Assetto corsa coming to PS4 and Xbox one

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I agree totally with @LeMansAid above.
It is difficult, for those who have not experience it yet, to understand what Ac brings to the party.
The driving is unique and some, like me, just fall in love with it. it does not make it perfect, far from it, but very enjoyable and addictive.
Like with everything else, after hours and hours, it is also possible to get a little saturated. the fun part is that, for me, after spending a little time on an other SIM, returning to AC is almost even better, again hard to explain, it is like it is the way it should be.
To me AC had raised the bar with Early Access and they just kept raising the bar since. It might not be as good for every one as it is for me, but a lot of people gets it, and it will keep growing as once you start to appreciate the driving experience in AC, other SIM/racing games, will never feel the same.
I have now 1700 hours in AC and I am looking forward to the next 1700.
 
I share the same sentiments with people here. AC is great because of its singular approach to perfecting the "feel of driving". The fact that the rest of the game is pretty barebones is alright with me. I could just hotlap alone and never touch the career portion and feel satisfied. Not every game has to cram everything like GT - at the end of the day it has become a jack of all trades and master of none.

I'm afraid that by bringing AC to console Kunos will stretch themselves too thinly in an effort to "gamify" the rest of AC (multiplayer, career, AI). It's all good to keep the driving physics, but precious development time and money that could have been spent on more cars/tracks/improved physics would have been diverted to make AC console ready. But at the same time the extra revenue from console sales will hopefully mean this is a short term loss, long term gain. I can't wait to see weather, night racing and maybe rally implemented in AC 2.

AC has been amazing and I hope it will continue on its original path in the future. I'd hate to see it dwindle into yet another wannabe sim in future sequels because of pandering to the casual console crowd.
 
Kunos have never been a "publish and move on to the sequel" kind of company. It's just as feasible that they intend to continue with content packs and gradual game sales for at least the next few years.

From seeing how they operate, My expectation is that the only reason for them to create a sequel would be if they feel like it's time to completely rebuild the graphics or physics engines to make any progress towards their end goal of the best simulator they can build.

To be honest, I have always felt that Kunos are in it for the "noble" goal of making their perfect simulator, and customers are simply a necessity to have the money to keep going. A very different drive from most game houses.
 
Kunos have never been a "publish and move on to the sequel" kind of company. It's just as feasible that they intend to continue with content packs and gradual game sales for at least the next few years.

From seeing how they operate, My expectation is that the only reason for them to create a sequel would be if they feel like it's time to completely rebuild the graphics or physics engines to make any progress towards their end goal of the best simulator they can build.

To be honest, I have always felt that Kunos are in it for the "noble" goal of making their perfect simulator, and customers are simply a necessity to have the money to keep going. A very different drive from most game houses.

Agreed, but once they get a taste of that console market its hard to keep up with those noble aims. Its like when a rock band forms and they start out and are happy to 'just be playing music to people who enjoy it', then they are 'just happy to be scratching a living out of doing something we love'....then they get signed by a big label and have some hits and try to convince that they won't lose their integrity.....next thing they are sucked into the money machine chucking out albums and and God knows what, before you know it your Nickleback.
Kunos will be like every other developer working for consoles. Its not always a bad thing though, far from it, but i'd not be hoping for much different from them.

All i can hope for is that once they taste that console gold, they don't turn around and slag them off like SMS have done and blame any issues with the game on 'the consoles'.... that is not good.
Only the other day i read that WMD guys saying the reason for bad drift smoke on the Radbull was 'console limitations', hang on the smoke in PCars is not even good by PS1 standards!! Its like bits of cotton wool being dropped behind the car...Bunch of muppets.
 
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While i agree that commercial succes might be dangerous for devs selling out to the mainstream audience, and shelving out half arsed stuff in quick succession as that's where the money is, a good example of Kunos not pulling those tricks is them updating their old tracks visually now. Something they didn't have to do as the tracks were finished already, but it meant the perfectionists in them takes the upper hand. That stems me hopeful they won't change their policies after they go 'console'.
 
Lol. This racing sim whole idea is all us guys living out our fantasy of being a real racing driver.

I always do think that people take this is all way too seriously, when I read GT Planet forums. It's a great fun hobby but nobody should ever be criticised for anything unless they are being rude or ill mannered in some other way.

