Assetto corsa coming to PS4 and Xbox one

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But you still can't post a video of yourself demonstrating the precise issue you are claiming exist but rather post a someone elses video in chase cam no less and with no knowledge of what driving AIDS are used. You simply have not come close to backing up your point. It's like asking you to show me how to play Basketball and you show me baseball vids insted.

If I see the same issue that I'm talking about in others videos, why I have to make a video of myself ? Somene could say than that only happen to me or that I'm cheating ...

I'm teaching nobody (and I don't want to), I'm only illustating my words because some of you never undestand my words (and obviously never will) ;)

No need to post 1000 videos, only one that is coherent with your issie. Also ACs physics in tests are pretty close in comparison to the real Porsches ( a video of a racing instructor was even posted in here) , are you saying these real Porsches physics will look weird in 20 years?

You mean this video or another one ? :



I already commented (in order to match both videos - this is his goal here ) that in AC he intentionally slows down his pace that he can do for sure in AC.

Although I'm not a great driver in AC, I've done that lap with the same car 4 seconds quicker than the video, and for sure he can do it at least 2 seconds better than me, so 6 seconds of difference. This is not a good video to compare physics, only visuals and sounds.

Of course, you know better than Porsche and many of these instructors.

No, but I can see the clear evidence among all of real driving videos I've seen since years, and what I can see and feel in AC.

It's not hard to feel some differences and everyone can have their opinions about those differences and those areas that seem to be well simulated in the game.
 
Well that makes sense. Your opinions are not coming from knowing about the subject, but coming from what you've seen in videos of people racing. I think because of that you have a misunderstanding on certain things. You're directly refuting someone with direct experience, someone who teaches driving classes(I think that's right, @Scaff?), while using videos as you're experience.
 
Well that makes sense. Your opinions are not coming from knowing about the subject, but coming from what you've seen in videos of people racing. I think because of that you have a misunderstanding on certain things. You're directly refuting someone with direct experience, someone who teaches driving classes(I think that's right, @Scaff?), while using videos as you're experience.

I'm giving my opinion not only seeing very clarifying videos, but also with my real experience.

I haven't drove a 911 yet, but I drove at Catalunya circuit with a '07 Civic Type R and with a BMW 130i + Alfa 147 ti at Jerez Circuit (Spain). As motorbike rider with a R1 2004 and a Kawasaki ZX6R I've ridden +100 times on several tracks in Spain and France.

You judged me too fast and you are misunderstanding on certain things ... I'm not judging anyone, I'm only defending my right of having an opinion.

Marc Marquez said that MotoGP games are very realistic. And the same thing for F1 drivers abour the F1 games... So they really are realistics ? How much ???

Are they the only people who have a valid opinion about riding or driving in simulators and games ? LOL
 
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I'm giving my opinion not only seeing very clarifying videos, but also with my real experience.
Yet, what you're explaining isn't making the most sense. It's not the language barrier, either.

You judged me too fast and you are misunderstanding on certain things ... I'm not judging anyone, I'm only defending my right of having an opinion.
No one is saying you can't have an opinion, and no one is saying you're judging anyone. I am unsure why you're bringing it up that way. However, just because it's your opinion does not mean it is wrong or right. It can be discussed.

Marc Marquez said that MotoGP games are very realistic. And the same thing for F1 drivers abour the F1 games... So they really are realistics ? How much ???

Are they the only people who have a valid opinion about riding or driving in simulators and games ? LOL

What does this have to do with anything? They're realistic to varying degrees, like all racing games.
 
I'm giving my opinion not only seeing very clarifying videos, but also with my real experience.

I haven't drove a 911 yet, but I drove at Catalunya circuit with a '07 Civic Type R and with a BMW 130i + Alfa 147 ti at Jerez Circuit (Spain). As motorbike rider with a R1 2004 and a Kawasaki ZX6R I've ridden +100 times on several tracks in Spain and France.

Maybe is you who is misunderstanding on certain things ...

Marc Marquez said that MotoGP games are very realistic. And the same thing for F1 drivers abour the F1 games... So they really are realistics ? How much ???

