Assetto corsa coming to PS4 and Xbox one

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On most cars lap times did increase slightly with V10 tires but most people seem to be quite pleased how they feel and perform.
V10 tires have been getting faster with every update. On PS4 Cayman GT4 does 1:38-39 at Red Bull Ring while on PC it's closer to 1:35. GT2s are doing 1:59s at Silverstone GP on PC with the latest update.
 
5.21: Changed up to 2nd (which will reduce torque on the driven wheels), and still not full throttle

He is in first gear, at 90 or 95 % of throttle input.

The throttle input is the red inside graphic, not the white exterior graphic (rpm) ;)

5.22: Not full throttle, but increasing as steering lock is reduced

Yes full throttle, the throttle input is the red graphic.

No.2 is what got me, claiming non realistic feel of grip by watching someone elses video.I wonder if he actually has the game.

If for you both, after these examples, AC is a prove of very realistic physics, better for you.

For me, that proves that it isn't, (based in my subjective opinion, in all my driving experience with AC and other sims, and real cars at track and road). IMO slip phases are exagerated and you have to wait almost 4 seconds driving not hard in a easy corner (Lesmo 1 at Monza, like the example I gave with the yellow 911 S) as th inconsistent tyre reactions in the 2 Rivazza corners at Imola (as I experience every time I drive some 911 in AC) sometimes it's fun but not very realistic to me.

Even if I post 1000 videos and examples you will say that's realistic, ok, better for you, for me it's obviosly and crearly not realistic.

Don't waste our time, it's a question of feelings and opinions.

Picture of my 2 last games played in ps4 (for lancia delta hf 's mistrust ;) ):

 
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He is in first gear, at 90 or 95 % of throttle input.

The throttle input is the red inside graphic, not the white exterior graphic (rpm) ;)
So not full throttle then, oh and rpm is what will determine the torque being sent to the driven wheels, as such is the more important of the two values in determining if a tyres limit is going to be exceeded.


Yes full throttle, the throttle input is the red graphic.
See above.


If for you both, after these examples, AC is a prove of very realistic physics, better for you.

For me, that proves that it isn't, (based in my subjective opinion, in all my driving experience with AC and other sims, and real cars at track and road). IMO slip phases are exagerated and you have to wait almost 4 seconds driving not hard in a easy corner (Lesmo 1 at Monza, like the example I gave with the yellow 911 S) as th inconsistent tyre reactions in the 2 Rivazza corners at Imola (as I experience every time I drive some 911 in AC) sometimes it's fun but not very realistic to me.

Even if I post 1000 videos and examples you will say that's realistic, ok, better for you, for me it's obviously and crearly not realistic.
So your proof is that its not easy enough for you?

That doesn't seem very objective at all.

You have had a number of people explain in detail why your examples are not unrealistic, with details around load transfer, yaw rates, etc. Yet you have offered nothing grounded in reality (i.e. physics) to explain why they are unrealistic apart from 'because I say so' and 'its not easy enough for me'.

No one is asking you to post a 1,000 videos, one will do, of a car doing a 180, at 30kmh, with zero change to throttle or steering input.


Don't waste our time, it's a question of feelings and opinions.
Not a call you get to make.


Picture of my 2 last games played in ps4 (for lancia delta hf 's mistrust ;) ):

Great.

Now when are we going to get a video of a car doing a 180 at 30kmh, with zero change to steering or throttle, after all that was your claim.

Oh and you still haven't explained what this " the slip programated sequence end" means.
 
I'll start out saying that I do not own the game, but what you're explaining about how you expect things to react don't make much sense to me.

He is in first gear, at 90 or 95 % of throttle input.

The throttle input is the red inside graphic, not the white exterior graphic (rpm) ;)
Yeah, when he's already passed the apex of the turn, and is practically going in straight line at that point. I dont understand how you'd think there'd be a loss of grip, considering all before the turn he was modulating the throttle. On top of that, the engine being in the rear will be putting extra weight on the rear tires, keeping him planted as he gradually increases throttle going out of the turn.

