Assetto corsa coming to PS4 and Xbox one

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I would swap the PC menu for all the stuff they ripped out in a heartbeat, we can't even adjust the seat position.
I'm surprised and disappointed that they removed features like this in the console releases, they're quite a big deal in my opinion and every racing game should have them. Hopefully they will patch them in.
Removed vs didn't/couldn't add, is a very important distinction. The net result is the same regardless, but the former frames it in a way that suggests that there were options that once existed in the console versions that are now not there. Aside from the Fanatec compatibility thing, I've no reason to believe that that happened at all.

Things like adjustable seat position are indeed major factors though, and if I could sign a waiver allowing say a two or three month freeze on all pc work at Kunos, so that they could go hammer and tongs working on fixes and improvements to the console versions, I'd happily do it. Some pc users appear to view the console crowd as an enemy pandered to. I view it as quite the opposite, and lobby for their acceptance as part of the greater good.
 
Wow, that's sick :D for drift track, do AC have different drift track layout/map ? For manji or drifting in general, the self centering force should be able to be increased by altering the car front suspension setup, cranking up the caster is one ( positive value ), another is king pin angle ( KPI/KPA ) or steering axis inclination ( SAI ), but not sure this can be changed in AC. If caster effect works, this may help drifting or counter steering when using DS4 or Xbox controller when using custom steering settings to smooth the input.

Hardware limitation is a possibility, but it's possible to do like Kazama did in the past, have you ever seen/played Battle Gear arcade cabinets ? It uses steering wheel, the touge racing requires extensive use of drifting to be fast, and the steering speed similar to the Manji drift like the BMI Kazama is a must to be able to react quick enough on tight touge drifting/racing. It's just as fast the Kazama when playing in certain corners. It was pretty good too in terms of FFB back in early 2000. So it may be software either in game or wheel firmware.

sadly on console there none. while on pc i normally drift on Ebisu west and there one call drift playground which is sick too



check this out.


Yeah. I played BG3 and 4. It's nature doesn't attract crowd here in my country ( all of the kids and youngster flock to those WMMT or IDAS if you know what i mean) i enjoyed very much by throwing the car in the corner during touge but the drift mode physic is somehow. weird. LOL
 
sadly on console there none. while on pc i normally drift on Ebisu west and there one call drift playground which is sick too



check this out.


Yeah. I played BG3 and 4. It's nature doesn't attract crowd here in my country ( all of the kids and youngster flock to those WMMT or IDAS if you know what i mean) i enjoyed very much by throwing the car in the corner during touge but the drift mode physic is somehow. weird. LOL


I still have Battle Gear on PS2 ( direct port ) :D The physics is not bad for it's day, the tire model is simple but quite tricky to master the slip angle. The oval track is quite fun as you have to be in the edge of grip to get through the turns quickly :) I often played with AE86 and the downhill stage, the continuous hairpin are great for drift practice, it's like tarmac rally a bit :P

I have seen the video before, looks like the self centering on that video is also lacking, the driver had to guide/keep holding the wheel more than it needs to be. Are those AE86 Kunos DLC cars or mods ?
 
I thought I'd pop in with some news:

Got the Fanatec all set up, and tried it with both FM6 and AC last night. I get the hype about the FFB and general feel with the wheel, I do. Had a blast with a few different cars, and it felt wholly natural. The only issue for me was the wheel deciding to see-saw if I took my hands off, which I imagine is something I can fix once I dive into the myriad options available, either in-game or on the wheel itself. So that's all fine and good.

This has made me realize how utterly terrible I am at heel-toeing, though. Basic clutch work is all fine and good, but that? Not a chance. :lol:

I'm going to try PCARS tonight (after it finishes updating, which will take approximately forever).
 
I tried the Lambo Countach S2, can someone tell me what is wrong with the brakes? It seems like nothing happens and I have zéro feel in the brake pedal with this car :odd:

I tried with all aids of and my wheel and pedals are stock T150.

Nothing happens ? Does the brake works then ? or just no feel ? What's S2, tuned Countach ?