Are they the only people who have a valid opinion about riding or driving ? LOL
A motorcycle and a car handle completely different. Right, you haven't drove a 911. So any thoughts about how it handles or should handle mean squat. I still want to see a 180 at 30. You own the game, correct? Download a video of you doing it on AC. Show us that.
 
A motorcycle and a car handle completely different. Right, you haven't drove a 911. So any thoughts about how it handles or should handle mean squat. I still want to see a 180 at 30. You own the game, correct? Download a video of you doing it on AC. Show us that.

A talked about motorcycles to explain that I have experience in tracks, not only with cars.

This is not an ego battle, I've already explained my opinions and illustrated them :)

If you don't agree, ok, no problem.

Your opinion means squat to me too, even if you have 40 Porsches.
 
I have said before and will say again. I do autocross and hot lapping (all legal racing) in real life before I started sim racing because simply put I save so much money in sim racing than in real life plus I can drive so many cars on so many tracks without buying or paying for the maintenance. To be honest, I can't afford to buy any of those super car haha.

I started my sim racing in GT6, then Project Cars and then Assetto Corsa. Among these 3, in term of physics and how the car reacts, Assetto Corsa is the most natural. In fact, AC was the easiest sim that I can adapt quickly to with the left foot braking, the throttle control, the force feedback, and controlling understeer/oversteer. It feels extremely natural. I wish they have a Lexus IS350 or Lexus ISF so I can directly evaluate the cars because I drive these in real life.
 
I have said before and will say again. I do autocross and hot lapping (all legal racing) in real life before I started sim racing because simply put I save so much money in sim racing than in real life plus I can drive so many cars on so many tracks without buying or paying for the maintenance. To be honest, I can't afford to buy any of those super car haha.

I started my sim racing in GT6, then Project Cars and then Assetto Corsa. Among these 3, in term of physics and how the car reacts, Assetto Corsa is the most natural. In fact, AC was the easiest sim that I can adapt quickly to with the left foot braking, the throttle control, the force feedback, and controlling understeer/oversteer. It feels extremely natural. I wish they have a Lexus IS350 or Lexus ISF so I can directly evaluate the cars because I drive these in real life.

I respect your opinion about those sim racing games. AC seems very natural in some areas to me too, I agree.
 
I understand your point. However, in real life, the car doesn't "rumble" like that and also in real life, sound is crucial for timing shifting for racing. I dare you go outside and close your ear without blowing up the engine when you are racing on a manual car :)
OK.

Have you been in a race-preped running a dog-box car wearing a helmet? You can barely hear the engine, let alone use it as the main source of shifting. That's what your rev counter and shift lights (if fitted) are for.


If I see the same issue that I'm talking about in others videos, why I have to make a video of myself ? Somene could say than that only happen to me or that I'm cheating
Once again, you're the one making the claim of a car doing a 180, at 30kmh with no change to steering or throttle input, as such you are the one that needs to back such a claim up.


I'm giving my opinion not only seeing very clarifying videos, but also with my real experience.

I haven't drove a 911 yet,......
I have, as has at least one member here that you have in past we seems to not hold the same view as you do.

https://www.gtplanet.net/forum/threads/ac-porsches-vs-rl-porsches-rear-engined.350801/



.......but I drove at Catalunya circuit with a '07 Civic Type R and with a BMW 130i + Alfa 147 ti at Jerez Circuit (Spain). As motorbike rider with a R1 2004 and a Kawasaki ZX6R I've ridden +100 times on several tracks in Spain and France.
Good for you. I've spent most of my working life in the motor industry, I've logged more hours at tracks and proving grounds than I can remember (in the UK, France, Germany and Italy), developed driver education programs, product launch training (internal and customer facing) and delivered vehicle dynamics training.


You judged me too fast and you are misunderstanding on certain things ... I'm not judging anyone, I'm only defending my right of having an opinion.
Your posting record would indicate otherwise in regard to judging people.


