Assetto corsa coming to PS4 and Xbox one

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Quite a lot of discussion about the jumping real time values in the pits. Forgive me for sounding like a clueless idiot.

Now while I don't think AC simulates engine vibration and the jumping values is probably down to something else... Is it possible to appear to have the same jumping values problem in real life if you have sensitive equipment and a rather shaky car even at idle?
 
The best place to check your dynamic range of FFB is the Foxhole on the Nordschleife in AC. The combination of cornering, speed and elevation change gives the biggest FFB peak of all. I've ended up accepting light clipping there because that way everything else is not clipping. But a small buzz at peak load is fine, if the entire foxhole dip is non-stop buzzing then you should turn the FFB down some more.
Not a travesty to hit red at the bottom of turn 1 at Brands Hatch as well, I reckon.

Really hard to know what to expect the console users are actually getting through the wheel. It's worrying that the variation in per car ffb level that I have is so wide, and that console users only have the global setting. My lowest setting on a car is maybe even greater than 40% lower than that with the highest.

@killerjimbag I fear that if I point out your most recent double post, you might respond to that in a double post.
 
Just wait until you get to drive the Mazza 250's, it's literally all you can do just to keep that thing straight. Even when you're going in a straight line you can't rest because once the revs start to climb suddenly the back end starts getting very wayward. It's the automotive equivalent of herding cats.

Yeah I'm so desperate for the Red Pack. Those Maseratis and the two Ferrari F1 cars are drool worthy. I love old cars in sims, and love open wheelers too, so I can spend hours upon hours just lapping and enjoying the old F1 cars, they're epic.

just a heads up if you didn't know, one or 2 cars have tyre temp readouts on the dash. GTR GT3 is one of them and one of the maccas iirc. Also going back to your earlier post, the older cars are sublime. Alfa GTA, Ford escort, lotus type 29 and 49, just brilliant fun pretty much anywhere. Not spent much time in the other F1 cars other than a lap or 2 as im trying to master a few cars rather than e rubbish in all 8f them, plus waiting for a wheel to really send time in the other f1 cars. I really hope for more and more old road and race cars.

Cheers for the heads up mate, I've tried to GTR, but not the Maccas yet.

I can't believe I forgot about the Escort in my earlier post, that thing is bloody brilliant! So much fun at the limit, and it just loves to dance around with the tail wagging. The Lotus 25 is about a million times more alive than the version in Pcars, which is awesome, because I was really disappointed with how bland and easy it was in Pcars compared to the other classic Lotuses, and as I said, the 49 on the 1966 Monza is just perfect. When you get a wheel I would strongly suggest spending time in all of the F1 cars, as they all have such unique character. The Ferrari 312T is also a ton of fun around the Nordschleife. :)

I know your experience with AC hasn't been particularly wonderful. No one can blame you, or the thousands of other people bummed about certain bugs or missing features. But, what do you think of the "driving experience" in Assetto Corsa? Have you taken some classics like Yellowbird or F40 for a rip around Nordschleife? I know it's never going to match the gamey qualities, like installing wings or turbos, changing shocks and upgrading transmissions. Kunos doesn't want to go in that direction. But, what do you think of the laser scanned tracks and driving physics and wheel force feedback?

On the contrary, I've stated more than once I'm loving the game so far. I wouldn't say my experience of it hasn't been wonderful at all, but as with any games, particularly ones I'm really into, I'll spot issues and things I don't like so much, and I'll be totally open about it. I love Pcars too, but you can quite easily find massive posts where I break down it's numerous issues. One of which was the thread I started on the circuit inaccuracies, which is one area AC completely destroys Pcars.

I've said a few times in this thread how great the road feel and FFB is in AC, and I've also professed my love for the Nordschleife and the older cars a number of times lol. Another thing I appreciate is how well modeled the 4WD system is. Pcars' weakest area was the 4WD road cars, they just felt odd, and behaved nothing like the real cars. AC is leaps and bounds better in this regard. Everyone knows the road cars feel much more natural and realistic than the road cars in Pcars, but the 4WD road cars really shine.

Thanks, just read the thread, the poster tested digital copy from PSN Taiwan and DLC with UK PSN £ is very expensive, the season pass may costs more than the game.