From what I know, the real Countach ( 5000QV ) is well known for it's brakes ( even said to be better than Testarossa ) for the 80's standard, repeated hard deceleration failed to melt the pad or boil the fluid, no premature locking, no tugging side to side, resistant to fade, powerful, minimal dive, ease of modulation and give very good feel, though the pedal is heavy, that no one would've thought it's servo asisted ( from 1986 magazine review/tests back in the day on Countach 5000QV owned by Pierlugi Martini ) The clutch is very heavy though as well the steering is not assisted.

That reminds me of the F40, the clutch is well known to be heavy, lot heavier than most sports car. Not sure if it's heavier than aftermarket brass button twin plate clutch in R32 GTR :P
 
I still have Battle Gear on PS2 ( direct port ) :D The physics is not bad for it's day, the tire model is simple but quite tricky to master the slip angle. The oval track is quite fun as you have to be in the edge of grip to get through the turns quickly :) I often played with AE86 and the downhill stage, the continuous hairpin are great for drift practice, it's like tarmac rally a bit :P

I have seen the video before, looks like the self centering on that video is also lacking, the driver had to guide/keep holding the wheel more than it needs to be. Are those AE86 Kunos DLC cars or mods ?


ITs from the JDM car pack dlc. Not sure about the handling versus RL thou. But the 20v roar is replicate 100% :P

now you mentioned ps2 i remembered something similar which is call tokyo extreme racer or kaido racer, its one hell of fun too. but last time i was too young to appreciate it.

Actually there is a way to play BG4 on PC. you might wanna do some googling :P


I thought I'd pop in with some news:

Got the Fanatec all set up, and tried it with both FM6 and AC last night. I get the hype about the FFB and general feel with the wheel, I do. Had a blast with a few different cars, and it felt wholly natural. The only issue for me was the wheel deciding to see-saw if I took my hands off, which I imagine is something I can fix once I dive into the myriad options available, either in-game or on the wheel itself. So that's all fine and good.

This has made me realize how utterly terrible I am at heel-toeing, though. Basic clutch work is all fine and good, but that? Not a chance. :lol:

I'm going to try PCARS tonight (after it finishes updating, which will take approximately forever).

You might wanna tone down the FFB thou. Depend on which wheel you are using. i would sugguest tone down to 50 and start from there.
 
Nothing happens ? Does the brake works then ? or just no feel ? What's S2, tuned Countach ?

It is the tuned Countach without the wing. The brakes work but because there is no feel at all I am under the impression the brakes don't do anything. I went to Vallelunga and I was shocked when I hit the brakes after the first straight. Missed the corner by the length of the circuit :lol:
 
I thought I'd pop in with some news:

Got the Fanatec all set up, and tried it with both FM6 and AC last night. I get the hype about the FFB and general feel with the wheel, I do. Had a blast with a few different cars, and it felt wholly natural. The only issue for me was the wheel deciding to see-saw if I took my hands off, which I imagine is something I can fix once I dive into the myriad options available, either in-game or on the wheel itself. So that's all fine and good.

This has made me realize how utterly terrible I am at heel-toeing, though. Basic clutch work is all fine and good, but that? Not a chance. :lol:

I'm going to try PCARS tonight (after it finishes updating, which will take approximately forever).
Your not going to find a myriad of options to fix it in game I'm afraid.
 
It is the tuned Countach without the wing. The brakes work but because there is no feel at all I am under the impression the brakes don't do anything. I went to Vallelunga and I was shocked when I hit the brakes after the first straight. Missed the corner by the length of the circuit :lol:

Tuned Countach 5000QV ? How much power and weight does it have ? If the car still has stock weight but added power, the brakes need to be beefed up, otherwise the brakes will be too weak for the speeds the car can do. Does the S2 Countach has upgraded brakes ? I think you just need to brake earlier :)
 
Tuned Countach 5000QV ? How much power and weight does it have ? If the car still has stock weight but added power, the brakes need to be beefed up, otherwise the brakes will be too weak for the speeds the car can do. Does the S2 Countach has upgraded brakes ? I think you just need to brake earlier :)
I think the "tuned" version is just the standard car with the wing removed. I recall reading somewhere that Kunos love for the car meant that they didn't improve the aero with the wing removed (since obviously in real life the wing just added drag and weight). So it's purely a cosmetic variant.
 