Marc Marquez said that MotoGP games are very realistic. And the same thing for F1 drivers abour the F1 games... So they really are realistics ? How much ???
You seem to be mistaking marketing activity for valid comparison of physics engines against reality.


Are they the only people who have a valid opinion about riding or driving in simulators and games ? LOL
No one has said anything of the sort, however you seem to dismiss any view apart from your own, are unable to actually explain what you believe is the fault without any description beyond your own made up terms and that you 'feel' its wrong.

You have been asked politely, numerous times, to either demonstrate the issue via video or explain it in detail using common, everyday physics terms.

Hell even the name of the car, track and corner for the low speed, unforced 180 would be a start.
 
A talked about motorcycles to explain that I have experience in tracks, not only with cars.

This is not an ego battle, I've already explained my opinions and illustrated them :)

If you don't agree, ok, no problem.

Your opinion means squat to me too, even if you have 40 Porsches.
No you clearly stated this! Now you can show us you doing this,or perhaps end the drama fest, just an opinion.

I've found myself in a 180° spin in AC at 30 km/h over the tarmac with no gas input and no wheel input only because the AC tyre model decided that when it begins to spin it has to spin completely because of some little extra heat in tyres ... Maybe it happens only to me (who knows ) You haven't ever found some 180° spinning in AC way too exagerated ?

I'm only writing my opinion. I don't want to drum anyone
 
@Scaff
Like I said, I do autocross and hot lapping both with helmet on of course but not wheel to wheel racing with race-prep vehicles. In my specific context, I can hear my engine/exhaust sound as well as tire noise to help my driving.

No you clearly stated this! Now you can show us you doing this,or perhaps end the drama fest, just an opinion.

I've found myself in a 180° spin in AC at 30 km/h over the tarmac with no gas input and no wheel input only because the AC tyre model decided that when it begins to spin it has to spin completely because of some little extra heat in tyres ... Maybe it happens only to me (who knows ) You haven't ever found some 180° spinning in AC way too exagerated ?

I'm only writing my opinion. I don't want to drum anyone

Even though I like AC and think it is very good. There are still some flaws in it and I can confirm your point as well. The spin is exaggerated in some instance. It is harder to control the spin in AC than in real life in some cases. I would also add that in some cars (like the KTM or the McClaren P1), a tiny tap in brake while turning a bit spin the car out 180 regardless of slow or fast speed and it is extremely hard to counter steer to recover in these scenarios. May be this is the characteristics of these cars?? I don't have them so I can't validate this this :(. I just know my Lexus doesn't drive like that.
 
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OK.

Have you been in a race-preped running a dog-box car wearing a helmet? You can barely hear the engine, let alone use it as the main source of shifting. That's what your rev counter and shift lights (if fitted) are for.



Once again, you're the one making the claim of a car doing a 180, at 30kmh with no change to steering or throttle input, as such you are the one that needs to back such a claim up.



I have, as has at least one member here that you have in past we seems to not hold the same view as you do.

https://www.gtplanet.net/forum/threads/ac-porsches-vs-rl-porsches-rear-engined.350801/




Good for you. I've spent most of my working life in the motor industry, I've logged more hours at tracks and proving grounds than I can remember (in the UK, France, Germany and Italy), developed driver education programs, product launch training (internal and customer facing) and delivered vehicle dynamics training.



Your posting record would indicate otherwise in regard to judging people.



You seem to be mistaking marketing activity for valid comparison of physics engines against reality.



No one has said anything of the sort, however you seem to dismiss any view apart from your own, are unable to actually explain what you believe is the fault without any description beyond your own made up terms and that you 'feel' its wrong.

You have been asked politely, numerous times, to either demonstrate the issue via video or explain it in detail using common, everyday physics terms.

Hell even the name of the car, track and corner for the low speed, unforced 180 would be a start.
OK.

Have you been in a race-preped running a dog-box car wearing a helmet? You can barely hear the engine, let alone use it as the main source of shifting. That's what your rev counter and shift lights (if fitted) are for.



Once again, you're the one making the claim of a car doing a 180, at 30kmh with no change to steering or throttle input, as such you are the one that needs to back such a claim up.