As I got my copy second-hand, the season pass ended up costing almost the exact same amount as the game did. It will be worth every cent once the red pack comes out on PS4 though :D

The live data in the setup screen is just weird. Not only do camber and toe values jump back and forth when stationary, information about tire conditions has problems too. I just drove 10 laps on Mugello in the Ferrari FXX K and parked manually in the pit box (this way you can access setup without selecting the "pits" command first). So after parking the car I checked my tires which said the following for all four tires:

Graining: 0%
Blistering: 0%
Wear: 1%

Then I drove back on track and after two corners I selected pits from the race menu. I entered the setup screen again but tire wear had now gone back down to 0% for all tires whereas as graining and blistering was showing higher percentages. What a mess.

Yeah that sounds weird as. I haven't really paid attention to the tyre wear, as I turned it off after the first day or so of playing. I don't need tyre wear while hot lapping. I'd turn it and the damage back on if and when I feel like doing the career.

Quite a lot of discussion about the jumping real time values in the pits. Forgive me for sounding like a clueless idiot.

Now while I don't think AC simulates engine vibration and the jumping values is probably down to something else... Is it possible to appear to have the same jumping values problem in real life if you have sensitive equipment and a rather shaky car even at idle?

Nah that wouldn't be causing such changes, and I don't believe AC simulates that anyway. I've seen the camber jump around by amounts as large as .07 before. Besides, in the Lotus 49 I could see the wheel on the car physically bouncing (very slightly, but it was moving), and others have said they've seen the wheels turning whilst the cars are stationary, so I'd say that's what's causing it.
 
The live data in the setup screen is just weird. Not only do camber and toe values jump back and forth when stationary, information about tire conditions has problems too. I just drove 10 laps on Mugello in the Ferrari FXX K and parked manually in the pit box (this way you can access setup without selecting the "pits" command first). So after parking the car I checked my tires which said the following for all four tires:

Graining: 0%
Blistering: 0%
Wear: 1%

Then I drove back on track and after two corners I selected pits from the race menu. I entered the setup screen again but tire wear had now gone back down to 0% for all tires whereas as graining and blistering was showing higher percentages. What a mess.



That's what I was getting at in my post just above yours.



I'm thinking it may have something to do with frame rate but it doesn't really make sense to me. For example, the game stutters immensely whenever the damage HUD pops up. This could be an isolated bug, but I fear what would happen if even more data was present on the screen at once.
When you go back to the pits in Practice or Hot Lap mode you are outfitted with brand new tires, hence, the 0% wear. I often will have graining on my tires before any truly measurable wear due to poor driving - entering a turn too hot and understeering is my usual issue. I'm guessing you were probably using either Hard or Medium racing tires (if this is a race car in your example). If so, 1% wear after 10 laps would surprise me (definitely not with the hard tires) and the reason why is, wear is not a perfectly linear function. It's not like 1% wear at 5 laps, 2% at 10, 3% at 15 and so on. Maybe another long term AC player can help me out here, but I also believe I've seen the developers mention that getting down to like 10% wear is really, really worn out tires. I don't believe they use a more traditional 100 down to 0% system. Maybe they're trying to say "10% of your rubber is worn off and that's really, really bad. If we said 0% you would have no tires on your vehicle..." Who knows with these crazy Italians!? :lol: :sly:

Yeah I'm so desperate for the Red Pack. Those Maseratis and the two Ferrari F1 cars are drool worthy. I love old cars in sims, and love open wheelers too, so I can spend hours upon hours just lapping and enjoying the old F1 cars, they're epic.



Cheers for the heads up mate, I've tried to GTR, but not the Maccas yet.

I can't believe I forgot about the Escort in my earlier post, that thing is bloody brilliant! So much fun at the limit, and it just loves to dance around with the tail wagging. The Lotus 25 is about a million times more alive than the version in Pcars, which is awesome, because I was really disappointed with how bland and easy it was in Pcars compared to the other classic Lotuses, and as I said, the 49 on the 1966 Monza is just perfect. When you get a wheel I would strongly suggest spending time in all of the F1 cars, as they all have such unique character. The Ferrari 312T is also a ton of fun around the Nordschleife. :)



On the contrary, I've stated more than once I'm loving the game so far. I wouldn't say my experience of it hasn't been wonderful at all, but as with any games, particularly ones I'm really into, I'll spot issues and things I don't like so much, and I'll be totally open about it. I love Pcars too, but you can quite easily find massive posts where I break down it's numerous issues. One of which was the thread I started on the circuit inaccuracies, which is one area AC completely destroys Pcars.

