Assetto corsa coming to PS4 and Xbox one

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The reason I moved from consoles to PC based sim racing is because it made me angry that the console manufacturers didn't consistently support the sim racing hardware I had assembled. When looking at the new consoles (PS4, XOne) it appeared as though in addition to buying new consoles and new games I was likely to have to buy new wheels, pedals and shifters.

After moving to PC based sim racing I discovered the world of open system mods and performance limited only by my finance and the state of the art in computer and gpu design.

People invent things in the open world to make racing more fun and approachable. You want to know where cars are around you install heliocorsa. You want clean racing look for servers running minorating. You want your rig to have real tactile response add sim commander. You want your wheel to provide the information you want, add fanaleds and program it the way you want. Tracks, cars, high end wheels, full motion... the list is never ending.

I have no interest in going back to consoles, I love PC racing.
 
Anyone knows are those old track updates that are coming to PC version in update 1.5 be on consoles too?
 
Well really the system mentioned is rather low to what is technically possible on PC. Some of the big boys will laugh at such specs and gloat themselves, as they do.
I take that as an insult dear sir!
But seriously of course it won't be as good as a top of the line one that sets you back thousands of dollars, but price/ quality wise it really is a great choice for people looking to step over to PC gaming, as it isn't that much more expensive than a console and you can play the newest games on high, with a touch of ultra :P
 
It's inconvenient to have it connected to my steering wheel rig when I play other types of games. So for me racing games are strictly console only. Maybe when I get a new gaming PC, I'll hand my current one down to use for racing sims.
 
I take that as an insult dear sir!
But seriously of course it won't be as good as a top of the line one that sets you back thousands of dollars, but price/ quality wise it really is a great choice for people looking to step over to PC gaming, as it isn't that much more expensive than a console and you can play the newest games on high, with a touch of ultra :P

No offence was intended... :guilty:
Yes indeed but from own past, part of the problem I found with PC gaming is the desire to continue to always seek an upgrade or gain more performance for the latest or most demanding games. Ohh 144hz or triples, ohh superwide or ohhh 4K gaming.

The desire to experience the newest/best technology I think can override the desire to just play and enjoy the games. I found myself spending more time planning hardware upgrades and implementing new tech than actually gaming. For me anyways the hardware itself became part of the hobby/game than playing a game till completion or for endless hours.

Game should be fun regardless what it is being played on but yes the experience from the PC can outmatch that on the console but the consoles even getting the game is exciting.
 
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While I believe the Kunos created tracks are very, very good. Some of the original circuits they did aren't quite as good as the newer tracks they've done. Good news, however, as this was posted on the official Facebook page for Assetto Corsa recently:

Since our aim is to offer our fans the best of our skills, know-how and quality, we are glad to tell you that we have started the process of optimizing and improving all our existing circuits, including Vallelunga, Nurburgring GP, Mugello, Magione, Imola, Silverstone, Monza, Spa Francorchamps, as well as the Nordschleife. The upgraded versions of these tracks will be available as a free update with build 1.5, currently in development.
Thank you very much for your great support!
 
Realism is good but I think this game can do more to compete against other console racing games. They've done a good job recreating Italian circuits but I think they need approach other nearby countries in a similar manner, meaning they should consider including tracks other games don't with the same level of precision. Locations like Spa, Nürburgring, Brands Hatch, and Silverstone are essential but not very unique for console racing games. So I think the developers should begin to think outside the box and bring their laser scanners to tracks like Zolder, Oschersleben, Magny-Cours, Zandvoort, Paul Ricard, Brno, Donnington, Anderstorp, etc. I like Mount Panorama too but why not do something different every now and then?
 
Realism is good but I think this game can do more to compete against other console racing games. They've done a good job recreating Italian circuits but I think they need approach other nearby countries in a similar manner, meaning they should consider including tracks other games don't with the same level of precision. Locations like Spa, Nürburgring, Brands Hatch, and Silverstone are essential but not very unique for console racing games. So I think the developers should begin to think outside the box and bring their laser scanners to tracks like Zolder, Oschersleben, Magny-Cours, Zandvoort, Paul Ricard, Brno, Donnington, Anderstorp, etc. I like Mount Panorama too but why not do something different every now and then?

