Assetto corsa coming to PS4 and Xbox one

  • Thread starter hennessey86
  • 10,511 comments
  • 727,985 views
It's a matter of missing features not of dlc content from my understanding of his post...

Seemed to me like he's pissed because "Marco M. likes to tease people.... by speaking about Porsche Vol. 3 or Laguna Seca on Facebook, promising the BMW M6 GT3 and other cars for the far future", which suggests Kunos should just ignore the 300+ thousand people that play the game on a different platform and only focus on adding things to the console version (ignoring the fact that the people who work on the console version work on that and nothing else and the people who work on the PC version have nothing to do with the console version, except Stefano who floats between the two groups). Sure, they should probably hire some more people to get the console problems fixed asap, but to completely ignore the PC users and cease marketing for the remaining Porsche packs doesn't seem to make much business sense to me. I highly doubt that Marco doing marketing on Facebook is in anyway slowing down development on the consoles.
 
So Marco should stop all promotion of future product releases, in a style they've followed successfully for more than two years, because console players don't have a solid release date for a DLC package?:confused::confused:

I'm fine with Marcos posting and teasing. But sometimes its the wrong way of communicating with the people, their fans. I think it would be more helpful if they would actually giving us insight when the missing features will arrive, whats part of the next update and why its taking so long instead of teasing stuff we wont see anytime soon. I know MS and Sony have to approve an update, but this wont take two weeks or even longer. And that whole private lobby thing... its not important for me personally becaus i wont race online, but i fully understand people getting angry over this issue.

Let me add one more thing. Marco is free to promote the PC version and all of its upcomming features and dlc, but he should at least give the console players a minute too. Just a small update...
 
Last edited by a moderator:
But sometimes its the wrong way of communicating with the people, their fans. ....instead of teasing stuff we wont see anytime soon.

But they have a whole lot of other fans who will be getting that stuff soon, and they are chomping at the bit to see this stuff teased. I'm sure it sucks seeing stuff promoted that you guys won't be getting any time soon, and having to see it while you're still waiting on answers and updates is salt on the wound, but without the PC players there would be no console version of AC so withholding content (and marketing) from them would be quite a disservice.

Would be nice if they could at least give you guys a head's up as to where things stand though, even if it's just to say "we've run into problems and it's going to be a while longer". Their silence is deafening.
 
Assetto Corsa was released in August and now it's November. On PS4, we don't have photo mode, advanced wheel options, showroom, red pack and there is no Porsche. There are important features missing and the game feels unpolished. I'm a patient guy, but i get the feeling that Kunos, as a very small Studio, has serious problems in getting it all together now. Marco M. likes to tease people, but whats the point in speaking about Porsche Vol. 3 or Laguna Seca on Facebook, promising the BMW M6 GT3 and other cars for the far future when we don't even have a solid release date for the first Porsche pack on console. It's getting late.

I think Assetto Corsa has supplanted Gran Turismo for some people in more ways than they'd care to admit. You can see more than a few examples in the userbase here alone, really: Kunos is given a lot of leeway thanks to this "cult of personality" surrounding them. Are deadlines constantly pushed out? Yep, but there's always talk of the "passion" the team has in response. Where have I seen this reaction before? Hmmmm...

The console version was delayed twice. It still released in a poorly-polished, feature-light mode, seemingly month behind the progress made on the original. Yeah, the physics and FFB are great, we know: but at what point does the rest of the package lacking become an issue?

I'm right there with you; I think all the stuff that's planned for 2017 is great, sure. But Kunos isn't addressing any of the numerous concerns the console players have. It's more than a little disappointing.

Let me add one more thing. Marco is free to promote the PC version and all of its upcomming features and dlc, but he should at least give the console players a minute too. Just a small update...

