Assetto corsa coming to PS4 and Xbox one

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What's the total number of sales for the PC version?

40,000 units for console doesn't sound like much, but then one can only analyse this number in direct comparison to PC sales.

About 350,000, but it's been available on PC for close to three years so it has quite a head start.

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Vgcharts say it sold 0.03million on ps4 and 0.01million on xbox one so far which seems about right, i never did expect it would do well on console.
VGChartz data was unreliable before the era of digital downloads, it's absolutely useless now. I don't expect the game did very well but we have no idea of what the real numbers are unless Kunos themselves release them.
 
You realise it was £39.99 on the PSN? The price YOU pay is YOUR choice. We could have both got it cheaper. We choose what we choose mate.

With all due respect I purchased from GAME in UK who had a direct deal with Kunos to supply the Prestige edition at £37 (according to the gumph anyway), GAME were selling the standard at £30. Had i of know the DLC for Prestige pack would be less i'd of just got the £30 game especially as right now i'd of not bothered with the Prestige DLC anyway as i'm not mega blown away enough at the moment to invest more in it.

You can try to defend it all you want but SMS managed to offer extremely good value DLC and right now Kunos IMO have for the sake of £1.50 odd have annoyed me as a Prestige Edition owner.

How have they only sold 40k? It's not a niche game, its like Forza and GT ! Are they niche?
 
With all due respect I purchased from GAME in UK who had a direct deal with Kunos to supply the Prestige edition at £37 (according to the gumph anyway), GAME were selling the standard at £30. Had i of know the DLC for Prestige pack would be less i'd of just got the £30 game especially as right now i'd of not bothered with the Prestige DLC anyway as i'm not mega blown away enough at the moment to invest more in it.

You can try to defend it all you want but SMS managed to offer extremely good value DLC and right now Kunos IMO have for the sake of £1.50 odd have annoyed me as a Prestige Edition owner.

How have they only sold 40k? It's not a niche game, its like Forza and GT ! Are they niche?
AC standard edition on Game UK = £37.99
AC prestige edition on Game UK = £42.99
 
AC standard edition on Game UK = £37.99
AC prestige edition on Game UK = £42.99
I paid £37.99 for the Prestige Edition from GAME too. It is a bit annoying how the standalone pack is cheaper than with the game but I don't really care now TBH.

EDIT: The standard edition was £30 from amazon at the time.
 
I paid £37.99 for the Prestige Edition from GAME too. It is a bit annoying how the standalone pack is cheaper than with the game but I don't really care now TBH.
That's strange, i just checked the prices on Game UK.
 
I imagine the ~£2 discrepancy comes from having the ability to play with the DLC earlier. Not that there was any reason whatsoever to lock content behind a timed-exclusive though.
 
OK so pricing is all over the shop.

It's not that i'm bothered about £1.50, its that Kunos were so bothered about MY £1.50.

Say you go into the shop, buy a pack of crisps for £1.10, give them £2, wait for change... no change, "excuse me could i have the change" ... shop assistant "erm.. what? come on its only 90p! Lol, you poor?"... customer "if it's only 90p then why not give it back to me then?".....

The fact those cars should of been in the game from the get go is also annoying.

Basically to sum up, they made a Prestige edition, some folks didn't realize, they then back track and release it as DLC as the car count is poor anyway... and they make it cheaper.... brilliant and very much a standard of the game industry..
 
Well, whatever the case, I just hope it's within Kunos estimates and that the console sales work towards the company's growth, not the contrary.

I think it probably is, they know it's not going to get huge sales and never expected it to, and they also know it's a work in progress that may take months of improvements before it can be accurately assessed. But it will never rival GT or Forza in sales or content/features, even if it had released in the exact state as what we have on PC there would still be a lot of disappointed people because as many have pointed out it's not much of a "game" when compared to previous console racing titles. But if I'm honest that applies to all PC sims, AC is far more of a "game" than rFactor 2 or Automobilista for example. I was rather disappointed and underwhelmed when I moved from consoles and first fired up AC on the PC, but over time I realized that things are different in PC-land and learned to appreciate and enjoy what AC does offer (but it certainly has a lot of room for improvements).
 
