality. When you watch onboards of real world laps compared to games, get a completely different perception of how it must be to drive in terms of car balance. Wonder how much better the F1 team sims are as they are spending a lot of money on upgrading them so they could be significantly better in the here and now given all the correlation they do.
I was talking about the official F1 cars in the game. Not tried the new mods but had a look on YouTube and the physics still look terrible on the limit. I don't think they have the ability to completely change the physics of AC with a mod, just work within framework allowed. It was really a small team for AC with not a lot of time for development so only so much one person could do for physics. Looking forward to AC Evo as it is now a bigger team so hopefully there is decent progression if they include Formula cars again. There is also a rival in Project Motor Racing scheduled to come out in the same year so hopefully they do a decent job too. I think race cars handled a lot more realistically in Project CARS than AC although still too forgiving but at least it had a more realistic balance to the cars although there were still some quirkiness to the physics.You think the RSS Formula Hybrid 2023 or the VRC Formula Alpha 2024 drive terrible? 😯
That's not a take you hear often.
Not really when I formed them opinions about the game. It is so unrealistic, that it is too hard for me to ignore and be oblivious to it when driving such cars in game. Less grippy stuff is much more fun on AC so I would be totally up for lawnmower racing over modern F1 cars in AC. Only Formula car I found fun was the 312T in that game.Have you ever driven a high aero race car?
With CSP, Extended Physics and people that employ those new features with a wonderful understanding, they do have the ability to completely change the physics. For the most part. It's just odd that you are calling something unrealistic that countless other people have been calling realistic since 2013. These include real drivers. I can agree that the tire model is aging a bit and outside of just driving the cars, we could get into the stagnant tracks or simplistic not so very intelligent artificials, but AC has been far renowned for what it does and doesn't do well. Physics and FFB are pretty top of the list.I don't think they have the ability to completely change the physics of AC with a mod
Yep they do, as @Beezer215 described, CSP allows this to be done.I don't think they have the ability to completely change the physics of AC with a mod, just work within framework allowed.
How is it 'so unrealistic', you've said it's wrong a few times now, but you've not been specific about what is actually wrong.Not really when I formed them opinions about the game. It is so unrealistic, that it is too hard for me to ignore and be oblivious to it when driving such cars in game. Less grippy stuff is much more fun on AC so I would be totally up for lawnmower racing over modern F1 cars in AC. Only Formula car I found fun was the 312T in that game.
Excellent, what did you have a go with.Have since been fortunate to get opportunity to drive some of these types of cars on circuits for a few minutes,
Plenty of processing power around to simulate the majority of reality, but out of interest, as a percentage where you would rate each of the sims you've tried in terms of accuracy.Hopefully simulators improve a lot with the next-generation of games. I know they are quite abstract so simulate very little of reality due to processing power available but there is still plenty of scope to improve them and mimic more of the phenomenon of reality.
Not accurate at all...A lot of F1 teams for example upgraded their simulation tools to try and account for porpoising.