No need to add it with a double-post: the Edit feature works just as well. Merged the posts. 👍
 
I think Assetto Corsa has supplanted Gran Turismo for some people in more ways than they'd care to admit. You can see more than a few examples in the userbase here alone, really: Kunos is given a lot of leeway thanks to this "cult of personality" surrounding them. Are deadlines constantly pushed out? Yep, but there's always talk of the "passion" the team has in response. Where have I seen this reaction before? Hmmmm...

The console version was delayed twice. It still released in a poorly-polished, feature-light mode, seemingly month behind the progress made on the original. Yeah, the physics and FFB are great, we know: but at what point does the rest of the package lacking become an issue?

I'm right there with you; I think all the stuff that's planned for 2017 is great, sure. But Kunos isn't addressing any of the numerous concerns the console players have. It's more than a little disappointing.

On that same note, it took PD a very long time to add a lot of the stuff that was promised to GT6, and I believe it was right at two years before the much hyped course maker was finally released (in a neutered version from what was promised, and that could only be used by players with certain tablets). But I guess that's all brushed aside and forgiven because that cult of personality is hyping GTSport, which will likely release with bugs and glitches and possibly missing some features, just like GT5 was, just like GT6 was. Yet both of those games turned out to be fairly complete and solid titles, most people have gotten over the growing pains that happened in the early days and gone on to enjoy many many hours of gaming. And now Kunos are going down that very well traveled road of releasing an incomplete, buggy game and chasing it with patches, and for all we know in six months it too will be a fairly complete and solid title that many people get many hours of enjoyment from. Yeah, the lack of information and progress has gone on a bit too long now but, again, PD set the gold standard for deafening silence.

For the record I'm not defending them or cutting them any leeway, I don't think any PC player ever would have expected it to be released in this state or for them to suddenly go quiet on the topic. It's embarrassing and approaching shameful, it's not what we've come to expect from this team. But I genuinely don't understand why people act like this is the first game to go this route and act like it will never be fixed? There's a long history of games that release broken and go on to be complete and popular titles. Kunos aren't the first and they certainly won't be the last. But, if in 4-6 months they haven't addressed most of the issues then they deserve all the ridicule and criticism that can be piled on them. At this point, it seems like that will be the likely outcome. And when PCars2 releases I'd bet dollars to donuts that we go through this whole process again.
 
Don't need to fight!

Kunos has lot of work to do on console, adding missing features and fixing lots of problems like the sound stuttering.

For the 1.9 update on PC it took them 2 months to launch it.

So it's more than factible that to make a good big update on console adding options,addition of new/Mising features and fix problems it take them 2 months also to submit and launch the Update and first Porsche DLC.

Kunos said DLC in November... so Still 22 days till deadline.

If once the Update launched and the fixes are worth nothing and there's practical nothing added.. well in that precise moment people can cry,whine and all What they want on kunos.
 
I can't be too critical of Kunos. Small incremental delays are frustrating, but do not compare to the torture that PD has put us through in the past. At least that's the perspective I try to keep.

I will say that the gap between PC and console is becoming more and more disappointing with time. It's been a few short months, I understand that it will take time. I'd expect them to make some big jumps in completing the game by the third Porsche pack. The problem is that there is no obvious forcing function to drive them to "finish" the game and align it with what is offered on PC - we can only go by their prior performance with PC feedback/updates. So based on that I'd be a little optimistic.

For me this game disc will become a drink coaster if GTS finally arrives and the AC public servers are still completely devoid of players. (I'm really not optimistic about private serves by then, though those don't matter as much to me anyhow.) I appreciate the amazing quality of the game, but in the end I'm looking for decent human v. human competition on-demand. Extreme sim detail is a bonus for me. I'm really close to setting up the PS3 again to get back to GT6 quick match..
 
On that same note, it took PD a very long time to add a lot of the stuff that was promised to GT6, and I believe it was right at two years before the much hyped course maker was finally released (in a neutered version from what was promised, and that could only be used by players with certain tablets). But I guess that's all brushed aside and forgiven because that cult of personality is hyping GTSport, which will likely release with bugs and glitches and possibly missing some features, just like GT5 was, just like GT6 was.