I've said a few times in this thread how great the road feel and FFB is in AC, and I've also professed my love for the Nordschleife and the older cars a number of times lol. Another thing I appreciate is how well modeled the 4WD system is. Pcars' weakest area was the 4WD road cars, they just felt odd, and behaved nothing like the real cars. AC is leaps and bounds better in this regard. Everyone knows the road cars feel much more natural and realistic than the road cars in Pcars, but the 4WD road cars really shine.



As I got my copy second-hand, the season pass ended up costing almost the exact same amount as the game did. It will be worth every cent once the red pack comes out on PS4 though :D



Yeah that sounds weird as. I haven't really paid attention to the tyre wear, as I turned it off after the first day or so of playing. I don't need tyre wear while hot lapping. I'd turn it and the damage back on if and when I feel like doing the career.



Nah that wouldn't be causing such changes, and I don't believe AC simulates that anyway. I've seen the camber jump around by amounts as large as .07 before. Besides, in the Lotus 49 I could see the wheel on the car physically bouncing (very slightly, but it was moving), and others have said they've seen the wheels turning whilst the cars are stationary, so I'd say that's what's causing it.
I'm sorry, I often miss some posts in these threads. I'm glad to hear you're enjoying the game. Like you, I freakin' love the older cars. They just have so much more character than newer exotics, in my opinion. You really have to work to get performance from some of them. Usually, I will lower my tire quality from Semislick to Street or even 90s Street when I really want a workout. Sadly, Kunos hasn't given you guys the ability to adjust the condition of the road surface, so you're always driving on 100% quality tar. It can get pretty crazy in a car like the older Escort with a worn out track. You're right about the 4WD cars too. My only experience before AC was GT6 and 4WD cars were always "yuck!" to me in GT6.
 
My only experience before AC was GT6 and 4WD cars were always "yuck!" to me in GT6.

Yeah, when I bought GT6 I owned a Group A GT4 Celica, and was stoked it was in the game. Bought it in game and tried it out and was instantly turned off all 4WD cars in GT6 because of how laughably unrealistic it was. I miss my Celica :(
 
Nope. Nothing on the horizon for private lobbies.
thanks for saving me from reading 20 pages of praises on the game ffb mate I'll try again in another month.

hope the game will still be up and running alive online by then, seems great from PC guys reviews... Wish they would at least provide private servers to consoles.
 
I guess more or less a month passed since last time I asked here:

any news about private lobbies? If not I'll be back here in another monthish :D
Nope mate... They have to make it all from 0, so it want be here this month, and either the other... Come back after Christmas and new year in 2017...Hopefully then they have something to share with us...

A real shame how they treat since the last update (broken) the console users..

It's more important selling Porsche DLC's and season passes... Meanwhile The console versions stays in beta version...
 
When you go back to the pits in Practice or Hot Lap mode you are outfitted with brand new tires, hence, the 0% wear. I often will have graining on my tires before any truly measurable wear due to poor driving - entering a turn too hot and understeering is my usual issue. I'm guessing you were probably using either Hard or Medium racing tires (if this is a race car in your example). If so, 1% wear after 10 laps would surprise me (definitely not with the hard tires) and the reason why is, wear is not a perfectly linear function. It's not like 1% wear at 5 laps, 2% at 10, 3% at 15 and so on. Maybe another long term AC player can help me out here, but I also believe I've seen the developers mention that getting down to like 10% wear is really, really worn out tires. I don't believe they use a more traditional 100 down to 0% system. Maybe they're trying to say "10% of your rubber is worn off and that's really, really bad. If we said 0% you would have no tires on your vehicle..." Who knows with these crazy Italians!? :lol: :sly:

So you're actually saying that new tires are fitted every time we press the "drive" command from inside the pit box? Otherwise it doesn't make sense how the telemetry is capable of showing tire wear percentages higher than zero while parked in the pits. Anyway, your post doesn't explain the conflicting numbers on graining and blistering between the two pit stops I described. Let's say my car got fitted with a new set of tires after the first stop, why would the new tires suddenly show higher numbers for graining and blistering after a couple of corners when the old set said 0% after 10 laps? I can't say whether the odd numbers have something to do with how the pits were being accessed between the two stops (driving into the box manually after 10 laps for the first stop and selecting the pits command in the menu immediately after for the second stop). I've repeated this approach a few times now to confirm whether the odd numbers repeat themselves, and they do no matter the car and track.
 
