Assetto corsa coming to PS4 and Xbox one

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I want AC to have the graphics of PCARS, the tracks from F1 2016, the career from Dirt Rally, the weather from DriveClub. I wouldn't mind a few videos of a certain cute driver like in Sebastian Loeb either, just putting the wish list out there. Keep the amazing FFB please.

Kunos will fix this l'm sure lol
 
Right, I understand that. But the fade makes it less abrupt and on PC you don't have to sit and wait for all the other cars to finish (when playing offline). There have been a lot of complaints about those two issues so it would be in Kunos interest to smooth them out at some point. I'd like to say it would be an easy thing for them to fix but I work with computers and know that nothing is ever as easy as it should be.

I get the impression my posts were coming across wrong. I'm in no way trying to argue or debate with you mate, just providing information on how it is on PC and will hopefully be on consoles at some point. I understand you're opinion is that other things should take priority and I'm not debating that, I'm sure some would agree with you and some would say it is a priority for them, everyone wants different things and nobody is any more wrong or right than anyone else. 👍

All is good, l didn't think you understood the end of race sequence on console and you thought l wanted it changing when l'm happy as is. l'm not stamping my feet demanding changes/improvements geez it's Kunos in control. Opinions are opinions not right or wrong, it's good to discuss and respect others opinions.
 
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Finish is abrupt and i was surprised the first time; but in all honestly the star of the race bothers me more. Just floor the throttle and wait for the green line :rolleyes:.
I've noticed some cars start better if you hold the throttle high, but not floored.
 
I've noticed some cars start better if you hold the throttle high, but not floored.

Deffo, if you just floor it some cars just spin and you get left standing, there is some work to do with the gas to get good traction.
 
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I brought it up because:

1) a lot of people seem to have complained about this and

2) it seems like it would be an easy enough thing to change.

Personally, I dislike the "pit screen" because whenever you throw a "human being" on screen it looks very fake, even in games with much more sophisticated graphics than AC. I'm perfectly fine with no animation in the stands, for instance - that just seems like a waste of development time & computing power to me. I'd rather have the focus on the core physics & FFB & AI .. which is basically what AC has delivered.

What has always made me crazy is people's expectation that they can have everything in a game: great physics, great graphics, great AI, a thousand cars, scores of tracks, weather, TOD etc. etc. As GT has proved time & again, something has to give. I'm happy with the balance that AC has struck, but would be looking for improvements over time.
 
I brought it up because:

1) a lot of people seem to have complained about this and

2) it seems like it would be an easy enough thing to change.

Personally, I dislike the "pit screen" because whenever you throw a "human being" on screen it looks very fake, even in games with much more sophisticated graphics than AC. I'm perfectly fine with no animation in the stands, for instance - that just seems like a waste of development time & computing power to me. I'd rather have the focus on the core physics & FFB & AI .. which is basically what AC has delivered.

What has always made me crazy is people's expectation that they can have everything in a game: great physics, great graphics, great AI, a thousand cars, scores of tracks, weather, TOD etc. etc. As GT has proved time & again, something has to give. I'm happy with the balance that AC has struck, but would be looking for improvements over time.

People will always want the moon on a stick:crazy:
 
I want AC to have the graphics of PCARS, the tracks from F1 2016, the career from Dirt Rally, the weather from DriveClub.
That's one of the great things about mod support, I didn't find Baku but I'm pretty I have every other F1 2016 track in my game, as well as tracks from previous seasons like Istanbul, Korea, India, etc. It would be great if Kunos worked out a way to include mod support on the console versions.
 
Totally! Whenever I'm driving just for fun and don't care about times I turn all the apps off to have an uncluttered, natural view. Too bad you guys can't use a mobile phone/tablet for a digital HUD. :guilty:


Very nice driving, Brandon. What weather mod and what time of day were you running during that lap? I really liked the atmosphere of your picture. More often than not I just run at 12pm to keep the sun out of my eyes, but I would prefer to start driving with a more realistic representation of sunlight coming at me from different times of the day.

No. Once you cross the line the screen fades to black and then fades back in to find you in the pits with a result screen showing. I'm sure they'll sort it out.

In my experiences, and I don't know if it's because I won the last 2 races I ran against the AI, when I crossed the Finish Line I was able to keep driving for a couple of seconds at speed and then I calmly applied my brakes and downshifted all the way to 2nd and then put it in neutral..as I was puling off to the side of the track. Then it threw me right into the 1st stall of the pits. I definitely wouldn't call it abrupt. And I don't mind waiting for the AI to finish because they're usually only a few seconds to 30 seconds behind me (if I even win at all). That time I'm waiting for them to finish I usually like to do a little dance. ;)

@WhoosierGirl Nice to see you around again! :D I look forward to seeing more superhuman race videos from you in the future once Kunos gets the major kinks out. :lol:
 
FS7
It would be great if Kunos worked out a way to include mod support on the console versions.
After checking Fallout 4 Mods yesterday I was surprised to see Batman Stuff for example which usually should be an license issue. So there would be hope. But on the other hand Sony was blocking mods for Fallout 4, and Assetto would be direct competition to GT and Forza so I doubt we will ever see it.
 