I think it probably is, they know it's not going to get huge sales and never expected it to, and they also know it's a work in progress that may take months of improvements before it can be accurately assessed. But it will never rival GT or Forza in sales or content/features, even if it had released in the exact state as what we have on PC there would still be a lot of disappointed people because as many have pointed out it's not much of a "game" when compared to previous console racing titles. But if I'm honest that applies to all PC sims, AC is far more of a "game" than rFactor 2 or Automobilista for example. I was rather disappointed and underwhelmed when I moved from consoles and first fired up AC on the PC, but over time I realized that things are different in PC-land and learned to appreciate and enjoy what AC does offer (but it certainly has a lot of room for improvements).
The real issue is we console peasants only get whats offered to us directly from the creator. You guys on PC can download mods and all sorts to keep yourselves busy, created custom liveries etc. That's why feature sets are so key to success on console, I think that's the real downside for AC on console - we won't ever have the experience PC can have so for a lot of people it makes more sense to sacrifice the incredible force feedback for some worthwhile career options.

That's a fate console players chose though, so I'm not necessarily complaining - just pointing out why I feel AC always faced an uphill battle.
 
I think it probably is, they know it's not going to get huge sales and never expected it to, and they also know it's a work in progress that may take months of improvements before it can be accurately assessed. But it will never rival GT or Forza in sales or content/features, even if it had released in the exact state as what we have on PC there would still be a lot of disappointed people because as many have pointed out it's not much of a "game" when compared to previous console racing titles. But if I'm honest that applies to all PC sims, AC is far more of a "game" than rFactor 2 or Automobilista for example. I was rather disappointed and underwhelmed when I moved from consoles and first fired up AC on the PC, but over time I realized that things are different in PC-land and learned to appreciate and enjoy what AC does offer (but it certainly has a lot of room for improvements).

Well DiRT rally isn't really much of a 'game' (certainly not compared to Colin McRae rally 2005, most cars are locked unless you play the game!!). PCars isn't a 'game' certainly not like ToCA race driver 3)

Sebastian Leob rally evo is very 'gamey' and is great for it, you have to unlock stuff and has loads of special events and sections where you have to hit gates, or hit points to keep timer going....

Talking of which AC is more 'gamey' than PCars or DiRT.... it has special events and mode where you have to pass through gates to keep clock running, bit like OutRun.
 
With all due respect I purchased from GAME in UK who had a direct deal with Kunos to supply the Prestige edition at £37 (according to the gumph anyway), GAME were selling the standard at £30. Had i of know the DLC for Prestige pack would be less i'd of just got the £30 game especially as right now i'd of not bothered with the Prestige DLC anyway as i'm not mega blown away enough at the moment to invest more in it.

You can try to defend it all you want but SMS managed to offer extremely good value DLC and right now Kunos IMO have for the sake of £1.50 odd have annoyed me as a Prestige Edition owner.

How have they only sold 40k? It's not a niche game, its like Forza and GT ! Are they niche?
We don't have any official sales figures. 40k is meaningless.
 
Well DiRT rally isn't really much of a 'game' (certainly not compared to Colin McRae rally 2005, most cars are locked unless you play the game!!). PCars isn't a 'game' certainly not like ToCA race driver 3)

Sebastian Leob rally evo is very 'gamey' and is great for it, you have to unlock stuff and has loads of special events and sections where you have to hit gates, or hit points to keep timer going....

Talking of which AC is more 'gamey' than PCars or DiRT.... it has special events and mode where you have to pass through gates to keep clock running, bit like OutRun.

AC and OutRun in the same sentence:lol:
 
I think people need to stop comparing AC to anything that's out there on console. They both fall in the category of racing games, but that's where the comparison ends IMO.

Imagine if Rfactor would have been released on the PS2. Us purists that are looking for realism would have been over the moon back then, but it would only have been popular with people like us and not with the rest of the console masses because =niche.

Same with Race Pro on the 360.
 
