Assetto corsa coming to PS4 and Xbox one

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AC is amazing and life changing. :cool:

Ok, well it's not. :ouch: It has good points (driving experience, the communication as the car starts to oversteer, the way you can control a drift, road surface detail, laser scanned Nordschleife) and less good points (AI, career mode). But I have more hours in my Steam account in AC than in pCARS, rFactor 2, DiRT Rally, RaceRoom put together.

Agreed. I have some issues with it, it's not perfect and certainly lacking in some areas, but for whatever reason it's the one I always come back to. It feels natural and pleasing to drive, and on the whole it's very user friendly. The things it does well tend to outweigh the things it doesn't do so well (or doesn't do at all).
 
I know that it is difficult to compare but does it have the "feel" of Enthusia Professional Racing"? AC will have a more advanced model but I just wonder to what older generation games one could compare it with.
 
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I know that it is difficult to compare but does it have the "feel" of Enthusia Professional Racing"? AC will have a more advanced model but I just wonder to what older generation games one could compare it with.

To me Assetto Corsa does not compare to older generation game, like the ISI offspring will compare to older iteration.

The only one would be Netkar Pro, but it is so different even from this one that it is irrelevant.

Since Early Access AC has raised the bar, Kunos has never looked back since, leaving us today with a SIM that is very unique in the driving experience.

Once most missing features, often present in older SIM, are going to be in AC as well, then Assetto will offer no more reason to switch back and forth with other SIM to enjoy the missing features.
 
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Slightly O/T but picked up Moto GP 2015 from my local indie the other day for £18. Again the game is borked in places but last night I took the Kevin Schwantz RGV 500 bike out and, well, it was worth £18 for that alone.
But after all of that like with PCars despite getting it cheaper i feel i must talk on forums about these games with a reference to full price as that is what the developers wanted you to pay originally, hence why I am quite vocal about PCars issues etc.
So Moto GP at £45 i'd give it 6/10, if you get it for under £20, 9/10.
PCars £45 8/10
PCars £20 or under 11/10.

But to swing it round to On topic, i am very tempted to just go for AC on pre order... breaks my rules but hey... i am confident mainly due to the fact i don't see loads of paid up WMD guys telling me its going to be amazing and life changing, the worrying signs for PCars were there to see.
Rating a game has nothing to do with it's price. The game is the game no matter what you pay for it. What you're really doing is making a value comparison which is really just personal opinion based on your own circumstances.
 
But to swing it round to On topic, i am very tempted to just go for AC on pre order... breaks my rules but hey... i am confident mainly due to the fact i don't see loads of paid up WMD guys telling me its going to be amazing and life changing, the worrying signs for PCars were there to see.

I'm normally not a fan of pre-orders, but I can say that Kunos is one of the very few devs that deserves it 👍 As people have said some aspects of the game is incomplete, but the core driving experience alone is worth that full price.

I know that it is difficult to compare but does it have the "feel" of Enthusia Professional Racing"? AC
will have a more advanced model but I just wonder to what older generation games one could compare it with.

I never played Enthusia so I don't know. Compared to ISI powered sims though AC feels completely different. The FFB is a lot more mushier and "supple", compared to ISI's rubbery grip feeling. It's more realistic but it takes some getting used to because we are used to heavy steering in games to compensate for the lack of g-forces. The physics are more forgiving but you can tell that it's supposed to be like that in real life. If you have played Live for Speed it's probably the closest thing (though LFS has better low speed physics in my opinion). Also the laser scanned tracks gives you an unmatched road feel.

It's not quite perfect and everything is not yet simulated (tyre temps for example), but it's one of the most natural sims I've ever played.
 
Rating a game has nothing to do with it's price. The game is the game no matter what you pay for it. What you're really doing is making a value comparison which is really just personal opinion based on your own circumstances.

FFS!! i Didn't say i was IGN did i!!

I was talking about my personal view... why is the internet so effin serious all the effin time!!

Also if someone pays £50 for PCARS and someone pays £15 their views on the game may be very different based on what they paid, how can you not see that that?
 
