I understand if you don't agree with me and if you think that these 2 points seem realistic for you.
I respect your opinion.
In this video (it's not me) we can see some things I was talking about.
I've moved this to the AC thread so as to not drag the GTS Beta thread off topic.
For me these 2 points are not a good realistic-physics simulation about the tyre model analyse :
1.- Not losing any grip and not a good feeling of hard acceleration even with full throttle and some wheel turning (first and second gear) : time 5'21"
2.- Not realistic feel of grip-slip transition in mid-corners, you have to wait the abrupt slip end to recover the car control : time 6'12" to 6'16"
1. The drivers not on full throttle at 5.21 and isn't for another few seconds. It appears to be gradual throttle application as well, rather than a move to straight wide open throttle.From 5.19 to 5.23 when the throttle is actually wide open its being constantly modulated.
The video also don't show if TC is being used, what tyres are used, however we do know that track surface is set to optimum, which is 100% rubbered in.
5.19: Not full throttle, steering still applied
5.20: Not full Throttle, steering still applied
5.21: Changed up to 2nd (which will reduce torque on the driven wheels), and still not full throttle
5.22: Not full throttle, but increasing as steering lock is reduced
5.23: Transitioning to line up for the next corner, still not full throttle
2..24: Full throttle
2. How on earth would you know? Your not driving!
I know that for every game developer realistic-physics are hard to simulate, but those points could be better IMO.
No one is saying that its perfect, but you have yet to show an example that's not within the realm of realistic, and certainly haven't supported a claim that cars can do 180 spin at 30kmh with no throttle or steering input!
Given that you say you have AC on the PS4 I really don't understand why you are having to hunt down six month to a year old videos of PC builds rather than put your own videos up?
In this other video betwen 14'27" and 14'37", we can see the inconsistent tyre model IMO (too much understeer in the first corner and too much oversteer in the second corner with a normal driving and almost no gas input in both corners) I have experienced this two opposite reponse many times playing in AC... For me this is a lack of consitency in the physics-system and not very realistic.
You don't actually understand the physics behind the dynamics of RR vehicles do you (or it seems vehicle dynamics at all)?
A transition from understeer to oversteer in a RR drive car is not strange at all, quite the opposite its perfectly normal (please keep in mind that if you are going to dispute this you are arguing with both Porsche and the fundamental laws of physics).
You also seem to be unaware of the effect transition forces can have on the yaw rate of a vehicle, it PMI and the as a result the yaw rate at each tyre and the balance of the vehicle as a result.
Again, in both cases, you have to wait "long time" the slip programated sequence end to recover the car control :
The what?