Anyone knows what's the default setting for the Turbo on the RUF Yellowbird?

I finally gave it a try yesterday and only today did I remember that it can be changed.
I don't even know which button is assigned for this on the T300RS.
 
Anyone knows what's the default setting for the Turbo on the RUF Yellowbird?

I finally gave it a try yesterday and only today did I remember that it can be changed.
I don't even know which button is assigned for this on the T300RS.
I think the default boost level is 80%, but I wouldn't bet my life on that. I don't know how you change it on consoles. On PC we just press the number 1 thru 0 for 10% thru 100%. I would suggest watching the boost gauge on the dashboard when you floor it. Then make a change and see if it lowers or increases the boost or stays unchanged. You'll should be able to figure it out that way, if I made any sense.
 
Anyone knows what's the default setting for the Turbo on the RUF Yellowbird?

I finally gave it a try yesterday and only today did I remember that it can be changed.
I don't even know which button is assigned for this on the T300RS.
You can view controls from the pause menu. Press triangle I believe. Boost control is set to X IIRC
 
I think the default boost level is 80%, but I wouldn't bet my life on that. I don't know how you change it on consoles. On PC we just press the number 1 thru 0 for 10% thru 100%. I would suggest watching the boost gauge on the dashboard when you floor it. Then make a change and see if it lowers or increases the boost or stays unchanged. You'll should be able to figure it out that way, if I made any sense.
You can view controls from the pause menu. Press triangle I believe. Boost control is set to X IIRC
I see, thanks for the tips.

Next time I fire up the game, I'll press "X" and see what number comes up on screen. The previous one should be the default value, I guess...


For know, here's what my first attempt(s) looked like, with default boost and Street 90s (SV) tyres. :lol:

 
Actually, I can't think of any racing game that has done it so abruptly. While I agree that it doesn't effect the actual driving experience, many people have complained about this & it seems like it would be a relatively easy thing to improve.
The funny thing is the first time I played Driveclub I found the race ending jarring by suddenly taking my control away.

On PC it's not very abrupt though and you don't have to wait for all the cars to finish (unless you're online), so there's room for improvement. They're working on fixing lots of things, this will probably be one of them because it sounds a bit untidy. Your car doesn't really get dropped onto the grid on PC either. It does do the open door thing though, which was a recent addition and is a bit silly and could be done away with IMO. I think it only does it in the pits though, not when you're on the grid for the race start.
Noooooooo I actually like the doors at the start. At least put an option to disable/keep it.

I brought it up because:

1) a lot of people seem to have complained about this and

2) it seems like it would be an easy enough thing to change.

Personally, I dislike the "pit screen" because whenever you throw a "human being" on screen it looks very fake, even in games with much more sophisticated graphics than AC. I'm perfectly fine with no animation in the stands, for instance - that just seems like a waste of development time & computing power to me. I'd rather have the focus on the core physics & FFB & AI .. which is basically what AC has delivered.

What has always made me crazy is people's expectation that they can have everything in a game: great physics, great graphics, great AI, a thousand cars, scores of tracks, weather, TOD etc. etc. As GT has proved time & again, something has to give. I'm happy with the balance that AC has struck, but would be looking for improvements over time.
Totally agree about humans in games bringing the realism level down.
 
^Yes, probably best not to get involved in what I would call "distance psychology" on a forum. Attack the post, not the poster. I learned that the hard way in one of my earlier posts on GTP.

It's alright there's 3 folks on my ignored list so whatever they have been ganging up and slagging me off about I won't ever see it, so to me it's like "if a tree falls in the forest........."
I've never used the 'ignore' button on any forum before but it is the best thing in the world and will stop me getting banned for running my mouth off, as i just can ignore the school bullies.
Leave them to it, been away all weekend and looking forward to getting back into my driving games and closer to the AC patch.
 
It's alright there's 3 folks on my ignored list so whatever they have been ganging up and slagging me off about I won't ever see it, so to me it's like "if a tree falls in the forest........."
I've never used the 'ignore' button on any forum before but it is the best thing in the world and will stop me getting banned for running my mouth off, as i just can ignore the school bullies.
Leave them to it, been away all weekend and looking forward to getting back into my driving games and closer to the AC patch.
To be fair though regardless of whether you were right or wrong you shouldnt have been as confrontational as you were because all that does is annoy the recipient even more. As you said though lets get back to the stuff that matters.

