Assetto corsa coming to PS4 and Xbox one

  • Thread starter hennessey86
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Bet you cant fly though.


Nooooooo.....Being a PS4 version owner of the game, i haven't come across any bugs, like the PC version obviously does suffer from after watching that! :lol: #Bitchy! ;)

I'll put on my wings and try "to fly" at some point!
 
What track is that?

Looks like a mod track, they can sometimes have weird glitches like that if the modder got something wrong. Goodwood has a place in the grass that sends you into a never-ending pit of darkness where your car just spins and spins and spins until you exit the game. :lol:
 
My first guess would be tuning or the lack of it. My second guess would be fuel load. Just guesses!

Shouldn't I assume that AI cars use the same setup as my car if I don't make adjustments to it? I just tried lowering the default fuel load by two thirds. No noticeable difference.

I've noticed this too. I've always thought the AI get a lot of (too much) corner exit speed which helps them down the straights, but recently I've also begun to think the AI get a lot more drag off the player car than we do off them. I've gone through a corner behind 2 cars yet the one in front of me gets some drafting from the car ahead of him whereas I don't get so much.

Makes me wonder how they've programmed the drafting system and is it effective. Just curious, not bemoaning it.

Ok, I don't think the problem I've been experiencing is related to draft though. Single-make AI opponents pull away regardless.

Maybe the stability control AI run with gives them better traction out of corners?

I just enabled 100% stability control to see if it made a difference under similar conditions. It didn't.

Do you remember which assists you were using? The Huracan GT3, for instance, has 8 different Traction Control settings. How do you know you're exiting a corner better than the AI if they're pulling away from you? You may be coming into the turn hotter than the AI is, but you could be pulling a "Fast In - Medium Out" while the AI is pulling a "Slow/Medium in - Fast Out". Check the TC settings - especially with the Huracan. TC can definitely slow you down in some cases and we all know that the better the exit speed the better the top speed on the ensuing straightaway. These are all just guesses, of course. Good luck!

Automatic gearbox: off
Automatic clutch: on
Automatic blip: on (what is this?)
Ideal racing line: off
Traction control: factory
ABS: factory
Stability control: 0%
Mechanical damage: 100% (no incidents in my races so far though)
Tyre wear: on
Tyre blankets: on
Fuel consumption: on

I use the DS4 controller for now. Again, shouldn't I assume that AI cars run the same setup as my car if I make no adjustments to it? I didn't change anything in the pre-race setups. I can imagine that the auto clutch would make me slower in a car like the Audi Quattro but this assist doesn't apply to the Huracan GT3, right? Keep in mind that I ran the same assists for both cars in their respective single-make races. I did more testing tonight to try out suggestions in this thread, but AI cars simply pull well away on straights no matter what I try.

How do I know I exit a corner better than the AI? It's usually fairly easy to tell whether you nailed a corner better than your opponent. For example, sometimes you'll catch up mid-corner as the AI opponent fumbles outside the optimal racing line. I get what you're saying about cornering tactics, but you always know who won the corner. The AI can pull away by some distance on the straights, so I'm confident that there's more to it than proper corner exiting.

This might seem silly, but check your pedals. I had this problem with my G27 pedals where there was dust and lint in the potentiometers keeping me from from reaching WOT.

I'm not using a wheel.
 
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Shouldn't I assume that AI cars use the same setup as my car if I don't make adjustments to it? I just tried lowering the default fuel load by two thirds. No noticeable difference.



Ok, I don't think the problem I've been experiencing is related to draft though. Single-make AI opponents pull away regardless.



I just enabled 100% stability control to see if it made a difference under similar conditions. It didn't.



Automatic gearbox: off
Automatic clutch: on
Automatic blip: on (what is this?)
Ideal racing line: off
Traction control: factory
ABS: factory
Stability control: 0%
Mechanical damage: 100% (no incidents in my races so far though)
Tyre wear: on
Tyre blankets: on
Fuel consumption: on

I use the DS4 controller for now. Again, shouldn't I assume that AI cars run the same setup as my car if I make no adjustments to it? I didn't change anything in the pre-race setups. I can imagine that the auto clutch would make me slower in a car like the Audi Quattro but this assist doesn't apply to the Huracan GT3, right? Keep in mind that I ran the same assists for both cars in their respective single-make races. I did more testing tonight to try out suggestions in this thread, but AI cars simply pull well away on straights no matter what I try.