The real issue is we console peasants only get whats offered to us directly from the creator. You guys on PC can download mods and all sorts to keep yourselves busy, created custom liveries etc. That's why feature sets are so key to success on console, I think that's the real downside for AC on console - we won't ever have the experience PC can have so for a lot of people it makes more sense to sacrifice the incredible force feedback for some worthwhile career options.

Yes and no. Some may disagree but in my experience it's hard to find really good mods for AC. Often times tracks have no physical mesh so they feel like you're driving on perfectly smooth glass, or they use 10 year old graphics that look like something from a PS2 game. Cars are even more hit/miss, honestly there's only a handful of them I think are worth keeping around. The other side to that double-edged sword is that often times a game update will "break" mod cars, there are some good mod cars out there that haven't been updated in many months, as a result some don't have sound and some won't even load. Then there's the constantly evolving tire models that sometimes take a long time to get updated on mod cars, once you've driven on V10 tires it's less than pleasing to drive a mod car on V5 tires. So it's a real mixed bag and not the mod nirvana that some may think (at least IMO).

There are some really nice apps that add some features and you guys do miss out on that unfortunately. A lot of them are just bells and whistles but there are a few like HeliCorsa that greatly improve your racing experience. Custom skins are a mixed bag too, fine for offline racing but in pick-up mode online you can't pick your livery so it's kinda pointless, and everyone has to load them into their skins folder if they want to see them or else they'll just see a solid colored car.

I think very few people would agree that sacrificing FFB is a good idea though, Kunos themselves have said it's the FFB and physics that make them stand out and they can't compete on features and content. Plus I don't think it would be necessary to add career options.

AC always faced an uphill battle.

No doubt, and I think just about every PC player would agree with that (though it turned out to be a steeper hill than we expected). But I do believe that eventually it will be something that some console racers can really enjoy, just depends on what they want from it.

We don't have any official sales figures. 40k is meaningless.

He can't see you. :sly:

Imagine if Rfactor would have been released on the PS2. Us purists that are looking for realism would have been over the moon back then, but it would only have been popular with people like us and not with the rest of the console masses because =niche.

Agreed. IMO the console players who find AC disappointing would be even more disappointed in rF2, AMS, R3E, etc. It's a totally different approach on PC, one that took me a long time to adjust to (not sure I'm even fully used to it yet after two years).
 
AC and OutRun in the same sentence:lol:

:lol:
Obviously only in the ticker timer game mode.
Was playing OutRun and Sega Rally at the weekend funnily enough on proper old school arcade machine with wheel pedals etc........... it was RUBBISH.

But yes as for AC not being a 'game', it has:

Career
Time Trial
Practice
Special Events
Hot lap
And the fact you have a mode to hit gates to proceed in special events.

Its more of a game than most these days for sure. Way more of a game than DiRT IMO.
 
I think people need to stop comparing AC to anything that's out there on console. They both fall in the category of racing games, but that's where the comparison ends IMO.

Imagine if Rfactor would have been released on the PS2. Us purists that are looking for realism would have been over the moon back then, but it would only have been popular with people like us and not with the rest of the console masses because =niche.

Same with Race Pro on the 360.

Genuine question, which part of AC is 'niche'?

I was talking with some acquaintances at the weekend and they were saying how to them stuff like Forza, the challenge for them, is either tuning your car to drive less like on ice or learning to drive the car when it feels like its on ice.
It then dawned on me how that's sort of why Forza is quite 'slippy' for want of a better word and even PCars treads that line of grip to ice.
AC is so grippy and yes its very realistic, but maybe its so real and grippy its so easy to drive you lose the feeling of achievement so much in nailing it.
You can not drive the GT3 BMW in Forza the way you can chuck around the one in AC. Forza is 'harder' but less realistic.
BTW where i'm at is i love AC and grippy, its more realistic and the biggest plus point for AC IMO.
 
I think people need to stop comparing AC to anything that's out there on console. They both fall in the category of racing games, but that's where the comparison ends IMO.

Imagine if Rfactor would have been released on the PS2. Us purists that are looking for realism would have been over the moon back then, but it would only have been popular with people like us and not with the rest of the console masses because =niche.

Same with Race Pro on the 360.

I feel if lobby control was added then there would be more sales, more funds is the answer to implement the improvements.
 