Maybe it was brushed aside for some — I don't see how that's any different than what's going on here though. I'm sure there were people giving GT6 10/10 reviews around the web without playing it as well, to be fair.

Personally, I had stopped playing GT6 regularly far before the 21-month mark when the Course Creator finally released. And was just as critical about the silly tablet limitations (though I did use a workaround to see what all the fuss was about).

I've been pretty openly critical of Turn 10/Playground games too. More so with the first Horizon, and FM5, both of which had pretty awful DLC policies (largely recycled or warmed-over content).

Yet both of those games turned out to be fairly complete and solid titles, most people have gotten over the growing pains that happened in the early days and gone on to enjoy many many hours of gaming. And now Kunos are going down that very well traveled road of releasing an incomplete, buggy game and chasing it with patches, and for all we know in six months it too will be a fairly complete and solid title that many people get many hours of enjoyment from.

Alternately, for all we know, none of the issues that have been brought up (lousy career, no private online, etc etc) will be addressed in six months, either. GT has taught me not to bank on potential future updates.

The issue here, for both sim racers and Kunos, is that the console version may not retain enough players to make the wait worth it. GT enjoys a steady playerbase over literal years because it sells millions. If Kunos finally gets the fan-demanded custom lobbies into their game half a year after launch... how many people are still going to be around? Especially if GT Sport and/or FM7 are out by then.

Yeah, the lack of information and progress has gone on a bit too long now but, again, PD set the gold standard for deafening silence.

True... but who would've thought anybody would take it as some sort of challenge?! :lol:

For the record I'm not defending them or cutting them any leeway, I don't think any PC player ever would have expected it to be released in this state or for them to suddenly go quiet on the topic. It's embarrassing and approaching shameful, it's not what we've come to expect from this team. But I genuinely don't understand why people act like this is the first game to go this route and act like it will never be fixed? There's a long history of games that release broken and go on to be complete and popular titles. Kunos aren't the first and they certainly won't be the last.

"But X did it too" is not a valid excuse for Y. Yes, other games have released incomplete and taken their sweet time to add features in. Guess what? It's bad in every instance.

Show me who is acting as if this is the first and only game to do this. All I'm seeing is a strawman.

But, if in 4-6 months they haven't addressed most of the issues then they deserve all the ridicule and criticism that can be piled on them. At this point, it seems like that will be the likely outcome. And when PCars2 releases I'd bet dollars to donuts that we go through this whole process again.

Oh, probably. Meanwhile, Forza has gone a decade without delays (for better or for worse, depending on your view). The strict two-year plan has its drawbacks, but it offers one of the few certainties in the genre.
 
I will say that the gap between PC and console is becoming more and more disappointing with time.

There's one bright point, you guys got the fancy new Sparco outfits before we did. :P (Ok, not much of a bright point)

For me this game disc will become a drink coaster if GTS finally arrives and the AC public servers are still completely devoid of players. (I'm really not optimistic about private serves by then, though those don't matter as much to me anyhow.) I appreciate the amazing quality of the game, but in the end I'm looking for decent human v. human competition on-demand. Extreme sim detail is a bonus for me. I'm really close to setting up the PS3 again to get back to GT6 quick match..

It's interesting to see how console players seem to have a very high desire for online racing. On PC, at least it seems to me, that it's a smaller percentage of players who put online racing as their top priority. Kunos themselves even make the claim that only ~20-25% of AC players on PC ever even click on the multiplayer tab (I've always found this quite hard to believe though). Don't get me wrong, plenty of PC players still race online, but I think it's a somewhat smaller percentage. When I was on GT6 that's literally all I did was race online, if I was still on console and AC didn't have private online rooms and was still region locked it would quickly become a drink coaster for me too.