So people actually piss in others' cornflakes? Hmm, did... not... know that.

@dopedog, your rationale is probably out of step with most sim racers - where it's all about having the right sim, full stop. Often they buy them all and predominantly just use one - but knowing the options, I would readily pay $500 for Assetto Corsa if I had to, and rate it the same as if paying $50 for it. It's simply the right fit for me, and need to own it.
 
So people actually piss in others' cornflakes? Hmm, did... not... know that.

@dopedog, your rationale is probably out of step with most sim racers - where it's all about having the right sim, full stop. Often they buy them all and predominantly just use one - but knowing the options, I would readily pay $500 for Assetto Corsa if I had to, and rate it the same as if paying $50 for it. It's simply the right fit for me, and need to own it.

Maybe it is, I mean is 'sim racers' a thing? Do people walk around and if asked what they do say 'sim racer' ?
 
Hey, I'm new to consoles and sims in general. Very recently picked up an X1. Considering picking up a PS4 as well. Do you think the divide between both console versions will be noticeable? I'm a noob at this and don't really get into specs and such.

Also, how is AC control on a gamepad, may I know?

Thanks.
 
Slightly O/T but picked up Moto GP 2015 from my local indie the other day for £18. Again the game is borked in places but last night I took the Kevin Schwantz RGV 500 bike out and, well, it was worth £18 for that alone.
But after all of that like with PCars despite getting it cheaper i feel i must talk on forums about these games with a reference to full price as that is what the developers wanted you to pay originally, hence why I am quite vocal about PCars issues etc.
So Moto GP at £45 i'd give it 6/10, if you get it for under £20, 9/10.
PCars £45 8/10
PCars £20 or under 11/10.

But to swing it round to On topic, i am very tempted to just go for AC on pre order... breaks my rules but hey... i am confident mainly due to the fact i don't see loads of paid up WMD guys telling me its going to be amazing and life changing, the worrying signs for PCars were there to see.
Preordering AC? Don't do it man!! PCars cured me of any desire to preorder any new release game, it's not worth the disappointment. Most preorder enticements such as cars are available to all later on anyway. But hey, it's your dime, but no crying later on if you preorder and it's bad ok? :) But I hope it's great and that your preorder confidence is rewarded, enjoy. :cheers:
 
Due credit to the small team at AC if they release a game on PS4 XB1 that is working out of the box, even if it has limited content it can be improved with later DLC. Lets hope the main game functions and features are bug tested and working. Already what we see looks promising and people have played with wheels.

Yet they have done the sensible thing and released on the PC beforehand and with beta access to improve and gradually get the game to the level it needs to be. Then do the console ports and modifications. The new menu looks great and finally another game that gives control of individual audio effects intensity.

I wish the studio great success on the console platforms.


PCARS was the biggest let down for me personally that I can remember.

Perhaps a good example of how companies boast about their product and sell the pretty picture of how good it will be. I bought a £2500+ PC just to enjoy its beta builds in great anticipation. Graphics and cool screenshots in forums still sell games I guess. Yet the truth is as they (after several delays) seemingly deceived their community and backers that supported them releasing a very unfinished title and still one with many issues.

Regards more-so the console versions shame on them, it was a mess. They were meant to be even more transparent with their development but seemed to me like the publisher gave them the final deadline for release or their contracted date approached. So corners were cut to get all platforms upto a certain build level.

What annoys me is they knew this, they new development was behind but it shows the greed also in releasing on 3 platforms at once. Of course with the internet they could wriggle out of it by improving the title to what it should of been at release and reward people with some extra cars or content. No thanks we just want a working game that isn't riddled with bugs or issues. We also want simple and proper console support with hardware such as steering wheels. It seemed clear to me they should of released on PC first then later on consoles but did they get greedy and over confident?

What annoyed me too was how brazen of them to announce P CARS 2 so soon after the release and the situation with the first game as it was. Too often the internet is used for patching of new releases and as consumers it seems to be becoming more the norm to accept such. It burned me for pre orders for the future and to perhaps wait for at least the first patches or within a month. By then the true situation is known and the game may even be available at a good discount for a disc version too that can be re-sold or exchanged.