Zandvoort is in there, it's not laser-scanned but if I didn't already know that I'd never have guessed it isn't. The fact that they laser scan all their tracks means the development time is a lot longer and more expensive so it's slow-going on that front. I imagine packing up the laser scanner and it's crew and shipping them around the world is no small undertaking (especially to places outside of Europe). Plus, you have to remember that they have to have a license to include a track in the game and those aren't free. I agree with your sentiment and I'd like all of those tracks to be laser scanned and in the game (except Zolder :crazy: ) but there's only so much a small team can do with limited resources and personnel.
 
Realism is good but I think this game can do more to compete against other console racing games. They've done a good job recreating Italian circuits but I think they need approach other nearby countries in a similar manner, meaning they should consider including tracks other games don't with the same level of precision. Locations like Spa, Nürburgring, Brands Hatch, and Silverstone are essential but not very unique for console racing games. So I think the developers should begin to think outside the box and bring their laser scanners to tracks like Zolder, Oschersleben, Magny-Cours, Zandvoort, Paul Ricard, Brno, Donnington, Anderstorp, etc. I like Mount Panorama too but why not do something different every now and then?

27 members of staff mate. They can only do what they can. Not what everybody else wants them to do.

Hopefully big console sale numbers will allow them to expand the modeling team.
 
Zandvoort is in there, it's not laser-scanned but if I didn't already know that I'd never have guessed it isn't. The fact that they laser scan all their tracks means the development time is a lot longer and more expensive so it's slow-going on that front. I imagine packing up the laser scanner and it's crew and shipping them around the world is no small undertaking (especially to places outside of Europe). Plus, you have to remember that they have to have a license to include a track in the game and those aren't free. I agree with your sentiment and I'd like all of those tracks to be laser scanned and in the game (except Zolder :crazy: ) but there's only so much a small team can do with limited resources and personnel.

You summed up why I only mentioned European tracks that seemingly aren't in high demand among game developers. I'm guessing it would be the most affordable approach, and then they have assets the competition doesn't.

27 members of staff mate. They can only do what they can. Not what everybody else wants them to do.

Hopefully big console sale numbers will allow them to expand the modeling team.

I'm merely suggesting a long-term strategy which can differentiate their product because they are probably going to add new tracks no matter what, especially with the prospect of console versions generating income (hopefully).
 
You summed up why I only mentioned European tracks that seemingly aren't in high demand among game developers. I'm guessing it would be the most affordable approach, and then they have assets the competition doesn't.

For what it's worth, R3E has a lot of the tracks you mentioned, plus several others that you rarely find in sims (Moscow Raceway, Paul Ricard, Chang, Shanghai, EuroSpeedway, Norisring, and more) and that really does make R3E set itself apart from other sims.
 
For what it's worth, R3E has a lot of the tracks you mentioned, plus several others that you rarely find in sims (Moscow Raceway, Paul Ricard, Chang, Shanghai, EuroSpeedway, Norisring, and more) and that really does make R3E set itself apart from other sims.

That's a Windows game though. Assetto Corsa is about to compete against at least three console racing games.

GT6: Mostly famous locations with an emphasis on Japanese tracks.
FM6: Mostly famous locations with a big emphasis on American tracks.
PCARS: A bit of everything but limited laser scanning.

Assetto Corsa has a few of the most famous locations and the Italian emphasis. Instead of catching up on the famous locations the other games have, I'm suggesting they do something different for the console market beyond being all about realism.
 
The Chevrolet Corvette C7.R GTLM video looks great. I had confidence in it being absolutely fine with a controller but until you see the game being played as such there is always a little uncertainty.

I am really looking forward to Assetto Corsa in April, and eventually the TS040-HYBRID (So excited about my beloved car), but until then I've plenty to keep me occupied - The brilliant Firewatch for one.
 
That's a Windows game though. Assetto Corsa is about to compete against at least three console racing games.

GT6: Mostly famous locations with an emphasis on Japanese tracks.
FM6: Mostly famous locations with a big emphasis on American tracks.
PCARS: A bit of everything but limited laser scanning.