I could be completely wrong in my last comment. But, I do think in either Practice Mode, Hotlap Mode or both you are given new tires on Pit Stops. Obviously, not while racing. Now, I am far from an authority on all things Assetto Corsa. That might be a bug in the console version, I have no idea. However, I know in the PC version you can get graining or blistering before even 1% of wear based on poor driving, like severely understeering. I'm not suggesting that's what you've done. I'm only speaking from my own experiences. I think I may have misread your initial post when you said a "few corners" I thought you said a "few laps". That's why I wasn't really shocked at all.

If that's what's happening, I would post in the official forums. I'll try and pay attention to see what's happening on my system when I try and duplicate - FXX K / Mugello / 10 Laps. Hmmm....Ya know, I just re-read your original post and you said that after completing your 10th lap you drove into the Pits on the track and it pops up the car adjustment screen where you can adjust camber/toe/suspension/air pressure -- all that jazz? I didn't even know you could do that. LOL I would always just hit ESC on my keyboard to pull up the menu and then select "Back to Pits". I've got a keyboard 4 inches away, ya know? You taught me something new! :) 👍
 
I could be completely wrong in my last comment. But, I do think in either Practice Mode, Hotlap Mode or both you are given new tires on Pit Stops. Obviously, not while racing. Now, I am far from an authority on all things Assetto Corsa. That might be a bug in the console version, I have no idea. However, I know in the PC version you can get graining or blistering before even 1% of wear based on poor driving, like severely understeering. I'm not suggesting that's what you've done. I'm only speaking from my own experiences. I think I may have misread your initial post when you said a "few corners" I thought you said a "few laps". That's why I wasn't really shocked at all.

I can now confirm that driving doesn't come into it. The percentages shown graining and blistering do indeed depend on how the pits are being accessed. It doesn't really surprise me considering how camber and toe values jump around, not to mention the constant n/a message on tire temperatures. I don't know how reliable the setup telemetry is on PC, but Kunos would be better off removing it from consoles until it works as intended.

If that's what's happening, I would post in the official forums. I'll try and pay attention to see what's happening on my system when I try and duplicate - FXX K / Mugello / 10 Laps. Hmmm....Ya know, I just re-read your original post and you said that after completing your 10th lap you drove into the Pits on the track and it pops up the car adjustment screen where you can adjust camber/toe/suspension/air pressure -- all that jazz? I didn't even know you could do that. LOL I would always just hit ESC on my keyboard to pull up the menu and then select "Back to Pits". I've got a keyboard 4 inches away, ya know? You taught me something new! :) 👍

It would cool if you could do that and report back with your findings. You'll have to park in the exact spot in order activate the "setup" command. It's a tight space so the icon will be greyed out unless the car us in the correct spot, so you may have to fumble around the box until it works. The setup screen doesn't pop up by itself. I cannot guarantee this is how it works on PC though. Essentially, the difference I'm seeing in numbers depends on how I access the pits. Let me give you another example:

I saw the following numbers for all four tires after one lap around the Nordschleife driving the Yellowbird (parking manually in the pit box as explained above):

Graining: 0%
Blistering: 0%
Wear: 1%

Then I left the pit box by a couple of meters so the setup icon got greyed out by leaving the active pit area. Thereby I chose to press the pits icon in the race menu in order to get the car back into the box automatically. Entering setup following this command results in totally different numbers than before. The front left tire now said the following:

Graining: 10%
Blistering: I don't recall the exact percentage but it was higher than zero
Wear: 0%

Such different numbers and the only real difference was how the pits were being accessed. The outcome is really not much different from the 10 laps at Mugello in the FXX K scenario I exemplified to begin with. I hope my description makes sense.

It's definitely something that deserves to be mentioned on the official forum alongside the issues with jumping values for camber and toe.
 
I freakin' love the older cars. They just have so much more character than newer exotics, in my opinion.