Driveclub is perhaps the best example I have experienced on console how a damaged game on release can turn out really well and gain the community support again. Not just to fix the game but to greatly improve or expand it.

I am a bit cautious about this game even though I know it has been well received by the PC Elites in most cases. I think I will wait to after release before committing to buy.

Sorry for long post...
 
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Due credit to the small team at AC if they release a game on PS4 XB1 that is working out of the box, even if it has limited content it can be improved with later DLC. Lets hope the main game functions and features are bug tested and working. Already what we see looks promising and people have played with wheels.

Yet they have done the sensible thing and released on the PC beforehand and with beta access to improve and gradually get the game to the level it needs to be. Then do the console ports and modifications. The new menu looks great and finally another game that gives control of individual audio effects intensity.

I wish the studio great success on the console platforms.


PCARS was the biggest let down for me personally that I can remember.

Perhaps a good example of how companies boast about their product and sell the pretty picture of how good it will be. I bought a £2500+ PC just to enjoy its beta builds in great anticipation. Graphics and cool screenshots in forums still sell games I guess. Yet the truth is as they (after several delays) seemingly deceived their community and backers that supported them releasing a very unfinished title and still one with many issues.

Regards more-so the console versions shame on them, it was a mess. They were meant to be even more transparent with their development but seemed to me like the publisher gave them the final deadline for release or their contracted date approached. So corners were cut to get all platforms upto a certain build level.

What annoys me is they knew this, they new development was behind but it shows the greed also in releasing on 3 platforms at once. Of course with the internet they could wriggle out of it by improving the title to what it should of been at release and reward people with some extra cars or content. No thanks we just want a working game that isn't riddled with bugs or issues. We also want simple and proper console support with hardware such as steering wheels. It seemed clear to me they should of released on PC first then later on consoles but did they get greedy and over confident?

What annoyed me too was how brazen of them to announce P CARS 2 so soon after the release and the situation with the first game as it was. Too often the internet is used for patching of new releases and as consumers it seems to be becoming more the norm to accept such. It burned me for pre orders for the future and to perhaps wait for at least the first patches or within a month. By then the true situation is known and the game may even be available at a good discount for a disc version too that can be re-sold or exchanged.

Driveclub is perhaps the best example I have experienced on console how a damaged game on release can turn out really well and gain the community support again. Not just to fix the game but to greatly improve or expand it.

I am a bit cautious about this game even though I know it has been well received by the PC Elites in most cases. I think I will wait to after release before committing to buy.

Sorry for long post...
Good read, much truth. I'll wait for a few days after release to make a purchase decision for AC, I reckon that's plenty of time to see if it is worth buying or not and if it's broken or not. I'll never forget the page after page of bug complaints over PCars that I was reading within mere hours of release. I think it may have been about 19 pages well before the first day was over at the PCars forum, quite incredible and sort of a bench mark for me.
 
Due credit to the small team at AC if they release a game on PS4 XB1 that is working out of the box, even if it has limited content it can be improved with later DLC. Lets hope the main game functions and features are bug tested and working. Already what we see looks promising and people have played with wheels.

Yet they have done the sensible thing and released on the PC beforehand and with beta access to improve and gradually get the game to the level it needs to be. Then do the console ports and modifications. The new menu looks great and finally another game that gives control of individual audio effects intensity.

I wish the studio great success on the console platforms.


PCARS was the biggest let down for me personally that I can remember.

Perhaps a good example of how companies boast about their product and sell the pretty picture of how good it will be. I bought a £2500+ PC just to enjoy its beta builds in great anticipation. Graphics and cool screenshots in forums still sell games I guess. Yet the truth is as they (after several delays) seemingly deceived their community and backers that supported them releasing a very unfinished title and still one with many issues.

Regards more-so the console versions shame on them, it was a mess. They were meant to be even more transparent with their development but seemed to me like the publisher gave them the final deadline for release or their contracted date approached. So corners were cut to get all platforms upto a certain build level.