You know that whole never meet your heros thing. That counts for the countach, its horrible and that reflects in the its characteristics.

They're also a bugger to park!! :P



I also remember on Top Gear a few years back, James May saying how dissapointed he was after trying a Countach for the first time, more so for it being his dream car as a kid, with a poster of one on his bedroom wall....
 
I think the "tuned" version is just the standard car with the wing removed. I recall reading somewhere that Kunos love for the car meant that they didn't improve the aero with the wing removed (since obviously in real life the wing just added drag and weight). So it's purely a cosmetic variant.

Yeah, the wing reduced top speed a lot :) Countach already have CD of 0.42 without wing :eek: :D If braking distance is bad, I wonder how Testarossa would do, it was said to be worse than Countach :lol:

BTW, fun trivia : Lamborghini stated that tested 5000QV engine varies in power output ( production stage ), some produced about 470HP on test dynamometers ( which should raise more after proper run in ), despite official spec at 455HP, production tolerances were questionable back then and running in the engine took longer miles than most cars. The Countach 5000QV owned by Pierlugi Martini has been said to top at 190.1 Mph :eek:, tested by Peter Dron of Fast Lane driving on Autostrada in Italy.

And Car Magazine April 1986 impression :

  • " Both cars did well. The Countach felt instantly at home, its heavy steering, gearchange and pedals efforts - and its compact driving position - suited the extreme loads of hard driving.

    But what told most was its superb capability over high speed bumps and its marvellous handling balance. It turned best, it stayed flat under serious provocation, it braked without dive and it steered quickly and with precision. It behaved as many of the people who take pure track cars there would one day like their machinery to behave.
" All around was noise, of course .... the Lamborghini Countach is quicker, better handling, better braked, and nicer to drive .... After that, the Testarossa felt like a Ford Fiesta. Efforts required were light, it made less noise. It offered a nice, upright driving position and seemed almost airy in comparison with the Lamborghini.

It rode better, too, but its steering didn't have the bite, it understeered more. Its seats lacked the proper degree of lateral support for maximum effort corners, and its brakes felt a little spongy after very much work. Its areas of clear superiority were its gearchange, not nearly as heavy as the Lambo's and twice as slick, and its engine throttle response. That by a whisker.

Summary of impressions by various tests :

  • Engine:

  • " Marvellous noise of a V12 on full song" - Autocar commenting LP400.
    " This engine has an unusually wide useable rev band, even for a big V12. Indeed, the response to flooring the throttle at only 1,500rpm in top is simply instant, smooth, turbine-like acceleration." - Fast Lane.

    Steering and cornering:
    " ... mild understeer....Yet for a mid-engine car with rearward weight bias, we found the Countach to be surprisingly good in the skidpad drop-throttle test. The tail stepped out moderately, and thereafter was very easy to catch and gather up." - Road & Track
    " However, you then arrive at your first bend in the Countach, and its responses to your actions are so precise, and predictable, that you instantly feel that the car is working for you." - Fast Lane

    " But what told most was its superb capability over high speed bumps and its marvellous handling balance. It turned best,, it stayed flat under serious provocation, it braked without dive and it steered quickly and with precision. It behaved as many of the people who take pure track cars there would one day like their machinery to behave." - CAR

    Controls:
    " The Countach is tremendous fun to drive. All of its control inputs have a hard, heavy feel that borders on crudeness." - Road & Track
    " The Fichtel and Sachs clutch is very heavy" - Fast Lane

    " Its heavy steering, gearchange and pedal efforts - and its compact driving position - suited the extreme loads of hard driving." - CAR

    Transmission:
    " The ratios are so well spaced that pushing the throttle to the floor in any gear at almost any speed produces the sort of acceleration that really does force your neck backwards" - Fast Lane
    Brakes:
    " The brakes are powerful, easily modulated, with very good feel" - Road & Track.
    " If no body told you that the brakes were servo-assisted, you'd probably not suspect it" - Fast Lane.