For me, that proves that it isn't, (based in my subjective opinion, in all my driving experience with AC and other sims, and real cars at track and road). IMO slip phases are exagerated and you have to wait almost 4 seconds driving not hard in a easy corner (Lesmo 1 at Monza, like the example I gave with the yellow 911 S) as th inconsistent tyre reactions in the 2 Rivazza corners at Imola (as I experience every time I drive some 911 in AC) sometimes it's fun but not very realistic to me.
The problem you're having here is that you're being subjective with physics. That's a nono.

Even if I post 1000 videos and examples you will say that's realistic, ok, better for you, for me it's obviosly and crearly not realistic.
Because they are using factual evidence, and knowledge. That's how they're able to argue your point.
 
Oh and you still haven't explained what this " the slip programated sequence end" means.

This :

http://makeagif.com/i/4x3FAA

And the 2 Rivazza corners at Imola in the other video, it's clear to see it.

Now when are we going to get a video of a car doing a 180 at 30kmh, with zero change to steering or throttle, after all that was your claim.

No, I'm bored of your attitude of "prove it, prove it, make a video ! " If you never experienced some exagerated spin-out in AC better for you.

If I post one or 1000 videos you will say things like :"cold tyres, ps4 controller (even if I drive with a T500RS), hand brake, ... it looks realistic for me etc".

I've explained it all in the past videos, if you don't agree about my point of view, no problem sir :)


Because they are using factual evidence, and knowledge. That's how they're able to argue your point.

LOL "factual evidence", the GIF in the upside is "factual evidence" too, how many times have you seen a sport car reacting like that in lots of corners without forcing ? For me there is in AC a clearly exagerated and unconsistent sideways grip-lose.

It's not factual evidence, is about if it feels realistic to you or not. After 20 years AC physics will look weird to many people that today says that they are realistic. It's all about perception and inmersion (sensorial feelings through the screen, the wheel and the sound).

The prove that is not factual evidence, is that AC and all developers are constantly changing and trying to improve the feeling and reactions of their Tyre model. If it is realistic and 100% factual physics-based you don't have to change it.

Tyre model is an approximation, and they have to take decisions if that aera seems real or not enough, etc. There is a big human-subjective factor in all simulators physics.
 
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This :

http://makeagif.com/i/4x3FAA

And the 2 Rivazza corners at Imola in the other video, it's clear to see it.
A gif of a video we already have doesn't explain what you mean by that phrase at all.


No, I'm bored of your attitude of "prove it, prove it, make a video ! " If you never experienced some exagerated spin-out in AC better for you.

If I post one or 1000 videos you will say things like :"cold tyres, ps4 controller (even if I drive with a T500RS), hand brake, ... it looks realistic for me etc".
Quite frankly if you can show a video of a car doing a 180 at 30kmh with no change to the steering or throttle I would be amazed, that you are so defiensive about it tells its own story.

However you seem to not understand that as you made the claim its up to you to either support it or retract it.

The AUP:

"You will not knowingly post any material that is false, misleading, or inaccurate."


I've explained it all in the past videos, if you don't agree about my point of view, no problem sir :)
No you haven't, you have posted other peoples videos in place of explanation and simply said 'look, this proves it'. It doesn't.

Explain it in terms of load transfer, tyre slip (by corner), yaw rates, etc. You don't need exact numbers, but you should be able to explain which parts of the cornering maneuvers are in accurate in terms of the physics, using the terms common in physics.


LOL "factual evidence", the GIF in the upside is "factual evidence" too, how many times have you seen a sport car reacting like that in lots of corners without forcing ?
What appears to a very gentle degree of oversteer around a constant radius bend? A lot actually.
 
A gif of a video we already have doesn't explain what you mean by that phrase at all.



Quite frankly if you can show a video of a car doing a 180 at 30kmh with no change to the steering or throttle I would be amazed, that you are so defiensive about it tells its own story.

However you seem to not understand that as you made the claim its up to you to either support it or retract it.