I have, as has at least one member here that you have in past we seems to not hold the same view as you do.

https://www.gtplanet.net/forum/threads/ac-porsches-vs-rl-porsches-rear-engined.350801/




Good for you. I've spent most of my working life in the motor industry, I've logged more hours at tracks and proving grounds than I can remember (in the UK, France, Germany and Italy), developed driver education programs, product launch training (internal and customer facing) and delivered vehicle dynamics training.



Your posting record would indicate otherwise in regard to judging people.



You seem to be mistaking marketing activity for valid comparison of physics engines against reality.



No one has said anything of the sort, however you seem to dismiss any view apart from your own, are unable to actually explain what you believe is the fault without any description beyond your own made up terms and that you 'feel' its wrong.

You have been asked politely, numerous times, to either demonstrate the issue via video or explain it in detail using common, everyday physics terms.

Hell even the name of the car, track and corner for the low speed, unforced 180 would be a start.

After reading your opinions about my comments and illustrations it doesn't worth it to make a video for you. Sorry :)

As you can see, I'm not the only one (thank you FSportIS) with this point of view about exagerated 180 in AC ...

We all have to respect others opinions :)

No you clearly stated this! Now you can show us you doing this,or perhaps end the drama fest, just an opinion.

No drama sir :) Thank you for your opinion.
 
@Scaff
Like I said, I do autocross and hot lapping both with helmet on of course but not wheel to wheel racing with race-prep vehicles. In my specific context, I can hear my engine/exhaust sound as well as tire noise to help my driving.
In those circumstances I would agree that sound can be used, but its not essential and personally I don't rely on it even in day to day situations.


Even though I like AC and think it is very good. There are still some flaws in it and I can confirm your point as well. The spin is exaggerated in some instance. It is harder to control the spin in AC than in real life in some cases. I would also add that in some cars (like the KTM or the McClaren P1), a tiny tap in brake while turning a bit spin the car out 180 regardless of slow or fast speed and it is extremely hard to counter steer to recover in these scenarios. May be this is the characteristics of these cars?? I don't have them so I can't validate this this :(. I just know my Lexus doesn't drive like that.
Your Lexus isn't likely to do it as its front engine and RWD, the IS series also have a fairly long wheelbase, all of which increase the cars PMI (Polar Moment of Inertia), as you move more weight towards the centre of a car, move it lower in the chassis and the shorter the wheel base gets, the lower the PMI gets.

Why is that important? The lower a cars PMI is the more eager it is to turn, but in keeping with Newton's laws, the more its going to want to keep turning. As such unless you do something really daft in a RWD car its not going to try and spin you around just for braking while turning. A light, short MR however most certainly is.

As such the likes of the P1 (particularly if you switch all the driver aids off - which on the real thing the majority of people will not be doing) and KTM are going to be far more likely to treat you harshly if you are not smooth, but are far quicker if you get things right.

Now I haven't driven either of those, but I have spent a good deal of time with Clio V6's (more with the first gen than the second), with Formula Fords, MR2's and Elise's to know that all are capable of spinning if you brake hard while turning. Which is why any racing school or performance driving school will teach you to get your braking done in a straight line with mid-engine cars, before moving you on (potentially) to trail braking with them. However hitting the brakes abruptly while turning in them is a big no-no and a sure way to end up facing the wrong way.

After reading your opinions about my comments and illustrations it doesn't worth it to make a video for you. Sorry :)
What a surprise.

What about an explanation using physics or even just the car, track and corner?


As you can see, I'm not the only one (thank you FSportIS) with this point of view about exagerated 180 in AC ...
Sorry but no he doesn't.

Hitting the brakes while turning is not what you described, nor did you use a mid-engine car to illustrate your claim at all (as FSportIS has commented on), nor do mid-engine cars break the laws of physics by spinning in the way he described, as I have detailed above. Please feel free to refute it, pointing out the exact errors in the physics I have covered.