Countach is not horrible in terms of driving performance and experience :)
 
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I don't know, why did you say that?
It is a game, yes. As I stated earlier, each reviewer will look at the game based on his personal likes and dislikes, things he thinks are important etc. That's why no two reviews are alike and scores are usually all over the map.
I don't see anyone saying the part you quoted at all but I haven't read all the reviews. I've seen reviewers that said the driving experience is wonderful and second to none and they don't care much about the shortcomings but that's hardly the same thing is it? There are many shortcomings in the console release and Kunos has promised to continue to update and respond to as much fan feedback as is reasonably possible...key words being the last two. I'm confident they'll make substantial progress but it'll take some time but I'm not sure most of the early buyers will stick around long enough for it to matter.

This is going round in circles, I'm simply saying if a reviewer says they think the driving is sublime thats fine they are correct, but any reviewer worth their salt will have a structure to review to.
No game can ever be reviewed on one aspect of it, how ever good, as since i was buying amiga 500 magazines they all had a structure of like GRAPHICS / SOUNDS / GAMEPLAY etc, with driving games add PHYSICS / FFB / AI, then OPTIONS.
With that, one aspect may stand out like with AC its physics but once you take the rest into account the score IMO will drop down.
I just hate this idea that only a select few PC sim Gods can 'get it', its by far the easiest driving game to control I've ever played, which is good as that's realistic, but i think most of us 'get it' even us heathen console players. What worries me is people then get scared to say anythings wrong with the game as they think it proves they can't drive and they are a noob, then nothing ever gets fixed..
And by your own words then no review can ever be wrong as its personal opinion, only people can think it's wrong.
 
This is going round in circles, I'm simply saying if a reviewer says they think the driving is sublime thats fine they are correct, but any reviewer worth their salt will have a structure to review to.
No game can ever be reviewed on one aspect of it, how ever good, as since i was buying amiga 500 magazines they all had a structure of like GRAPHICS / SOUNDS / GAMEPLAY etc, with driving games add PHYSICS / FFB / AI, then OPTIONS.
With that, one aspect may stand out like with AC its physics but once you take the rest into account the score IMO will drop down.
I just hate this idea that only a select few PC sim Gods can 'get it', its by far the easiest driving game to control I've ever played, which is good as that's realistic, but i think most of us 'get it' even us heathen console players. What worries me is people then get scared to say anythings wrong with the game as they think it proves they can't drive and they are a noob, then nothing ever gets fixed..
And by your own words then no review can ever be wrong as its personal opinion, only people can think it's wrong.

Actually there is no way to deny that AC console version now is still inferior compare to its older brother the PC version.

Graphics- Framerates/ Tearing issue
Sounds- On par
Gameplay- On par or is it?
Physics- On par except brake temp
FFB-On par
AI- sometimes good sometimes bad, Not on par
Options- Definitely not on par here.

thats like 4 crosses out of 7.
 
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I'm skipping it too, and won't be buying it at all. I still will visit this forum just to read how things are going because I want it to improve and succeed so that more sim titles will make their way to console.

VBR
Me too. Still in awe over what they have achieved with such a small team, & have the utmost respect for those guys over at Kunos.

:)

Waiting too in hope they get private lobbies in.

I do want them to suffers but it's all in their hands.

Longer they take more bad the situation and their name grows.
 
Actually there is no way to deny that AC on console now is still inferior compare to its older brother the PC version.

Graphics- Framerates/ Tearing issue
Sounds- On par
Gameplay- On par or is it?
Physics- On par except brake temp
FFB-On par
AI- sometimes good sometimes bad, Not on par
Options- Definitely not on par here.

thats like 4 crosses out of 7.

I don't honestly care how it stacks up to PC, we know that PC owners are all handsome, talented driving Gods and legends of old, frankly we are inferior to them as humans...... In their minds....
 