The AUP:

"You will not knowingly post any material that is false, misleading, or inaccurate."



No you haven't, you have posted other peoples videos in place of explanation and simply said 'look, this proves it'. It doesn't.

Explain it in terms of load transfer, tyre slip (by corner), yaw rates, etc. You don't need exact numbers, but you should be able to explain which parts of the cornering maneuvers are in accurate in terms of the physics, using the terms common in physics.



What appears to a very gentle degree of oversteer around a constant radius bend? A lot actually.

We will always disagree in all this stuff. I accept it.
 
LOL "factual evidence", the GIF in the upside is "factual evidence" too, how many times have you seen a sport car reacting like that in lots of corners without forcing ? For me there is in AC a clearly exagerated and unconsistent sideways grip-lose.
What? That's a normal occurrence. He's entering a long sweeper at WOT, likely at, or close to, full lock. that oversteer is expected to happen.

It's not factual evidence, is about if it feels realistic to you or not. After 20 years AC physics will look weird to many people that today says that they are realistic. It's all about perception and inmersion (sensorial feelings through the screen, the wheel and the sound).
No its not. It's not up to you to just guess because it "feels" better to you, as these things can be tried and tested within the game. If it simulates it correctly, than its not up to what you feel, it's up to what it's actually doing compared to real world physics. I don't own the game, but from what I know, it doesn't come off as odd.

It's plenty realistic, but I think you're mixing being "realistic" with being "perfect."
 
What? That's a normal occurrence. He's entering a long sweeper at WOT, likely at, or close to, full lock. that oversteer is expected to happen.


No its not. It's not up to you to just guess because it "feels" better to you, as these things can be tried and tested within the game. If it simulates it correctly, than its not up to what you feel, it's up to what it's actually doing compared to real world physics. I don't own the game, but from what I know, it doesn't come off as odd.

It's plenty realistic, but I think you're mixing being "realistic" with being "perfect."

For me, as I said with the videos and explanations I've post, it's far to be "perfect" or "realistic". If for you is realistic, better for you.
 
For me, as the videos and explanations I've post, it's far to be "perfect" or "realistic". If for you is realistic, better for you.
Not one person is saying its perfect. However, it is plenty realistic, but you seem to have a misunderstanding of the workings. However, if you're going to think AC's is not realistic at all then I fail to understand how you can think GT is, considering it has been tested against Forza, showing that it is even missing aspects that game simulates while being at a lower level than AC.

Scaff has ran plenty of tests on many games, and compared notes on them on this forum and he's pretty trusted when it comes to it, and it's who I'd prefer to get information from on these games. If you go around, you can find his evidence against and for these games. That you don't want to accept the information doesn't make it false.
 
Not one person is saying its perfect. However, it is plenty realistic, but you seem to have a misunderstanding of the workings. However, if you're going to think AC's is not realistic at all then I fail to understand how you can think GT is, considering it has been tested against Forza, showing that it is even missing aspects that game simulates while being at a lower level than AC.

Scaff has ran plenty of tests on many games, and compared notes on them on this forum and he's pretty trusted when it comes to it, and it's who I'd prefer to get information from on these games. If you go around, you can find his evidence against and for these games. That you don't want to accept the information doesn't make it false.
I know a few people who believe GT6 is a better sim than AC. Hey, to each their own... I don't get it, but I guess it's just not for me to get. I've been trying to give this dude the benefit of the doubt. I've been trying to decipher what he's trying to say, but I just can't figure it out. :boggled:
 
Not one person is saying its perfect. However, it is plenty realistic, but you seem to have a misunderstanding of the workings. However, if you're going to think AC's is not realistic at all then I fail to understand how you can think GT is, considering it has been tested against Forza, showing that it is even missing aspects that game simulates while being at a lower level than AC.

Scaff has ran plenty of tests on many games, and compared notes on them on this forum and he's pretty trusted when it comes to it, and it's who I'd prefer to get information from on these games. If you go around, you can find his evidence against and for these games. That you don't want to accept the information doesn't make it false.