I would go further than that - the new supercars are positively boring in comparison. I'm sure they would be exciting enough to drive IRL, but in a game, where there is no element of actual danger, I don't find them interesting at all. All the vintage Lotus cars are amazing - I had been focussed on the Lotus 49, but recently started racing the 25. The more primitive rubber makes this car a blast to drive with a complex interplay of understeer & oversteer. I would be perfectly happy if AC only had a great selection of vintage F1 cars. Very happy to see the two Maseratis in the Red Pack & hoping for more in the future ... 👍
 
I can now confirm that driving doesn't come into it. The percentages shown graining and blistering do indeed depend on how the pits are being accessed. It doesn't really surprise me considering how camber and toe values jump around, not to mention the constant n/a message on tire temperatures. I don't know how reliable the setup telemetry is on PC, but Kunos would be better off removing it from consoles until it works as intended.



It would cool if you could do that and report back with your findings. You'll have to park in the exact spot in order activate the "setup" command. It's a tight space so the icon will be greyed out unless the car us in the correct spot, so you may have to fumble around the box until it works. The setup screen doesn't pop up by itself. I cannot guarantee this is how it works on PC though. Essentially, the difference I'm seeing in numbers depends on how I access the pits. Let me give you another example:

I saw the following numbers for all four tires after one lap around the Nordschleife driving the Yellowbird (parking manually in the pit box as explained above):

Graining: 0%
Blistering: 0%
Wear: 1%

Then I left the pit box by a couple of meters so the setup icon got greyed out by leaving the active pit area. Thereby I chose to press the pits icon in the race menu in order to get the car back into the box automatically. Entering setup following this command results in totally different numbers than before. The front left tire now said the following:

Graining: 10%
Blistering: I don't recall the exact percentage but it was higher than zero
Wear: 0%

Such different numbers and the only real difference was how the pits were being accessed. The outcome is really not much different from the 10 laps at Mugello in the FXX K scenario I exemplified to begin with. I hope my description makes sense.

It's definitely something that deserves to be mentioned on the official forum alongside the issues with jumping values for camber and toe.
I do like it how you can be having a race, realise your setup could be better, warp to pits and more often than not the game will let you adjust your setup, then you can simply restart the race with the new tune.
I don't quite get how sometimes when you pit in you can only tinker the pit actions themselves (change tyres etc) and at other time it'll let you adjust your tune.

Not that I'm complaining, as being able to retune during a race then restart it saves having to quit and reload the whole thing which is great, however it may be unintentional design.
 
I can now confirm that driving doesn't come into it. The percentages shown graining and blistering do indeed depend on how the pits are being accessed. It doesn't really surprise me considering how camber and toe values jump around, not to mention the constant n/a message on tire temperatures. I don't know how reliable the setup telemetry is on PC, but Kunos would be better off removing it from consoles until it works as intended.



It would cool if you could do that and report back with your findings. You'll have to park in the exact spot in order activate the "setup" command. It's a tight space so the icon will be greyed out unless the car us in the correct spot, so you may have to fumble around the box until it works. The setup screen doesn't pop up by itself. I cannot guarantee this is how it works on PC though. Essentially, the difference I'm seeing in numbers depends on how I access the pits. Let me give you another example:

I saw the following numbers for all four tires after one lap around the Nordschleife driving the Yellowbird (parking manually in the pit box as explained above):

Graining: 0%
Blistering: 0%
Wear: 1%

Then I left the pit box by a couple of meters so the setup icon got greyed out by leaving the active pit area. Thereby I chose to press the pits icon in the race menu in order to get the car back into the box automatically. Entering setup following this command results in totally different numbers than before. The front left tire now said the following:

Graining: 10%
Blistering: I don't recall the exact percentage but it was higher than zero
Wear: 0%

Such different numbers and the only real difference was how the pits were being accessed. The outcome is really not much different from the 10 laps at Mugello in the FXX K scenario I exemplified to begin with. I hope my description makes sense.