Maybe it was brushed aside for some — I don't see how that's any different than what's going on here though.

It's not different, I was just furthering your Kunos/PD analogy.


Alternately, for all we know, none of the issues that have been brought up (lousy career, no private online, etc etc) will be addressed in six months, either. GT has taught me not to bank on potential future updates.

Unfortunately I don't expect the career to ever be improved, but perhaps the demands of the console players will get them to re-think things and come up with a better career.

The issue here, for both sim racers and Kunos, is that the console version may not retain enough players to make the wait worth it.

True dat, which is why they need to address things sooner than later. If they can just get private lobbies and some of the on-screen widgets I think it could stave off a lot of the mass exodus, but the clock is ticking.


"But X did it too" is not a valid excuse for Y. Yes, other games have released incomplete and taken their sweet time to add features in. Guess what? It's bad in every instance.

Show me who is acting as if this is the first and only game to do this. All I'm seeing is a strawman.

Exactly my point. I'd guess most of us here have lived through the GT5, GT6, and PCars releases which were just as bad or worse than the AC console release. So I'm not sure why people would suddenly expect this game to buck that trend and release in a bug-free, feature-rich condition. When GT5 released I was rather upset and disappointed at the condition it was in (and how long it took to release), but I got over it and went on to enjoy 4 years of almost daily GT5 racing. Then GT6 released which was in an even worse state, I was a bit upset about it but not nearly as much because I'd already been through it once. Overlooked the problems and got a solid year of fun out of it. Then PCars released (on PC for me this time) and it was more of the same with broken/missing features and plenty of bugs, yet I was barely bothered by it at all because I expected no less. Now I expect every game to be released in some state of disrepair, and when those expectations are met I don't even think twice about it. So GT5 was my first experience with a game being released late and broken and I had a very negative reaction, but now I no longer have that reaction because it's become the norm (and yes, it's bad in every instance). That's what I meant by "acting like it's the first", not that people are claiming this is the first game to release like this but that some people are reacting as if this is the first botched release of a game they've ever encountered. I'm sure we all hate this trend, but unfortunately we'd better get used to it regardless of who the developer is (except Turn 10, apparently). So far it doesn't seem like arguing with strangers on the internet has done anything to fix the problem.



Oh, probably. Meanwhile, Forza has gone a decade without delays (for better or for worse, depending on your view). The strict two-year plan has its drawbacks, but it offers one of the few certainties in the genre.

I'm sure Microsoft money fixes lots of problems!
 
Last edited:
It's interesting to see how console players seem to have a very high desire for online racing. On PC, at least it seems to me, that it's a smaller percentage of players who put online racing as their top priority. Kunos themselves even make the claim that only ~20-25% of AC players on PC ever even click on the multiplayer tab (I've always found this quite hard to believe though). Don't get me wrong, plenty of PC players still race online, but I think it's a somewhat smaller percentage. When I was on GT6 that's literally all I did was race online, if I was still on console and AC didn't have private online rooms and was still region locked it would quickly become a drink coaster for me too.

It's a very strange issue, I find. I too am annoyed by the lack of custom lobbies... but outside of FM6, I don't race online very often in my games. That doesn't even have custom public lobbies — only private — but it offers enough variety in terms of hoppers that I tend to find what I want.

I think it's just the lack of options and the inability to race with friends that is annoying AC console players. I believe most players probably prefer offline versus online if they had to choose, but a poorly-realized online mode is almost more annoying than none at all.
 
I think Assetto Corsa has supplanted Gran Turismo for some people in more ways than they'd care to admit. You can see more than a few examples in the userbase here alone, really: Kunos is given a lot of leeway thanks to this "cult of personality" surrounding them. Are deadlines constantly pushed out? Yep, but there's always talk of the "passion" the team has in response. Where have I seen this reaction before? Hmmmm...
Deadlines pushed for years like in PD's case? Nope. Console players have had to wait 2 months now and received an update in the meantime. Aside from that there are certain critical features for a racing game that have been pending since 1997 for GT, like proper AI, a damage model and sound design. Then there's also the massive difference in team size and budget.