In every driving simulation there are three differents sides (we can analyse this in hundreds of ways...) :

1. The real world physics aspects that the game simulates (or tries to simulate).
2. The transcription of that data collected to a physics-model into a very complex code.
3. The translation of that physics-model to the FFB, graphics and sound.

I have no doubt AC has done a huge work with the point 1, but I don't agree with the way they transform that data onto point 2 and point 3 ( the most subjective and feeling-based part of the simulation ).

I can understand that for other people, physics are and looks realistic at those 3 points in AC.
 
In every driving simulation there are three differents sides (we can analyse this in hundreds of ways...) :

1. The real world physics aspects that the game simulates (or tries to simulate).
2. The transcription of that data collected to a physics-model into a very complex code.
3. The translation of that physics-model to the FFB, graphics and sound.

I have no doubt AC has done a huge work with the point 1, but I don't agree with the way they transform that data onto point 2 and point 3 ( the most subjective and feeling-based part of the simulation ).

I can understand that for other people, physics are and looks realistic at those 3 points in AC.
Yet, you've failed to provide anything that resembles evidence that it's not doing those things, and the things you have tried to explain don't seem to match up.

Sound is not part of the simulation process in any game. It does nothing to effect physics.
 
I know a few people who believe GT6 is a better sim than AC. Hey, to each their own... I don't get it, but I guess it's just not for me to get. I've been trying to give this dude the benefit of the doubt. I've been trying to decipher what he's trying to say, but I just can't figure it out. :boggled:

 
Yet, you've failed to provide anything that resembles evidence that it's not doing those things. Either way, sound is not part of the simulation process in any game. It does nothing to effect physics.

Sounds gives you information about what is happening in the physics simulation (losing grip for example with tyre sounds), So yes, it does something very important... Try to drive AC or another game without sounds, it will be as good in simulation than without sounds ? No.

Evidences over subjectives areas are always hard to get agree with everybody.
 
Sounds gives you information about what is happening in the physics simulation (losing grip for example with tyre sounds), So yes, it does something very important... Try to drive AC or another game without sounds, it will be as good in simulation than without sounds ? No.

Evidences over subjectives areas are always hard to get agree with everybody.
No, it doesn't. Force feedback and how a car reacts does. You can very well experience the whole physics engine without sound, especially if you know what you're looking for. A perfect example of this is the Xbox One's rumble triggers, they let you know when tires are slipping whether its from slamming the brakes, or oversteering/understeering through a turn. I can play A game like Forza with the sound completely off and understand what's happening. So please, don't make up answers for me.
 
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No, it doesn't. Force feedback and how a car reacts does. You can very well experience the whole physics engine without sound, especially if you know what you're looking for. A perfect example of this is the Xbox One's rumble triggers, they let you know when tires are slipping whether its from slamming the brakes, or oversteering/understeering through a turn. I can play A game like Forza with the sound completely off and understand what's happening. So please, don't make up answers for me.

Ok, it works for you, not for all people.

Hey, if you don't like Assetto Corsa, @oneloops that's cool. There are several more sims out there to enjoy. 👍

I like AC (some aspects more than others), I play it often like GT6 and Project Cars too, but I don't think that it is so realistic in physics as other people say, that's why this "hot" discussion is :P
 
On most cars lap times did increase slightly with V10 tires but most people seem to be quite pleased how they feel and perform.

I don't mind the lap times. I mind whether it is real or not :) I hope to see world lap records in real life is close to world lap records in AC for the same car on the same track. Currently that gap is too big that seems unrealistic. I know people would argue that oh yeah they don't have the fear factor in game vs real life. Think about it, do people really think sim gamer can be better than real world professional racer for more than 5 seconds+? No freaking way! At least that is my opinion.

No, it doesn't. Force feedback and how a car reacts does. You can very well experience the whole physics engine without sound, especially if you know what you're looking for. A perfect example of this is the Xbox One's rumble triggers, they let you know when tires are slipping whether its from slamming the brakes, or oversteering/understeering through a turn. I can play A game like Forza with the sound completely off and understand what's happening. So please, don't make up answers for me.

