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If you don't want me around just say so.
Funny, but thinking about it, even if my main complain about AC is not having enough time to play, I would be sad and questioning my life choices if I could play 24/7.
If you don't want me around just say so.
I have a good gaming pc. I just don't use it to play racing games.
Anyone knows are those old track updates that are coming to PC version in update 1.5 be on consoles too?
I take that as an insult dear sir!Well really the system mentioned is rather low to what is technically possible on PC. Some of the big boys will laugh at such specs and gloat themselves, as they do.
It's inconvenient to have it connected to my steering wheel rig when I play other types of games. So for me racing games are strictly console only. Maybe when I get a new gaming PC, I'll hand my current one down to use for racing sims.
I take that as an insult dear sir!
But seriously of course it won't be as good as a top of the line one that sets you back thousands of dollars, but price/ quality wise it really is a great choice for people looking to step over to PC gaming, as it isn't that much more expensive than a console and you can play the newest games on high, with a touch of ultra
Realism is good but I think this game can do more to compete against other console racing games. They've done a good job recreating Italian circuits but I think they need approach other nearby countries in a similar manner, meaning they should consider including tracks other games don't with the same level of precision. Locations like Spa, Nürburgring, Brands Hatch, and Silverstone are essential but not very unique for console racing games. So I think the developers should begin to think outside the box and bring their laser scanners to tracks like Zolder, Oschersleben, Magny-Cours, Zandvoort, Paul Ricard, Brno, Donnington, Anderstorp, etc. I like Mount Panorama too but why not do something different every now and then?
Realism is good but I think this game can do more to compete against other console racing games. They've done a good job recreating Italian circuits but I think they need approach other nearby countries in a similar manner, meaning they should consider including tracks other games don't with the same level of precision. Locations like Spa, Nürburgring, Brands Hatch, and Silverstone are essential but not very unique for console racing games. So I think the developers should begin to think outside the box and bring their laser scanners to tracks like Zolder, Oschersleben, Magny-Cours, Zandvoort, Paul Ricard, Brno, Donnington, Anderstorp, etc. I like Mount Panorama too but why not do something different every now and then?
Zandvoort is in there, it's not laser-scanned but if I didn't already know that I'd never have guessed it isn't. The fact that they laser scan all their tracks means the development time is a lot longer and more expensive so it's slow-going on that front. I imagine packing up the laser scanner and it's crew and shipping them around the world is no small undertaking (especially to places outside of Europe). Plus, you have to remember that they have to have a license to include a track in the game and those aren't free. I agree with your sentiment and I'd like all of those tracks to be laser scanned and in the game (except Zolder ) but there's only so much a small team can do with limited resources and personnel.
27 members of staff mate. They can only do what they can. Not what everybody else wants them to do.
Hopefully big console sale numbers will allow them to expand the modeling team.
You summed up why I only mentioned European tracks that seemingly aren't in high demand among game developers. I'm guessing it would be the most affordable approach, and then they have assets the competition doesn't.
For what it's worth, R3E has a lot of the tracks you mentioned, plus several others that you rarely find in sims (Moscow Raceway, Paul Ricard, Chang, Shanghai, EuroSpeedway, Norisring, and more) and that really does make R3E set itself apart from other sims.
That's a Windows game though. Assetto Corsa is about to compete against at least three console racing games.
GT6: Mostly famous locations with an emphasis on Japanese tracks.
FM6: Mostly famous locations with a big emphasis on American tracks.
PCARS: A bit of everything but limited laser scanning.
Assetto Corsa has a few of the most famous locations and the Italian emphasis. Instead of catching up on the famous locations the other games have, I'm suggesting they do something different for the console market beyond being all about realism.
LeMans 24 Hours La Sarthe is only track that I cannot believe is absent from this game... It would be huge + if they could add it in near future...
I could not agree more. I always assumed AC featured Circuit de la Sarthe and was disappointed to learn otherwise. I've done 5000km there in PCars and 10,000km in GT6. It is my second home!LeMans 24 Hours La Sarthe is only track that I cannot believe is absent from this game... It would be huge + if they could add it in near future...
I agree with your sentiment and I'd like all of those tracks to be laser scanned and in the game (except Zolder ) but there's only so much a small team can do with limited resources and personnel.
Zolder is awesome!
Iracing version is fantastic. So is the PCars version (that's what put it on my radar)Those chicanes! I've only driven it in R3E and it's so freaking bumpy that it's miserable and can actually be hard to control the car. I know Zolder is a bumpy track, but it's too much in R3E and that's mostly why I dislike it. I guess I've never had a good lap where I had full control of the car, maybe I'd like it in AC with the bumps turned down a bit.
They made it less bumpy in a R3E patch a few months agoThose chicanes! I've only driven it in R3E and it's so freaking bumpy that it's miserable and can actually be hard to control the car. I know Zolder is a bumpy track, but it's too much in R3E and that's mostly why I dislike it. I guess I've never had a good lap where I had full control of the car, maybe I'd like it in AC with the bumps turned down a bit.
I'm suggesting they do something different for the console market beyond being all about realism.
Think of it this way. I was insanely happy with Assetto Corsa back during Early Access, using only non mod content. I had never experienced a physics model like it, I had never experienced visuals like it (and back then I was only on a single monitor too, like the console users will have) and I couldn't believe the sounds - I mean the engines were good but what did it for me was the little clangs inside the cabin from belts etc when going over kerbs, the transmission whine, the backfires. I couldn't get over the detail of the circuits and how you could feel all the bumps. I could just get lost in driving until I ran out of fuel.
That was before Spa, Catalunya, Zandvoort, Brands Hatch and the Nordshleife. It was before the McLaren F1 GTR, Ford Escort, Ford GT40, Ruf RT12R and all the other cars that have come in the Dream Packs.
It was also before the numerous updates that have made the experience even better.
So while these days I make the most out of PC only features like Triple Screen and mods, I don't think console guys are going to be disappointed with the content Assetto Corsa provides, at least not for a while, but then more DLC will come anyway.
I have never used it with a pad so maybe some of that immersion and driving magic will be lost when not using a wheel, I'm not sure, but I know the wheel users are going to have a great time.