So yes, Kunos deserves more slack than PD at this moment.
 
So yes, Kunos deserves more slack than PD at this moment.

They're burning through that slack pretty quickly though, and their complete radio silence since the last update isn't helping matters. Like SlipZtrEm said, they don't have the millions of built-in players that GT has and in six months there may not be enough AC user-base left to matter.
 
They're burning through that slack pretty quickly though, and their complete radio silence since the last update isn't helping matters. Like SlipZtrEm said, they don't have the millions of built-in players that GT has and in six months there may not be enough AC user-base left to matter.
That's beside the point, you can't compare this to what we had to endure with PD so far which is aimed and marketed specifically at a console audience.
 
It's interesting to see how console players seem to have a very high desire for online racing. On PC, at least it seems to me, that it's a smaller percentage of players who put online racing as their top priority. Kunos themselves even make the claim that only ~20-25% of AC players on PC ever even click on the multiplayer tab (I've always found this quite hard to believe though). Don't get me wrong, plenty of PC players still race online, but I think it's a somewhat smaller percentage. When I was on GT6 that's literally all I did was race online, if I was still on console and AC didn't have private online rooms and was still region locked it would quickly become a drink coaster for me too.
I don't think I've ever raced online on rFactor, iRacing, Grid games, DiRT games, Forza games, Driveclub, SimBin games, pCARS, AC or GT6 on retail release versions. GT SPORT online race at Copper Box was first one I had done in a long time and only time I played GT this year. Do you find this harder to believe?
 
They're burning through that slack pretty quickly though, and their complete radio silence since the last update isn't helping matters. Like SlipZtrEm said, they don't have the millions of built-in players that GT has and in six months there may not be enough AC user-base left to matter.

Nope, the problem is that people dont search for information.

Private lobbies? Marco, Stefano and CM from the forum have confirmed that they are working on them.
 
Deadlines pushed for years like in PD's case? Nope. Console players have had to wait 2 months now and received an update in the meantime. Aside from that there are certain critical features for a racing game that have been pending since 1997 for GT, like proper AI, a damage model and sound design. Then there's also the massive difference in team size and budget.

So yes, Kunos deserves more slack than PD at this moment.

In your opinion, of course.

Deadlines were pushed from April to June, then to August. The game then launched in a state that seems roughly comparable to where the PC version was... in April. The first Porsche announcement promised the initial pack in September. It barely squeaked in by the end of the following month... and even then, only for one of the three platforms.

It's hilarious you think "proper AI" has been something GT has required since inception (1997), when Assetto Corsa has AI that routinely ignores the existence of the player car, PIT-maneuvering with reckless abandon. I won't argue PD's behind the curve on damage and sound, in much the same way Kunos is behind in terms of lighting engine, decent online, or weather. Stop pretending what you deem "critical" to be an across-the-board preference for all driving game players.

If the "small team" argument doesn't work in PD's case — and I don't subscribe to the idea it does — it doesn't work in Kunos' either. The games retail for nearly the same price; AC certainly isn't marketed as a budget title.

Like Brandon said, GT has built up almost two decades worth of good- (and bad-) will, and is routinely one of the top-selling titles on PlayStation, period. Like it or not, it has the ability to burn through some disgruntled fans when delays or disappointments happen.

This is AC's first foray into the console ecosystem. From the sounds of it, it hasn't exactly lit the sales charts on fire. I'm not arguing that makes it a poor game — just as I don't believe GT's high sales automatically qualify it as a good one — but it does mean there's less of a base for Kunos to work with, and the longer the delays just to get it at par with the PC version take, the less players there will be to enjoy it.

That's not good, for either Kunos or us, the players. I want to see AC do well, because the more that any game does well in the genre, the healthier the genre is.