Assetto Corsa has a few of the most famous locations and the Italian emphasis. Instead of catching up on the famous locations the other games have, I'm suggesting they do something different for the console market beyond being all about realism.

Yes, and I was supporting your point by saying there is a game that has these rarely seen tracks and as a result it does set itself apart from the other games that tend to have (mostly) the same standard tracks. But, R3E is also one of the least used sims so I'm not sure how well that plan is working out for them (other factors involved, of course). At least on the PC side, if you check the AC servers the majority of them are at Spa or Nords so it's pretty clear that a lot of people do want the popular tracks.
 
LeMans 24 Hours La Sarthe is only track that I cannot believe is absent from this game... It would be huge + if they could add it in near future...

Apparently it's very expensive to get the license to that track. Perhaps they'll make enough coin from console sales to get it in the future.
 
LeMans 24 Hours La Sarthe is only track that I cannot believe is absent from this game... It would be huge + if they could add it in near future...
I could not agree more. I always assumed AC featured Circuit de la Sarthe and was disappointed to learn otherwise. I've done 5000km there in PCars and 10,000km in GT6. It is my second home!

It would be great to see Kunos add it when the Toyota TS040-HYBRID and Audi R18 e-tron quattro arrive. Those cars without la Sarthe would be odd.
 
Zolder is awesome!

Those chicanes! :crazy: :lol: I've only driven it in R3E and it's so freaking bumpy that it's miserable and can actually be hard to control the car. I know Zolder is a bumpy track, but it's too much in R3E and that's mostly why I dislike it. I guess I've never had a good lap where I had full control of the car, maybe I'd like it in AC with the bumps turned down a bit.
 
Those chicanes! :crazy: :lol: I've only driven it in R3E and it's so freaking bumpy that it's miserable and can actually be hard to control the car. I know Zolder is a bumpy track, but it's too much in R3E and that's mostly why I dislike it. I guess I've never had a good lap where I had full control of the car, maybe I'd like it in AC with the bumps turned down a bit.
Iracing version is fantastic. So is the PCars version (that's what put it on my radar)
 
Those chicanes! :crazy: :lol: I've only driven it in R3E and it's so freaking bumpy that it's miserable and can actually be hard to control the car. I know Zolder is a bumpy track, but it's too much in R3E and that's mostly why I dislike it. I guess I've never had a good lap where I had full control of the car, maybe I'd like it in AC with the bumps turned down a bit.
They made it less bumpy in a R3E patch a few months ago
 
I'm suggesting they do something different for the console market beyond being all about realism.

Think of it this way. I was insanely happy with Assetto Corsa back during Early Access, using only non mod content. I had never experienced a physics model like it, I had never experienced visuals like it (and back then I was only on a single monitor too, like the console users will have) and I couldn't believe the sounds - I mean the engines were good but what did it for me was the little clangs inside the cabin from belts etc when going over kerbs, the transmission whine, the backfires. I couldn't get over the detail of the circuits and how you could feel all the bumps. I could just get lost in driving until I ran out of fuel.

That was before Spa, Catalunya, Zandvoort, Brands Hatch and the Nordshleife. It was before the McLaren F1 GTR, Ford Escort, Ford GT40, Ruf RT12R and all the other cars that have come in the Dream Packs.

It was also before the numerous updates that have made the experience even better.

So while these days I make the most out of PC only features like Triple Screen and mods, I don't think console guys are going to be disappointed with the content Assetto Corsa provides, at least not for a while, but then more DLC will come anyway.

I have never used it with a pad so maybe some of that immersion and driving magic will be lost when not using a wheel, I'm not sure, but I know the wheel users are going to have a great time.

Assetto Corsa does realism, but somehow a realism that is more than the sum of it's parts. It's realism gives path to a unique and mesmerising experience for those that are open to it.

Personally I'd be loathe to clutter the purity with features that could amount to the simulation apologising for itself. Kunos have a surety about them that I love - sure I want tracks, cars, additional features, etc, but I don't want the devs thinking that they need to cram more in, in a panicked attempt to appease the lowest common denominator. Their attitude shines through their simulation and makes it special, adding content won't change that, but adding content simply out of fear of failure might mess with the zen........ man.
 
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