PCars sold 1 million in no time at all and that didn't have much in way of a game behind it, i.e. had career but everything unlocked, no economy to buy cars etc, no special events, it didn't even have a little timer ticking down and gates you had to hit to keep on driving, you know like in real life racing...:lol:

DiRT and PCars:
Career
pratice
custom events
I think that's your lot... don't remember console kids avoiding those games?

PCars like DiRT, is what you want it to be as is AC.....

Kunos didn't leave out a 'game', in fact they added more 'game'...
I genuinely don't get this "oh its not a game hence why people avoid it" "it's bare bones" etc.
its a full game with loads to do!
 
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With all due respect I purchased from GAME in UK who had a direct deal with Kunos to supply the Prestige edition at £37 (according to the gumph anyway), GAME were selling the standard at £30. Had i of know the DLC for Prestige pack would be less i'd of just got the £30 game especially as right now i'd of not bothered with the Prestige DLC anyway as i'm not mega blown away enough at the moment to invest more in it.

You can try to defend it all you want but SMS managed to offer extremely good value DLC and right now Kunos IMO have for the sake of £1.50 odd have annoyed me as a Prestige Edition owner.

How have they only sold 40k? It's not a niche game, its like Forza and GT ! Are they niche?
I'm NOT defending Kunos. MY post addressed what YOU had posted.

As if somehow it's Kunos' fault that YOU paid the amount YOU paid. I paid MORE for less from the PSN version. Is that my fault or Kunos. Hint. It's not Kunos' fault. My call was my call. Yours is yours.
 
When I first learned that AC was being ported to consoles I thought two things - 1) People who love the feel of driving above all else will be thrilled and 2) It won't sell well. As time went on, I bought into the hype. Naively, I thought the console version would be exactly like the PC version - just an update or two behind for a while. When GTSport got delayed I thought that would be the biggest gift from the heavens for Kunos.

In my opinion, Kunos completely blew it. PC players & console players have different expectations and tolerances than the other side. Career Mode is hugely popular to console players - to PC players of these types of games "sims", not so much. Not only is the console Career Mode in AC boring as heck, but it's completely broken due to the AI imbalance. New console players could have probably been a whole lot more accepting of that and waited patiently for a patch if they could at least go online and setup a room with their pals the way they want it to be. Nope. Can't do that either. Well, at least they could IM or text friends and challenge each other to a particular car/track/conditions settings for bragging rights on the Leaderboard. Nope. Can't do that either.

I really was hoping for AC to do realistically good numbers and more importantly, make a good name for themselves in the console community. After all, if Kunos is banging out units and DLC like no tomorrow for console players, it's only going to benefit me as a PC player of the game. I absolutely believe Kunos will fix the things I mentioned above - not 100% positive about Leaderboards - but the hype will be long gone. Heck, it already IS gone thanks to the bungled start.

When you take away the flaws, the vast majority of console players I've chatted with or have seen post in forums believe Assetto Corsa IS hands down the best FFB and/or Physics they've ever experienced. Unfortunately, that doesn't seem to be nearly enough to satisfy the console world...and I'm not saying it should be! People are free to want what they want. Me? I can spend hours driving the same car around Lake Louise by myself and not get bored. I rarely go online to race. AI races are fine for me. I'm still shocked, each time I play, at how precise and accurate driving feels in AC compared to the the game I came from, Gran Turismo 6. To me, the two aren't even in the same ballpark in the areas I personally care about.

I'm not suggesting we break out the bugle and start playing Taps, but I don't see much of a future for Assetto Corsa on the consoles. When GTSport comes out, fuggedaboudit. I won't be playing anything else besides AC, but I expect a lot of these threads will have tumble weeds blowing thru 'em...
 
When I first learned that AC was being ported to consoles I thought two things - 1) People who love the feel of driving above all else will be thrilled and 2) It won't sell well. As time went on, I bought into the hype. Naively, I thought the console version would be exactly like the PC version - just an update or two behind for a while. When GTSport got delayed I thought that would be the biggest gift from the heavens for Kunos.

