Still a tenuous link to physics. I'm seeing a greater chance of set up oddities than physics bugs.
I'm tninking that gargantuan team at Kunos might have something to do with it. Afterall if tiny little teams at PD and T10 can fo this.....
Seriously, there's a lot of stuff the coders haven't got the time to do, but a lot of stuff for them to do.
That's not a bug. Hopefully @Johnnypenso or @brownninja97 comes along to explain it better than I can. But the left side of the screen where you can adjust values like toe & camber are like in the garage on a lift values and the numbers on the other side reflect the real life result from that setting, with load applied...the car isn't on perfectly flat land, etc. I often see the real life values jumping around a little bit, like from 0.2 to 0.1 back to 0.2 back to 0.1 - again the same philosophy applies. It's kind of like tire air pressure. You might set it to 25 lbs, but go run 3 laps and get those shoes warm...they're NOT going to measure 25 lbs pressure any longer.
I am probably doing a totally crap job at explaining the toe/camber thing and frankly it confuses me quite often as well. Just focusing on the settings you want, like if the car has a range of 3.0 degrees of camber, but you don't want maximum camber, set it to 2.5, for example and don't be too concerned about the real-time dynamic readout.
EDIT: Added a screenshot for the heck of it. Found it via Google Images...
You're nitpicking on a minor detail and aside from down under the game sells for 30 to 40 bucks in the rest of the world (which is not the full price triple A games normally charge).And if I was playing a Forza or GT game, or any other full priced game for that matter, I would give them the same analysis and the same criticism if there were issues. You can make excuses for the devs if you so wish, just like a lot of people did for SMS, but if Kunos wants their title to be treated like other indy titles, they shouldn't sell it for full price. Regardless of the dev team size, they've been working on the game for over 5 years, and are still selling it for full price, so they are as open to criticism as any other dev.
With all due respect, I didn't buy the game months after release to be a beta tester. I got really sick of that with Pcars. I'm not going to waste my time reporting stuff so basic it should have been fixed well before the game released, especially considering it had already been out for two years on PC before the console launch.
Seriously, why don't you bring this up on the official support forum? That's where the developers are, so it's not a waste of time. Don't get me wrong, it's fine to discuss it here but probably less constructive.
Many people have - but they do not respond at all. You can even open a ticket with 505 and they say go to the forums. Many people have posted questions on the forum about very legit issues (like not being able to use DLC content online) and no one responds, or you get directed to the suggestion to open a ticket.
The only activity I have seen on the console section of the official forums from AC/Kunos Mods is locking threads and thank yous to people who only praise.
My point is that they are more likely to see it there. He seems insistent there is a bug.
Seriously, why don't you bring this up on the official support forum? That's where the developers are, so it's not a waste of time. Don't get me wrong, it's fine to discuss it here but probably less constructive.
As far as that image, it looks like the front wheels maybe turned which is why they show differently.
I'm loving the feeling since I've lengthened the conical cone and wedge some foam in between what little gap there is to get and even better feeling. Feels so nice that I rarely lock up the brakes now but damn! Some of these GT3 BMW's are real beasts anything lower than 69% front brake bias. While others I can get away with 61 - 59% or so...
Is it better to drive without ABS and TCS or is it a preference thing?
As I said, it's not a big deal, but in a game that's been in development for over 5 years, and has very little in the way of content or actual gameplay, which is praised so heavily for it's physics, I didn't expect there to be any issues in the setups or physics of the game, however minor they may be.
Sorry yeah I get what you meant now - I never really bother with the settings. that window from PC looks different from what we have on console as well. I will have to take a look next time with how it is set vs what the car has on the ps4 version.
I just checked this thing myself on PS4 and there is indeed a lot of values jumping around as the car stands still in the pits. You're right it's a strange issue given the game's emphasis on simulation and how much time they've had to polish the code. Even if it's something trivial, it makes the physics engine look broken.
At release, on console? No it didn't, it was full price. It came down quite quickly though.the game sells for 30 to 40 bucks in the rest of the world
That's interesting because I remember very clearly that several WMD members (including myself) passed on issues to the developers which got fixed. Both here and on the official forums.But as I mentioned before, I wasted too much time trying to give feedback to SMS about the various issues Pcars had, and the sheer volume of fanboys and apologists that jump on you at their forums made it a waste of time, not to mention SMS themselves rarely responded to bug reports over there.
I don't think it's realistic to expect no issues in physics in any recent sim given the complexity of the todays models. There will always be issues. And there will be more as complexity increases over the years.As I said, it's not a big deal, but in a game that's been in development for over 5 years, and has very little in the way of content or actual gameplay, which is praised so heavily for it's physics, I didn't expect there to be any issues in the setups or physics of the game, however minor they may be.