It's definitely something that deserves to be mentioned on the official forum alongside the issues with jumping values for camber and toe.
Ok. I'll definitely try to duplicate this to see what I come up with, my man... And I'll post it back here for you. 👍 Based on what you're telling me, that definitely sounds like a bug. The wear/graining/blistering thing. Oh, and I know what you mean about pulling into the pits and having to get the car into that rectangle that signifies your pit spot. It's exactly the same way on PC -- when racing. I'll check that out too, of course, but I'm 95% positive we don't get that rectangle in the pits... I should be able to run some laps soon. I went to my buddies house earlier and strong armed him into letting me take his wheel again. :D

I would go further than that - the new supercars are positively boring in comparison. I'm sure they would be exciting enough to drive IRL, but in a game, where there is no element of actual danger, I don't find them interesting at all. All the vintage Lotus cars are amazing - I had been focussed on the Lotus 49, but recently started racing the 25. The more primitive rubber makes this car a blast to drive with a complex interplay of understeer & oversteer. I would be perfectly happy if AC only had a great selection of vintage F1 cars. Very happy to see the two Maseratis in the Red Pack & hoping for more in the future ... 👍
Oh, that's right the consoles don't have the Red Pack yet. Well, maybe it's because I'm just a rabid Lambo fanboy, but I really love the Aventador SV in that pack. I think they do well with AWD vehicles. A lot better than GT6 which was my only previous experience. Oh yeah, the Maseratis...both of 'em are pretty sick. I haven't driven them in a while but I remember enjoying the 6 cylinder more than the 12 cylinder when I first got the cars. Maybe the 12 was just too much car for me...? :eek: That wouldn't surprise me. Taking either of them (or any of the old open-wheelers) out onto the old, FULL Monza track is absolutely sublime. The huge banked turns are so freakin' bumpy. I'm sure it won't translate as well to a controller, but for the players with wheels those bumps want to jerk the wheel out of your hands, practically. It's a LOT of fun. :D

EDIT: @Nielsen I'm sorry, but could you tell me which tire compound you were running on the Ferrari FXX K? Slick Hard, Medium or Soft?

Also, which tire compound were you running the Yellowbird with? Semislicks? Street? 90s Street? I just want to try and make it as close to your runs as possible. Thanks dude... 👍
 
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Taking either of them (or any of the old open-wheelers) out onto the old, FULL Monza track is absolutely sublime. The huge banked turns are so freakin' bumpy. I'm sure it won't translate as well to a controller, but for the players with wheels those bumps want to jerk the wheel out of your hands, practically. It's a LOT of fun. :D

I'll definitely second that. Old cars on that circuit and the Nordschleife are currently my favourite things to do in AC by far. I can't wait for the red pack, not just for those Maseratis, but I reeeeaaally want to get my hands on the F138 and SF15T!
 
If you feel that internal buzz during high speed corners then quite possibly.

The best place to check your dynamic range of FFB is the Foxhole on the Nordschleife in AC. The combination of cornering, speed and elevation change gives the biggest FFB peak of all. I've ended up accepting light clipping there because that way everything else is not clipping. But a small buzz at peak load is fine, if the entire foxhole dip is non-stop buzzing then you should turn the FFB down some more.

(Note on corner names in case you don't know where I mean: http://www.nurburgring.org.uk/map.php)
I think that the sooner you mentioned this, the sooner I'd come across a case of clipping...

I was trying the the Ferrari FXX-K for the first time yesterday around Spa and at the steeply uphill (Eau Rouge) I instantly felt the internal buzz.

And it makes perfect sense, since this was - by far - the car with the heaviest steering I came across in AC so far.

So, yes, it is possible to experience clipping, even with a low setting as FFB 35 - the same setting which makes cars like the Toyota GT86 and the Alfa Romeo 4C seem way too light. I ended up turning it down to 25, for the rest of the experience.

Which brings us to this:

Really hard to know what to expect the console users are actually getting through the wheel. It's worrying that the variation in per car ffb level that I have is so wide, and that console users only have the global setting. My lowest setting on a car is maybe even greater than 40% lower than that with the highest.
From what I understand, you can set (and save) the FFB level for each car independently on the PC?

If that's the case, it would come in handy for us console users as well, as I've recently discovered (see above).
 
From what I understand, you can set (and save) the FFB level for each car independently on the PC?

Correct. You set the global FFB gain in the settings menu and then with each car you hit the + or - button on your keypad to increase or decrease the FFB for that particular car. It's very handy because all the cars feel very different and some need a higher or lower FFB.
 
Correct. You set the global FFB gain in the settings menu and then with each car you hit the + or - button on your keypad to increase or decrease the FFB for that particular car. It's very handy because all the cars feel very different and some need a higher or lower FFB.
Not only can individual FFB be set, but individual cockpit view. On PC we can move the camera in every possible direction, tilt "your eyes" up or down... And then save it. For the most part, you're probably going to have the same view in most cars, but every now and then there might be one that you'd like to make the driver taller (in effect), or something...especially with mod cars.
 