I have a lot of commitments as well but I manage to squeeze that extra great lap as much as I can as well.

Happy racing gents.

MC
 
Assetto Corsa does realism, but somehow a realism that is more than the sum of it's parts. It's realism gives path to a unique and mesmerising experience for those that are open to it.

Personally I'd be loathe to clutter the purity with features that could amount to the simulation apologising for itself. Kunos have a surety about them that I love - sure I want tracks, cars, additional features, etc, but I don't want the devs thinking that they need to cram more in, in a panicked attempt to appease the lowest common denominator. Their attitude shines through their simulation and makes it special, adding content won't change that, but adding content simply out of fear of failure might mess with the zen........ man.

All I'm saying, it would be interesting if they continue to add some of the tracks other developers tend to overlook. I agree that nothing should distract the developers from the essence.
 
It has caught my interest but I wait the final carlist. Hope this one doesn't go out like a candle in the wind for me like 'that other' sim did.

The developer seems à lot more down to earth and humble than a certain mister Bell :ill:

I'll keep it on my radar :)

I think one of the top guys at Kunos had a run in on racedepartment with some 'fans' but from what i could gather it was due to him trying to stop the 'PC elitists' from trying to suggest by going to consoles Kunos were watering down / dumbing down AC.... Where as with Ian Bell he seems to have used the console to make excuses for the game we got in PCars and thus play up to the PC elitists...
That for me is why i can't wait to hand over my money to Kunos.
 
I'm genuinely excited for people to experience this on consoles, but I have something to add onto that genuine excitement: best of luck controlling the GT40 with a pad.

Hell, best of luck controlling it with a wheel. :lol:
I don't know if I played AC with a pad yet. Will see how the GT40 drives and then post a video of my bad driving. :lol:

Edit: So gave it a quick go with Xbox 360 pad, chose Brands Hatch Indy circuit as haven't tried out any of the Dream Pack 3 content and because I drove that track last on pCARS. Video is of my second complete lap, you can see me running out of talent at the start of next lap. :lol:

Impressed by how controllable it was and I assume they are trying to make it even better for 1.5 version and console release. 👍

 
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I don't know if I played AC with a pad yet. Will see how the GT40 drives and then post a video of my bad driving. :lol:

Edit: So gave it a quick go with Xbox 360 pad, chose Brands Hatch Indy circuit as haven't tried out any of the Dream Pack 3 content and because I drove that track last on pCARS. Video is of my second complete lap, you can see me running out of talent at the start of next lap. :lol:

Impressed by how controllable it was and I assume they are trying to make it even better for 1.5 version and console release. 👍



I'm not too impressed with what the steering wheel seems to be doing in that clip, could someone guide me as to why its so choppy? Apart from the obvious i.e. controller, i still would of thought the game would make it appear visually to be smoother? It looks horrendous is about as polite as i can get..
 
I'm not too impressed with what the steering wheel seems to be doing in that clip, could someone guide me as to why its so choppy? Apart from the obvious i.e. controller, i still would of thought the game would make it appear visually to be smoother? It looks horrendous is about as polite as i can get..

I would presume it's due to the quick flicking of the joystick on the controller (often times that's how controller users drive, lots of quick little flips). Or perhaps there's a funky tune on the radio and the driver is just getting down with his badself. :lol: On the PC side you can turn off the wheel and hands which would remove that issue, hopefully that option will also be available on consoles. It does look a bit horrendous.
 
It's presumably because AC is showing 900 degrees of rotation even for pad users. So tiny little flicks of the controller stick look big on screen. The Forza's and Gran Turismos all show only 180 degrees of rotation in cockpit view which is a lot less crazy, and I'm pretty sure they smooth off the inputs more as well.

One thing's for sure: AC can really show you exactly what your control inputs are :)
 
Indeed that's just a pad replicating 900 degrees rotation. When using a wheel the movement is butter smooth and almost no input lag neither.
 
Man.....Assetto Corsa can't come soon enough to the PS4 console .
After 9 months and 9 patches of patiently waiting with Project Cars hoping that at least the landmines , freeze/crash , and grinding of steering wheel would be solved I deleted the game from my PS4 .
Bring it on Assetto Corsa , a new adventure , new hope and change for the best or the worst time will tell .
 
