Assetto corsa coming to PS4 and Xbox one

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I'm interested to see if they make mistakes or at least don't correct mistakes as (inhumanly) fast as previously.
I'd like to find out too but im struggling to even do half a clean lap in any car now thanks to this update. I feared this update may ruin my controls and it has. They felt great before on the DS4 but now I I just spin out really fast when counter steering.
 
Heavily considering getting this on PS4 next month, so how is it with a DS4, and would I need to make any changes to the setup?
 
I'd like to find out too but im struggling to even do half a clean lap in any car now thanks to this update. I feared this update may ruin my controls and it has. They felt great before on the DS4 but now I I just spin out really fast when counter steering.
Make sure to make screenshots of your control settings. Bought CSP pedals and had to redo everything too in order to set things up. Always comes in handy ;)

Edit: just saw that gamepads were tweaked so that must have been it.
 
All sounds good. I'd be interested to know for sure which version of the AI we're on now, officially. Any PC & PS4 owners out there wanna run some tests?
 
All sounds good. I'd be interested to know for sure which version of the AI we're on now, officially. Any PC & PS4 owners out there wanna run some tests?

Probably impossible to say. But watching that video I see them fighting with each other and with the player and they didn't really do that until fairly recently so I'd say you guys probably aren't too far off from the PC AI. This is a short video I made a couple weeks ago, you can watch them and compare to the video above, behavior looks pretty similar.

 
All sounds good. I'd be interested to know for sure which version of the AI we're on now, officially. Any PC & PS4 owners out there wanna run some tests?

PC V1.8 introduced this:

- AI improvements on slower reaction after an impact, for more realistic collisions

From other posters and Scaff's video this seems to have now been implemented on console. Haven't tested to see if they still drive on grass like it was Velcro though. Seemed like they were using some extreme stability control / SRF.
 
PC V1.8 introduced this:

- AI improvements on slower reaction after an impact, for more realistic collisions

From other posters and Scaff's video this seems to have now been implemented on console. Haven't tested to see if they still drive on grass like it was Velcro though. Seemed like they were using some extreme stability control / SRF.
Yesterday I did a race at Monza (after I installed the new patch 1.03 ) at one/two point in the race one of the AI drivers had to move to the left ( because I told him so ) and he took some green green grass of the track with him , the recovery he than did was at least for me still a bit unrealistic .
Never to lest with the new patch I'm still very pleased in Assetto Corsa .
 
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Racing On Line after Patch 1.03.

My racing pal is using a Turtle beach headset and has done so for quite a while and we have raced on GT6, PCars and now AC. I noticed (hard not to) that now his car sounds are now very loud in my headset, especially if he turns his volume up. It also had nothing to do with track proximity either because when he crashed and was nearly half a lap away I could still get the same effect. This was not noticeable previously on AC. BTW it was at Spa in the Hyper Cars lobby, he was in the Ferrari La Ferrari and was in a Zonda R. I literally could not hear my car over the noise of his. This was the worst but it continued with other cars at other tracks.

Has anyone else encountered anything like this or do we need to look elsewhere.
 
PC V1.8 introduced this:

- AI improvements on slower reaction after an impact, for more realistic collisions

(On PC version 1.81)
They still have a long way to go with the AI though, there are bad characteristics that have been there for too long now.

I've been doing a lot of spec races and 'open track days' with the AI. In races there are some genuinely impressive moments - brave but clean dives down the inside, passing on the outside, 4 wide on the main straight and so on. However there are still some awful problems as well that have been race ruining for me. Particular flat out corners still have the AI jamming their brakes on completely unnecessarily, or they take some sections far slower than they're capable of, quite often I have rear ended one of them in these situations or had to take to the grass.

The worst one for me at the moment is when you're bunched in a pack of cars and some of the AI ahead decide to pit. It's all fair enough at this point - the pitting AI pull over to the side with ample time, the problem is that the AI which is still racing down the main straight will suddenly perform an emergency stop when they are parallel with the pitting cars.

I have seen this happen almost every time when there's one car pitting while the other is not. Last night I was at the end of a 40-45 minute clean spec race,, only two minor incidents on the first lap. The situation I spoke about above happened on the penultimate lap when I was about to lap some backmarkers at Mugello. The fellow not only slammed his brakes in front of me trying to avoid something that wasn't there, but when I swerved to get around him, the bugger turned in my direction too. Our Zakspeeds collided so hard that he almost completed a double somersault and both our cars were 🤬'ed.

And while I'm at it, I wish Kunos would fix the issue with fast cars downright refusing to pass slow cars. Doesn't matter if the road is 8 cars wide, they just won't do it, it's like the AI driver is frantically calling his insurance company and signing some health and safety forms before contemplating each pass.
 
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2 things I found very noteworthy.

Alien AI for the group a cars is waaaaayyyyyy to easy. Before update, I was struggling with hard difficulty, now I can have all cars passed in 2-3 laps (nurb-gt). Alien should have stayed difficult.

Other thing, they updated the AI difficulty but didn't bother changing anything for special events? Is this a later objective? Man alien must be super easy if I can beat them in a race, but can't even get bronze in the first group a BMW special event.

Rant over. Thanks for listening.
 
I would highly recommend taking any complaints to the Official Forums as @mister dog says. The Kunos employees DO read those forums and will interact with players. Seeing how the console release is the new hotness, I'm sure they're paying extra attention to the console forums. Just don't be too salty -- those Italians can be quite feisty! :D :lol:
 
Just don't be too salty -- those Italians can be quite feisty! :D :lol:

As the Ex Italian prime minister Mr "luva luva" Berlusconi shows here:

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:lol::lol:
 
SCG wiper has been fixed. I have had more crashes to XMB since the update than in entire previòus month. Every time I tried to load the SCG race in special events it kept crashing. I then tried using the same car in quick race to see if it was the car causing the crash. The race loaded but the AI just stayed on the grid. I'll see if I can upload a video later.
 
Can anyone tell me what is the difference when turning on/off tyre blankets in the settings just before you hit the track...
 
Can anyone tell me what is the difference when turning on/off tyre blankets in the settings just before you hit the track...[/QUI
It means you start your session with warm tyres. Perhaps not optimal, but perfectly driveable. This is a feature I'm so happy to see after playing pCARS for a year and having to drive 2 or 3 laps to get heat into the tyres. Makes it much better for tuning.

Um.. my reply kinda got lost up there
 
Can anyone tell me what is the difference when turning on/off tyre blankets in the settings just before you hit the track...

Very easy...

lotu_vale_2011.jpg


Tyres blankets on is going on track with your tyres on optimal temperature.

Tyres blankets off is going on track with cold tyres and you have to warm them up on track.
 
Has anyone used the CronusMAX Plus on PS4 with AC & a Fanatec Wheel in PS3 mode?

I'm tempted to get one!
 
VBR
Has anyone used the CronusMAX Plus on PS4 with AC & a Fanatec Wheel in PS3 mode?

I'm tempted to get one!

Yes, it works fine, be even better when button mapping can be done. Cronus are producing a product just for wheels but that is not even in prototype yet. The ds4 is used a handshake so can't be used as it has to remain off. l think the only way to be able to switch the csw into ps3 mode is to plug it into a ps3 first!
 
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I hope audio will be the priority for the next patch like graphics apparently were for 1.03. There is a handful of audio issues dragging down an otherwise fine impression after my first twelve hours on the PS4 version since Friday.
 
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