It wasn't a full price title at launch in the UK. Amazon had it for £30 on disc (full price is £42 - £50) and it was £40 on the Playstation Store (full price is £45 to £55).At release, on console? No it didn't, it was full price. It came down quite quickly though.
Same at amazon.de, 45€ for the prestige edition and between 60 and 70€ full price games.It wasn't a full price title at launch in the UK. Amazon had it for £30 on disc (full price is £42 - £50) and it was £40 on the Playstation Store (full price is £45 to £55).
'Sells' is in the present tense. And wasn't the game like 10 bucks cheaper on release? Anyhow point being that nobody should feel robbed or abused because toe settings jump around whilst being stationary in the pits, or state that the physics engine is broken because of it.At release, on console? No it didn't, it was full price. It came down quite quickly though.
It was.'Sells' is in the present tense. And wasn't the game like 10 bucks cheaper on release?
Sorry but no. That's totally subjective, even though it did retail for less than a normal full price title doesn't mean that people can't feel "robbed or abused".Anyhow point being that nobody should feel robbed or abused because toe settings jump around whilst being stationary in the pits, or state that the physics engine is broken because of it.
'Sells' is in the present tense. And wasn't the game like 10 bucks cheaper on release? Anyhow point being that nobody should feel robbed or abused because toe settings jump around whilst being stationary in the pits, or state that the physics engine is broken because of it.
That's interesting because I remember very clearly that several WMD members (including myself) passed on issues to the developers which got fixed. Both here and on the official forums.
I don't think it's realistic to expect no issues in physics in any recent sim given the complexity of the todays models. There will always be issues. And there will be more as complexity increases over the years.
Yeah true it's just a general trend that people blow things out of proportion, but you weren't getting to that I suppose. I bought Mafia 3 and games being released in that state are reasons to feel truly disgruntled thoughIt was a full priced game here in Australia, and that's what I based my point off of. It actually is still $100 brand new at my local EB Games store, which is why I waited to find a good priced used copy, the cheapest I found was $50.
Anyway, at no point in any of my posts did I say I felt "robbed" or "abused", and I never said the physics were broken. I pointed out a couple of small issues, that was all.
Yeah true it's just a general trend that people blow things out of proportion, but you weren't getting to that I suppose. I bought Mafia 3 and games being released in that state are reasons to feel truly disgruntled though
'Sells' is in the present tense. And wasn't the game like 10 bucks cheaper on release? Anyhow point being that nobody should feel robbed or abused because toe settings jump around whilst being stationary in the pits, or state that the physics engine is broken because of it.
I only said it makes the physics engine look broken and others implied the same. That's not saying it is broken! I'm guessing the jumping values are caused by something preventing cars from standing entirely still on the ground. In that case the imperfection is so small that it's only visible in the telemetry and presumably non-existent when the car is moving. After all, I have noticed a few occasions where the wheels spin as the car stands still in the pits. I'm willing to bet the two issues are related.
Over here it was in the physical stores (e.g. MediaMarkt) for 55,- Same price as all the other games. Didn't check online, could be cheaper (or more expensive depending on shop). Prices have dropped a lot since then though.It wasn't a full price title at launch in the UK. Amazon had it for £30 on disc (full price is £42 - £50) and it was £40 on the Playstation Store (full price is £45 to £55).
I don't think anyone is saying things are broken, just that there are bugs (having bugs is not the same as broken). That said, in hindsight I think AC has very few issues on consoles besides missing features and some initial performance issues.or state that the physics engine is broken because of it.
This is why so many people have such high # hours played in AC on their Steam accounts. Whatever else is wrong with the game, once you start just driving it's so easy to just keep going and watch the hours fly by.<...> after wanting to just have a quick go on it in the Nismo GTR the other night, I ended up spending over an hour on it without realising lol.
There's another good one that I get all the time where I jump back to the pits and as I'm adjusting the setup my wheels are still trying to spin with the brakes on, causing lots of smoke and tyre screeching. Happens so often. Glad I have tyre wear turned off as I'm unsure whether this pit action will cause them to wear down prematurely.I've noticed wheels bouncing very slightly while the car is stationary, and I thought this must be what causes the dynamic camber and toe behaviour in the pits. It'd be pretty hard, if not impossible, to test if it's happening while the car is moving.
There's another good one that I get all the time where I jump back to the pits and as I'm adjusting the setup my wheels are still trying to spin with the brakes on, causing lots of smoke and tyre screeching. Happens so often. Glad I have tyre wear turned off as I'm unsure whether this pit action will cause them to wear down prematurely.
This is kind of a buzz out of the T300 base, not felt as actual movement in the wheel rim.The small wheel bouncing might also explain the small rumble coming from the wheel when in the pits. On my T300RS this is a very small rumble (almost as the wheel is being electrified),