How do I know I exit a corner better than the AI? It's usually fairly easy to tell whether you nailed a corner better than your opponent. For example, sometimes you'll catch up mid-corner as the AI opponent fumbles outside the optimal racing line. I get what you're saying about cornering tactics, but you always know who won the corner. The AI can pull away by some distance on the straights, so I'm confident that there's more to it than proper corner exiting.



I'm not using a wheel.
I'd suggest maybe making a video, a montage would be better, and posting it on the official forum, along with the specs for the race setup, for feedback and to draw the attention of the devs.
 
@Nielsen, what level do you have the AI at?
The AI being faster is more than likely because they exit the previous curve with more velocity, except for using stability control they drive the same physic we do.
 
@Nielsen, what level do you have the AI at?
The AI being faster is more than likely because they exit the previous curve with more velocity, except for using stability control they drive the same physic we do.
One thing I think is different is that I don't believe the AI ever ease off, it's either full throttle or braking. You can see this by the amount they feather the brakes, like a strobe effect (which looks so wrong (I wonder if this is still present on PC)), and hit the brakes through sections where easing off is the right thing to do. This must affect how they get on the power to some degree, and even how they go through a corner. Of course, having no telemetry to look at on consoles doesn't help investigate these things.

EDIT: I'll have to check out some replays of the AI actually. I might be wrong.
 
Yeah, AI use same physics so that's why when they miss corner and go four wheels into sand pit they can rocket out of it with more acceleration and steering then they had when they got in that sand... And hit me directly and spin me out of the race :D That would take like 10x boost to physics, witch they often use also when they dive bomb me in every corner where ideal line is taking wide entry - but they just dive bomb directly to apex even when 3 car lenghts behind at (ideal) breaking point - I would not care if they were at least at my bumper there, but properly they should be at least tiny bit inside at breaking point for dive bombing, brake slaming, straight to apex to be legal.
 
You can see this by the amount they feather the brakes, like a strobe effect (which looks so wrong (I wonder if this is still present on PC)), and hit the brakes through sections where easing off is the right thing to do.

You still see it on PC sometimes. It's not entirely unrealistic though, if you trail me at times you might see the same thing because in fast corners I'll sometimes give quick gentle taps to the brakes without lifting in order to keep my momentum up. Driving coaches will tell you that you want to avoid coasting if possible, always be on the throttle or on the brakes. But yeah, sometimes the AI do it a bit too much or do it on corners where it isn't needed which makes them too easy to overtake. This has improved over the last few updates though and I don't see it as much as I used to.
 
You still see it on PC sometimes. It's not entirely unrealistic though, if you trail me at times you might see the same thing because in fast corners I'll sometimes give quick gentle taps to the brakes without lifting in order to keep my momentum up. Driving coaches will tell you that you want to avoid coasting if possible, always be on the throttle or on the brakes. But yeah, sometimes the AI do it a bit too much or do it on corners where it isn't needed which makes them too easy to overtake. This has improved over the last few updates though and I don't see it as much as I used to.
True. I remember just before pCARS launched the same thing was present in a lot of the preview videos, then when the game came out it had completely gone. I think there's still work that can be done by Kunos here, it all looks a bit 'digital', for want of a better word. It's like they're playing really fast single kick drum instead of braking lol
 
It's like they're playing really fast single kick drum instead of braking lol

I think that part has been mostly fixed with recent updates. Now you usually just see the brake lights blink on once or twice during those scenarios. It still happens too often at turns where no brakes are needed though, on most tracks there's at least one turn where you can always take advantage of them when they do it.
 
@Nielsen If I were you, I'd follow Johnnypenso's suggestion. While there are certainly several experienced players with great intentions in this Assetto Corsa forum section, there is a limit to the help they can provide. Your best bet is to get a couple of examples on video/YouTube is probably the best, easiest way and then post in the proper forum over at assettocorsa.net... Just keep it polite, like you have here and I'm very confident you'll get a response from someone who matters.