Hell back in the '80s I knew enough people who ended up going backwards through hedges in Pug 205 GTi, such was the lift off oversteer in the stupidly short wheelbase they had! No brake pedal involved, just too much of a lift while cornering would do it. So no, what he is describing is not the same as a 180 at 30kmh with no change to steerin or throttle input.

We all have to respect others opinions :)
Not if they are presented as fact with nothing to support them.

You are entitled to your own opinions, not your own facts.
 
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In those circumstances I would agree that sound can be used, but its not essential and personally I don't rely on it even in day to day situations.



Your Lexus isn't likely to do it as its font engine and RWD, the IS series also have a fairly long wheelbase, all of which increase the cars PMI (Polar Moment of Inertia), as you move more weight towards the centre of a car, move it lower in the chassis and the shorter the wheel base gets, the lower the PMI gets.

Why is that important? The lower a cars PMI is the more eager it is to turn, but in keeping with Newton's laws, the more its going to want to keep turning. As such unless you do something really daft in a RWD car its not going to try and spin you around just for braking while turning. A light, short MR however most certainly is.

As such the likes of the P1 (particularly if you switch all the driver aids off - which on the real thing the majority of people will not be doing) and KTM are going to be far more likely to treat you harshly if you are not smooth, but are far quicker if you get things right.

Now I haven't driven either of those, but I have spent a good deal of time with Clio V6's (more with the first gen than the second), with Formula Fords, MR2's and Elise's to know that all are capable of spinning if you brake hard while turning. Which is why any racing school or performance driving school will teach you to get your braking done in a straight line with mid-engine cars, before moving you on (potentially) to trail braking with them. However hitting the brakes abruptly while turning in them is a big no-no and a sure way to end up facing the wrong way.


What a surprise.



Sorry but no he doesn't.

Hitting the brakes while turning is not what you described, nor did you use a mid-engine car to illustrate your claim at all (as FSportIS has commented on), nor do mid-engine cars break the laws of physics by spinning in the way he described, as I have detailed above. Please feel free to refute it, pointing out the exact errors in the physics I have covered.

Hell back in the '80s I knew enough people who ended up going backwards through hedges in Pug 205 GTi, such was the lift off oversteer in the stupidly short wheelbase they had! No brake pedal involved, just too much of a lift while cornering would do it. So no, what he is describing is not the same as a 180 at 30kmh with no change to steerin or throttle input.


Not if they are presented as fact with nothing to support them.

You are entitled to your own opinions, not your own facts.

Based on your information, you seem to know physics very well. As an engineer/scientist myself, I tend to avoid these in-dept physics discussion on here because i feel it might bore people. Yes, I do agree with you on a lot of points.

In regard to the sound in my context, I use it more of an enjoyment and appreciation of my car because I spent thousands on intake/exhaust system so why not enjoy listening to it right? Plus tire noise is generally a early indication of reaching the g-force limit on the tire and together with the primary visual cue of the speed of rotation, the angle of rotation, the g-force feeling, and the constant testing of the wheel (testing meaning turn the wheel a little bit more to see if it reaches understeering or oversteering state), I can then learn where my car limit is.

You are also right on the IS series. In addition, I feel like this car is probably not competitive in racing mainly due to it being too heavy (with all the luxury stuffs) and soft stock suspension (made for comfort in mind) but with a coil-over system and good tire with traction control off, it is quite fun to drive. I uses the same car on daily as well as hot lapping.

Wow it seems like you have actual wheel to wheel racing experience. What car and classes are you in? May you please share more of the mid engine Porsche like car characteristic and driving experience? I'm curious on those.
 
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Based on your information, you seem to know physics very well. As an engineer/scientist myself, I tend to avoid these in-dept physics discussion on here because i feel it might bore people. Yes, I do agree with you on a lot of points.

In regard to the sound in my context, I use it more of an enjoyment and appreciation of my car because I spent thousands on intake/exhaust system so why not enjoy listening to it right? Plus tire noise is generally a early indication of reaching the g-force limit on the tire and together with the primary visual cue of the speed of rotation, the angle of rotation, the g-force feeling, and the constant testing of the wheel (testing meaning turn the wheel a little bit more to see if it reaches understeering or oversteering state), I can then learn where my car limit is.