EDIT: @Nielsen I'm sorry, but could you tell me which tire compound you were running on the Ferrari FXX K? Slick Hard, Medium or Soft?

Also, which tire compound were you running the Yellowbird with? Semislicks? Street? 90s Street? I just want to try and make it as close to your runs as possible. Thanks dude... 👍

Semi-slicks for the Yellowbird and the default compound for the FXX K (not sure which one it is). 👍
 
Ok. I'll definitely try to duplicate this to see what I come up with, my man... And I'll post it back here for you. 👍 Based on what you're telling me, that definitely sounds like a bug. The wear/graining/blistering thing. Oh, and I know what you mean about pulling into the pits and having to get the car into that rectangle that signifies your pit spot. It's exactly the same way on PC -- when racing. I'll check that out too, of course, but I'm 95% positive we don't get that rectangle in the pits... I should be able to run some laps soon. I went to my buddies house earlier and strong armed him into letting me take his wheel again. :D


Oh, that's right the consoles don't have the Red Pack yet. Well, maybe it's because I'm just a rabid Lambo fanboy, but I really love the Aventador SV in that pack. I think they do well with AWD vehicles. A lot better than GT6 which was my only previous experience. Oh yeah, the Maseratis...both of 'em are pretty sick. I haven't driven them in a while but I remember enjoying the 6 cylinder more than the 12 cylinder when I first got the cars. Maybe the 12 was just too much car for me...? :eek: That wouldn't surprise me. Taking either of them (or any of the old open-wheelers) out onto the old, FULL Monza track is absolutely sublime. The huge banked turns are so freakin' bumpy. I'm sure it won't translate as well to a controller, but for the players with wheels those bumps want to jerk the wheel out of your hands, practically. It's a LOT of fun. :D

EDIT: @Nielsen I'm sorry, but could you tell me which tire compound you were running on the Ferrari FXX K? Slick Hard, Medium or Soft?

Also, which tire compound were you running the Yellowbird with? Semislicks? Street? 90s Street? I just want to try and make it as close to your runs as possible. Thanks dude... 👍

What does Sony do that it takes weeks?
 
2 - 3 weeks of quality assurance takes all that time?

I believe for the first update it only took a week. And I doubt Kunos gets to go to the front of the line, so their patch is checked in the order it was received (may take them a few days just to get to it, then another day or two to make sure there's no Chinese spyware in it).
 
I was trying the the Ferrari FXX-K for the first time yesterday around Spa and at the steeply uphill (Eau Rouge) I instantly felt the internal buzz.

I'm nitpicking here, but Eau Rouge is only the tiny left hander at the very bottom of the hill. The sweeping right hander going up the hill is Raidillon. It's a common mistake that's not exactly helped by the likes of the Sky F1 team constantly calling the whole lot Eau Rouge. Eau Rouge was a much bigger corner back before Raidillon was added to cut off the slow l'ancienne douane hairpin, but now it's practically non-existent.

But yeah, I don't like the fact that we don't get per-car FFB and the customisable views the PC players get. I liked that about Pcars, even though some console users didn't like having so many options and menus, I liked how customisable it was. AC feels like a very pared back experience compared to the PC version.
 
I'm nitpicking here, but Eau Rouge is only the tiny left hander at the very bottom of the hill. The sweeping right hander going up the hill is Raidillon. It's a common mistake that's not exactly helped by the likes of the Sky F1 team constantly calling the whole lot Eau Rouge. Eau Rouge was a much bigger corner back before Raidillon was added to cut off the slow l'ancienne douane hairpin, but now it's practically non-existent.

But yeah, I don't like the fact that we don't get per-car FFB and the customisable views the PC players get. I liked that about Pcars, even though some console users didn't like having so many options and menus, I liked how customisable it was. AC feels like a very pared back experience compared to the PC version.
I've always thought that was weird that people referred to it as Eau Rouge since the difficult part is cutting back to the right and go up the hill, which as you pointed out is actually Raidillon. I went researching that one day (this is only a few years back when I started playing GT6) and learned about the old Eau Rouge.
 

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