I understand your point. However, in real life, the car doesn't "rumble" like that and also in real life, sound is crucial for timing shifting for racing. I dare you go outside and close your ear without blowing up the engine when you are racing on a manual car :)
 
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He is in first gear, at 90 or 95 % of throttle input.

The throttle input is the red inside graphic, not the white exterior graphic (rpm) ;)



Yes full throttle, the throttle input is the red graphic.



If for you both, after these examples, AC is a prove of very realistic physics, better for you.

For me, that proves that it isn't, (based in my subjective opinion, in all my driving experience with AC and other sims, and real cars at track and road). IMO slip phases are exagerated and you have to wait almost 4 seconds driving not hard in a easy corner (Lesmo 1 at Monza, like the example I gave with the yellow 911 S) as th inconsistent tyre reactions in the 2 Rivazza corners at Imola (as I experience every time I drive some 911 in AC) sometimes it's fun but not very realistic to me.

Even if I post 1000 videos and examples you will say that's realistic, ok, better for you, for me it's obviosly and crearly not realistic.

Don't waste our time, it's a question of feelings and opinions.

Picture of my 2 last games played in ps4 (for lancia delta hf 's mistrust ;) ):

But you still can't post a video of yourself demonstrating the precise issue you are claiming exist but rather post a someone elses video in chase cam no less and with no knowledge of what driving AIDS are used. You simply have not come close to backing up your point. It's like asking you to show me how to play Basketball and you show me baseball vids insted.
This :

http://makeagif.com/i/4x3FAA

And the 2 Rivazza corners at Imola in the other video, it's clear to see it.



No, I'm bored of your attitude of "prove it, prove it, make a video ! " If you never experienced some exagerated spin-out in AC better for you.

If I post one or 1000 videos you will say things like :"cold tyres, ps4 controller (even if I drive with a T500RS), hand brake, ... it looks realistic for me etc".

I've explained it all in the past videos, if you don't agree about my point of view, no problem sir :)




LOL "factual evidence", the GIF in the upside is "factual evidence" too, how many times have you seen a sport car reacting like that in lots of corners without forcing ? For me there is in AC a clearly exagerated and unconsistent sideways grip-lose.

It's not factual evidence, is about if it feels realistic to you or not. After 20 years AC physics will look weird to many people that today says that they are realistic. It's all about perception and inmersion (sensorial feelings through the screen, the wheel and the sound).

The prove that is not factual evidence, is that AC and all developers are constantly changing and trying to improve the feeling and reactions of their Tyre model. If it is realistic and 100% factual physics-based you don't have to change it.

Tyre model is an approximation, and they have to take decisions if that aera seems real or not enough, etc. There is a big human-subjective factor in all simulators physics.
No need to post 1000 videos, only one that is coherent with your issie. Also ACs physics in tests are pretty close in comparison to the real Porsches ( a video of a racing instructor was even posted in here) , are you saying these real Porsches physics will look weird in 20 years?
Ok, it works for you, not for all people.



I like AC (some aspects more than others), I play it often like GT6 and Project Cars too, but I don't think that it is so realistic in physics as other people say, that's why this "hot" discussion is :P
Of course, you know better than Porsche and many of these instructors.

@FSportIS Reg. Your last post. Not saying you're wrong but there are people who are deaf and only use feel to know what the car is doing. Of course tyres screeching can tell you you're losing grip, however its possible to drive without sound, without feel? I'm not so sure.
 
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I understand your point. However, in real life, the car doesn't "rumble" like that and also in real life, sound is crucial for timing shifting for racing. I dare you go outside and close your ear without blowing up the engine when you are racing on a manual car :)
Yeah, but that is very much manageable in a video game, in which we're talking about. Like I said, it does nothing for the simulation of physics for the game. You can very much play a game with out sound, and be aware of whats going on, that was the discussion. I can still very much shift at the right point without sound as well, in the game.

In real life you shouldn't do that in the first place because that's just dangerous.
 
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