You are also right on the IS series. In addition, I feel like this car is probably not competitive in racing mainly due to it being too heavy (with all the luxury stuffs) and soft stock suspension (made for comfort in mind) but with a coil-over system and good tire with traction control off, it is quite fun to drive. I uses the same car on daily as well as hot lapping.

Wow it seems like you have actual wheel to wheel racing experience. What car and classes are you in? May you please share more of the mid engine Porsche like car characteristic and driving experience? I'm curious on those.
No real racing series experience, a bit of karting when I was a lot younger and a few race school days in the twenties.

Most of it comes from working for car manufacturers and developing training courses and running events for them over the years. It was a great job to have, but I'm on the management side of automotive IT now, as it pays far better. Unfortunately no matter how enjoyable messing about in cars for a living is, it still needs to pay the bills and feed the kids.
 
Alrighty to start off Oneloops, I'll just link to what you posted in the Gran Turismo Sport thread(wrong thread, obviously), just so we know what we're talking about. Here's the link: https://www.gtplanet.net/forum/thre...s-then-eu-region.354301/page-83#post-11762149

I understand if you don't agree with me and if you think that these 2 points seem realistic for you.
I respect your opinion.

In this video (it's not me) we can see some things I was talking about.
For me these 2 points are not a good realistic-physics simulation about the tyre model analyse :

1.- Not losing any grip and not a good feeling of hard acceleration even with full throttle and some wheel turning (first and second gear) : time 5'21"
2.- Not realistic feel of grip-slip transition in mid-corners, you have to wait the abrupt slip end to recover the car control : time 6'12" to 6'16"



I know that for every game developer realistic-physics are hard to simulate, but those points could be better IMO.

In this other video betwen 14'27" and 14'37", we can see the inconsistent tyre model IMO (too much understeer in the first corner and too much oversteer in the second corner with a normal driving and almost no gas input in both corners) I have experienced this two opposite reponse many times playing in AC... For me this is a lack of consitency in the physics-system and not very realistic. Again, in both cases, you have to wait "long time" the slip programated sequence end to recover the car control :



First video looks like bad Driver FFB setup/settings

As for the second Video from 14'27 to 14'37 it could be a number of things:
A. Different setup, experimental maybe higher front tire pressure and lower rear (causing understeer)
B. His FFB config/settings isn't perfect, his wheel might have weak FFB so it can be just driver error though it does look a little odd for the understeer.
C. Bad tyre wear on front tyres.

It could also be a combination of these things. And/or other things.

I'd rather find some solid proof and cross-reference that the pudding is indeed bad, before falsely accusing it of being bad and then throwing it away, so to speak. Now, Assetto Corsa isn't a perfect sim, just like any top sim, no doubt about that, however, I cannot say it is a bad simulation or even incorrect without enough evidence of the same issue, from different sources, for example.
 
I wasn't here for the beginning of this, could someone answer a question for me -- has @oneloops played Assetto Corsa himself? Or is he saying he doesn't like it based on what he's seen and/or heard? I'm just curious. :)
 
I wasn't here for the beginning of this, could someone answer a question for me -- has @oneloops played Assetto Corsa himself? Or is he saying he doesn't like it based on what he's seen and/or heard? I'm just curious. :)
He showed a photo of his PS4 desktop showing AC and PC as his two most recently played games.
 
Alrighty to start off Oneloops, I'll just link to what you posted in the Gran Turismo Sport thread(wrong thread, obviously), just so we know what we're talking about. Here's the link: https://www.gtplanet.net/forum/thre...s-then-eu-region.354301/page-83#post-11762149



First video looks like bad Driver FFB setup/settings

As for the second Video from 14'27 to 14'37 it could be a number of things:
A. Different setup, experimental maybe higher front tire pressure and lower rear (causing understeer)
B. His FFB config/settings isn't perfect, his wheel might have weak FFB so it can be just driver error though it does look a little odd for the understeer.
C. Bad tyre wear on front tyres.

It could also be a combination of these things. And/or other things.