Nope, the problem is that people dont search for information.

Private lobbies? Marco, Stefano and CM from the forum have confirmed that they are working on them.

PR 101: If you're expecting your fanbase to have to hunt down info for their questions, you've failed.

Marco's FB has become the unofficial media outlet, and that's fine and all for the folks that know that much. But official blog posts, or posts to the AC social media outlets, make a lot more sense from a PR perspective.
 
Last edited:
That's beside the point, you can't compare this to what we had to endure with PD so far which is aimed and marketed specifically at a console audience.

Not really, my point was that if they'd just communicate what's going on and give a rough idea of when things can be expected it would go a long way towards putting players at ease. The longer they go without giving some indication of what's happening the more restless the natives will get. Communication doesn't cost money. Especially odd considering how open communication has always been on the PC side.

I don't think I've ever raced online on rFactor, iRacing, Grid games, DiRT games, Forza games, Driveclub, SimBin games, pCARS, AC or GT6 on retail release versions. GT SPORT online race at Copper Box was first one I had done in a long time and only time I played GT this year. Do you find this harder to believe?

I'm not sure I understand the comment?

Nope, the problem is that people dont search for information.

Private lobbies? Marco, Stefano and CM from the forum have confirmed that they are working on them.

I stalk them everywhere, I haven't really seen any information about when the next console update will happen, what it will contain, or when the Red Pack/Porsche Pack will finally land. Yeah, they've said they're working on stuff but they haven't given any real time-table about when or what things will happen, and that's the issue.
 
I'm not sure I understand the comment?
Thinking out loud when I read your comment saying Kunos says only 20-25% have clicked on multiplayer tab and you find it hard to believe. I haven't yet on retail release of game and it shows I've had the game running for 116 hours on Steam. Also have played so many other racing games that I also haven't used online multiplayer modes in them that I had access to. Just wondering which one you might find it harder to believe, that I haven't raced online on the games mentioned in my previous post or the 20-25% figure you mentioned?
 
Thinking out loud when I read your comment saying Kunos says only 20-25% have clicked on multiplayer tab and you find it hard to believe. I haven't yet on retail release of game and it shows I've had the game running for 116 hours on Steam. Also have played so many other racing games that I also haven't used online multiplayer modes in them that I had access to. Just wondering which one you might find it harder to believe, that I haven't raced online on the games mentioned in my previous post or the 20-25% figure you mentioned?

I don't find it hard to believe that some people, or even the majority of people, never touch online. What I find hard to believe is their claim that less than a quarter of users have ever even clicked on the online tab, let alone actually raced online. This was the common excuse they gave out for not fleshing out the online functions more. But a user on the AC forums recently developed a little program that tracked game play useage through Steam and his stats suggested the number of players who go online is closer to the 35-40% range which seems more like what I would expect.
 
I don't find it hard to believe that some people, or even the majority of people, never touch online. What I find hard to believe is their claim that less than a quarter of users have ever even clicked on the online tab, let alone actually raced online. This was the common excuse they gave out for not fleshing out the online functions more. But a user on the AC forums recently developed a little program that tracked game play useage through Steam and his stats suggested the number of players who go online is closer to the 35-40% range which seems more like what I would expect.
Only 73% of the players reached 100kmph, 59% reached 200 kmph, and 32% reached 300 kmph(steam achievements). The numbers Kunos claims are completely in line with what you would expect in almost any game from AC to Starcraft 2.
 
In your opinion, of course.

Deadlines were pushed from April to June, then to August. The game then launched in a state that seems roughly comparable to where the PC version was... in April. The first Porsche announcement promised the initial pack in September. It barely squeaked in by the end of the following month... and even then, only for one of the three platforms.