You settings like totally normal to me. I can't see anything that would greatly slow you down compared to the AI drivers. Auto-Clutch really doesn't do anything in your configuration. From what I know, if you had a steering wheel and an H-Shifter with 3-pedal setup, you could enable Auto-Clutch and then you wouldn't have to use your pedal clutch when shifting. Or, if you have an H-Shifter with a steering wheel and only a 2-pedal setup, like a DFGT. You don't have a physical clutch pedal, but you wanna use your H-Shifter. Maybe someone who knows AC a lot better than I can come along and correct any incorrect information I spouted.

Auto-Blip simulates the "blip" that heel & toe downshifters do. That's actually the whole point of doing the heel & toe downshifting, so you can blip the throttle which will raise the RPMs during your downshifting which is advantageous whether you're down-shifting to increase acceleration or down-shifting to slow down - prevent that rear-wheel lock / unsettling the car.

Thank you for being understanding with my last post to you. I definitely was not trying to be snarky when asking you those questions, like "How do you know you went thru the corner better?" It was completely the opposite and I'm glad you didn't come back and jump down my throat like so many others would have thinking I was trying to put them down. 👍
 
I have seen what @Nielsen is talking about in the Abarth 500 special event at Mugello, ABS only racing against Alien. I can't remember if it was pre or post patch as I got the gold and moved on but, on the long straight I remember drafting the lead car and third place was off to the right out of my draft and managed to pull along side me. I remember laughing to myself because the AI complete missed the last corner and I was able to pass him on the inside and was amazed how he/she was able to catch up so easily. Not an issue that bothers me but, I have seen it.
 
@Nielsen, what level do you have the AI at?
The AI being faster is more than likely because they exit the previous curve with more velocity, except for using stability control they drive the same physic we do.

I've been using medium difficulty so far. Perhaps I should try the other levels and see how it goes.

I'd suggest maybe making a video, a montage would be better, and posting it on the official forum, along with the specs for the race setup, for feedback and to draw the attention of the devs.

@Nielsen If I were you, I'd follow Johnnypenso's suggestion. While there are certainly several experienced players with great intentions in this Assetto Corsa forum section, there is a limit to the help they can provide. Your best bet is to get a couple of examples on video/YouTube is probably the best, easiest way and then post in the proper forum over at assettocorsa.net... Just keep it polite, like you have here and I'm very confident you'll get a response from someone who matters.

Maybe I should take it to the official forum. Thanks for your inputs but I'm probably not going to create a YouTube account or something similar because of this.

Thank you for being understanding with my last post to you. I definitely was not trying to be snarky when asking you those questions, like "How do you know you went thru the corner better?" It was completely the opposite and I'm glad you didn't come back and jump down my throat like so many others would have thinking I was trying to put them down. 👍

No worries, all I saw was a question.
 
@Nielsen I mostly race against AI, on PC, but depending on track/ car combo I regularly play with the difficulty level of the AI to get an interesting race, interesting for me is not to win, but 10 to 15 laps somewhere in the pack passing and being passed and I don't mind if it takes me 10 laps to have a clean opportunity to pass and if I end the race 13 of a 15 opponent race, as long as it is close and fair racing. Knowing the car and the track very well always bring the best racing.
All that to say that contrary to a lot other AI, Who are not using the same physic, AC AI usually acccelrate very well off the curves and you can floor it right behind them and stay right behind until the next braking point which if the level matches you ability should pretty equal. In other SIm we are often faster than the AI in the straights which make for dull racing. In AC the AI is always fast in the straights even on low level, make sense since pressing the accelerator is not that hard, the only difference is at lower level they brake earlier and take the curves slower.
When I race online the aliens are always faster than me in the straights because they have better lines/higher velocity in the curves and I am not an alien.:)
 
Oddly the prestige pack was free for me to download.

I've got the prestige edition since the beginning thanks to pre order.

But do you have the season pass? Cause i read in one of the blogs of Assetto that the prestige DLC Car Pack would be apart from the season pass.

Good news if indeed they finally put this DLC in the season pass
 
Oddly the prestige pack was free for me to download.
Authorities notified. Prepare to have your collar felt young man!

That is odd though. I have the Prestige Edition but I just checked it after reading your post and it is listed as €6.99.
 
I've got the digital version of AC and the season pass, so it likely one or both of those. Nice surprise however.
 
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