I'd rather find some solid proof and cross-reference that the pudding is indeed bad, before falsely accusing it of being bad and then throwing it away, so to speak. Now, Assetto Corsa isn't a perfect sim, just like any top sim, no doubt about that, however, I cannot say it is a bad simulation or even incorrect without enough evidence of the same issue, from different sources, for example.

Thank you for your explanation, it's very logical all that you say. But I've always experienced that kind of car reactions with stock settings.

It's not a false accusation, it's only my personal opinion as I said a thousand times, based in my personal and subjective experience playing lots of hours this sim and others sims and I have illustrated it with some examples that are very evidential to me and obviously not for you (I respect your oppinions about that).

I'm not trying to find the truth, only expressing my opinion that for me AC, instead it's a great sim, has some exagerated reactions (in most cars and with original settings) and some inconsistent cornering reaction, I repeat : in my opinion.

Others sims have weak points too, IMO. I'm answering about AC because it could be even greater for me without those issues and because everytime I make a comment for something that IMO should be improved, some AC users who disagree ask me to prove it, prove it, prove it... how to prove an oppinion ? If you disagree it's ok, everybody can't agree with everything and some others users said some similar comments about some exagerated reactions driving in AC.

I have nothing to prove it's only my opinion in no way I said it as accusations.

I wasn't here for the beginning of this, could someone answer a question for me -- has @oneloops played Assetto Corsa himself? Or is he saying he doesn't like it based on what he's seen and/or heard? I'm just curious. :)

As you are asking : I have the AC PC version since 2.5 years and the PS4 version since I bought the PS4-pro in November. I use to drive with original settings and with a T500RS. I'm a sim user since Collin Mcrae, and I bought some wheels, (one G25, and others cheaper wheels before ) to drive since time ago with other sims like Live for Speed, GT4/5/6, rFACTOR 1 and 2, Richard Burns, Project Cars, Dirt, etc (I forgot Sport Cars GT, GTR and GTR2. Iracing only 2 or 3 times with a friend).

I'm a big fan of cars and racing simulators, but I don't consider myself as a hardcore player... I use to be classified among the 1000th and the 2000th in the world ranking at the end of GT6 seasonals "super lap" events ( not at the seasonals car challenges :P ) So, I'm not a mega-great driver :)

In AC, I've achieved some bronze and some silver at the special events. Gold is too hard for me to achieve ...
 
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He showed a photo of his PS4 desktop showing AC and PC as his two most recently played games.
@oneloops if all of the programmers at Kunos Simulazioni got together so you and they could have a Skype group chat/call discussing the problems that you're having with Assetto Corsa how would you go about it? Making general statements like "Driving isn't as fun in Assetto Corsa as GT6"? Or, "I don't like the way the tires feel. They feel unrealistic"? I'm sure they'd need you to go into more detail and then hopefully provide examples of when you felt the car's tires were not behaving correctly. They'd probably want replay files so they could check telemetry.

That's all @Scaff and the others were trying to get at. Generalized comments are definitely opinions, as you repeatedly state. But there is a fine line to what is a rationale opinion and what is just strange comments. I might not agree with your opinions, but you are absolutely entitled to enjoy the games you enjoy and if Gran Turismo is more realistic to you, then it's more realistic to you, I suppose. At least you've formed your opinions based on a considerable amount of track time with AC. There are some idiots who love to crap all over Assetto Corsa and they've either never even played the game or they played it for 5 minutes one day or maybe someone or some video claimed it was not realistic at all so that becomes their opinion. You're not one of those idiots so, maybe AC will have an update or two that changes your mind one day. If not, good luck with GTS when it finally appears this fall. I hope it's as amazing as you're anticipating.:cheers:
 
@oneloops if all of the programmers at Kunos Simulazioni got together so you and they could have a Skype group chat/call discussing the problems that you're having with Assetto Corsa how would you go about it? Making general statements like "Driving isn't as fun in Assetto Corsa as GT6"? Or, "I don't like the way the tires feel. They feel unrealistic"? I'm sure they'd need you to go into more detail and then hopefully provide examples of when you felt the car's tires were not behaving correctly. They'd probably want replay files so they could check telemetry.