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That's what I love about the GT40, just when you think you've gotten it under control it decides to bite you in the ass. :lol:
TBH I was testing out a different braking style to see if it would bite me in the ass as I don't think I had enough fuel onboard for another lap. Quickens the learning process. ;)
I'm not too impressed with what the steering wheel seems to be doing in that clip, could someone guide me as to why its so choppy? Apart from the obvious i.e. controller, i still would of thought the game would make it appear visually to be smoother? It looks horrendous is about as polite as i can get..
Steering goes lock to lock quite quick and onboard shows full steering. You can be gradual with steering and there are settings to make steering slower so should be possible to be smoother. I don't play with pad much on racing games so someone more experienced will probably be able to drive with like surgical precision. I tend to drive a bit ragged too whether with wheel or pad. Always think though in sim driving games like this and pCARS, so much more easier and fun with a wheel.
@Saidur_Ali could do with tweaking the steering gamma, filter and/or steering speed settings by the looks of things.
It was on default settings, first time playing with a pad and second complete lap so with a bit more experience could get smoother.

You should change your name to Jenson Button, so damn smooth with a pad. :lol:
 
Pre ordered my copy. No fancy steel case. No fancy booklet filled with broken promises.
Looking forward to experiencing Assetto Corsa.

I have the PCars metal case and fancy booklet, mainly because I waited till 2 weeks after release and got the LTD Edition game for £20.
I actually read the booklet the other day and its a piece of work that's for sure... full of more BS and fantasy than the Bible.
 
I have the PCars metal case and fancy booklet, mainly because I waited till 2 weeks after release and got the LTD Edition game for £20.
I actually read the booklet the other day and its a piece of work that's for sure... full of more BS and fantasy than the Bible.
20£ was a steal for it. Most of us paid full price for that case and the fairytale :banghead:
 
20£ was a steal for it. Most of us paid full price for that case and the fairytale :banghead:

I know, my local indie gameshop had it in 2 weeks after release in pre owned, so i'd of got some poor souls anger trade, even the bloke who sold it me looked like he just wanted rid off his shelves. As buggy as this game still is it was worse then as that was pre any patched pretty much.
You can get normal copies for about £9-15 now and clearly its a better game now due to all the patches... PCars at anything over £25 and i'd feel a bit cheated in truth.
I have never ever played a game and thought anything other than "well its 30-40 odd quid its cheap really", but for some reason with PCars i've always felt annoyed..
I think its the vision i always have of the big bald lummox that is Ian Bell snorting coke through my £20 note whilst laughing at all the 'little people' who purchased his game, whilst on the one hand saying "hey guys we are new to this its a start up project" then the next minute bragging about "all the great sim titles i'm responsible for, hey did you know Shift sold 5 million copies, snort snort"
 
Slightly O/T but picked up Moto GP 2015 from my local indie the other day for £18. Again the game is borked in places but last night I took the Kevin Schwantz RGV 500 bike out and, well, it was worth £18 for that alone.
But after all of that like with PCars despite getting it cheaper i feel i must talk on forums about these games with a reference to full price as that is what the developers wanted you to pay originally, hence why I am quite vocal about PCars issues etc.
So Moto GP at £45 i'd give it 6/10, if you get it for under £20, 9/10.
PCars £45 8/10
PCars £20 or under 11/10.

But to swing it round to On topic, i am very tempted to just go for AC on pre order... breaks my rules but hey... i am confident mainly due to the fact i don't see loads of paid up WMD guys telling me its going to be amazing and life changing, the worrying signs for PCars were there to see.
 
But to swing it round to On topic, i am very tempted to just go for AC on pre order... breaks my rules but hey... i am confident mainly due to the fact i don't see loads of paid up WMD guys telling me its going to be amazing and life changing, the worrying signs for PCars were there to see.

AC is amazing and life changing. :cool:

Ok, well it's not. :ouch: It has good points (driving experience, the communication as the car starts to oversteer, the way you can control a drift, road surface detail, laser scanned Nordschleife) and less good points (AI, career mode). But I have more hours in my Steam account in AC than in pCARS, rFactor 2, DiRT Rally, RaceRoom put together.
 
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