I don't honestly care how it stacks up to PC, we know that PC owners are all handsome, talented driving Gods and legends of old, frankly we are inferior to them as humans...... In their minds....
Heheh, and I've heard that all Scottish people are cheapskates, wear kilts and have red hair. ;)
 
I don't honestly care how it stacks up to PC, we know that PC owners are all handsome, talented driving Gods and legends of old, frankly we are inferior to them as humans...... In their minds....

Maybe you felt i was talking about PC vs Console topic. Nope i am not. Im pointing out that the things that KS failed to delivered for the console crowd. Its software vs software. Not hardware versus hardware.

Do i go on and on about how much Vram ps4 got and the tflops ? Nope i didn't. I'm just pointing out the problem KS should had solved before they release the game

Does all these problem not contribute to the review score?

What was the point of this post?

To show where Kunos hadn't delivered the same functionality and experience as they promised when they said console version wont be dumbed down. It still improving i know.
 
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Actually there is no way to deny that AC on console now is still inferior compare to its older brother the PC version.

Graphics- Framerates/ Tearing issue
Sounds- On par
Gameplay- On par or is it?
Physics- On par except brake temp
FFB-On par
AI- sometimes good sometimes bad, Not on par
Options- Definitely not on par here.

thats like 4 crosses out of 7.

What was the point of this post?
 
:lol: Do they sit on a throne with their expensive fiery rigs, looking down upon the console peasants holding flimsy sticks and pads ? :P /jk
Lol its hilarious because im using said flimsy pad right now, the touchpad is great for substituting a mouse if you cant be bothered to get out of bed, that plus on screen keyboard and you are good to go..
 
Actually there is no way to deny that AC console version now is still inferior compare to its older brother the PC version.

Graphics- Framerates/ Tearing issue
Sounds- On par
Gameplay- On par or is it?
Physics- On par except brake temp
FFB-On par
AI- sometimes good sometimes bad, Not on par
Options- Definitely not on par here.

thats like 4 crosses out of 7.
You realise that that pretty much puts it in line with version 1.5 on PC don't you? That and graphic performance is down to PC spec? It's got a better frame rate now in PS4 than it has on my desktop that's for sure!
 
Maybe you felt i was talking about PC vs Console topic. Nope i am not. Im pointing out that the things that KS failed to delivered for the console crowd. Its software vs software. Not hardware versus hardware.

Do i go on and on about how much Vram ps4 got and the tflops ? Nope i didn't. I'm just pointing out the problem KS should had solved before they release the game

Does all these problem not contribute to the review score?



To show where Kunos hadn't delivered the same functionality and experience as they promised when they said console version wont be dumbed down. It still improving i know.

Well if the point you were making is Kunos are at fault pushing out this game then I agree.
For sure the idea that a consumer buys a product and then people turn around and suggest its somehow your fault as the system you play on isn't up to it is absurd and offensive.
None of us on console are trying to force a PC DVD disk into our systems and hoping it works like a PC, its NOT our fault.
The games system requirement for us is simply PS4 or XBOX ONE unlike PC with minimum etc. It should work pretty well....if not, the blame lies solely, IMO, with the developer, small team or not, makes no difference to me.
Having said all of that, i like this game, i still am playing PCars a lot more though as I can now really appreciate how much is in that game and how in someways the FFB is IMO over done in AC.
 
I have tried 5 online races so far and 3 were fantastic. The other 2 are ruined by people who either forgot where brake was or just plain refuse to use it.

Last night I was having a great 10 lap GT3 battle in the SCG 003C at Spa-Francorchamps when half-way down the Kemmel Straight I ran out of fuel while running a comfortable P2. I pulled off and watched the others fly past me. Horrible feeling!

I haven't tested it but does lift-and-coast and short-shifting work in AC? I would assume it does but never considered until last night.
 
we know that PC owners are all handsome, talented driving Gods and legends of old, frankly we are inferior to them as humans.

Obligatory console vs pc meme. :D :lol:

console_peasants.jpg
 
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