What annoys me is they knew this, they new development was behind but it shows the greed also in releasing on 3 platforms at once. Of course with the internet they could wriggle out of it by improving the title to what it should of been at release and reward people with some extra cars or content. No thanks we just want a working game that isn't riddled with bugs or issues. We also want simple and proper console support with hardware such as steering wheels. It seemed clear to me they should of released on PC first then later on consoles but did they get greedy and over confident?

What annoyed me too was how brazen of them to announce P CARS 2 so soon after the release and the situation with the first game as it was. Too often the internet is used for patching of new releases and as consumers it seems to be becoming more the norm to accept such. It burned me for pre orders for the future and to perhaps wait for at least the first patches or within a month. By then the true situation is known and the game may even be available at a good discount for a disc version too that can be re-sold or exchanged.

Driveclub is perhaps the best example I have experienced on console how a damaged game on release can turn out really well and gain the community support again. Not just to fix the game but to greatly improve or expand it.

I am a bit cautious about this game even though I know it has been well received by the PC Elites in most cases. I think I will wait to after release before committing to buy.

Sorry for long post...

Your experience definitely helps - recently picked up The One and people are highly recommending both Forza games. However, from what I've read so far, CARS has its share of problems so I guess I'll get me some Forza and wait for AC to arrive. You say there is a beta version available. Is that on PC only for now?

Thanks.
 
I'd say that the XBOX one is behind PS4 but not to the degree they make out regards PCars. PCars is just a badly optimised game full stop, some of the fanboys will use it as a tool to suggest PCars is perfect on PS4 but one look at any of the normal peoples posts and you'll soon see PCars has bugs a plenty and frame rate drops even on the PC version let alone consoles etc.
I have an XBOX one purely because i've gone from the original xbox and just sort of stuck with the brand, I love it and its fine for me only thing i may dip my toe into is PC gaming for the raceroom and Rfactor stuff.
 
Maybe it is, I mean is 'sim racers' a thing? Do people walk around and if asked what they do say 'sim racer' ?
My Dad is 86 and got his first pc 4 years ago. Never touched a keyboard in his life. Thought windows were things you looked through. Last year he had a custom pc made just for FSX and upgraded his tv twice and is now on a 55" 4k screen. He has an X55 Hotas, custom keyboard, second screen, the whole deal. The other day I was chiding him about playing video games at age 86 and how he used to laugh at me for sitting in my rig racing. With a straight face and in all seriousness he said, "It's not a game, it's a simulation".
smiley-laughing001.gif


Even if only in our own minds, I think many of us draw a clear distinction between simulations and general gaming.
 
I still stand by the fact that if someone gets a game for £15 and someone pays £50 their reviews of the game could be totally different based on that.
You also have to wonder just what a game costs to produce when they drop the price so quickly these days.
 
I still stand by the fact that if someone gets a game for £15 and someone pays £50 their reviews of the game could be totally different based on that.

Yes, it could, but it's still completely irrelevant to the actual quality of the game. It's not like if SMS released PCars for $20 brand new it would have excused all the problems or suddenly made it a good game.
 
Will AC be available in the XBox Store? And with the preorder bonusses? I rather buy it digital than retail but can't find it yet in the store.
 
I still stand by the fact that if someone gets a game for £15 and someone pays £50 their reviews of the game could be totally different based on that.
You also have to wonder just what a game costs to produce when they drop the price so quickly these days.
Sale price of any game is determined by market forces. The quicker the demand drops the quicker the price drops. It has little to do with the cost of the game and everything to do with how many people are buying it at any given time.

If your review of a game changes based on how much you pay for it you shouldn't be giving reviews. If you want to tack on a value judgment on top of the review based on the price and your perceived value that would make sense.
 
Sale price of any game is determined by market forces. The quicker the demand drops the quicker the price drops. It has little to do with the cost of the game and everything to do with how many people are buying it at any given time.

If your review of a game changes based on how much you pay for it you shouldn't be giving reviews. If you want to tack on a value judgment on top of the review based on the price and your perceived value that would make sense.
Is that really true though? for example, LIMBO is a quality game with good reviews and rating. I believe it only costs around 8 quid, but what would the rating and review been like had it cost 45 quid? Im sure they would have said its a bit short, a bit thin and marked it down.
 