It's hilarious you think "proper AI" has been something GT has required since inception (1997), when Assetto Corsa has AI that routinely ignores the existence of the player car, PIT-maneuvering with reckless abandon. I won't argue PD's behind the curve on damage and sound, in much the same way Kunos is behind in terms of lighting engine, decent online, or weather. Stop pretending what you deem "critical" to be an across-the-board preference for all driving game players.
AI, sound design and a damage model are 3 major factors. Yes critical in my opinion but in light that these things have been lacking for 18 years now makes it stand out a lot more.

You'll have the updated AI like we have in the next months, which is light years difference between what PD ever managed to bring to the table. Even in the state it is currently represented in AC on consoles it is way ahead of GT's moving road blocks that never race you (in my opinion).

If the "small team" argument doesn't work in PD's case — and I don't subscribe to the idea it does — it doesn't work in Kunos' either. The games retail for nearly the same price; AC certainly isn't marketed as a budget title.
There's still a big difference between a small team of 200 and a small team of 30. So yes the argument does hold value as the Kunos staff is about 5 times smaller. Budget means the budget they have to spend on development which is what; 60 to 80 million vs 1 to 3 million? Again a very big difference.

Like Brandon said, GT has built up almost two decades worth of good- (and bad-) will, and is routinely one of the top-selling titles on PlayStation, period. Like it or not, it has the ability to burn through some disgruntled fans when delays or disappointments happen.

This is AC's first foray into the console ecosystem. From the sounds of it, it hasn't exactly lit the sales charts on fire. I'm not arguing that makes it a poor game — just as I don't believe GT's high sales automatically qualify it as a good one — but it does mean there's less of a base for Kunos to work with, and the longer the delays just to get it at par with the PC version take, the less players there will be to enjoy it.

That's not good, for either Kunos or us, the players. I want to see AC do well, because the more that any game does well in the genre, the healthier the genre is.
Not really, my point was that if they'd just communicate what's going on and give a rough idea of when things can be expected it would go a long way towards putting players at ease. The longer they go without giving some indication of what's happening the more restless the natives will get. Communication doesn't cost money. Especially odd considering how open communication has always been on the PC side.
Agreed but as illustrated above my point is that you can't say that the excuses made in favor for Kunos are on the same level as the ones made for PD, given that the underlying circumstances are vastly different.
 
Last edited:
I think Assetto Corsa has supplanted Gran Turismo for some people in more ways than they'd care to admit. You can see more than a few examples in the userbase here alone, really: Kunos is given a lot of leeway thanks to this "cult of personality" surrounding them. Are deadlines constantly pushed out? Yep, but there's always talk of the "passion" the team has in response. Where have I seen this reaction before? Hmmmm...
A ham-fisted comparison, because it misses key components not shared. There's nothing wrong with defending PD's passion - it's there, and it's valuable, as with Kunos'. The painfully insular realisation of that passion, and the unwillingness to throw some of the ample finances on offer at processes outside of what is being choked to death by a white-knuckled grasp, is the real issue.

So..... PD - Passionate? Yes. Cashed up? Yes. Insular? Yes. Kunos - Passionate? Yes. Cashed up? No. Insular? Outside of what the previous dictates, I don't think so.

The question of the presence of passion, and the recognition of it, is a non-issue.
 
I dont dig too much to find that information. The communication of the team could be always better. But is far, very far from being radio silence.

Marco answered that in his facebook account. And he answers a lot more questions.

Stefano answered that in his twitter account. And he answers a lot more questions.

The CM of the forum answered that question in the forum. And he (or she) answers a lot more questions.

Im very pleased with the communication of the team.
 
From the console lounge on AC forum: "
<someone> said:
Afternoon cm505, what causes most of the arguments on here is the sheer lack of information on the hot topics, when is the console going to be running on the latest pc version, we don't even know if were going to get private lobbies or not. The game has now been out 10 weeks on console, we have had 1 update which has made it better, on the other hand the pc version has had major updates, lots of minor updates to a game that was already streets ahead of the console version, this is what is causing all the frustration in my opinion. You get the console users posting negative things being slapped down by pc users who have the all singing all dancing version, what these forums need is more information of kunos on these hot topics.