In my opinion, Kunos completely blew it. PC players & console players have different expectations and tolerances than the other side. Career Mode is hugely popular to console players - to PC players of these types of games "sims", not so much. Not only is the console Career Mode in AC boring as heck, but it's completely broken due to the AI imbalance. New console players could have probably been a whole lot more accepting of that and waited patiently for a patch if they could at least go online and setup a room with their pals the way they want it to be. Nope. Can't do that either. Well, at least they could IM or text friends and challenge each other to a particular car/track/conditions settings for bragging rights on the Leaderboard. Nope. Can't do that either.

I really was hoping for AC to do realistically good numbers and more importantly, make a good name for themselves in the console community. After all, if Kunos is banging out units and DLC like no tomorrow for console players, it's only going to benefit me as a PC player of the game. I absolutely believe Kunos will fix the things I mentioned above - not 100% positive about Leaderboards - but the hype will be long gone. Heck, it already IS gone thanks to the bungled start.

When you take away the flaws, the vast majority of console players I've chatted with or have seen post in forums believe Assetto Corsa IS hands down the best FFB and/or Physics they've ever experienced. Unfortunately, that doesn't seem to be nearly enough to satisfy the console world...and I'm not saying it should be! People are free to want what they want. Me? I can spend hours driving the same car around Lake Louise by myself and not get bored. I rarely go online to race. AI races are fine for me. I'm still shocked, each time I play, at how precise and accurate driving feels in AC compared to the the game I came from, Gran Turismo 6. To me, the two aren't even in the same ballpark in the areas I personally care about.

I'm not suggesting we break out the bugle and start playing Taps, but I don't see much of a future for Assetto Corsa on the consoles. When GTSport comes out, fuggedaboudit. I won't be playing anything else besides AC, but I expect a lot of these threads will have tumble weeds blowing thru 'em...
It needs more bugs, and other ongoing issues; that'll keep us all busy for months, just like the pCARS forum haha
 
PCars sold 1 million in no time at all and that didn't have much in way of a game behind it, i.e. had career but everything unlocked, no economy to buy cars etc, no special events, it didn't even have a little timer ticking down and gates you had to hit to keep on driving, you know like in real life racing...:lol:

Once bitten twice shy. PC must have put people off though, like wait a couple of months and then take a look.
 
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Once bitten twice shy. PC must have put people of though, like wait a couple of months and then take a look.
You raise a good point. I remember how ticked off a lot of people were when the PCars release happened. I didn't follow it closely, so I don't know which was a bigger issue for the end user, but that probably did make some people wait until after it actually releases - and then, seeing the nightmare that followed, waiting for the game to become acceptable to their standards or just giving up on AC completely and waiting for Gran Turismo Sport.
 
The part where the game is 80% driving experience, FFB and physics vs 20% 'game'. Any hardcore simulator is by definition a bit niche.

If by hardcore you mean easiest game to drive with tones of grip then i agree. Its by far the best thing about AC, the amount of grip that race cars have, exactly as it should be.
What else about it is hardcore though?

If some people are saying its not really a 'game' yet it has loads of gamey stuff to do in it, then it must just be a 'bad' game in that case no?
Also why did they bother adding in a career mode or special events or arcade ticker timer gate games at all if they weren't trying to make a 'game'?
 
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Not only was that your last double post, it was your last post of any kind.
I'm NOT defending Kunos. MY post addressed what YOU had posted.

As if somehow it's Kunos' fault that YOU paid the amount YOU paid. I paid MORE for less from the PSN version. Is that my fault or Kunos. Hint. It's not Kunos' fault. My call was my call. Yours is yours.

No GAME UK had a big thing about a special deal with Kunos for the Prestige edition, Kunos would of been aware of this deal i'd hope or at least 505 games and maybe they could of checked up to see if the DLC could match the price the Prestige customers paid.

The whole idea was that if you paid £7 more you'd be getting a game with more cars, they way other devs do this is very clever, still back handed, but clever, Kunos's way is pure dumb and smacks of a back track to appease people who weren't willing to pay for more cars at release.

So Kunos are siding with the customers who don't pay that bit extra and skimp, way to go business mega minds....way to go...
 
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