That's all @Scaff and the others were trying to get at. Generalized comments are definitely opinions, as you repeatedly state. But there is a fine line to what is a rationale opinion and what is just strange comments. I might not agree with your opinions, but you are absolutely entitled to enjoy the games you enjoy and if Gran Turismo is more realistic to you, then it's more realistic to you, I suppose. At least you've formed your opinions based on a considerable amount of track time with AC. There are some idiots who love to crap all over Assetto Corsa and they've either never even played the game or they played it for 5 minutes one day or maybe someone or some video claimed it was not realistic at all so that becomes their opinion. You're not one of those idiots so, maybe AC will have an update or two that changes your mind one day. If not, good luck with GTS when it finally appears this fall. I hope it's as amazing as you're anticipating.:cheers:

It's good to find and read someone who can unsderstand differents opinions, thank you.

It wasn't my point to make a physic-model correction to AC developpers, some users here gave me some tips to improve my experience with AC and I appreciate that. I've given my opinion and as most of people disagree with me I don't claim nor force AC to change their physic-model. Even if some others users agree with some of my opinions I gave.

... but if the majority of users are happy and satisfied with it and AC's opinion is that their physics simulation goes in a good way I accept it, I know that you can never please all users.

Most of my statements were more detailled than "I don't like the way the tires feel. They feel unrealistic" I have explained that the transition between grip and slip is too abrupt and long... you have to wait often some seconds to recover the control of the car even at "not forcing" mid-corners (like the gif with the yellow 911) The consistence of the tyres reactions are not very achieved in my opinion, like the Rivazza-corners example I gave. It's only two examples but they illustrate perfectly what I experience driving in AC every time with stock settings and no aids (only abs). However, I understand if for you all is OK or very realistic.

AC has improved a lot since my first PC version, and it worth it as a sim experience and to become bigger and better.
So, I hope it will go on with succes.

Thank you for your words and I hope you'll enjoy GTS and AC too. :cheers:
 
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It's good to find and read someone who can unsderstand differents opinions, thank you.

It wasn't my point to make a physic-model correction to AC developpers, some users here gave me some tips to improve my experience with AC and I appreciate that. I've given my opinion and as most of people disagree with me I don't claim nor force AC to change their physic-model. Even if some others users agree with some of my opinions I gave.

... but if the majority of users are happy and satisfied with it and AC's opinion is that their physics simulation goes in a good way I accept it, I know that you can never please all users.

Most of my statements were more detailled than "I don't like the way the tires feel. They feel unrealistic" I have explained that the transition between grip and slip is too abrupt and long... you have to wait often some seconds to recover the control of the car even at "not forcing" mid-corners (like the gif with the yellow 911) The consistence of the tyres reactions are not very achieved in my opinion, like the Rivazza-corners example I gave. It's only two examples but they illustrate perfectly what I experience driving in AC every time with stock settings and no aids (only abs). However, I understand if for you all is OK or very realistic.

AC has improved a lot since my first PC version, and it worth it as a sim experience and to become bigger and better.
So, I hope it will go on with succes.

Thank you for your words and I hope you'll enjoy GTS and AC too. :cheers:
I wasn't suggesting that you get on a conference call with the Kunos staff. It was supposed to be a hypothetical situation... but that doesn't really matter. If you liked how cars drive in GT6 you are in luck. A handful of people that I chat with and are very fast, experienced GT players say it feels just like GT6. So, you'll probably like it a lot. I don't have a PS4 or PS4 compatible steering wheel. My AC is played on a PC, so the next sim I get will probably be AMS or something like RaceRoom Racing Experience.
 
Itching for this console patch to arrive, it can't come soon enough, although it gives me time still to try out some great combos!!



The older "retro" cars are so much fun, great races galore in store in the "Custom Lobbies"!! :D

Don't get me wrong, there are dozens of modern cars that I really like, but for some reason I really love the older cars. Street cars or race cars...I love almost all of 'em. Those old cars really have personalities.
 
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