<AC mod> said:
"We totally respect that... But please remember that with regards to some of the hot topics, if we don't have any major updates to share, we can't tell you anything more than we are doing already. The team are working flat out behind the scenes, be rest assured, and as soon as we can give you more info on what's going on behind the scenes, we will let you know!"

So reporting back that they are working and currently don't have any new info is still feedback. Not exactly silence.

Btw this was from a thread about community behaviour, started by a mod to remind people to behave. It soon got locked because...wait for it...people could not behave. Seriously though, some of those PC users in there should be banned IMO, because they seem to stalk the console section looking to start arguments. What a mess.
 
I really hope nothing bad happens from the worst of the console users that appears to be giving them bad press or make them feel bad, that it doesn't get to the stage they say the console version simply isn't worth it.

However, I'm a little puzzled by the difference of console to PC coding. I thought this generation was to eliminate the differences between console and PC because reading and hearing the videos from the developers... This reminds me of the problems from PS3/Xbox360 to PC coding.
 
I wonder if this waiting is caused by Kunos preparing a Super Patch for console and not just fixing bugs etc. We could be getting a substantial update which may greatly close the gap with PC by bringing Showroom and the various physics and tyre updates.

At this rate it would be nice to get the Porsche Pack II content so it may launch with the PC version on 22 Nov.
 
This is a post from console section of AC forum which sums up quite well about console situation, the thread has been locked soon after this was posted :

"mister dog, you seem reasonable in your replies so maybe you are willing to actually listen to views from the console side of this game.

Your opinions are based on the pc version which deserves all the critical acclaim it has received no questioning that. Have you actually played the console version to make a comparison? Other than the handling model which by and large remains in place the current console version is an empty Beta version of AC when compared with the latest pc version.

The main reasons people feel aggrieved are:

- AC was sold as a fully featured finished game on console at AAA prices. In reality it was an early pc beta version ported to console - complete with the same early bugs.

- Fully customisable multiplayer was and remains an advertised feature of the game. Console users have no access to any multiplayer customisation.

- It has taken months to make even the most basic game updates. When the dev team knew how much more difficult updates on console were why did they not make sure the game was as good as it could be from the start? At least matching the latest pc version, this remains unanswered. Unfortunately the timing of the release makes the console version look like nothing more than a cash grab to pay for the Porsche license. How far 'down the line' should people on console be expected to wait? This isn't a beta, early access or preview game it is a full release.

- The decision to push DLC while the game remains without advertised features and game breaking bugs makes the intention of the company look bad.

- Framerate issues, while improved, remain in some circumstances, this is game breaking for a sim and the hot lapping etc that you suggest.

- There are numerous other game breaking bugs such as game saves and progress being deleted, inability to save setups, setups not 'holding' in hot lapping or race conditions. I could list over 40 significant bugs in the latest build but am no longer willing to help due to the nonsense from the one eyed pc fan club in response.

- The silence, inconsistent and general lack of any tangible answer from the devs makes the situation far worse. The pc version had 3 updates within hours of the latest version release, console users have to wait weeks for very little. On similar games the console updates are usually a day or 2 behind if that.

Some people feel ripped off and their criticisms are valid. The publisher isn't arguing with any of these points but on this fan site pc only users shoot down any possible criticism.

Time to take off the rose tinted specs and look at the reality that the pc version and current console version of this game have little in common and comments based only on experience of the pc version really don't help all that much."


I also read that one member ( user name something to do with pumpkin :P ) said that AC console is version 1.3 or 1.4, anyone have any idea how long would it take for console to be the same version as PC ? Considering how long it took from 1.3 to 1.9x as of this post for PC, and the slower console updates, maybe close to 1 year ?
 
Back