What better way but to show some new confirmed stuffs

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As you can see the ninja himself(sadly im not licensed yet) has appeared and some stuff about some Porsches.
 
Monday 26th today, still no release date for the patch... :ill:

They just submitted it to Sony/MS in the last few days so it depends on how long they take to verify the patches. I believe it generally takes about two weeks so you can probably pencil in the second week of October.
 
I see, thanks for the tips.

Next time I fire up the game, I'll press "X" and see what number comes up on screen. The previous one should be the default value, I guess...


For know, here's what my first attempt(s) looked like, with default boost and Street 90s (SV) tyres. :lol:


Very nice driving with the 90s street tires!! Those tires scare me. :bowdown: I usually use the 'modern' street tires because I'm a wimp. :lol: You had great control...some beautifully smooth counter-steering. 👍 I think 'full boost' is around 1.5 bar. So, I'd bet you were probably at 80%, which I guessed was the stock boost level. Personally, I usually drive it at the same level you were using in that video. It is plenty of power - especially with the street tires. For some reason, I can't stand using semislicks on older supercars like the Yellowbird, F40, Countach, etc. I will, for races against the AI because they'll be using semi-slicks (That's a feature we need. Choosing the tires AI drivers use) but I try to keep it as authentic as I can. 👍

Oh...I almost forgot. @brownninja97 or maybe some others can correct me if I'm mixing this up, but there has been discussion on the official AC forums about turning the boost all the way down to it's lowest setting (I think that would be 10%) - and then the car pretty much replicates the Carrera of that era. I believe these statements were made by Porsche owners or something like that.
 
They just submitted it to Sony/MS in the last few days so it depends on how long they take to verify the patches. I believe it generally takes about two weeks so you can probably pencil in the second week of October.

The second week of October Brandon? But the patch is coming "In September" i thought. I have F1 2016 on PS4, and 4 patches have already come out in the 1st month, the last one 2 days after being annouced by Codemasters (last Sunday the patch came out for download, a nice surprise lol)

So i would imagine some time this week we'll see the patch, maybe the rumoured date of the 26th, tomorrow!! :D Fingers crossed!! ;)
 
Oh...I almost forgot. @brownninja97 or maybe some others can correct me if I'm mixing this up, but there has been discussion on the official AC forums about turning the boost all the way down to it's lowest setting (I think that would be 10%) - and then the car pretty much replicates the Carrera of that era. I believe these statements were made by Porsche owners or something like that.
@panjandrum has said something similar here as well.
 
Anyone knows what's the default setting for the Turbo on the RUF Yellowbird?

I finally gave it a try yesterday and only today did I remember that it can be changed.
I don't even know which button is assigned for this on the T300RS.

Not sure in AC console version, but I think it was 1.1 Bar default boost in PC ( from what lewis_hamilton showed me long ago, not sure which boost % it was ), the real car stock boost is 1.1 Bar, max at 1.4 Bar ( close to hand grenade level for KKK K26 in parallel setup/twin intercooler ) At stock boost it can already produce 518PS ( engine ), while 1.35 Bar yielded 524PS ( presumably at the wheel )

The single turbo K27/LDZ BTR with same displacement 3.4 Ruf Turbo Engine, can produce 374HP on 0.825 Bar boost and 425HP on 1.0 Bar boost ( this is possible with the RUF Intercooler which provide 30HP of the power boost ). If RUF CTR ( the real car ) could go to 0.55 Bar in boost level ( half the stock level ), it would most likely still be pushing over 300HP.
RUF 3.4 Carrera Engine Kit ( non turbo ) already made 260 HP.
 
The second week of October Brandon? But the patch is coming "In September" i thought. I have F1 2016 on PS4, and 4 patches have already come out in the 1st month, the last one 2 days after being annouced by Codemasters (last Sunday the patch came out for download, a nice surprise lol)

So i would imagine some time this week we'll see the patch, maybe the rumoured date of the 26th, tomorrow!! :D Fingers crossed!! ;)

Just passing along info. They said they submitted the patch end of last week and it's been said that it can take two weeks for Sony/Microsoft to verify them and release them The devs can pay more to have the patches verified more quickly which could be why Codemasters got them out quicker, or it could also be that Codemasters just didn't make the announcement until a week after they had submitted the patch. Make of it what you will, none of us know for sure. Better to prepare for early October and be surprised by a late September release than to plan for a release this week only to be disappointed when it doesn't happen.
 
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