Curious as why its worth bothering to argue over how someone evaluates their purchases, they may take a games value for money very seriously in how they determine "its enjoyment" and this could reflect on how "good" it is, for them.

For example how much does i-racing cost to have everything? Is the cost going to be a factor that alters your potential desire to purchase or not? Could this effect the enjoyment or amount you play it. Possibly yes because quite often when you pay more you might expect more, or if a normal human it could determine how fair you view it for the purpose you purchased it.

How someone reviews a game including the cost of the initial purchase or to fully enjoy all that it offers be it DLC for content or new features/modes to me can indeed be a factor of personal opinion and relevant in how the purchase may be perceived in their own eyes regards its appeal, fun or enjoyment.

"Fair" in one persons view could be valued by "the fun it provides to them" and if it was "worth what it cost" Graphics/sound/gameplay/challenge are all personal pref in how they may be determined important. This also can vary greatly. Just because some games may be rated highly even by individuals or by so called professional evaluation resources. Their review in a general way might be compared to other titles or what else is available. The general perception however is not always that of every individual.
 
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Also, how is AC control on a gamepad, may I know?

You'll likely have to wait two months for that as the closest thing to it at present is an early console development build so apart from Kunos, no one can really give you an answer on that yet.
 
Is that really true though? for example, LIMBO is a quality game with good reviews and rating. I believe it only costs around 8 quid, but what would the rating and review been like had it cost 45 quid? Im sure they would have said its a bit short, a bit thin and marked it down.

I got limbo for free and I still only give it 7/10. I think it also depends on whether the game is a production by a major developer, or if it's an indie game.
 
Sale price of any game is determined by market forces. The quicker the demand drops the quicker the price drops. It has little to do with the cost of the game and everything to do with how many people are buying it at any given time.

If your review of a game changes based on how much you pay for it you shouldn't be giving reviews. If you want to tack on a value judgment on top of the review based on the price and your perceived value that would make sense.

But thats the point of reviews, they aren't that relevant really in truth, I have a mate who detests racing games, hate Motorsport (I know i really should ditch him) so he plays PCars his review will be worse than mine but nothing to do with bugs but all to do with hating that genre, I've read gaming reviews where guy has stated he hates football then goes onto review a football game, that has an effect, all that is before you get onto reviewers getting paid by developers etc...
But back to my mate, he may like playing say Drive Club or Horizon (he does, go figure), he hates any connection to real Motorsport, so he'd say Driveclub is better than PCars..to him..it is.
Point is to me though having picked up Moto GP 2015 for £18 and played it a lot now it awesome to the point I now think if i'd got it at £40 i'd still be happy, its a great game (mainly as i'm a total biker nut, they constantly make the F1 guys look like little tarts).

If you go back to may original post i did say that on forums I talk about and judge games on the full price basis, hence why i said i am vocal about PCars even though i got it at £20 which really if i based it on that price point i can't complain about any of the bugs really, i mean, £20, its a bargain.

Really I never fully judge any game till i've played it..
 
I'd say that the XBOX one is behind PS4 but not to the degree they make out regards PCars. PCars is just a badly optimised game full stop, some of the fanboys will use it as a tool to suggest PCars is perfect on PS4 but one look at any of the normal peoples posts and you'll soon see PCars has bugs a plenty and frame rate drops even on the PC version let alone consoles etc.
I have an XBOX one purely because i've gone from the original xbox and just sort of stuck with the brand, I love it and its fine for me only thing i may dip my toe into is PC gaming for the raceroom and Rfactor stuff.
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Anyway i cant wait to have this game on my ps4 PC and AC :D

Now just need gt7 and the cycle is complete
 
Game delayed 'til June on PS4 and Xbone. Ah well, hopefully they'll be able to get rid of the awful tyre screeching between now and then.

And here it starts..... Christ on a bike come on guys lets learn from SMS's mistakes not copy them... first sign of worry for me this...IMO.
 

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